mirror of
https://github.com/MonsterDruide1/OdysseyDecomp.git
synced 2024-11-26 23:00:25 +00:00
Remove CMakeLists.txt
from old build setup
This commit is contained in:
parent
88bc5f5129
commit
1322b2495a
@ -50,7 +50,6 @@ set(NN_WARE_MAJOR 3)
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set(NN_WARE_MINOR 5)
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set(NN_WARE_PATCH 1)
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add_subdirectory(src)
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include_directories(lib)
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include_directories(lib/aarch64)
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@ -1,3 +0,0 @@
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add_subdirectory(al)
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add_subdirectory(game)
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add_subdirectory(rs)
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@ -1,2 +0,0 @@
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add_subdirectory(Library)
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add_subdirectory(Project)
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@ -1,3 +0,0 @@
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target_sources(odyssey PRIVATE
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String.cpp
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)
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@ -1,23 +0,0 @@
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add_subdirectory(Base)
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add_subdirectory(Camera)
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add_subdirectory(Clipping)
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add_subdirectory(Controller)
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add_subdirectory(Execute)
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add_subdirectory(Layout)
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add_subdirectory(LiveActor)
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add_subdirectory(MapObj)
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add_subdirectory(Math)
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add_subdirectory(Nerve)
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add_subdirectory(Obj)
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add_subdirectory(Placement)
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add_subdirectory(Play)
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add_subdirectory(Player)
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add_subdirectory(Rail)
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add_subdirectory(Resource)
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add_subdirectory(Scene)
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add_subdirectory(Screen)
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add_subdirectory(Sequence)
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add_subdirectory(Shadow)
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add_subdirectory(Stage)
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add_subdirectory(Thread)
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add_subdirectory(Yaml)
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@ -1,4 +0,0 @@
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target_sources(odyssey PRIVATE
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CameraPoser.cpp
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SnapShotCameraCtrl.cpp
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)
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@ -1,3 +0,0 @@
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target_sources(odyssey PRIVATE
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ViewIdHolder.cpp
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)
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@ -1,3 +0,0 @@
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target_sources(odyssey PRIVATE
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InputFunction.cpp
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)
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@ -1,6 +0,0 @@
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target_sources(odyssey PRIVATE
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ActorExecuteInfo.cpp
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ExecuteDirector.cpp
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IUseExecutor.cpp
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LayoutExecuteInfo.cpp
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)
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@ -1,4 +0,0 @@
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target_sources(odyssey PRIVATE
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LayoutActor.cpp
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LayoutPartsActorKeeper.cpp
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)
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@ -1,11 +0,0 @@
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target_sources(odyssey PRIVATE
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ActorClippingFunction.cpp
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ActorFactory.cpp
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ActorFlagFunction.cpp
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ActorInitInfo.cpp
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ActorMovementFunction.cpp
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ActorPoseKeeper.cpp
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LiveActor.cpp
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LiveActorFlag.cpp
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LiveActorGroup.cpp
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)
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@ -1,3 +0,0 @@
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target_sources(odyssey PRIVATE
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FixMapParts.cpp
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)
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@ -1,4 +0,0 @@
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target_sources(odyssey PRIVATE
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MathRandomUtil.cpp
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MathUtil.cpp
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)
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@ -1,9 +0,0 @@
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target_sources(odyssey PRIVATE
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Nerve.cpp
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NerveAction.cpp
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NerveExecutor.cpp
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NerveKeeper.cpp
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NerveStateBase.cpp
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NerveStateCtrl.cpp
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NerveUtil.cpp
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)
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@ -1,5 +0,0 @@
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target_sources(odyssey PRIVATE
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BreakModel.cpp
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PartsModel.cpp
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SilhouetteModel.cpp
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)
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@ -1,5 +0,0 @@
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target_sources(odyssey PRIVATE
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PlacementFunction.cpp
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PlacementId.cpp
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PlacementInfo.cpp
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)
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@ -1 +0,0 @@
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add_subdirectory(Camera)
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@ -1,3 +0,0 @@
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target_sources(odyssey PRIVATE
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CameraVerticalAbsorber.cpp
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)
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@ -1,4 +0,0 @@
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target_sources(odyssey PRIVATE
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PlayerHolder.cpp
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PlayerUtil.cpp
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)
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@ -1,7 +0,0 @@
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target_sources(odyssey PRIVATE
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Graph.cpp
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Rail.cpp
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RailKeeper.cpp
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RailPart.cpp
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RailRider.cpp
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)
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@ -1,3 +0,0 @@
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target_sources(odyssey PRIVATE
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Resource.cpp
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)
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@ -1,4 +0,0 @@
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target_sources(odyssey PRIVATE
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ISceneObj.cpp
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SceneObjHolder.cpp
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)
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@ -1,3 +0,0 @@
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target_sources(odyssey PRIVATE
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ScreenFunction.cpp
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)
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@ -1,3 +0,0 @@
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target_sources(odyssey PRIVATE
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IUseSceneCreator.cpp
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)
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@ -1,5 +0,0 @@
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target_sources(odyssey PRIVATE
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DepthShadowMapCtrl.cpp
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ShadowKeeper.cpp
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ShadowMaskCtrl.cpp
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)
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@ -1,3 +0,0 @@
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target_sources(odyssey PRIVATE
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StageInfo.cpp
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)
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@ -1,4 +0,0 @@
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target_sources(odyssey PRIVATE
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AsyncFunctorThread.cpp
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FunctorV0M.cpp
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)
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@ -1,8 +0,0 @@
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target_sources(odyssey PRIVATE
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ByamlContainerHeader.cpp
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ByamlData.cpp
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ByamlHeader.cpp
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ByamlIter.cpp
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ByamlUtil.cpp
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)
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add_subdirectory(Writer)
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@ -1,6 +0,0 @@
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target_sources(odyssey PRIVATE
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ByamlWriter.cpp
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ByamlWriterBigDataList.cpp
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ByamlWriterData.cpp
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ByamlWriterStringTable.cpp
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)
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@ -1,3 +0,0 @@
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add_subdirectory(HitSensor)
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add_subdirectory(Item)
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add_subdirectory(Rail)
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@ -1,4 +0,0 @@
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target_sources(odyssey PRIVATE
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HitSensor.cpp
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SensorHitGroup.cpp
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)
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@ -1,3 +0,0 @@
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target_sources(odyssey PRIVATE
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ActorScoreKeeper.cpp
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)
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@ -1,4 +0,0 @@
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target_sources(odyssey PRIVATE
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BezierCurve.cpp
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LinearCurve.cpp
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)
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@ -1 +0,0 @@
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add_subdirectory(Mofumofu)
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@ -1,3 +0,0 @@
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target_sources(odyssey PRIVATE
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MofumofuWarpHole.cpp
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)
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@ -1,8 +0,0 @@
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add_subdirectory(Boss)
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add_subdirectory(MapObj)
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add_subdirectory(Npc)
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add_subdirectory(Player)
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add_subdirectory(Scene)
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add_subdirectory(Sequence)
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add_subdirectory(System)
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add_subdirectory(Util)
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@ -1,8 +0,0 @@
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target_sources(odyssey PRIVATE
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AnagramAlphabet.cpp
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AnagramAlphabetCharacter.cpp
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CapTargetParts.cpp
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FireDrum2D.cpp
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WorldMapEarth.cpp
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WorldMapParts.cpp
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)
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@ -1,5 +0,0 @@
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target_sources(odyssey PRIVATE
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Achievement.cpp
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AchievementHolder.cpp
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AchievementInfoReader.cpp
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)
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@ -1,16 +0,0 @@
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target_sources(odyssey PRIVATE
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HackCapThrowParam.cpp
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Player.cpp
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PlayerActorBase.cpp
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PlayerActorHakoniwa.cpp
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PlayerConst.cpp
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PlayerCostumeInfo.cpp
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PlayerEquipmentUser.cpp
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PlayerInfo.cpp
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PlayerInput.cpp
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PlayerInputFunction.cpp
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PlayerModelHolder.cpp
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PlayerOxygen.cpp
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PlayerPainPartsKeeper.cpp
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PlayerTrigger.cpp
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)
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@ -1,5 +0,0 @@
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target_sources(odyssey PRIVATE
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ProjectActorFactory.cpp
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ProjectAppearSwitchFactory.cpp
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StageSceneStateWorldMap.cpp
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)
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@ -1,3 +0,0 @@
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target_sources(odyssey PRIVATE
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WorldResourceLoader.cpp
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)
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@ -1,9 +0,0 @@
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target_sources(odyssey PRIVATE
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GameConfigData.cpp
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GameDataFile.cpp
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GameDataHolderAccessor.cpp
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GameSystem.cpp
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Init.cpp
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ProjectInterface.cpp
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RootTask.cpp
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)
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@ -1,3 +0,0 @@
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target_sources(odyssey PRIVATE
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ActorDimensionKeeper.cpp
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)
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@ -1,4 +0,0 @@
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target_sources(odyssey PRIVATE
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Dimension.cpp
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Judge.cpp
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)
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