Remove all references to OtherUtil

This commit is contained in:
MonsterDruide1 2023-08-13 16:24:50 +02:00
parent e19d72ed92
commit 63c824c578
5 changed files with 3 additions and 6 deletions

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@ -1,7 +1,5 @@
#include "al/Library/Controller/InputFunction.h" #include "al/Library/Controller/InputFunction.h"
#include "al/util/OtherUtil.h"
namespace al { namespace al {
sead::ControllerBase* getController_(int port) { sead::ControllerBase* getController_(int port) {

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@ -3,8 +3,8 @@
#include "al/Library/LiveActor/ActorInitInfo.h" #include "al/Library/LiveActor/ActorInitInfo.h"
#include "al/Library/LiveActor/ActorSensorMsgFunction.h" #include "al/Library/LiveActor/ActorSensorMsgFunction.h"
#include "al/Library/LiveActor/LiveActorUtil.h" #include "al/Library/LiveActor/LiveActorUtil.h"
#include "al/util/OtherUtil.h"
#include "al/Library/Stage/StageSwitchUtil.h" #include "al/Library/Stage/StageSwitchUtil.h"
#include "al/Library/Placement/PlacementFunction.h"
namespace al { namespace al {
FixMapParts::FixMapParts(const char* name) : LiveActor(name) {} FixMapParts::FixMapParts(const char* name) : LiveActor(name) {}

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@ -1,10 +1,10 @@
#include "al/Library/Player/PlayerUtil.h" #include "al/Library/Player/PlayerUtil.h"
#include "al/Library/Player/PlayerHolder.h" #include "al/Library/Player/PlayerHolder.h"
#include "al/Library/LiveActor/ActorFlagFunction.h"
#include "al/Library/LiveActor/ActorModelFunction.h" #include "al/Library/LiveActor/ActorModelFunction.h"
#include "al/Library/LiveActor/LiveActorUtil.h" #include "al/Library/LiveActor/LiveActorUtil.h"
#include "al/Library/LiveActor/ActorPoseKeeper.h" #include "al/Library/LiveActor/ActorPoseKeeper.h"
#include "al/util/OtherUtil.h"
namespace al { namespace al {

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@ -4,7 +4,6 @@
#include "al/Library/Placement/PlacementInfo.h" #include "al/Library/Placement/PlacementInfo.h"
#include "al/Library/Rail/RailPart.h" #include "al/Library/Rail/RailPart.h"
#include "al/Library/Math/MathUtil.h" #include "al/Library/Math/MathUtil.h"
#include "al/util/OtherUtil.h"
#include "al/Library/Placement/PlacementFunction.h" #include "al/Library/Placement/PlacementFunction.h"
#include "math/seadMathCalcCommon.h" #include "math/seadMathCalcCommon.h"
#include "math/seadVector.h" #include "math/seadVector.h"

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@ -1,11 +1,11 @@
#include "game/MapObj/FireDrum2D.h" #include "game/MapObj/FireDrum2D.h"
#include "al/Library/LiveActor/ActorActionFunction.h" #include "al/Library/LiveActor/ActorActionFunction.h"
#include "al/Library/LiveActor/ActorInitInfo.h"
#include "al/Library/LiveActor/ActorSensorMsgFunction.h" #include "al/Library/LiveActor/ActorSensorMsgFunction.h"
#include "al/Library/LiveActor/LiveActorUtil.h" #include "al/Library/LiveActor/LiveActorUtil.h"
#include "al/Library/Nerve/NerveSetupUtil.h" #include "al/Library/Nerve/NerveSetupUtil.h"
#include "al/Library/Nerve/NerveUtil.h" #include "al/Library/Nerve/NerveUtil.h"
#include "al/util/OtherUtil.h"
#include "rs/Dimension.h" #include "rs/Dimension.h"
#include "rs/Sensor.h" #include "rs/Sensor.h"