diff --git a/src/al/Library/Controller/InputFunction.cpp b/src/al/Library/Controller/InputFunction.cpp index 247d0fa..a9510fe 100644 --- a/src/al/Library/Controller/InputFunction.cpp +++ b/src/al/Library/Controller/InputFunction.cpp @@ -1,7 +1,5 @@ #include "al/Library/Controller/InputFunction.h" -#include "al/util/OtherUtil.h" - namespace al { sead::ControllerBase* getController_(int port) { diff --git a/src/al/Library/MapObj/FixMapParts.cpp b/src/al/Library/MapObj/FixMapParts.cpp index 6ac8e09..c71569e 100644 --- a/src/al/Library/MapObj/FixMapParts.cpp +++ b/src/al/Library/MapObj/FixMapParts.cpp @@ -3,8 +3,8 @@ #include "al/Library/LiveActor/ActorInitInfo.h" #include "al/Library/LiveActor/ActorSensorMsgFunction.h" #include "al/Library/LiveActor/LiveActorUtil.h" -#include "al/util/OtherUtil.h" #include "al/Library/Stage/StageSwitchUtil.h" +#include "al/Library/Placement/PlacementFunction.h" namespace al { FixMapParts::FixMapParts(const char* name) : LiveActor(name) {} diff --git a/src/al/Library/Player/PlayerUtil.cpp b/src/al/Library/Player/PlayerUtil.cpp index 03d3355..a974c82 100644 --- a/src/al/Library/Player/PlayerUtil.cpp +++ b/src/al/Library/Player/PlayerUtil.cpp @@ -1,10 +1,10 @@ #include "al/Library/Player/PlayerUtil.h" #include "al/Library/Player/PlayerHolder.h" +#include "al/Library/LiveActor/ActorFlagFunction.h" #include "al/Library/LiveActor/ActorModelFunction.h" #include "al/Library/LiveActor/LiveActorUtil.h" #include "al/Library/LiveActor/ActorPoseKeeper.h" -#include "al/util/OtherUtil.h" namespace al { diff --git a/src/al/Library/Rail/Rail.cpp b/src/al/Library/Rail/Rail.cpp index c32900e..af77377 100644 --- a/src/al/Library/Rail/Rail.cpp +++ b/src/al/Library/Rail/Rail.cpp @@ -4,7 +4,6 @@ #include "al/Library/Placement/PlacementInfo.h" #include "al/Library/Rail/RailPart.h" #include "al/Library/Math/MathUtil.h" -#include "al/util/OtherUtil.h" #include "al/Library/Placement/PlacementFunction.h" #include "math/seadMathCalcCommon.h" #include "math/seadVector.h" diff --git a/src/game/MapObj/FireDrum2D.cpp b/src/game/MapObj/FireDrum2D.cpp index 2d4d8a8..d95ab68 100644 --- a/src/game/MapObj/FireDrum2D.cpp +++ b/src/game/MapObj/FireDrum2D.cpp @@ -1,11 +1,11 @@ #include "game/MapObj/FireDrum2D.h" #include "al/Library/LiveActor/ActorActionFunction.h" +#include "al/Library/LiveActor/ActorInitInfo.h" #include "al/Library/LiveActor/ActorSensorMsgFunction.h" #include "al/Library/LiveActor/LiveActorUtil.h" #include "al/Library/Nerve/NerveSetupUtil.h" #include "al/Library/Nerve/NerveUtil.h" -#include "al/util/OtherUtil.h" #include "rs/Dimension.h" #include "rs/Sensor.h"