Commit Graph

232 Commits

Author SHA1 Message Date
MonsterDruide1
1d5172c7b8 player: Add header for PlayerActorHakoniwa 2021-08-27 15:21:37 +02:00
MonsterDruide1
ddec4e98bc player: Add PlayerTrigger 2021-08-27 11:46:52 +02:00
MonsterDruide1
48c1e14192 input: Start work on PlayerInput + dependencies 2021-08-26 01:09:30 +02:00
MonsterDruide1
2cd6c7e2ae collision: Add PlayerCollision 2021-08-26 01:09:30 +02:00
MonsterDruide1
d92e6ed387 actor: Add Dimension 2021-08-26 01:09:30 +02:00
MonsterDruide1
c26c416bb0 util: Add RandomUtil 2021-08-26 01:09:30 +02:00
MonsterDruide1
75f49306c5 LiveActor: Add PlayerActorBase 2021-08-26 01:09:30 +02:00
MonsterDruide1
b4efebc6be LiveActor: Finish header, implement some functions 2021-08-26 01:09:30 +02:00
MonsterDruide1
6c1201191f LiveActor: Add LiveActorFlag 2021-08-26 01:09:30 +02:00
MonsterDruide1
3e72e468c4 LiveActor: Implement ShadowKeeper 2021-08-26 01:09:30 +02:00
MonsterDruide1
8424f32ed6 LiveActor: Add headers for ShadowKeeper 2021-08-26 01:09:30 +02:00
MonsterDruide1
1b3fb26987 tools: Build multiple versions - deactivated 2021-08-26 01:09:30 +02:00
MonsterDruide1
8a28ab2cf8 actor: Fix ProjectActorFactory 2021-08-26 01:09:30 +02:00
shibbs
0cfa0562c4
Merge pull request #2 from MonsterDruide1/master
Use common build chain, externalization of libraries, matching fixes and general cleanup
2021-08-19 12:32:04 -04:00
MonsterDruide1
40f5541f45 Move libraries from include to lib 2021-08-19 16:45:52 +02:00
MonsterDruide1
60b03c5945 Update setup guide 2021-08-19 16:42:38 +02:00
MonsterDruide1
25f6d74c32 Update submodules 2021-08-19 16:30:35 +02:00
MonsterDruide1
1187407a10 Update functions CSV 2021-08-19 16:30:35 +02:00
MonsterDruide1
335dcebc1c Add tools as submodule 2021-08-19 16:30:35 +02:00
MonsterDruide1
e6a69ef78d Improve matches 2021-08-19 16:30:34 +02:00
MonsterDruide1
0c749a6124 Repo cleanup 2021-08-19 16:30:34 +02:00
MonsterDruide1
61d71e83f2 Integrate new toolchain 2021-08-19 16:30:34 +02:00
MonsterDruide1
6b69f6e8a6 Move libs to own repo for C++14 compatibility 2021-08-19 16:30:33 +02:00
MonsterDruide1
6aef5db802 Fix diffs 2021-08-19 16:30:33 +02:00
MonsterDruide1
0f1f1dbf7a Update submodules to own repos to apply edits 2021-08-19 16:30:33 +02:00
MonsterDruide1
8f70a3ac62 Add agl as submodule 2021-08-19 16:30:33 +02:00
MonsterDruide1
d13da8bbfd Remove manual agl 2021-08-19 16:30:33 +02:00
MonsterDruide1
1937fe6c75 sead as Submodule instead of local copy 2021-08-19 16:30:33 +02:00
MonsterDruide1
44e5a1d242 Remove manual sead implementation 2021-08-19 16:30:33 +02:00
MonsterDruide1
72b3d5cdce Moving structure to system as zeldaret/botw
Co-authored-by: leoetlino <leo@leolam.fr>
2021-08-19 16:30:33 +02:00
shibbo
122e4b2f33 reset state 2021-08-04 22:04:25 -04:00
root
46812a3a5e readme change 2021-07-27 11:03:19 -04:00
root
7c717ef1d9 more workspace changes 2021-07-27 10:59:01 -04:00
root
ef261ae937 new build system 2021-07-27 10:49:04 -04:00
shibbo
6a6f6b1176 Scene header and NerveExecutor fixes 2021-05-09 01:21:02 -04:00
shibbo
fe10062368 adjust compiler flags so that LiveActorGroup::registerActor matches 2021-05-03 14:55:19 -04:00
shibbo
d0c939dd57 push NNSDK reimplementation, and move LiveActor to a better spot and decompile some LiveActorGroup 2021-02-21 16:00:18 -05:00
shibbo
cbc1e8c148 Fully match al::Resource constructors 2021-02-20 19:08:46 -05:00
shibbo
8e0cc4e99e readme fix and al::ByamlStringTableIter fix 2021-02-20 16:44:43 -05:00
shibbo
9385591b71 include compiler library to define REV and REV16, and some SafeString fixes 2021-02-20 16:30:01 -05:00
shibbo
ae9fb15daf Overhaul sead, and no longer rely on nnSDK stuff for headers 2021-01-28 20:28:23 -05:00
shibbo
7bb887d894 Begin some work on resources and push a fix for sead 2020-12-01 19:33:49 -05:00
shibbo
dddc2463f1 Merge https://github.com/open-ead/sead library into decompiled code 2020-11-29 23:35:34 -05:00
shibbo
1fb371ee5d Rename IUseHioNode.h to HioNode.h 2020-11-27 22:04:11 -05:00
shibbo
9effa5cf54 Some pose fixes, introduce executor headers, and some HitSensor decompilation 2020-11-26 22:06:58 -05:00
shibbo
9c8b9b64df Do a bit more ActorPoseKeeper classes for later use 2020-11-24 21:15:23 -05:00
shibbo
23d8deda27 fix small mistake in ActorPoseKeeper 2020-11-24 20:56:35 -05:00
shibbo
47a5e30d0e Fix return type of ActorPoseKeeperBase's virtual funcs 2020-11-24 20:51:33 -05:00
shibbo
4f5b25fccf ActorPoseKeeperBase decompilation (almost) 2020-11-22 21:19:58 -05:00
shibbo
2d24dbb000 start on some BYAML utility functions 2020-11-17 01:31:51 -05:00