Change parameter names of HitSensors to self/other

This commit is contained in:
MonsterDruide1 2024-11-18 13:22:12 +01:00
parent 36fb2fa78f
commit 5befdddec7
28 changed files with 71 additions and 75 deletions

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@ -60,9 +60,9 @@ StageSwitchKeeper* LiveActor::getStageSwitchKeeper() const {
void LiveActor::init(const ActorInitInfo& info) {}
void LiveActor::attackSensor(HitSensor* target, HitSensor* source) {}
void LiveActor::attackSensor(HitSensor* self, HitSensor* other) {}
bool LiveActor::receiveMsg(const SensorMsg* message, HitSensor* source, HitSensor* target) {
bool LiveActor::receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) {
return false;
}

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@ -68,8 +68,8 @@ public:
virtual void draw() const;
virtual void startClipped();
virtual void endClipped();
virtual void attackSensor(HitSensor* target, HitSensor* source);
virtual bool receiveMsg(const SensorMsg* message, HitSensor* source, HitSensor* target);
virtual void attackSensor(HitSensor* self, HitSensor* other);
virtual bool receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self);
virtual bool receiveMsgScreenPoint(const SensorMsg* message, ScreenPointer* source,
ScreenPointTarget* target);
virtual const char* getName() const override;

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@ -151,8 +151,8 @@ void BreakMapPartsBase::startBreakByProgram() {
setNerve(this, &NrvBreakMapPartsBase.Break);
}
bool BreakMapPartsBase::receiveMsg(const SensorMsg* message, HitSensor* source, HitSensor* target) {
if (isNerve(this, &NrvBreakMapPartsBase.Wait) && mJudgeFunction(message, source, target)) {
bool BreakMapPartsBase::receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) {
if (isNerve(this, &NrvBreakMapPartsBase.Wait) && mJudgeFunction(message, other, self)) {
startBreakByProgram();
return true;

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@ -5,7 +5,7 @@
namespace al {
class MtxConnector;
using JudgeFuncPtr = bool (*)(const SensorMsg* message, HitSensor* source, HitSensor* target);
using JudgeFuncPtr = bool (*)(const SensorMsg* message, HitSensor* other, HitSensor* self);
class BreakMapPartsBase : public LiveActor {
public:
@ -19,7 +19,7 @@ public:
void exeWait();
void exeBreak();
void startBreakByProgram();
bool receiveMsg(const SensorMsg* message, HitSensor* source, HitSensor* target) override;
bool receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) override;
virtual JudgeFuncPtr getJudgeFunction(const char* name) const;
private:

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@ -27,8 +27,8 @@ void ChildStep::init(const ActorInitInfo& info) {
makeActorAlive();
}
bool ChildStep::receiveMsg(const SensorMsg* message, HitSensor* source, HitSensor* target) {
return mParent->receiveMsg(message, source, target);
bool ChildStep::receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) {
return mParent->receiveMsg(message, other, self);
}
void ChildStep::exeWait() {

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@ -8,7 +8,7 @@ public:
ChildStep(const char* name, LiveActor* parent);
void init(const ActorInitInfo& info) override;
bool receiveMsg(const SensorMsg* message, HitSensor* source, HitSensor* target) override;
bool receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) override;
void exeWait();
private:

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@ -40,7 +40,7 @@ void FallMapParts::init(const ActorInitInfo& info) {
trySyncStageSwitchAppear(this);
}
bool FallMapParts::receiveMsg(const SensorMsg* message, HitSensor* source, HitSensor* target) {
bool FallMapParts::receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) {
if (isMsgFloorTouch(message) && isNerve(this, NrvFallMapParts.Wait.data())) {
startNerveAction(this, "FallSign");
invalidateClipping(this);

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@ -8,7 +8,7 @@ public:
FallMapParts(const char* name);
void init(const ActorInitInfo& info) override;
bool receiveMsg(const SensorMsg* message, HitSensor* source, HitSensor* target) override;
bool receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) override;
void appearAndSetStart();
void exeAppear();
void exeWait();

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@ -40,7 +40,7 @@ void FixMapParts::calcAnim() {
calcViewModel(this);
}
bool FixMapParts::receiveMsg(const SensorMsg* message, HitSensor* source, HitSensor* target) {
bool FixMapParts::receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) {
if (isMsgAskSafetyPoint(message))
return !isValidSwitchAppear(this) && !isValidSwitchKill(this);

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@ -10,7 +10,7 @@ public:
void appear() override;
void movement() override;
void calcAnim() override;
bool receiveMsg(const SensorMsg* message, HitSensor* source, HitSensor* target) override;
bool receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) override;
private:
bool mIsStatic = false;

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@ -53,7 +53,7 @@ void FloaterMapParts::init(const ActorInitInfo& info) {
trySyncStageSwitchAppear(this);
}
bool FloaterMapParts::receiveMsg(const SensorMsg* message, HitSensor* source, HitSensor* target) {
bool FloaterMapParts::receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) {
if (isMsgFloorTouch(message)) {
mMoveType = FloaterMoveType::Sink;

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@ -12,7 +12,7 @@ public:
FloaterMapParts(const char* name);
void init(const ActorInitInfo& info) override;
bool receiveMsg(const SensorMsg* message, HitSensor* source, HitSensor* target) override;
bool receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) override;
void appearAndSetStart();
void control() override;
void exeWait();

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@ -92,8 +92,7 @@ void RollingCubeMapParts::kill() {
LiveActor::kill();
}
bool RollingCubeMapParts::receiveMsg(const SensorMsg* message, HitSensor* source,
HitSensor* target) {
bool RollingCubeMapParts::receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) {
if (isMsgPlayerFloorTouch(message) && isNerve(this, NrvRollingCubeMapParts.Wait.data())) {
startNerveAction(this, "Start");

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@ -12,7 +12,7 @@ public:
void init(const ActorInitInfo& info) override;
void kill() override;
bool receiveMsg(const SensorMsg* message, HitSensor* source, HitSensor* target) override;
bool receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) override;
void control() override;
void appearAndSetStart();
void setNerveNextMovement(bool isNextFallKey);

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@ -49,6 +49,6 @@ void ItemAmiiboKoopa::exeWait() {
al::setTrans(this, rs::getPlayerPos(this));
}
void ItemAmiiboKoopa::attackSensor(al::HitSensor* target, al::HitSensor* source) {
rs::sendMsgItemAmiiboKoopa(source, target);
void ItemAmiiboKoopa::attackSensor(al::HitSensor* self, al::HitSensor* other) {
rs::sendMsgItemAmiiboKoopa(other, self);
}

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@ -11,5 +11,5 @@ public:
void exeExpand();
void exeWait();
void attackSensor(al::HitSensor* target, al::HitSensor* source);
void attackSensor(al::HitSensor* self, al::HitSensor* other);
};

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@ -33,12 +33,12 @@ void EnemyStateDamageCap::createEnemyCap(const al::ActorInitInfo& info, const ch
mEnemyCap = rs::tryCreateEnemyCap(mActor, info, name);
}
bool EnemyStateDamageCap::tryReceiveMsgCapBlow(const al::SensorMsg* msg, al::HitSensor* source,
al::HitSensor* target) {
bool EnemyStateDamageCap::tryReceiveMsgCapBlow(const al::SensorMsg* msg, al::HitSensor* other,
al::HitSensor* self) {
if (!isCapOn() || !rs::isMsgCapAttack(msg))
return false;
rs::requestHitReactionToAttacker(msg, target, source);
mEnemyCap->startBlowDown(source);
rs::requestHitReactionToAttacker(msg, self, other);
mEnemyCap->startBlowDown(other);
al::setNerve(this, &NrvEnemyStateDamageCap.Wait);
return true;
}

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@ -39,12 +39,12 @@ EnemyStateHackStart::EnemyStateHackStart(al::LiveActor* rootActor,
mPlayerHackStartShaderCtrl = new PlayerHackStartShaderCtrl(rootActor, shaderParam);
}
IUsePlayerHack* EnemyStateHackStart::tryStart(const al::SensorMsg* sensor, al::HitSensor* source,
al::HitSensor* target) {
if (!rs::isMsgStartHack(sensor))
IUsePlayerHack* EnemyStateHackStart::tryStart(const al::SensorMsg* msg, al::HitSensor* other,
al::HitSensor* self) {
if (!rs::isMsgStartHack(msg))
return nullptr;
al::setVelocityZero(mActor);
mHackActor = rs::startHack(target, source, 0);
mHackActor = rs::startHack(self, other, 0);
rs::startHackStartDemo(mHackActor, mActor);
al::setNerve(this, &DiveIn);
return mHackActor;

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@ -64,15 +64,15 @@ void AnagramAlphabetCharacter::init(const al::ActorInitInfo& info) {
makeActorAlive();
}
void AnagramAlphabetCharacter::attackSensor(al::HitSensor* target, al::HitSensor* source) {
void AnagramAlphabetCharacter::attackSensor(al::HitSensor* self, al::HitSensor* other) {
if (mHackerParent)
return rs::sendMsgHackerNoReaction(mHackerParent, source, target);
if (!al::isSensorNpc(target))
return rs::sendMsgHackerNoReaction(mHackerParent, other, self);
if (!al::isSensorNpc(self))
return;
if (al::isSensorPlayer(source) && al::isSensorName(source, "Pushed"))
al::sendMsgPush(source, target);
else if (al::isSensorNpc(source))
al::sendMsgPush(source, target);
if (al::isSensorPlayer(other) && al::isSensorName(other, "Pushed"))
al::sendMsgPush(other, self);
else if (al::isSensorNpc(other))
al::sendMsgPush(other, self);
}
bool AnagramAlphabetCharacter::isHack() {
@ -82,16 +82,16 @@ bool AnagramAlphabetCharacter::isHack() {
al::isNerve(this, &NrvAnagramAlphabetCharacter.HackGoal);
}
bool AnagramAlphabetCharacter::receiveMsg(const al::SensorMsg* message, al::HitSensor* source,
al::HitSensor* target) {
bool AnagramAlphabetCharacter::receiveMsg(const al::SensorMsg* message, al::HitSensor* other,
al::HitSensor* self) {
if (rs::tryReceiveMsgInitCapTargetAndSetCapTargetInfo(message, mCapTargetInfo))
return true;
if (rs::isMsgPlayerDisregardHomingAttack(message) ||
rs::isMsgPlayerDisregardTargetMarker(message))
return al::isSensorName(target, "Body");
return al::isSensorName(self, "Body");
if (rs::isMsgTargetMarkerPosition(message) && al::isSensorName(target, "PossessedHitMark")) {
if (rs::isMsgTargetMarkerPosition(message) && al::isSensorName(self, "PossessedHitMark")) {
const sead::Vector3f& sensorPos = al::getSensorPos(this, "PossessedHitMark");
rs::setMsgTargetMarkerPosition(message, sead::Vector3f::ey * 60.0f + sensorPos);
return true;
@ -124,7 +124,7 @@ bool AnagramAlphabetCharacter::receiveMsg(const al::SensorMsg* message, al::HitS
if (rs::isMsgHackerDamageAndCancel(message)) {
if (isHack()) {
sead::Vector3f dir;
al::calcDirBetweenSensorsH(&dir, source, target);
al::calcDirBetweenSensorsH(&dir, other, self);
endHackDir(dir);
return true;
}
@ -135,7 +135,7 @@ bool AnagramAlphabetCharacter::receiveMsg(const al::SensorMsg* message, al::HitS
if (al::isNerve(this, &NrvAnagramAlphabetCharacter.WaitHack)) {
al::setNerve(this, &NrvAnagramAlphabetCharacter.WaitHackStart);
al::invalidateClipping(this);
mHackerParent = rs::startHack(target, source, nullptr);
mHackerParent = rs::startHack(self, other, nullptr);
rs::startHackStartDemo(mHackerParent, this);
return true;
} else
@ -146,7 +146,7 @@ bool AnagramAlphabetCharacter::receiveMsg(const al::SensorMsg* message, al::HitS
if (al::isNerve(this, &NrvAnagramAlphabetCharacter.Complete))
return false;
if (al::isSensorName(target, "PossessedHitMark")) {
if (al::isSensorName(self, "PossessedHitMark")) {
if (al::isNerve(this, &NrvAnagramAlphabetCharacter.Wait))
al::setNerve(this, &NrvAnagramAlphabetCharacter.WaitHack);
@ -162,7 +162,7 @@ bool AnagramAlphabetCharacter::receiveMsg(const al::SensorMsg* message, al::HitS
if ((al::isNerve(this, &NrvAnagramAlphabetCharacter.HackWait) ||
al::isNerve(this, &NrvAnagramAlphabetCharacter.HackMove) ||
al::isNerve(this, &NrvAnagramAlphabetCharacter.HackFall)) &&
al::tryReceiveMsgPushAndAddVelocityH(this, message, source, target, 10.0f)) {
al::tryReceiveMsgPushAndAddVelocityH(this, message, other, self, 10.0f)) {
if (al::isCollidedWall(this))
al::limitVelocityDirSign(this, -al::getCollidedWallNormal(this), 0.0f);

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@ -15,8 +15,8 @@ public:
AnagramAlphabetCharacter(const char* name);
void init(const al::ActorInitInfo& info);
void attackSensor(al::HitSensor* source, al::HitSensor* target);
bool receiveMsg(const al::SensorMsg* message, al::HitSensor* target, al::HitSensor* source);
void attackSensor(al::HitSensor* self, al::HitSensor* other);
bool receiveMsg(const al::SensorMsg* message, al::HitSensor* other, al::HitSensor* self);
void setComplete();
void killCapTarget();

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@ -53,8 +53,7 @@ void ChurchDoor::init(const al::ActorInitInfo& info) {
makeActorAlive();
}
bool ChurchDoor::receiveMsg(const al::SensorMsg* msg, al::HitSensor* source,
al::HitSensor* target) {
bool ChurchDoor::receiveMsg(const al::SensorMsg* msg, al::HitSensor* other, al::HitSensor* self) {
if (rs::isMsgPlayerDisregardTargetMarker(msg))
return true;
@ -63,7 +62,7 @@ bool ChurchDoor::receiveMsg(const al::SensorMsg* msg, al::HitSensor* source,
al::isLessEqualStep(this, 10))
return true;
rs::requestHitReactionToAttacker(msg, source, al::getSensorPos(source));
rs::requestHitReactionToAttacker(msg, other, al::getSensorPos(other));
if (al::isNerve(this, &CloseWait1)) {
al::startHitReaction(this, "ヒット1回目");

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@ -9,8 +9,7 @@ public:
ChurchDoor(const char* name);
void init(const al::ActorInitInfo& info) override;
bool receiveMsg(const al::SensorMsg* msg, al::HitSensor* source,
al::HitSensor* target) override;
bool receiveMsg(const al::SensorMsg* msg, al::HitSensor* other, al::HitSensor* self) override;
bool isOpenWait() const;
bool isDemoEnterChurch() const;

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@ -46,9 +46,9 @@ void CitySignal::calcAnim() {
al::calcViewModel(this);
}
bool CitySignal::receiveMsg(const al::SensorMsg* message, al::HitSensor* source,
al::HitSensor* target) {
if (al::isMsgExplosion(message) && al::isSensorMapObj(target) &&
bool CitySignal::receiveMsg(const al::SensorMsg* message, al::HitSensor* other,
al::HitSensor* self) {
if (al::isMsgExplosion(message) && al::isSensorMapObj(self) &&
(al::isNerve(this, &NrvCitySignal.WaitRed) || al::isNerve(this, &NrvCitySignal.WaitBlue))) {
al::setNerve(this, &NrvCitySignal.WaitOff);
return true;

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@ -9,8 +9,8 @@ public:
void init(const al::ActorInitInfo& info) override;
void movement() override;
void calcAnim() override;
bool receiveMsg(const al::SensorMsg* message, al::HitSensor* source,
al::HitSensor* target) override;
bool receiveMsg(const al::SensorMsg* message, al::HitSensor* other,
al::HitSensor* self) override;
void exeWaitRed();
void exeWaitBlue();

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@ -49,12 +49,12 @@ void FireDrum2D::exeBurn() {
al::setNerve(this, &Wait);
}
void FireDrum2D::attackSensor(al::HitSensor* source, al::HitSensor* target) {
if (rs::sendMsgTouchFireDrum2D(target, source) || rs::sendMsgEnemyAttack2D(target, source))
void FireDrum2D::attackSensor(al::HitSensor* self, al::HitSensor* other) {
if (rs::sendMsgTouchFireDrum2D(other, self) || rs::sendMsgEnemyAttack2D(other, self))
al::setNerve(this, &Burn);
}
bool FireDrum2D::receiveMsg(const al::SensorMsg* message, al::HitSensor* source,
al::HitSensor* target) {
bool FireDrum2D::receiveMsg(const al::SensorMsg* message, al::HitSensor* other,
al::HitSensor* self) {
return al::isMsgPlayerDisregard(message);
}

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@ -14,9 +14,9 @@ class FireDrum2D : public al::LiveActor, public IUseDimension {
public:
FireDrum2D(const char* name);
void init(const al::ActorInitInfo& info) override;
void attackSensor(al::HitSensor* target, al::HitSensor* source) override;
bool receiveMsg(const al::SensorMsg* message, al::HitSensor* source,
al::HitSensor* target) override;
void attackSensor(al::HitSensor* self, al::HitSensor* other) override;
bool receiveMsg(const al::SensorMsg* message, al::HitSensor* other,
al::HitSensor* self) override;
void exeWait();
void exeBurn();

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@ -145,25 +145,24 @@ void Player::control() {
}
// NON_MATCHING: issue with getting actorTrans
void Player::attackSensor(al::HitSensor* target, al::HitSensor* source) {
const sead::Vector3f& actorTransRef = al::getActorTrans(source);
void Player::attackSensor(al::HitSensor* self, al::HitSensor* other) {
const sead::Vector3f& actorTransRef = al::getActorTrans(other);
const sead::Vector3f& transRef = al::getTrans(this);
sead::Vector3f actorTrans = actorTransRef;
sead::Vector3f trans = transRef;
if ((al::isNerve(this, &NrvPlayer.Jump) || al::isNerve(this, &NrvPlayer.Fall)) &&
(al::isSensorEnemy(source) || al::isSensorPlayer(source)) &&
(al::isSensorEnemy(other) || al::isSensorPlayer(other)) &&
(al::getVelocity(this).dot(al::getGravity(this)) > 0.0f) &&
((actorTrans - trans).dot(al::getGravity(this)) > 0.0f) &&
al::sendMsgPlayerAttackTrample(source, target, nullptr))
al::sendMsgPlayerAttackTrample(other, self, nullptr))
al::setVelocityJump(this, 23.0f);
}
bool Player::receiveMsg(const al::SensorMsg* message, al::HitSensor* source,
al::HitSensor* target) {
bool Player::receiveMsg(const al::SensorMsg* message, al::HitSensor* other, al::HitSensor* self) {
if (al::isMsgPlayerTrample(message) || al::isMsgEnemyAttack(message)) {
if (!al::isNerve(this, &Damage)) {
sead::Vector3f offset = al::getTrans(this) - al::getSensorPos(source);
sead::Vector3f offset = al::getTrans(this) - al::getSensorPos(other);
al::verticalizeVec(&offset, al::getGravity(this), offset);
al::tryNormalizeOrZero(&offset);

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@ -15,9 +15,9 @@ public:
void exeDamage();
void control() override;
void attackSensor(al::HitSensor* target, al::HitSensor* source) override;
bool receiveMsg(const al::SensorMsg* message, al::HitSensor* source,
al::HitSensor* target) override;
void attackSensor(al::HitSensor* self, al::HitSensor* other) override;
bool receiveMsg(const al::SensorMsg* message, al::HitSensor* other,
al::HitSensor* self) override;
private:
const char* mArchiveName = nullptr;