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https://github.com/MonsterDruide1/OdysseyDecomp.git
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Remove all references to OtherUtil
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parent
e19d72ed92
commit
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@ -1,7 +1,5 @@
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#include "al/Library/Controller/InputFunction.h"
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#include "al/util/OtherUtil.h"
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namespace al {
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sead::ControllerBase* getController_(int port) {
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@ -3,8 +3,8 @@
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#include "al/Library/LiveActor/ActorInitInfo.h"
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#include "al/Library/LiveActor/ActorSensorMsgFunction.h"
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#include "al/Library/LiveActor/LiveActorUtil.h"
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#include "al/util/OtherUtil.h"
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#include "al/Library/Stage/StageSwitchUtil.h"
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#include "al/Library/Placement/PlacementFunction.h"
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namespace al {
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FixMapParts::FixMapParts(const char* name) : LiveActor(name) {}
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@ -1,10 +1,10 @@
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#include "al/Library/Player/PlayerUtil.h"
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#include "al/Library/Player/PlayerHolder.h"
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#include "al/Library/LiveActor/ActorFlagFunction.h"
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#include "al/Library/LiveActor/ActorModelFunction.h"
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#include "al/Library/LiveActor/LiveActorUtil.h"
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#include "al/Library/LiveActor/ActorPoseKeeper.h"
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#include "al/util/OtherUtil.h"
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namespace al {
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@ -4,7 +4,6 @@
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#include "al/Library/Placement/PlacementInfo.h"
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#include "al/Library/Rail/RailPart.h"
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#include "al/Library/Math/MathUtil.h"
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#include "al/util/OtherUtil.h"
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#include "al/Library/Placement/PlacementFunction.h"
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#include "math/seadMathCalcCommon.h"
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#include "math/seadVector.h"
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@ -1,11 +1,11 @@
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#include "game/MapObj/FireDrum2D.h"
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#include "al/Library/LiveActor/ActorActionFunction.h"
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#include "al/Library/LiveActor/ActorInitInfo.h"
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#include "al/Library/LiveActor/ActorSensorMsgFunction.h"
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#include "al/Library/LiveActor/LiveActorUtil.h"
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#include "al/Library/Nerve/NerveSetupUtil.h"
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#include "al/Library/Nerve/NerveUtil.h"
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#include "al/util/OtherUtil.h"
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#include "rs/Dimension.h"
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#include "rs/Sensor.h"
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