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https://github.com/MonsterDruide1/OdysseyDecomp.git
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some more NerveStateCtrl decompilation
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7f037bee3d
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@ -4,6 +4,7 @@
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namespace al
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{
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class NerveStateCtrl;
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class NerveKeeper
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{
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public:
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@ -14,12 +15,14 @@ namespace al
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void setNerve(const al::Nerve *);
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al::Nerve* getCurrentNerve() const;
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void tryChangeNerve();
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al::IUseNerve* mParent; // _0
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unsigned long* _8;
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al::Nerve* mNerve; // _10
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int mStep; // _18
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int _1C;
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unsigned long* _20; // NerveStateCtrl*
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al::NerveStateCtrl* mStateCtrl; // _20
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unsigned long _28;
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};
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};
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@ -18,14 +18,17 @@ namespace al
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NerveStateCtrl(int);
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void addState(al::NerveStateBase *, const al::Nerve *, const char *);
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bool updateCurrentState();
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void startState(const al::Nerve *);
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void update();
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State* findStateInfo(const al::Nerve *);
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bool isCurrentStateEnd() const;
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void tryEndCurrentState();
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int _0;
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int _4;
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State** mStates; // _8
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int mCurrentState; // _10
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int _14;
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int mStateCount; // _4
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State* mStates; // _8
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State* mCurrentState; // _10
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};
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};
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@ -2,5 +2,81 @@
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namespace al
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{
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// todo -- some scheduling problems with mStateCount's incrementation
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void NerveStateCtrl::addState(al::NerveStateBase *pBase, const al::Nerve *pNerve, const char *pName)
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{
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State* state = &mStates[mStateCount];
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state->mStateBase = pBase;
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state->mNerve = pNerve;
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state->mName = pName;
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mStateCount++;
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}
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bool NerveStateCtrl::updateCurrentState()
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{
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if (!mCurrentState)
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{
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return false;
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}
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return mCurrentState->mStateBase->update();
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}
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// UNUSED FUNCTION
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State* al::NerveStateCtrl::findStateInfo(const al::Nerve *pNerve)
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{
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if (mStateCount < 1)
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{
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return nullptr;
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}
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int curIdx = 0;
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while (curIdx < mStateCount)
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{
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if (mStates[curIdx].mNerve == pNerve)
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{
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return &mStates[curIdx];
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}
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curIdx++;
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}
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return nullptr;
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}
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bool NerveStateCtrl::isCurrentStateEnd() const
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{
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if (!mCurrentState)
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{
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return true;
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}
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return mCurrentState->mStateBase->mIsDead != 0;
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}
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void NerveStateCtrl::tryEndCurrentState()
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{
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if (mCurrentState)
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{
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if (!mCurrentState->mStateBase->mIsDead)
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{
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mCurrentState->mStateBase->kill();
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}
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al::NerveKeeper* keeper = mCurrentState->mStateBase->getNerveKeeper();
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if (keeper)
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{
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al::NerveStateCtrl* ctrl = keeper->mStateCtrl;
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if (ctrl)
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{
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ctrl->tryEndCurrentState();
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}
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}
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mCurrentState = nullptr;
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}
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}
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};
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