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Game-Decompilation
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OdysseyDecomp
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clean-headers.yml
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Change parameter names of `HitSensor`s to `self`/`other` (#196)
#199
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33372bd0ef
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2024-11-22 18:09:38 +00:00
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Library/MapObj: Implement `SurfMapParts` (#195)
#192
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799f31bd28
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2024-11-21 12:30:07 +00:00
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Library/Movement: Implement `RailMoveMovement` (#180)
#186
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Commit
36fb2fa78f
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2024-11-20 00:09:38 +00:00
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Library/MapObj: Implement `RollingCubeMapParts` (#194)
#168
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Commit
ba93c13e20
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2024-11-17 00:00:26 +00:00
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System: Adjust return type of `tryChangeNextStage*` (#193)
#162
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b93bfe231e
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2024-11-13 23:56:16 +00:00
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Library/MapObj: Implement `OneMeshFixMapParts` (#191)
#141
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Commit
e097f681ef
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2024-11-06 18:24:14 +00:00
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workflow: Update actions/setup-python action to v5 (#190)
#135
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Commit
88dbc287b7
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2024-11-03 00:24:21 +00:00
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Enemy: Implement `EnemyCap` and `EnemyState`s (#64)
#126
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Commit
744ece6a70
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2024-10-29 18:24:24 +00:00
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MapObj: Implement `ChurchDoor` (#164)
#120
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Commit
02e291cb5d
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2024-10-25 00:24:14 +00:00
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Scene: Implement `StageSceneStateStartSeparatePlay` and `StageSceneStateEndSeparatePlay` (#179)
#109
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Commit
d4917e8615
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2024-10-22 06:24:14 +00:00
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lint: Enforce short names for `sead::`-math (#77)
#103
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Commit
c233c37c9e
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2024-10-21 01:44:26 +00:00
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`MapObj`: Finish `AnagramAlphabetCharacter` (#143)
#92
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Commit
18597013c9
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2024-10-20 01:14:25 +00:00
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Enemy: Implement SenobiLeaf (#177)
#81
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Commit
9381713600
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2024-10-19 00:44:19 +00:00
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Library/MapObj: Implement `GateMapParts` (#173)
#58
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Commit
9c40d3fba5
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2024-10-18 16:34:41 +00:00
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Library/Collision: Implement `Triangle` (#162)
#46
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87fc71fa35
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2024-10-18 00:14:43 +00:00
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README: Add information about `libncurses5` on arch (#172)
#38
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Commit
6d2d775901
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2024-10-16 23:44:18 +00:00
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Library/Camera: Implement `ICameraInput` and `SimpleCameraInput` (#160)
#29
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a022913ee0
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2024-10-10 00:24:15 +00:00
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Library/Obj: Refactor `AllDeadWatcher` (#171)
#22
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afd3be64a5
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2024-10-06 13:23:19 +00:00
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Player: Implement `PlayerJudgeLongFall` (#168)
#14
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Commit
077aa4c654
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2024-10-05 01:24:21 +00:00
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