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https://github.com/MonsterDruide1/OdysseyDecomp.git
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resource: Add AchievementHolder
This commit is contained in:
parent
4065262ee8
commit
73c9da076d
@ -22412,17 +22412,17 @@ Address,Quality,Size,Name
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0x0000007100378258,U,000012,_ZN11TimeBalloon15isBalloonIdNoneEm
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0x0000007100378264,O,000012,_ZN11AchievementC2EPK15AchievementInfo
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0x0000007100378270,O,000036,_ZNK11Achievement5isGetE22GameDataHolderAccessor
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0x0000007100378294,U,000012,_ZN17AchievementHolderC2Ev
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0x00000071003782a0,U,000216,_ZN17AchievementHolder4initERKN2al13ActorInitInfoE
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0x0000007100378378,U,000216,_ZN17AchievementHolder4initEv
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0x0000007100378450,U,000040,_ZNK17AchievementHolder9isGetMoonEi22GameDataHolderAccessor
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0x0000007100378478,U,000060,_ZNK17AchievementHolder9isAchieveEi22GameDataHolderAccessor
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0x00000071003784b4,U,000200,_ZNK17AchievementHolder29getAchievementProgressCurrentEi22GameDataHolderAccessor
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0x000000710037857c,U,000020,_ZNK17AchievementHolder25getAchievementProgressMaxEi22GameDataHolderAccessor
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0x0000007100378590,U,001868,_ZNK17AchievementHolder32getAchievementProgressCurrentRowEi22GameDataHolderAccessor
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0x0000007100378cdc,U,000128,_ZNK17AchievementHolder19calcAchieveTotalNumE22GameDataHolderAccessor
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0x0000007100378d5c,U,000132,_ZNK17AchievementHolder19calcMoonGetTotalNumE22GameDataHolderAccessor
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0x0000007100378de0,U,000184,_ZNK17AchievementHolder20tryGetNewAchievementE22GameDataHolderAccessor
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0x0000007100378294,O,000012,_ZN17AchievementHolderC1Ev
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0x00000071003782a0,O,000216,_ZN17AchievementHolder4initERKN2al13ActorInitInfoE
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0x0000007100378378,O,000216,_ZN17AchievementHolder4initEv
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0x0000007100378450,O,000040,_ZNK17AchievementHolder9isGetMoonEi22GameDataHolderAccessor
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0x0000007100378478,O,000060,_ZNK17AchievementHolder9isAchieveEi22GameDataHolderAccessor
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0x00000071003784b4,O,000200,_ZNK17AchievementHolder29getAchievementProgressCurrentEi22GameDataHolderAccessor
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0x000000710037857c,O,000020,_ZNK17AchievementHolder25getAchievementProgressMaxEi22GameDataHolderAccessor
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0x0000007100378590,O,001868,_ZNK17AchievementHolder32getAchievementProgressCurrentRowEi22GameDataHolderAccessor
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0x0000007100378cdc,O,000128,_ZNK17AchievementHolder19calcAchieveTotalNumE22GameDataHolderAccessor
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0x0000007100378d5c,O,000132,_ZNK17AchievementHolder19calcMoonGetTotalNumE22GameDataHolderAccessor
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0x0000007100378de0,m,000184,_ZNK17AchievementHolder20tryGetNewAchievementE22GameDataHolderAccessor
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0x0000007100378e98,O,000008,_ZN21AchievementInfoReaderC2Ev
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0x0000007100378ea0,m,000508,_ZN21AchievementInfoReader4initEv
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0x000000710037909c,O,000120,_ZNK21AchievementInfoReader18tryFindIndexByNameEPKc
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Can't render this file because it is too large.
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31
lib/al/resource/AchievementHolder.h
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31
lib/al/resource/AchievementHolder.h
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@ -0,0 +1,31 @@
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#pragma once
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#include <basis/seadTypes.h>
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#include <container/seadPtrArray.h>
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#include "al/resource/GameDataHolderAccessor.h"
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namespace al {
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class ActorInitInfo;
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}
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class Achievement;
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class AchievementInfoReader;
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class AchievementHolder {
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public:
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AchievementHolder();
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void init(const al::ActorInitInfo&);
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void init();
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bool isGetMoon(int, GameDataHolderAccessor) const;
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bool isAchieve(int, GameDataHolderAccessor) const;
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int getAchievementProgressCurrent(int, GameDataHolderAccessor) const;
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int getAchievementProgressMax(int, GameDataHolderAccessor) const;
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int getAchievementProgressCurrentRow(int, GameDataHolderAccessor) const;
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int calcAchieveTotalNum(GameDataHolderAccessor) const;
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int calcMoonGetTotalNum(GameDataHolderAccessor) const;
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Achievement* tryGetNewAchievement(GameDataHolderAccessor) const;
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private:
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sead::PtrArray<Achievement> mArray;
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AchievementInfoReader* mAchievementInfoReader = nullptr;
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};
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@ -6,12 +6,12 @@
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class AchievementInfo {
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public:
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AchievementInfo(const char* name, const char* note, int num, int level) : mName(name), mNote(note), mNum(num), mLevel(level) {}
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AchievementInfo(const char* name, int num, int level, const char* note) : mName(name), mNum(num), mLevel(level), mNote(note) {}
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const char* mName;
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const char* mNote;
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int mNum;
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int mLevel;
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const char* mNote;
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};
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class AchievementInfoReader {
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@ -21,6 +21,16 @@ public:
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void init();
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int tryFindIndexByName(const char*) const;
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AchievementInfo* get(int index) {
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return array[index];
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}
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int size() {
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return array.size();
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}
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int capacity() {
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return array.capacity();
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}
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private:
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sead::PtrArray<AchievementInfo> array;
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@ -14,5 +14,51 @@ namespace rs {
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bool checkGetAchievement(GameDataHolderAccessor, const char*);
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int calcClearWorldNum(GameDataHolderAccessor);
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int calcBuyItemNumForCoinCollectByWorld(GameDataHolderAccessor);
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int calcGetShineNumDot(GameDataHolderAccessor);
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int calcGetShineNumTreasureBox(GameDataHolderAccessor);
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int calcGetShineNumNoteObj(GameDataHolderAccessor);
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int calcGetShineNumTimerAthletic(GameDataHolderAccessor);
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int calcGetShineNumKinopioBrigade(GameDataHolderAccessor);
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int calcGetShineNumWorldTravelingPeach(GameDataHolderAccessor);
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int calcGetShineNumCollectAnimal(GameDataHolderAccessor);
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int calcGetShineNumKuriboGirl(GameDataHolderAccessor);
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int calcGetShineNumJugemFish(GameDataHolderAccessor);
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int calcGetShineNumGrowPlant(GameDataHolderAccessor);
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int calcGetShineNumRabbit(GameDataHolderAccessor);
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int calcGetShineNumDigPoint(GameDataHolderAccessor);
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int calcGetShineNumCapHanger(GameDataHolderAccessor);
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int calcGetShineNumBird(GameDataHolderAccessor);
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int calcGetShineNumCostumeRoom(GameDataHolderAccessor);
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int calcGetShineNumSlot(GameDataHolderAccessor);
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int calcGetShineNumHideAndSeekCapMan(GameDataHolderAccessor);
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int calcGetShineNumCollectedBgm(GameDataHolderAccessor);
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int calcGetShineNumHintPhoto(GameDataHolderAccessor);
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int calcGetShineNumRace(GameDataHolderAccessor);
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int calcGetShineNumFigureWalking(GameDataHolderAccessor);
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int calcSphinxQuizCompleteNum(GameDataHolderAccessor);
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int calcHaveStickerNum(GameDataHolderAccessor);
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int calcHaveGiftNum(GameDataHolderAccessor);
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int calcHackObjNum(GameDataHolderAccessor);
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int calcHaveCapNum(GameDataHolderAccessor);
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int calcHaveClothNum(GameDataHolderAccessor);
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int calcUnlockMoonRockNum(GameDataHolderAccessor);
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int calcWorldWarpHoleThroughNum(GameDataHolderAccessor);
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int calcGetCheckpointNum(GameDataHolderAccessor);
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int getTotalCoinNum(GameDataHolderAccessor);
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int getPlayerJumpCount(GameDataHolderAccessor);
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int getPlayerThrowCapCount(GameDataHolderAccessor);
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}
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//FIXME this is absolutely wrong here and should be made its own class, not a namespace
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//used in resource/AchievementHolder.cpp
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namespace GameDataFunction {
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int getTotalShineNum(GameDataHolderAccessor, int);
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}
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177
src/al/resource/AchievementHolder.cpp
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177
src/al/resource/AchievementHolder.cpp
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#include "al/resource/AchievementHolder.h"
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#include "al/resource/Achievement.h"
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#include "al/resource/AchievementInfoReader.h"
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#include "al/util/ResourceUtil.h"
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#include "al/util/StringUtil.h"
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AchievementHolder::AchievementHolder() = default;
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void AchievementHolder::init(const al::ActorInitInfo&) {
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mAchievementInfoReader = new AchievementInfoReader();
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mAchievementInfoReader->init();
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mArray.allocBuffer(mAchievementInfoReader->size(), nullptr);
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for(int i=0;i<mArray.capacity();i++) {
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mArray.pushBack(new Achievement(mAchievementInfoReader->get(i)));
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}
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}
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void AchievementHolder::init() {
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mAchievementInfoReader = new AchievementInfoReader();
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mAchievementInfoReader->init();
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mArray.allocBuffer(mAchievementInfoReader->size(), nullptr);
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for(int i=0;i<mArray.capacity();i++) {
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mArray.pushBack(new Achievement(mAchievementInfoReader->get(i)));
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}
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}
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bool AchievementHolder::isGetMoon(int index, GameDataHolderAccessor accessor) const {
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return mArray[index]->isGet(accessor);
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}
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bool AchievementHolder::isAchieve(int index, GameDataHolderAccessor accessor) const {
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return getAchievementProgressCurrent(index, accessor) >= mAchievementInfoReader->get(index)->mNum;
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}
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int AchievementHolder::getAchievementProgressCurrent(int index, GameDataHolderAccessor accessor) const {
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int progressCurrentRow = getAchievementProgressCurrentRow(index, accessor);
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auto* infoItem = mAchievementInfoReader->get(index);
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const char** name = infoItem ? &infoItem->mName : nullptr;
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if(al::isEqualSubString(*name, "Shine_")) {
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int max = 999;
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if(progressCurrentRow <= 999)
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max = progressCurrentRow;
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return progressCurrentRow < 0 ? 0 : max;
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}
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if(!al::isEqualSubString(*name, "Other_Coin_") &&
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!al::isEqualString(*name, "Other_Jump") &&
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!al::isEqualString(*name, "Other_CapThrow")) {
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return progressCurrentRow;
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}
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int max = 999999999;
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if(progressCurrentRow <= max)
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max = progressCurrentRow;
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return progressCurrentRow < 0 ? 0 : max;
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}
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int AchievementHolder::getAchievementProgressMax(int index, GameDataHolderAccessor) const {
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return mAchievementInfoReader->get(index)->mNum;
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}
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int AchievementHolder::getAchievementProgressCurrentRow(int index, GameDataHolderAccessor accessor) const {
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auto* infoItem = mAchievementInfoReader->get(index);
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const char** name = infoItem ? &infoItem->mName : nullptr;
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if(al::isEqualString(*name, "Scenario_Ending"))
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return 1;
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if(al::isEqualString(*name, "Scenario_WorldAll"))
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return rs::calcClearWorldNum(accessor);
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if(al::isEqualString(*name, "Shine_Gather_1") || al::isEqualString(*name, "Shine_Gather_2") || al::isEqualString(*name, "Shine_Gather_3"))
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return GameDataFunction::getTotalShineNum(accessor, -1);
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if(al::isEqualString(*name, "Shine_CollectCoinShop"))
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return rs::calcBuyItemNumForCoinCollectByWorld(accessor);
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if(al::isEqualString(*name, "Shine_Shine2D_1") || al::isEqualString(*name, "Shine_Shine2D_2"))
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return rs::calcGetShineNumDot(accessor);
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if(al::isEqualString(*name, "Shine_TreasureBox_1") || al::isEqualString(*name, "Shine_TreasureBox_2"))
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return rs::calcGetShineNumTreasureBox(accessor);
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if(al::isEqualString(*name, "Shine_MusicNote_1") || al::isEqualString(*name, "Shine_MusicNote_2"))
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return rs::calcGetShineNumNoteObj(accessor);
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if(al::isEqualString(*name, "Shine_TimerAthretic_1") || al::isEqualString(*name, "Shine_TimerAthretic_2"))
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return rs::calcGetShineNumTimerAthletic(accessor);
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if(al::isEqualString(*name, "Shine_CaptainKinopio_1") || al::isEqualString(*name, "Shine_CaptainKinopio_2"))
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return rs::calcGetShineNumKinopioBrigade(accessor);
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if(al::isEqualString(*name, "Shine_TravelingPeach_1") || al::isEqualString(*name, "Shine_TravelingPeach_2"))
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return rs::calcGetShineNumWorldTravelingPeach(accessor);
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if(al::isEqualString(*name, "Shine_CollectAnimalAll"))
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return rs::calcGetShineNumCollectAnimal(accessor);
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if(al::isEqualString(*name, "Shine_KuriboGirl"))
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return rs::calcGetShineNumKuriboGirl(accessor);
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if(al::isEqualString(*name, "Shine_Jugem"))
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return rs::calcGetShineNumJugemFish(accessor);
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if(al::isEqualString(*name, "Shine_Seed_1") || al::isEqualString(*name, "Shine_Seed_2"))
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return rs::calcGetShineNumGrowPlant(accessor);
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if(al::isEqualString(*name, "Shine_Rabbit_1") || al::isEqualString(*name, "Shine_Rabbit_2"))
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return rs::calcGetShineNumRabbit(accessor);
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if(al::isEqualString(*name, "Shine_DigPoint_1") || al::isEqualString(*name, "Shine_DigPoint_2"))
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return rs::calcGetShineNumDigPoint(accessor);
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if(al::isEqualString(*name, "Shine_CapHanger_1") || al::isEqualString(*name, "Shine_CapHanger_2"))
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return rs::calcGetShineNumCapHanger(accessor);
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if(al::isEqualString(*name, "Shine_Bird"))
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return rs::calcGetShineNumBird(accessor);
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if(al::isEqualString(*name, "Shine_CostumeRoom_1") || al::isEqualString(*name, "Shine_CostumeRoom_2") || al::isEqualString(*name, "Shine_CostumeRoom_3"))
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return rs::calcGetShineNumCostumeRoom(accessor);
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if(al::isEqualString(*name, "Shine_CapThrottle"))
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return rs::calcGetShineNumSlot(accessor);
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if(al::isEqualString(*name, "Shine_HideAndSeekCapMan"))
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return rs::calcGetShineNumHideAndSeekCapMan(accessor);
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if(al::isEqualString(*name, "Shine_CollectBgm"))
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return rs::calcGetShineNumCollectedBgm(accessor);
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if(al::isEqualString(*name, "Shine_HintPhoto_1") || al::isEqualString(*name, "Shine_HintPhoto_2"))
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return rs::calcGetShineNumHintPhoto(accessor);
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if(al::isEqualString(*name, "MiniGame_RaceMan_1") || al::isEqualString(*name, "MiniGame_RaceMan_2"))
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return rs::calcGetShineNumRace(accessor);
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if(al::isEqualString(*name, "MiniGame_FigureWalker"))
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return rs::calcGetShineNumFigureWalking(accessor);
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if(al::isEqualString(*name, "MiniGame_SphinxQuiz"))
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return rs::calcSphinxQuizCompleteNum(accessor);
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if(al::isEqualString(*name, "Souvenir_Count_1") || al::isEqualString(*name, "Souvenir_Count_2") || al::isEqualString(*name, "Souvenir_Count_3"))
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return rs::calcHaveStickerNum(accessor) + rs::calcHaveGiftNum(accessor);
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if(al::isEqualString(*name, "Capture_Count_1") || al::isEqualString(*name, "Capture_Count_2") || al::isEqualString(*name, "Capture_Count_3"))
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return rs::calcHackObjNum(accessor);
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if(al::isEqualString(*name, "Costume_Cap_1") || al::isEqualString(*name, "Costume_Cap_2"))
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return rs::calcHaveCapNum(accessor);
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if(al::isEqualString(*name, "Costume_Clothes_1") || al::isEqualString(*name, "Costume_Clothes_2"))
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return rs::calcHaveClothNum(accessor);
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if(al::isEqualString(*name, "Other_MoonStoneAll"))
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return rs::calcUnlockMoonRockNum(accessor);
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if(al::isEqualString(*name, "Other_WorldWarpHoleAll"))
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return rs::calcWorldWarpHoleThroughNum(accessor);
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if(al::isEqualString(*name, "Other_CheckPoint_1") || al::isEqualString(*name, "Other_CheckPoint_2"))
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return rs::calcGetCheckpointNum(accessor);
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if(al::isEqualString(*name, "Other_Coin_1") || al::isEqualString(*name, "Other_Coin_2") || al::isEqualString(*name, "Other_Coin_3"))
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return rs::getTotalCoinNum(accessor);
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if(al::isEqualString(*name, "Other_Jump"))
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return rs::getPlayerJumpCount(accessor);
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if(al::isEqualString(*name, "Other_CapThrow"))
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return rs::getPlayerThrowCapCount(accessor);
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return 0;
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}
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int AchievementHolder::calcAchieveTotalNum(GameDataHolderAccessor accessor) const {
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int count = 0;
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for(int i=0; i<mArray.capacity();i++) {
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if(getAchievementProgressCurrent(i, accessor) >= mAchievementInfoReader->get(i)->mNum)
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count++;
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}
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return count;
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}
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int AchievementHolder::calcMoonGetTotalNum(GameDataHolderAccessor accessor) const {
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int count = 0;
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for(int i=0; i<mArray.capacity();i++) {
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if(mArray[i]->isGet(accessor))
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count++;
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}
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return count;
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}
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Achievement* AchievementHolder::tryGetNewAchievement(GameDataHolderAccessor accessor) const { //TODO mismatch
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int i=0;
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for(; i<mArray.capacity(); i++) {
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if(!mArray[i]->isGet(accessor) && getAchievementProgressCurrent(i, accessor) >= mAchievementInfoReader->get(i)->mNum)
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break;
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}
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return mArray[i];
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}
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@ -31,7 +31,7 @@ void AchievementInfoReader::init() { //TODO minor mismatches during loop
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int level = -1;
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iter.tryGetIntByKey(&level, "Level");
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array.pushBack(new AchievementInfo(name, note, num, level));
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array.pushBack(new AchievementInfo(name, num, level, note));
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}
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}
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}
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@ -1,5 +1,6 @@
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target_sources(odyssey PRIVATE
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Achievement.cpp
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AchievementHolder.cpp
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AchievementInfoReader.cpp
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GameDataHolderAccessor.cpp
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Resource.cpp
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