al: Move rs::getPlayerPos to game (#192)

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MonsterDruide1 2024-11-12 20:48:55 +01:00 committed by GitHub
parent e097f681ef
commit 59e5904738
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4 changed files with 7 additions and 7 deletions

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@ -50,9 +50,3 @@ bool isEffectEmitting(const IUseEffectKeeper*, const char*);
void registActorToDemoInfo(LiveActor* actor, const ActorInitInfo& info);
} // namespace al
namespace rs {
const sead::Vector3f& getPlayerPos(const al::LiveActor*);
}

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@ -9,6 +9,7 @@
#include "Library/Nerve/NerveSetupUtil.h"
#include "Library/Nerve/NerveUtil.h"
#include "Util/PlayerUtil.h"
#include "Util/Sensor.h"
namespace {

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@ -14,6 +14,8 @@
#include "Library/Nerve/NerveSetupUtil.h"
#include "Library/Nerve/NerveUtil.h"
#include "Util/PlayerUtil.h"
namespace {
NERVE_IMPL(MofumofuWarpHole, Close);

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@ -1,11 +1,14 @@
#pragma once
#include <math/seadVector.h>
namespace al {
class LiveActor;
}
namespace rs {
const sead::Vector3f& getPlayerPos(const al::LiveActor*);
bool isPlayerHack(const al::LiveActor*);
}
} // namespace rs