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Game-Decompilation
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OdysseyDecomp
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clean-headers.yml
compile-check.yml
copy-headers.yml
lint.yml
progress.yml
rebase-requirement.yml
test-compile.yml
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workflow: Try fixing rebase requirement workflow (#381)
#1194
:
Commit
a0388d00ba
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Game-Decompilation
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2025-02-18 20:29:15 +00:00
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Library/Nature: Fix `WaterSurfaceFinder` and Implement `FireSurfaceFinder` (#339)
#1184
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Commit
172bb3595b
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2025-02-18 20:29:15 +00:00
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Library/Camera: Implement `CameraShaker` (#219)
#1150
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Commit
a6daed4b54
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master
2025-02-18 12:20:36 +00:00
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Enemy: Implement `Gamane` (#350)
#1126
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Commit
7c240d1386
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2025-02-17 20:01:01 +00:00
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MapObj: Implement `BarrelStack2D` (#365)
#1096
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Commit
6773c36231
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2025-02-17 11:50:49 +00:00
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lib/sead: Update submodule to 97d8d7c (#364)
#1070
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Commit
e46116fdb7
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2025-02-16 19:28:18 +00:00
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lib/NintendoSDK: Update submodule to b73afc6 (#363)
#1031
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Commit
ddfebead7e
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2025-02-16 11:20:03 +00:00
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Scene: Implement `StageSceneStateGetLifeMaxUpItem` (#356)
#982
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Commit
8b01ad4364
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Game-Decompilation
master
2025-02-16 03:13:35 +00:00
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Sequence: Implement `GameSequenceInfo` (#355)
#976
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Commit
27e34b4948
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2025-02-15 10:50:03 +00:00
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Library: Implement `SceneStopCtrl` and `ScreenCoverCtrl` (#354)
#966
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Commit
d6441ad08c
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Game-Decompilation
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2025-02-15 02:38:00 +00:00
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Item: Implement `CoinRotateCalculator` (#314)
#948
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Commit
0de119bac5
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2025-02-14 18:07:27 +00:00
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Area: Implement `StainArea` (#357)
#933
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Commit
b1db44836e
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master
2025-02-14 01:50:45 +00:00
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Project/HitSensor: Finish `SensorHitGroup` implementation (#347)
#903
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Commit
86f03fc1b0
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Game-Decompilation
master
2025-02-13 17:33:08 +00:00
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Enemy: Implement `KuromadoMagicBall` (#69)
#888
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Commit
c4bff6925f
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2025-02-12 00:05:31 +00:00
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lib/sead: Update submodule to 5fc9dbc (#358)
#881
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Commit
b6910517bb
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Game-Decompilation
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2025-02-10 23:12:31 +00:00
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MapObj: Implement `SpaceShuttleChild` (#345)
#862
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Commit
6ed5a30d35
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Game-Decompilation
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2025-02-10 06:52:15 +00:00
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Item: Fix `CoinChameleon` (#341)
#848
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Commit
73c8fb31d7
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Game-Decompilation
master
2025-02-06 21:47:47 +00:00
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all: Fix execute permissions (#338)
#838
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Commit
e14263ae50
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2025-02-05 20:37:07 +00:00
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workflow: Add CMakeLists to `OdysseyHeaders` (#332)
#831
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Commit
692f6eaf98
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Game-Decompilation
master
2025-02-04 20:07:50 +00:00
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Util: Implement `WaterSurfaceShadow` (#331)
#817
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Commit
ff2c353319
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Game-Decompilation
master
2025-02-04 03:46:16 +00:00
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Library/LiveActor: Implement `ActorSensorController[List]` (#326)
#799
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Commit
924f0528ec
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Game-Decompilation
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2025-02-03 19:44:23 +00:00
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Library/MapObj: Implement `WheelMapParts` (#325)
#785
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Commit
eca71c889e
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2025-02-02 19:13:37 +00:00
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Library/MapObj: Implement `SupportFreezeSyncGroupHolder` (#320)
#751
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Commit
6395d2813e
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Game-Decompilation
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2025-02-02 11:02:42 +00:00
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Util: Add complete `SensorMsgFunction` (#322)
#723
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Commit
c7245d2980
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Game-Decompilation
master
2025-02-01 18:46:27 +00:00
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Library/MapObj: Implement `SwingMapParts` (#321)
#705
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Commit
078ccd649c
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Game-Decompilation
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2025-01-31 05:02:26 +00:00
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Library/Layout: Implement `LayoutPartsActorKeeper::resisterPartsActor` (#313)
#699
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Commit
cb692301e2
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Game-Decompilation
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2025-01-30 01:02:01 +00:00
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Library/MapObj: Implement `ConveyerMapParts` (#316)
#690
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Commit
db85cfb845
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2025-01-29 16:54:06 +00:00
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MapObj: Implement `CapBomb` (#304)
#681
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Commit
990b784f3f
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Game-Decompilation
master
2025-01-29 00:34:04 +00:00
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Player: Implement `PlayerJudgeDiveInWater` (#310)
#656
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Commit
63d47c83e9
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Game-Decompilation
master
2025-01-28 16:26:26 +00:00
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Library/MapObj: Implement `SwitchDitherMapParts` (#298)
#636
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Commit
bedd04f771
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Game-Decompilation
master
2025-01-27 15:53:43 +00:00
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