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al: Move rs::getPlayerPos
to game (#192)
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parent
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@ -50,9 +50,3 @@ bool isEffectEmitting(const IUseEffectKeeper*, const char*);
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void registActorToDemoInfo(LiveActor* actor, const ActorInitInfo& info);
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} // namespace al
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namespace rs {
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const sead::Vector3f& getPlayerPos(const al::LiveActor*);
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}
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@ -9,6 +9,7 @@
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#include "Library/Nerve/NerveSetupUtil.h"
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#include "Library/Nerve/NerveUtil.h"
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#include "Util/PlayerUtil.h"
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#include "Util/Sensor.h"
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namespace {
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@ -14,6 +14,8 @@
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#include "Library/Nerve/NerveSetupUtil.h"
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#include "Library/Nerve/NerveUtil.h"
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#include "Util/PlayerUtil.h"
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namespace {
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NERVE_IMPL(MofumofuWarpHole, Close);
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@ -1,11 +1,14 @@
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#pragma once
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#include <math/seadVector.h>
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namespace al {
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class LiveActor;
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}
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namespace rs {
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const sead::Vector3f& getPlayerPos(const al::LiveActor*);
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bool isPlayerHack(const al::LiveActor*);
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}
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} // namespace rs
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