Remove CMakeLists.txt from old build setup

This commit is contained in:
MonsterDruide1 2023-08-13 17:31:51 +02:00
parent 88bc5f5129
commit 1322b2495a
44 changed files with 0 additions and 222 deletions

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@ -50,7 +50,6 @@ set(NN_WARE_MAJOR 3)
set(NN_WARE_MINOR 5)
set(NN_WARE_PATCH 1)
add_subdirectory(src)
include_directories(lib)
include_directories(lib/aarch64)

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@ -1,3 +0,0 @@
add_subdirectory(al)
add_subdirectory(game)
add_subdirectory(rs)

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@ -1,2 +0,0 @@
add_subdirectory(Library)
add_subdirectory(Project)

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@ -1,3 +0,0 @@
target_sources(odyssey PRIVATE
String.cpp
)

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@ -1,23 +0,0 @@
add_subdirectory(Base)
add_subdirectory(Camera)
add_subdirectory(Clipping)
add_subdirectory(Controller)
add_subdirectory(Execute)
add_subdirectory(Layout)
add_subdirectory(LiveActor)
add_subdirectory(MapObj)
add_subdirectory(Math)
add_subdirectory(Nerve)
add_subdirectory(Obj)
add_subdirectory(Placement)
add_subdirectory(Play)
add_subdirectory(Player)
add_subdirectory(Rail)
add_subdirectory(Resource)
add_subdirectory(Scene)
add_subdirectory(Screen)
add_subdirectory(Sequence)
add_subdirectory(Shadow)
add_subdirectory(Stage)
add_subdirectory(Thread)
add_subdirectory(Yaml)

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@ -1,4 +0,0 @@
target_sources(odyssey PRIVATE
CameraPoser.cpp
SnapShotCameraCtrl.cpp
)

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@ -1,3 +0,0 @@
target_sources(odyssey PRIVATE
ViewIdHolder.cpp
)

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@ -1,3 +0,0 @@
target_sources(odyssey PRIVATE
InputFunction.cpp
)

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@ -1,6 +0,0 @@
target_sources(odyssey PRIVATE
ActorExecuteInfo.cpp
ExecuteDirector.cpp
IUseExecutor.cpp
LayoutExecuteInfo.cpp
)

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@ -1,4 +0,0 @@
target_sources(odyssey PRIVATE
LayoutActor.cpp
LayoutPartsActorKeeper.cpp
)

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@ -1,11 +0,0 @@
target_sources(odyssey PRIVATE
ActorClippingFunction.cpp
ActorFactory.cpp
ActorFlagFunction.cpp
ActorInitInfo.cpp
ActorMovementFunction.cpp
ActorPoseKeeper.cpp
LiveActor.cpp
LiveActorFlag.cpp
LiveActorGroup.cpp
)

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@ -1,3 +0,0 @@
target_sources(odyssey PRIVATE
FixMapParts.cpp
)

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@ -1,4 +0,0 @@
target_sources(odyssey PRIVATE
MathRandomUtil.cpp
MathUtil.cpp
)

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@ -1,9 +0,0 @@
target_sources(odyssey PRIVATE
Nerve.cpp
NerveAction.cpp
NerveExecutor.cpp
NerveKeeper.cpp
NerveStateBase.cpp
NerveStateCtrl.cpp
NerveUtil.cpp
)

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@ -1,5 +0,0 @@
target_sources(odyssey PRIVATE
BreakModel.cpp
PartsModel.cpp
SilhouetteModel.cpp
)

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@ -1,5 +0,0 @@
target_sources(odyssey PRIVATE
PlacementFunction.cpp
PlacementId.cpp
PlacementInfo.cpp
)

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@ -1 +0,0 @@
add_subdirectory(Camera)

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@ -1,3 +0,0 @@
target_sources(odyssey PRIVATE
CameraVerticalAbsorber.cpp
)

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@ -1,4 +0,0 @@
target_sources(odyssey PRIVATE
PlayerHolder.cpp
PlayerUtil.cpp
)

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@ -1,7 +0,0 @@
target_sources(odyssey PRIVATE
Graph.cpp
Rail.cpp
RailKeeper.cpp
RailPart.cpp
RailRider.cpp
)

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@ -1,3 +0,0 @@
target_sources(odyssey PRIVATE
Resource.cpp
)

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@ -1,4 +0,0 @@
target_sources(odyssey PRIVATE
ISceneObj.cpp
SceneObjHolder.cpp
)

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@ -1,3 +0,0 @@
target_sources(odyssey PRIVATE
ScreenFunction.cpp
)

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@ -1,3 +0,0 @@
target_sources(odyssey PRIVATE
IUseSceneCreator.cpp
)

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@ -1,5 +0,0 @@
target_sources(odyssey PRIVATE
DepthShadowMapCtrl.cpp
ShadowKeeper.cpp
ShadowMaskCtrl.cpp
)

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@ -1,3 +0,0 @@
target_sources(odyssey PRIVATE
StageInfo.cpp
)

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@ -1,4 +0,0 @@
target_sources(odyssey PRIVATE
AsyncFunctorThread.cpp
FunctorV0M.cpp
)

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@ -1,8 +0,0 @@
target_sources(odyssey PRIVATE
ByamlContainerHeader.cpp
ByamlData.cpp
ByamlHeader.cpp
ByamlIter.cpp
ByamlUtil.cpp
)
add_subdirectory(Writer)

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@ -1,6 +0,0 @@
target_sources(odyssey PRIVATE
ByamlWriter.cpp
ByamlWriterBigDataList.cpp
ByamlWriterData.cpp
ByamlWriterStringTable.cpp
)

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@ -1,3 +0,0 @@
add_subdirectory(HitSensor)
add_subdirectory(Item)
add_subdirectory(Rail)

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@ -1,4 +0,0 @@
target_sources(odyssey PRIVATE
HitSensor.cpp
SensorHitGroup.cpp
)

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@ -1,3 +0,0 @@
target_sources(odyssey PRIVATE
ActorScoreKeeper.cpp
)

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@ -1,4 +0,0 @@
target_sources(odyssey PRIVATE
BezierCurve.cpp
LinearCurve.cpp
)

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@ -1 +0,0 @@
add_subdirectory(Mofumofu)

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@ -1,3 +0,0 @@
target_sources(odyssey PRIVATE
MofumofuWarpHole.cpp
)

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@ -1,8 +0,0 @@
add_subdirectory(Boss)
add_subdirectory(MapObj)
add_subdirectory(Npc)
add_subdirectory(Player)
add_subdirectory(Scene)
add_subdirectory(Sequence)
add_subdirectory(System)
add_subdirectory(Util)

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@ -1,8 +0,0 @@
target_sources(odyssey PRIVATE
AnagramAlphabet.cpp
AnagramAlphabetCharacter.cpp
CapTargetParts.cpp
FireDrum2D.cpp
WorldMapEarth.cpp
WorldMapParts.cpp
)

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@ -1,5 +0,0 @@
target_sources(odyssey PRIVATE
Achievement.cpp
AchievementHolder.cpp
AchievementInfoReader.cpp
)

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@ -1,16 +0,0 @@
target_sources(odyssey PRIVATE
HackCapThrowParam.cpp
Player.cpp
PlayerActorBase.cpp
PlayerActorHakoniwa.cpp
PlayerConst.cpp
PlayerCostumeInfo.cpp
PlayerEquipmentUser.cpp
PlayerInfo.cpp
PlayerInput.cpp
PlayerInputFunction.cpp
PlayerModelHolder.cpp
PlayerOxygen.cpp
PlayerPainPartsKeeper.cpp
PlayerTrigger.cpp
)

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@ -1,5 +0,0 @@
target_sources(odyssey PRIVATE
ProjectActorFactory.cpp
ProjectAppearSwitchFactory.cpp
StageSceneStateWorldMap.cpp
)

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@ -1,3 +0,0 @@
target_sources(odyssey PRIVATE
WorldResourceLoader.cpp
)

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@ -1,9 +0,0 @@
target_sources(odyssey PRIVATE
GameConfigData.cpp
GameDataFile.cpp
GameDataHolderAccessor.cpp
GameSystem.cpp
Init.cpp
ProjectInterface.cpp
RootTask.cpp
)

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@ -1,3 +0,0 @@
target_sources(odyssey PRIVATE
ActorDimensionKeeper.cpp
)

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@ -1,4 +0,0 @@
target_sources(odyssey PRIVATE
Dimension.cpp
Judge.cpp
)