Decompilation of Super Mario Odyssey for all versions.
Go to file
MonsterDruide1 6aef5db802 Fix diffs
2021-08-19 16:30:33 +02:00
data Fix diffs 2021-08-19 16:30:33 +02:00
include Fix diffs 2021-08-19 16:30:33 +02:00
src Fix diffs 2021-08-19 16:30:33 +02:00
tools Fix diffs 2021-08-19 16:30:33 +02:00
.gitignore Moving structure to system as zeldaret/botw 2021-08-19 16:30:33 +02:00
.gitmodules Update submodules to own repos to apply edits 2021-08-19 16:30:33 +02:00
CMakeLists.txt Add agl as submodule 2021-08-19 16:30:33 +02:00
compile.bat Moving structure to system as zeldaret/botw 2021-08-19 16:30:33 +02:00
compile.py Moving structure to system as zeldaret/botw 2021-08-19 16:30:33 +02:00
diff_settings.py Moving structure to system as zeldaret/botw 2021-08-19 16:30:33 +02:00
diff.py Moving structure to system as zeldaret/botw 2021-08-19 16:30:33 +02:00
README.md Moving structure to system as zeldaret/botw 2021-08-19 16:30:33 +02:00
ToolchainNX64.cmake Fix diffs 2021-08-19 16:30:33 +02:00

OdysseyDecomp

Decompilation of all Super Mario Odyssey versions, from 1.0.0 to 1.3.0.

Requirements

  • Python 3.7

Compiling

After downloading or cloning this repository, download this. This contains the compiler that you will need to compile the actual game code. Place the zip on the root of the repository and extract it there. If done right, there should be a "compiler" folder on the root of the repository. After that is finished, run the "compile.bat", and it will compile every version of the game. The compiler output should be in "build/VER" where "VER" is the game version.

Contributing

Anyone is welcome to contribute to this project, just send a pull request!

Credits

This decompilation uses this as a reference for the sead library used. Big thanks to their research!