MonsterDruide1
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02ff2d3814
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dev: Add flake.nix -devshell and direnv setup (#140)
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2024-08-10 22:21:33 +02:00 |
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Wexos
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631089ce00
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Layout: Implement Compass (#139)
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2024-08-08 00:45:44 +02:00 |
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LynxDev2
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109c770d7c
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Player: Implement PlayerJudgeDrawForward and PlayerJudgeDeadWipeStart (#72)
Co-authored-by: LynxDev2 <developer.iika@gmail.com>
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2024-06-08 20:31:53 +02:00 |
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Sanae
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08576004ea
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.gitignore : Fix build folder for non-default CLion toolchains
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2022-02-28 20:09:08 -06:00 |
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MonsterDruide1
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92e73301f1
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Update project setup
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2022-02-07 23:19:03 +01:00 |
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Sanae
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34e5e8b5a0
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Add FireDrum2D actor
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2021-12-20 14:19:32 -06:00 |
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MonsterDruide1
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84e59505c6
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Update submodules
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2021-12-10 13:54:49 +01:00 |
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MonsterDruide1
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c272720b51
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Add tools/check to .gitignore
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2021-10-28 23:19:11 +02:00 |
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MonsterDruide1
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1b3fb26987
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tools: Build multiple versions - deactivated
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2021-08-26 01:09:30 +02:00 |
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MonsterDruide1
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61d71e83f2
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Integrate new toolchain
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2021-08-19 16:30:34 +02:00 |
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MonsterDruide1
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72b3d5cdce
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Moving structure to system as zeldaret/botw
Co-authored-by: leoetlino <leo@leolam.fr>
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2021-08-19 16:30:33 +02:00 |
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shibbo
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d0c939dd57
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push NNSDK reimplementation, and move LiveActor to a better spot and decompile some LiveActorGroup
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2021-02-21 16:00:18 -05:00 |
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shibbo
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ae9fb15daf
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Overhaul sead, and no longer rely on nnSDK stuff for headers
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2021-01-28 20:28:23 -05:00 |
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shibbo
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7bb887d894
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Begin some work on resources and push a fix for sead
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2020-12-01 19:33:49 -05:00 |
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shibbo
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203201b005
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mergle with sead and more user friendly build system
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2020-10-27 01:46:25 -04:00 |
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shibbo
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bbd6ee3632
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re-add gitignore
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2020-07-24 00:53:07 -04:00 |
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GRAnimated
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65cdc39f12
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Start on some math utilities
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2020-07-24 00:47:49 -04:00 |
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shibbo
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7b6958b753
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push initial stuff for compiling
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2020-07-23 21:15:19 -04:00 |
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