Decompilation of Super Mario Odyssey for all versions.
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OdysseyDecomp Decompiled Status

Decompilation of all Super Mario Odyssey versions, from 1.0.0 to 1.3.0.

Building

Important

Reminder: this will not produce a playable game. This project will not allow you to play the game if you don't already own it on a Switch.

For Windows users

While Linux is not a hard requirement, it is strongly advised to set up WSL to simplify the setup process. Ubuntu 22.04 is usually a good choice.

The instructions below assume that you are using Linux (native or WSL) or macOS.

1. Set up dependencies

Depending on your system and preferences, the required programs and libraries can be setup differently.

Across all platforms, using the included Visual Studio Code Dev Container should work fine. In this case, just clone and open the folder in VS-Code, press F1 and select Dev Containers: Rebuild and Reopen in Container. You can copy the NSO executable into the container using docker cp /path/to/main.nso [container-id]:/workspaces/main.nso, where [container-id] is the ID listed in docker container ls.

Warning

As Dev Containers add another layer of complexity to your system, compiling the project and working with the differ will be slower. If possible, prefer to install the dependencies on your system and use this project natively instead of through the container.

When working with NixOS or any other system with the Nix package manager, flake.nix should be properly set up to use on your system. Make sure that direnv is installed in your system or shell. Then create a file called .envrc.private with the following content:

export USE_NIX=true

Finally, run direnv allow to setup all dependencies. The remainder of this section can be skipped.

All other systems have to manually install the required packages and programs. We will need:

Ubuntu users can install those dependencies by running:

sudo apt install python3 ninja-build cmake ccache xdelta3 clang libssl-dev libncurses5

If you are running Ubuntu 23.10 or later, the libncurses5 package won't be available anymore. You can install it from the archive using:

wget http://archive.ubuntu.com/ubuntu/pool/universe/n/ncurses/libtinfo5_6.4-2_amd64.deb && sudo dpkg -i libtinfo5_6.4-2_amd64.deb && rm -f libtinfo5_6.4-2_amd64.deb

For other systems, please check for the corresponding libncurses5 backport, for example ncurses5-compat-libs for Arch-based distributions.

Additionally, you'll also need:

  • A Rust toolchain (follow the instructions here)
  • The following Python modules: capstone colorama cxxfilt pyelftools ansiwrap watchdog python-Levenshtein toml (install them with pip install ...)

2. Set up the project

  1. Clone this repository. If you are using WSL, please clone the repo inside WSL, not on the Windows side (for performance reasons).

  2. Run git submodule update --init --recursive

    Next, you'll need to acquire the original 1.0 main NSO executable.

    • To dump it from a Switch, follow the instructions on the wiki.
    • You do not need to dump the entire game (RomFS + ExeFS + DLC). Just dumping the 1.0 ExeFS is sufficient.
  3. Run tools/setup.py [path to the NSO]

    • This will:
      • install tools/check to check for differences in decompiled code
      • convert the executable if necessary
      • set up Clang 3.9.1 by downloading it from the official LLVM website
      • set up Clang 4.0.1 by downloading it from the official LLVM website
      • create a build directory in build/
    • If something goes wrong, follow the instructions given to you by the script.
    • If you wish to use a CMake generator that isn't Ninja, use --cmake_backend to specify it.

3. Build

To start the build, just run

tools/build.py

By default, a multithreaded build is performed. No need to specify -j manually.

Use --clean to perform a clean build, and --verbose to enable verbose output.

To check whether everything built correctly, just run tools/check after the build completes.

Contributing

Anyone is welcome to contribute to this project, just send a pull request!

TODO

  • Enable comparison between different versions and check for mis-matches in all versions using tools/check
  • 1.3.0 uses a different optimization method, find it and implement it into the toolchain

from the re-organization

  • Rework the al/Library/Yaml-File structure (should be fewer files, merge a few of them)
  • Find proper place for Factories (+Placement of ActorFactory?)
  • Graph in Rails misordered
  • LiveActorGroup vs. Kit are in the wrong order
  • Split files/functions in Library/Resource
  • Library/Stage: Proper place for StageInfo
  • Library/Math: Split up into multiple files
  • Library/Player: Re-organize Util
  • game/Util/ResourceUtil remove/cleanup
  • Once open-ead/sead#130 is merged, clean up RootTask

Credits

This decompilation uses this as a reference for the sead library used. Big thanks to their research!