2021-12-23 10:03:29 +00:00
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Symbol Name, Object File, Library Archive, Matching
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__dt__13FireMarioBallFv,FireMarioBall.o,Player.a,false
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__ct__13FireMarioBallFPCc,FireMarioBall.o,Player.a,false
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init__13FireMarioBallFRC12JMapInfoIter,FireMarioBall.o,Player.a,false
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appear__13FireMarioBallFv,FireMarioBall.o,Player.a,false
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kill__13FireMarioBallFv,FireMarioBall.o,Player.a,false
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appearAndThrow__13FireMarioBallFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,FireMarioBall.o,Player.a,false
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attackSensor__13FireMarioBallFP9HitSensorP9HitSensor,FireMarioBall.o,Player.a,false
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attackFire__13FireMarioBallFP9HitSensor,FireMarioBall.o,Player.a,false
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initSensor__13FireMarioBallFv,FireMarioBall.o,Player.a,false
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isBindedAny__13FireMarioBallCFv,FireMarioBall.o,Player.a,false
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tryToKill__13FireMarioBallFv,FireMarioBall.o,Player.a,false
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exeThrow__13FireMarioBallFv,FireMarioBall.o,Player.a,false
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__sinit_\FireMarioBall_cpp,FireMarioBall.o,Player.a,false
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__ct__Q216NrvFireMarioBall21FireMarioBallNrvThrowFv,FireMarioBall.o,Player.a,false
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execute__Q216NrvFireMarioBall21FireMarioBallNrvThrowCFP5Spine,FireMarioBall.o,Player.a,false
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__ct__11GhostPacketFPvUl,GhostPacket.o,Player.a,false
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read__11GhostPacketFPUcUl,GhostPacket.o,Player.a,false
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read__11GhostPacketFPUl,GhostPacket.o,Player.a,false
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read__11GhostPacketFPs,GhostPacket.o,Player.a,false
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read__11GhostPacketFPPc,GhostPacket.o,Player.a,false
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read__11GhostPacketFPSc,GhostPacket.o,Player.a,false
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read__11GhostPacketFPQ29JGeometry9TVec3<Sc>,GhostPacket.o,Player.a,false
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read__11GhostPacketFPQ29JGeometry8TVec3<s>,GhostPacket.o,Player.a,false
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playSound__25@unnamed@GhostPlayer_cpp@FP9LiveActorPCc,GhostPlayer.o,Player.a,false
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makeArchiveList__11GhostPlayerFP27NameObjArchiveListCollectorRC12JMapInfoIter,GhostPlayer.o,Player.a,false
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__ct__11GhostPlayerFPCc,GhostPlayer.o,Player.a,false
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init__11GhostPlayerFRC12JMapInfoIter,GhostPlayer.o,Player.a,false
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appear__11GhostPlayerFv,GhostPlayer.o,Player.a,false
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control__11GhostPlayerFv,GhostPlayer.o,Player.a,false
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exeWait__11GhostPlayerFv,GhostPlayer.o,Player.a,false
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warpPosition__11GhostPlayerFPCc,GhostPlayer.o,Player.a,false
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exePreStartDemo0__11GhostPlayerFv,GhostPlayer.o,Player.a,false
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isRequestSkipDemo__11GhostPlayerCFv,GhostPlayer.o,Player.a,false
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exePreStartDemo1__11GhostPlayerFv,GhostPlayer.o,Player.a,false
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exePreStartDemo2__11GhostPlayerFv,GhostPlayer.o,Player.a,false
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exeWinDemo__11GhostPlayerFv,GhostPlayer.o,Player.a,false
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exeLostDemo__11GhostPlayerFv,GhostPlayer.o,Player.a,false
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calcAndSetBaseMtx__11GhostPlayerFv,GhostPlayer.o,Player.a,false
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initAnimation__11GhostPlayerFv,GhostPlayer.o,Player.a,false
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setAnimation__11GhostPlayerFPCc,GhostPlayer.o,Player.a,false
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setAnimationWeight__11GhostPlayerFPCf,GhostPlayer.o,Player.a,false
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attackSensor__11GhostPlayerFP9HitSensorP9HitSensor,GhostPlayer.o,Player.a,false
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receiveMsgPlayerAttack__11GhostPlayerFUlP9HitSensorP9HitSensor,GhostPlayer.o,Player.a,false
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receiveOtherMsg__11GhostPlayerFUlP9HitSensorP9HitSensor,GhostPlayer.o,Player.a,false
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draw__11GhostPlayerCFv,GhostPlayer.o,Player.a,false
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receiveGhostPacket__11GhostPlayerFP11GhostPacket,GhostPlayer.o,Player.a,false
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getShiftRatio__FSc,GhostPlayer.o,Player.a,false
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convToFloat__2MRFRQ29JGeometry8TVec3<s>ScPQ29JGeometry8TVec3<f>,GhostPlayer.o,Player.a,false
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convToFloat__2MRFRQ29JGeometry9TVec3<Sc>ScPQ29JGeometry8TVec3<f>,GhostPlayer.o,Player.a,false
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convToFloat__2MRFsScPf,GhostPlayer.o,Player.a,false
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convToFloat__2MRFScScPf,GhostPlayer.o,Player.a,false
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__dt__11GhostPlayerFv,GhostPlayer.o,Player.a,false
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__sinit_\GhostPlayer_cpp,GhostPlayer.o,Player.a,false
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__ct__Q214NrvGhostPlayer15HostTypeNrvWaitFv,GhostPlayer.o,Player.a,false
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__ct__Q214NrvGhostPlayer18HostTypeNrvWinDemoFv,GhostPlayer.o,Player.a,false
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__ct__Q214NrvGhostPlayer19HostTypeNrvLostDemoFv,GhostPlayer.o,Player.a,false
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__ct__Q214NrvGhostPlayer24HostTypeNrvPreStartDemo0Fv,GhostPlayer.o,Player.a,false
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__ct__Q214NrvGhostPlayer24HostTypeNrvPreStartDemo1Fv,GhostPlayer.o,Player.a,false
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__ct__Q214NrvGhostPlayer24HostTypeNrvPreStartDemo2Fv,GhostPlayer.o,Player.a,false
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__ct__Q214NrvGhostPlayer20HostTypeNrvStartDemoFv,GhostPlayer.o,Player.a,false
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__ct__Q214NrvGhostPlayer14HostTypeNrvRunFv,GhostPlayer.o,Player.a,false
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execute__Q214NrvGhostPlayer14HostTypeNrvRunCFP5Spine,GhostPlayer.o,Player.a,false
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execute__Q214NrvGhostPlayer20HostTypeNrvStartDemoCFP5Spine,GhostPlayer.o,Player.a,false
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execute__Q214NrvGhostPlayer24HostTypeNrvPreStartDemo2CFP5Spine,GhostPlayer.o,Player.a,false
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execute__Q214NrvGhostPlayer24HostTypeNrvPreStartDemo1CFP5Spine,GhostPlayer.o,Player.a,false
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execute__Q214NrvGhostPlayer24HostTypeNrvPreStartDemo0CFP5Spine,GhostPlayer.o,Player.a,false
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execute__Q214NrvGhostPlayer19HostTypeNrvLostDemoCFP5Spine,GhostPlayer.o,Player.a,false
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execute__Q214NrvGhostPlayer18HostTypeNrvWinDemoCFP5Spine,GhostPlayer.o,Player.a,false
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execute__Q214NrvGhostPlayer15HostTypeNrvWaitCFP5Spine,GhostPlayer.o,Player.a,false
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__ct__12GroupCheckerFPCcUl,GroupChecker.o,Player.a,true
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initAfterPlacement__12GroupCheckerFv,GroupChecker.o,Player.a,true
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add__12GroupCheckerFPC7NameObj,GroupChecker.o,Player.a,true
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add__17GroupCheckManagerFPC7NameObjl,GroupChecker.o,Player.a,false
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isExist__17GroupCheckManagerFPC7NameObjl,GroupChecker.o,Player.a,false
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__dt__12GroupCheckerFv,GroupChecker.o,Player.a,true
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__dt__17GroupCheckManagerFv,GroupChecker.o,Player.a,true
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__ct__17GroupCheckManagerFPCc,GroupChecker.o,Player.a,true
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viewCalc2__9J3DModelXFv,J3DModelX.o,Player.a,false
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setDrawView__9J3DModelXFUl,J3DModelX.o,Player.a,false
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setDrawViewBuffer__9J3DModelXFPA4_f,J3DModelX.o,Player.a,false
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copyAnmMtxBuffer__9J3DModelXFPC9J3DModelX,J3DModelX.o,Player.a,false
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viewCalc3__9J3DModelXFUlPA4_f,J3DModelX.o,Player.a,false
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viewCalcRef__9J3DModelXFUlP8J3DModel,J3DModelX.o,Player.a,false
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viewCalcRefPos__9J3DModelXFUlP8J3DModelRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,J3DModelX.o,Player.a,false
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calcNrmMtx2__13J3DMtxBuffer2Fv,J3DModelX.o,Player.a,false
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calcDrawMtx2__13J3DMtxBuffer2FUlRC3VecRA3_A4_CfP12J3DMtxBuffer,J3DModelX.o,Player.a,false
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calcDrawMtx3__13J3DMtxBuffer2FUlRC3VecRA3_A4_CfP12J3DMtxBufferRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,J3DModelX.o,Player.a,false
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directDraw__9J3DModelXFP8J3DModel,J3DModelX.o,Player.a,false
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drawIn__9J3DModelXFP11J3DMaterialbPA4_fP8J3DModel,J3DModelX.o,Player.a,false
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simpleDrawSetup__9J3DModelXFP11J3DMaterial,J3DModelX.o,Player.a,false
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simpleDrawShape__9J3DModelXFP11J3DMaterial,J3DModelX.o,Player.a,false
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storeDisplayList__9J3DModelXFP7_GDLObjUl,J3DModelX.o,Player.a,false
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__ct__9J3DModelXFP12J3DModelDataUlUl,J3DModelX.o,Player.a,false
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shapePacketDrawFast__9J3DModelXCFP15J3DShapePacketX,J3DModelX.o,Player.a,false
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shapeDrawFast__9J3DModelXCFP9J3DShapeX,J3DModelX.o,Player.a,false
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__dt__9J3DModelXFv,J3DModelX.o,Player.a,false
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swapNrmMtx__12J3DMtxBufferFv,J3DModelX.o,Player.a,false
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getDrawMtx__12J3DMtxBufferFi,J3DModelX.o,Player.a,false
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getDrawMtxPtr__8J3DModelFv,J3DModelX.o,Player.a,false
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__dt__8J3DModelFv,J3DModelX.o,Player.a,false
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rotationMtx__13J3DMtxBuffer2FPA4_f,J3DModelX.o,Player.a,false
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__ct__15JetTurtleShadowFPCc,JetTurtleShadow.o,Player.a,false
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calcType0__15JetTurtleShadowFPA4_f,JetTurtleShadow.o,Player.a,false
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drawType0__15JetTurtleShadowCFv,JetTurtleShadow.o,Player.a,false
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drawType1__15JetTurtleShadowCFv,JetTurtleShadow.o,Player.a,false
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init__15JetTurtleShadowFRC12JMapInfoIter,JetTurtleShadow.o,Player.a,false
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__dt__15JetTurtleShadowFv,JetTurtleShadow.o,Player.a,false
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__ct__10MarineSnowFv,MarineSnow.o,Player.a,false
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view__10MarineSnowFv,MarineSnow.o,Player.a,false
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clear__10MarineSnowFv,MarineSnow.o,Player.a,false
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draw__10MarineSnowCFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>f,MarineSnow.o,Player.a,false
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__ct__5MarioFP10MarioActor,Mario.o,Player.a,false
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updateAndClearStrideParameter__5MarioFv,Mario.o,Player.a,false
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checkKeyLock__5MarioFv,Mario.o,Player.a,false
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updateTimers__5MarioFv,Mario.o,Player.a,false
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updateMorphResetTimer__5MarioFv,Mario.o,Player.a,false
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doExtraServices__5MarioFv,Mario.o,Player.a,false
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isEnableCheckGround__5MarioFv,Mario.o,Player.a,false
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setGroundNorm__5MarioFRCQ29JGeometry8TVec3<f>,Mario.o,Player.a,false
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checkForceGrounding__5MarioFv,Mario.o,Player.a,false
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fixHeadFrontVecByGravity__5MarioFv,Mario.o,Player.a,false
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createMtxDir__5MarioFPA4_fRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,Mario.o,Player.a,false
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isNonFixHeadVec__5MarioCFv,Mario.o,Player.a,false
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createDirectionMtx__5MarioFPA4_f,Mario.o,Player.a,false
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createCorrectionMtx__5MarioFPA4_fPQ29JGeometry8TVec3<f>,Mario.o,Player.a,false
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slopeTiltHead__5MarioFPQ29JGeometry8TVec3<f>,Mario.o,Player.a,false
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fixFrontVecByGravity__5MarioFv,Mario.o,Player.a,false
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fixFrontVecFromUpSide__5MarioFv,Mario.o,Player.a,false
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fixSideVecFromFrontUp__5MarioFv,Mario.o,Player.a,false
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setSideVec__5MarioFRCQ29JGeometry8TVec3<f>,Mario.o,Player.a,false
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setHeadVec__5MarioFRCQ29JGeometry8TVec3<f>,Mario.o,Player.a,false
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setFrontVec__5MarioFRCQ29JGeometry8TVec3<f>,Mario.o,Player.a,false
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setFrontVecKeepUp__5MarioFRCQ29JGeometry8TVec3<f>f,Mario.o,Player.a,false
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setFrontVecKeepUpAngle__5MarioFRCQ29JGeometry8TVec3<f>f,Mario.o,Player.a,false
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setFrontVecKeepUp__5MarioFRCQ29JGeometry8TVec3<f>Ul,Mario.o,Player.a,false
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setFrontVecKeepUp__5MarioFRCQ29JGeometry8TVec3<f>,Mario.o,Player.a,false
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setFrontVecKeepSide__5MarioFRCQ29JGeometry8TVec3<f>,Mario.o,Player.a,false
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setHeadAndFrontVecFromRotate__5MarioFRCQ29JGeometry8TVec3<f>,Mario.o,Player.a,false
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forceSetHeadVecKeepSide__5MarioFRCQ29JGeometry8TVec3<f>,Mario.o,Player.a,false
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draw__5MarioCFv,Mario.o,Player.a,false
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addTrans__5MarioFRCQ29JGeometry8TVec3<f>PCc,Mario.o,Player.a,false
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setTrans__5MarioFRCQ29JGeometry8TVec3<f>PCc,Mario.o,Player.a,false
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isEnableRush__5MarioCFv,Mario.o,Player.a,false
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isInvincible__5MarioCFv,Mario.o,Player.a,false
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inputStick__5MarioFv,Mario.o,Player.a,false
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isCeiling__5MarioCFv,Mario.o,Player.a,false
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setGravityVec__5MarioFRCQ29JGeometry8TVec3<f>,Mario.o,Player.a,false
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updateSoundCode__5MarioFv,Mario.o,Player.a,false
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isForceStopRush__5MarioCFv,Mario.o,Player.a,false
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getShadowNorm__5MarioCFv,Mario.o,Player.a,false
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getAirGravityVec__5MarioCFv,Mario.o,Player.a,false
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getAirFrontVec__5MarioCFv,Mario.o,Player.a,false
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initAfterConst__5MarioFv,Mario.o,Player.a,false
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writeBackPhyisicalVector__5MarioFv,Mario.o,Player.a,false
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update__5MarioFv,Mario.o,Player.a,false
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actionMain__5MarioFv,Mario.o,Player.a,false
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updateGroundInfo__5MarioFv,Mario.o,Player.a,false
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postureCtrl__5MarioFPA4_f,Mario.o,Player.a,false
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createAngleMtx__5MarioFPA4_fb,Mario.o,Player.a,false
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updateLookOfs__5MarioFv,Mario.o,Player.a,false
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getGravityVec__5MarioCFv,Mario.o,Player.a,false
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touchWater__5MarioFv,Mario.o,Player.a,false
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__sinit_\Mario_cpp,Mario.o,Player.a,false
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getJointTransform__10XanimeCoreFUl,Mario.o,Player.a,false
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draw3D__10MarioStateCFv,Mario.o,Player.a,false
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isInvalidTriangle__31TriangleFilterDelegator<5Mario>CFPC8Triangle,Mario.o,Player.a,false
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2022-01-04 00:38:24 +00:00
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__as__8TriangleFRC8Triangle,MarioActor.o,Player.a,true
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2021-12-23 10:03:29 +00:00
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getEuler__Q29JGeometry64TRotation3<Q29JGeometry38TMatrix34<Q29JGeometry13SMatrix34C<f>>>CFRQ29JGeometry8TVec3<f>,MarioActor.o,Player.a,false
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__ct__10MarioActorFPCc,MarioActor.o,Player.a,false
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__dt__10MarioActorFv,MarioActor.o,Player.a,false
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2023-06-28 16:55:53 +00:00
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init__10MarioActorFRC12JMapInfoIter,MarioActor.o,Player.a,true
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2021-12-23 10:03:29 +00:00
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init2__10MarioActorFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>l,MarioActor.o,Player.a,false
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2023-06-28 17:22:38 +00:00
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initAfterPlacement__10MarioActorFv,MarioActor.o,Player.a,true
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2023-06-28 22:47:53 +00:00
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initAfterOpeningDemo__10MarioActorFv,MarioActor.o,Player.a,true
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calcBaseFrontVec__10MarioActorFRCQ29JGeometry8TVec3<f>,MarioActor.o,Player.a,true
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2023-06-28 23:24:55 +00:00
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playSound__10MarioActorFPCcl,MarioActor.o,Player.a,true
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changeAnimation__10MarioActorFPCcPCc,MarioActor.o,Player.a,true
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changeAnimationNonStop__10MarioActorFPCc,MarioActor.o,Player.a,true
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changeAnimationUpper__10MarioActorFPCc,MarioActor.o,Player.a,true
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stopAnimation__10MarioActorFPCc,MarioActor.o,Player.a,true
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isAnimationRun__10MarioActorCFPCc,MarioActor.o,Player.a,true
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2023-06-29 00:06:52 +00:00
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changeNullAnimation__10MarioActorFPCcSc,MarioActor.o,Player.a,true
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2021-12-23 10:03:29 +00:00
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clearNullAnimation__10MarioActorFSc,MarioActor.o,Player.a,false
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2023-06-29 00:12:28 +00:00
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isStopNullAnimation__10MarioActorCFv,MarioActor.o,Player.a,true
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2023-06-29 12:48:59 +00:00
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changeGameOverAnimation__10MarioActorFv,MarioActor.o,Player.a,true
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2023-06-29 16:51:22 +00:00
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getJointCtrl__10MarioActorCFPCc,MarioActor.o,Player.a,true
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2021-12-23 10:03:29 +00:00
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updateRotationInfo__10MarioActorFv,MarioActor.o,Player.a,false
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2023-07-01 16:56:05 +00:00
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exeWait__10MarioActorFv,MarioActor.o,Player.a,true
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2023-07-03 17:04:21 +00:00
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movement__10MarioActorFv,MarioActor.o,Player.a,true
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2023-07-04 00:04:15 +00:00
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control__10MarioActorFv,MarioActor.o,Player.a,true
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2023-07-04 12:04:09 +00:00
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control2__10MarioActorFv,MarioActor.o,Player.a,true
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2023-07-04 12:16:20 +00:00
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controlMain__10MarioActorFv,MarioActor.o,Player.a,true
|
2023-07-04 12:53:47 +00:00
|
|
|
updateBehavior__10MarioActorFv,MarioActor.o,Player.a,true
|
2023-07-04 13:25:48 +00:00
|
|
|
updateBindRatio__10MarioActorFv,MarioActor.o,Player.a,true
|
2023-07-04 15:28:48 +00:00
|
|
|
isInPunchTimerRange__10MarioActorCFv,MarioActor.o,Player.a,true
|
2021-12-23 10:03:29 +00:00
|
|
|
updatePunching__10MarioActorFv,MarioActor.o,Player.a,false
|
|
|
|
doRush__10MarioActorFv,MarioActor.o,Player.a,false
|
|
|
|
updateSwingTimer__10MarioActorFv,MarioActor.o,Player.a,false
|
|
|
|
updateSwingAction__10MarioActorFv,MarioActor.o,Player.a,false
|
|
|
|
checkClapCatchStart__10MarioActorFv,MarioActor.o,Player.a,false
|
|
|
|
updateRealMtx__10MarioActorFv,MarioActor.o,Player.a,false
|
|
|
|
setUpperRotateY__10MarioActorFf,MarioActor.o,Player.a,false
|
|
|
|
decLife__10MarioActorFUs,MarioActor.o,Player.a,false
|
|
|
|
decLifeLarge__10MarioActorFv,MarioActor.o,Player.a,false
|
|
|
|
decLifeMiddle__10MarioActorFv,MarioActor.o,Player.a,false
|
|
|
|
decLifeSmall__10MarioActorFv,MarioActor.o,Player.a,false
|
|
|
|
resetWaterLife__10MarioActorFv,MarioActor.o,Player.a,false
|
|
|
|
updateLife__10MarioActorFv,MarioActor.o,Player.a,false
|
|
|
|
incLife__10MarioActorFUl,MarioActor.o,Player.a,false
|
|
|
|
changeMaxLife__10MarioActorFl,MarioActor.o,Player.a,false
|
|
|
|
doPressing__10MarioActorFv,MarioActor.o,Player.a,false
|
|
|
|
careMovingObject__10MarioActorFv,MarioActor.o,Player.a,false
|
|
|
|
doStun__10MarioActorFv,MarioActor.o,Player.a,false
|
|
|
|
scaleMtx__10MarioActorFPA4_f,MarioActor.o,Player.a,false
|
|
|
|
updateBaseScaleMtx__10MarioActorFv,MarioActor.o,Player.a,false
|
|
|
|
getRealMtx__10MarioActorCFPA4_fPCc,MarioActor.o,Player.a,false
|
|
|
|
getRealPos__10MarioActorCFPCcPQ29JGeometry8TVec3<f>,MarioActor.o,Player.a,false
|
|
|
|
getGlobalJointMtx__10MarioActorFPCc,MarioActor.o,Player.a,false
|
|
|
|
calcAnimInMovement__10MarioActorFv,MarioActor.o,Player.a,false
|
|
|
|
forceSetBaseMtx__10MarioActorFPA4_f,MarioActor.o,Player.a,false
|
|
|
|
calcAnim__10MarioActorFv,MarioActor.o,Player.a,false
|
|
|
|
calcAndSetBaseMtx__10MarioActorFv,MarioActor.o,Player.a,false
|
|
|
|
setBlendMtxTimer__10MarioActorFUs,MarioActor.o,Player.a,false
|
|
|
|
getGroundPos__10MarioActorCFPQ29JGeometry8TVec3<f>,MarioActor.o,Player.a,false
|
|
|
|
getShadowPos__10MarioActorCFv,MarioActor.o,Player.a,false
|
2023-07-03 22:37:19 +00:00
|
|
|
isTurning__10MarioActorCFv,MarioActor.o,Player.a,true
|
2021-12-23 10:03:29 +00:00
|
|
|
isJumping__10MarioActorCFv,MarioActor.o,Player.a,false
|
|
|
|
isJumpRising__10MarioActorCFv,MarioActor.o,Player.a,false
|
|
|
|
isPunching__10MarioActorCFv,MarioActor.o,Player.a,false
|
|
|
|
isItemSwinging__10MarioActorCFv,MarioActor.o,Player.a,false
|
|
|
|
isDamaging__10MarioActorCFv,MarioActor.o,Player.a,false
|
|
|
|
isNeedDamageFog__10MarioActorCFv,MarioActor.o,Player.a,false
|
|
|
|
isStaggering__10MarioActorCFv,MarioActor.o,Player.a,false
|
|
|
|
isSleeping__10MarioActorCFv,MarioActor.o,Player.a,false
|
|
|
|
isRefuseTalk__10MarioActorCFv,MarioActor.o,Player.a,false
|
2023-07-03 22:37:19 +00:00
|
|
|
isDebugMode__10MarioActorCFv,MarioActor.o,Player.a,true
|
2021-12-23 10:03:29 +00:00
|
|
|
jumpHop__10MarioActorFv,MarioActor.o,Player.a,false
|
|
|
|
calcCenterPos__10MarioActorFv,MarioActor.o,Player.a,false
|
|
|
|
calcHeadPos__10MarioActorFv,MarioActor.o,Player.a,false
|
|
|
|
setPress__10MarioActorFUcl,MarioActor.o,Player.a,false
|
|
|
|
getResourceTable__10MarioActorCFv,MarioActor.o,Player.a,false
|
|
|
|
isEnableMoveMario__10MarioActorCFv,MarioActor.o,Player.a,false
|
|
|
|
isEnableNerveChange__10MarioActorCFv,MarioActor.o,Player.a,false
|
|
|
|
forceGameOver__10MarioActorFv,MarioActor.o,Player.a,false
|
|
|
|
forceGameOverAbyss__10MarioActorFv,MarioActor.o,Player.a,false
|
|
|
|
forceGameOverBlackHole__10MarioActorFv,MarioActor.o,Player.a,false
|
|
|
|
forceGameOverNonStop__10MarioActorFv,MarioActor.o,Player.a,false
|
|
|
|
forceGameOverSink__10MarioActorFv,MarioActor.o,Player.a,false
|
|
|
|
updateCameraInfo__10MarioActorFv,MarioActor.o,Player.a,false
|
|
|
|
binderFilter__10MarioActorFPC8Triangle,MarioActor.o,Player.a,false
|
|
|
|
getFrameBufferWidth__2MRFv,MarioActor.o,Player.a,false
|
|
|
|
setPunchHitTimer__10MarioActorFUc,MarioActor.o,Player.a,false
|
|
|
|
__sinit_\MarioActor_cpp,MarioActor.o,Player.a,false
|
|
|
|
isInvalidTriangle__37TriangleFilterDelegator<10MarioActor>CFPC8Triangle,MarioActor.o,Player.a,false
|
|
|
|
initDrawAndModel__10MarioActorFv,MarioActorDraw.o,Player.a,false
|
|
|
|
initBeeMario__10MarioActorFv,MarioActorDraw.o,Player.a,false
|
|
|
|
initHopperMario__10MarioActorFv,MarioActorDraw.o,Player.a,false
|
|
|
|
initIceMario__10MarioActorFv,MarioActorDraw.o,Player.a,false
|
|
|
|
initInvincibleMario__10MarioActorFv,MarioActorDraw.o,Player.a,false
|
|
|
|
initTeresaMario__10MarioActorFv,MarioActorDraw.o,Player.a,false
|
|
|
|
initTornadoMario__10MarioActorFv,MarioActorDraw.o,Player.a,false
|
|
|
|
initBoneMario__10MarioActorFv,MarioActorDraw.o,Player.a,false
|
|
|
|
changeDisplayMode__10MarioActorFUc,MarioActorDraw.o,Player.a,false
|
|
|
|
calcViewAndEntry__10MarioActorFv,MarioActorDraw.o,Player.a,false
|
|
|
|
drawMarioModel__10MarioActorCFv,MarioActorDraw.o,Player.a,false
|
|
|
|
isAllHidden__10MarioActorCFv,MarioActorDraw.o,Player.a,false
|
|
|
|
swapTextureInit__10MarioActorFv,MarioActorDraw.o,Player.a,false
|
|
|
|
initFace__10MarioActorFv,MarioActorDraw.o,Player.a,false
|
|
|
|
updateFace__10MarioActorFv,MarioActorDraw.o,Player.a,false
|
|
|
|
__sinit_\MarioActorDraw_cpp,MarioActorDraw.o,Player.a,false
|
|
|
|
Functor<10MarioActor>__2MRFPC10MarioActorM10MarioActorFPCvPCv_v_Q22MR49FunctorV0M<PC10MarioActor,M10MarioActorFPCvPCv_v>,MarioActorDraw.o,Player.a,false
|
|
|
|
__cl__Q22MR49FunctorV0M<PC10MarioActor,M10MarioActorFPCvPCv_v>CFv,MarioActorDraw.o,Player.a,false
|
|
|
|
clone__Q22MR49FunctorV0M<PC10MarioActor,M10MarioActorFPCvPCv_v>CFP7JKRHeap,MarioActorDraw.o,Player.a,false
|
|
|
|
initBlur__10MarioActorFv,MarioActorDraw.o,Player.a,false
|
|
|
|
getJ3DModel__10MarioActorCFv,MarioActorDraw.o,Player.a,false
|
|
|
|
getModelData__10MarioActorCFv,MarioActorDraw.o,Player.a,false
|
|
|
|
getSimpleModel__10MarioActorCFv,MarioActorDraw.o,Player.a,false
|
|
|
|
calcViewMainModel__10MarioActorFv,MarioActorDraw.o,Player.a,false
|
|
|
|
draw__10MarioActorCFv,MarioActorDraw.o,Player.a,false
|
|
|
|
drawIndirect__10MarioActorCFv,MarioActorDraw.o,Player.a,false
|
|
|
|
drawIndirectModel__10MarioActorCFv,MarioActorDraw.o,Player.a,false
|
|
|
|
drawReflectModel__10MarioActorCFv,MarioActorDraw.o,Player.a,false
|
|
|
|
drawModelBlur__10MarioActorCFv,MarioActorDraw.o,Player.a,false
|
|
|
|
createTextureDL__10MarioActorFP8DLholderUsUs,MarioActorDraw.o,Player.a,false
|
|
|
|
swapTexture__10MarioActorCFPCcUc,MarioActorDraw.o,Player.a,false
|
|
|
|
copyMaterial__10MarioActorFP8J3DModelUsl,MarioActorDraw.o,Player.a,false
|
|
|
|
copyExtraMtxBuffer__9J3DModelXFPC9J3DModelX,MarioActorDraw.o,Player.a,false
|
|
|
|
swapDrawBuffer__9J3DModelXFUl,MarioActorDraw.o,Player.a,false
|
|
|
|
addDL__9DLchangerFP9J3DModelX,MarioActorDraw.o,Player.a,false
|
|
|
|
setDynamicDL__9J3DModelXFPUcUl,MarioActorDraw.o,Player.a,false
|
|
|
|
isEnableSpinPunch__10MarioActorFv,MarioActorPunch.o,Player.a,false
|
|
|
|
reactionPunch__10MarioActorFP9HitSensor,MarioActorPunch.o,Player.a,false
|
|
|
|
sendPunch__10MarioActorFP9HitSensorb,MarioActorPunch.o,Player.a,false
|
|
|
|
doFreezeAttack__10MarioActorFP9HitSensor,MarioActorPunch.o,Player.a,false
|
|
|
|
trySpinPunch__10MarioActorFv,MarioActorPunch.o,Player.a,false
|
|
|
|
printHitMark__10MarioActorFP9HitSensor,MarioActorPunch.o,Player.a,false
|
|
|
|
tryPunchAirAfter__10MarioActorFP9HitSensor,MarioActorPunch.o,Player.a,false
|
|
|
|
sendBodyAttack__10MarioActorFP9HitSensor,MarioActorPunch.o,Player.a,false
|
|
|
|
doFreezeAttack__10MarioActorFv,MarioActorPunch.o,Player.a,false
|
|
|
|
__sinit_\MarioActorPunch_cpp,MarioActorPunch.o,Player.a,false
|
|
|
|
getMapBaseMtx__10MarioActorCFv,MarioActorCamera.o,Player.a,false
|
|
|
|
isFastRise__10MarioActorCFv,MarioActorCamera.o,Player.a,false
|
|
|
|
isLongDrop__10MarioActorCFv,MarioActorCamera.o,Player.a,false
|
|
|
|
isFastDrop__10MarioActorCFv,MarioActorCamera.o,Player.a,false
|
|
|
|
getSpecialMode__10MarioActorCFv,MarioActorCamera.o,Player.a,false
|
|
|
|
isCameraStateOn__10MarioActorCF25SPECIAL_STATUS_FOR_CAMERA,MarioActorCamera.o,Player.a,false
|
|
|
|
getFrontVec__10MarioActorCFPQ29JGeometry8TVec3<f>,MarioActorCamera.o,Player.a,false
|
|
|
|
getSideVec__10MarioActorCFPQ29JGeometry8TVec3<f>,MarioActorCamera.o,Player.a,false
|
|
|
|
getUpVec__10MarioActorCFPQ29JGeometry8TVec3<f>,MarioActorCamera.o,Player.a,false
|
|
|
|
getLastMove__10MarioActorCFPQ29JGeometry8TVec3<f>,MarioActorCamera.o,Player.a,false
|
|
|
|
getLastMove__10MarioActorCFv,MarioActorCamera.o,Player.a,false
|
|
|
|
getTransForCamera__10MarioActorCFv,MarioActorCamera.o,Player.a,false
|
|
|
|
updateTransForCamera__10MarioActorFv,MarioActorCamera.o,Player.a,false
|
|
|
|
updateForCamera__10MarioActorFv,MarioActorCamera.o,Player.a,false
|
|
|
|
__sinit_\MarioActorCamera_cpp,MarioActorCamera.o,Player.a,false
|
|
|
|
bodyClap__10MarioActorFv,MarioActorClap.o,Player.a,false
|
|
|
|
__sinit_\MarioActorClap_cpp,MarioActorClap.o,Player.a,false
|
|
|
|
forceKill__10MarioActorFUl,MarioActorGameOver.o,Player.a,false
|
|
|
|
exeGameOver__10MarioActorFv,MarioActorGameOver.o,Player.a,false
|
|
|
|
exeGameOverAbyss__10MarioActorFv,MarioActorGameOver.o,Player.a,false
|
|
|
|
exeGameOverFire__10MarioActorFv,MarioActorGameOver.o,Player.a,false
|
|
|
|
exeGameOverSink__10MarioActorFv,MarioActorGameOver.o,Player.a,false
|
|
|
|
__sinit_\MarioActorGameOver_cpp,MarioActorGameOver.o,Player.a,false
|
|
|
|
exeGameOverNonStop__10MarioActorFv,MarioActorGameOver.o,Player.a,false
|
|
|
|
exeTimeWait__10MarioActorFv,MarioActorGameOver.o,Player.a,false
|
|
|
|
getGravityVec__10MarioActorCFv,MarioActorGravity.o,Player.a,false
|
|
|
|
getGravityVector__10MarioActorCFv,MarioActorGravity.o,Player.a,false
|
|
|
|
getAirGravityVec__10MarioActorCFv,MarioActorGravity.o,Player.a,false
|
|
|
|
getGravityVector__10MarioActorCFPQ29JGeometry8TVec3<f>,MarioActorGravity.o,Player.a,false
|
|
|
|
getGravityRatio__10MarioActorCFv,MarioActorGravity.o,Player.a,false
|
|
|
|
getGravityInfo__10MarioActorCFv,MarioActorGravity.o,Player.a,false
|
|
|
|
getGravityLevel__10MarioActorCFv,MarioActorGravity.o,Player.a,false
|
|
|
|
checkBeeWallStick__10MarioActorFRQ29JGeometry8TVec3<f>,MarioActorGravity.o,Player.a,false
|
|
|
|
checkBeeFloorStick__10MarioActorFRQ29JGeometry8TVec3<f>,MarioActorGravity.o,Player.a,false
|
|
|
|
syncJumpBeeStickMode__10MarioActorFv,MarioActorGravity.o,Player.a,false
|
|
|
|
updateBeeModeGravity__10MarioActorFRQ29JGeometry8TVec3<f>,MarioActorGravity.o,Player.a,false
|
|
|
|
isInZeroGravitySpot__10MarioActorCFv,MarioActorGravity.o,Player.a,false
|
|
|
|
updateGravityVec__10MarioActorFbb,MarioActorGravity.o,Player.a,false
|
|
|
|
checkBeeCeilStick__10MarioActorFRQ29JGeometry8TVec3<f>,MarioActorGravity.o,Player.a,false
|
|
|
|
updateBeeStickMode__10MarioActorFRQ29JGeometry8TVec3<f>,MarioActorGravity.o,Player.a,false
|
|
|
|
__sinit_\MarioActorGravity_cpp,MarioActorGravity.o,Player.a,false
|
|
|
|
initHand__10MarioActorFv,MarioActorHand.o,Player.a,false
|
|
|
|
updateHand__10MarioActorFv,MarioActorHand.o,Player.a,false
|
|
|
|
__sinit_\MarioActorHand_cpp,MarioActorHand.o,Player.a,false
|
|
|
|
changeHandMaterial__10MarioActorFv,MarioActorHand.o,Player.a,false
|
|
|
|
updateHandAtMorph__10MarioActorFv,MarioActorHand.o,Player.a,false
|
|
|
|
drawHand__10MarioActorCFv,MarioActorHand.o,Player.a,false
|
|
|
|
drawIndirectHand__10MarioActorCFv,MarioActorHand.o,Player.a,false
|
|
|
|
initMember__10MarioActorFv,MarioActorInit.o,Player.a,false
|
|
|
|
__sinit_\MarioActorInit_cpp,MarioActorInit.o,Player.a,false
|
|
|
|
resetPadSwing__10MarioActorFv,MarioActorPad.o,Player.a,false
|
|
|
|
isRequestHipDrop__10MarioActorCFv,MarioActorPad.o,Player.a,false
|
|
|
|
isRequestRush__10MarioActorCFv,MarioActorPad.o,Player.a,false
|
|
|
|
isRequestThrow__10MarioActorCFv,MarioActorPad.o,Player.a,false
|
|
|
|
isRequestSpin__10MarioActorCFv,MarioActorPad.o,Player.a,false
|
|
|
|
isRequestJump__10MarioActorCFv,MarioActorPad.o,Player.a,false
|
|
|
|
isRequestJump2P__10MarioActorCFv,MarioActorPad.o,Player.a,false
|
|
|
|
isKeepJump__10MarioActorCFv,MarioActorPad.o,Player.a,false
|
|
|
|
isKeepJump2P__10MarioActorCFv,MarioActorPad.o,Player.a,false
|
|
|
|
checkButtonType__10MarioActorCFUsb,MarioActorPad.o,Player.a,false
|
|
|
|
getStickValue__10MarioActorFPfPf,MarioActorPad.o,Player.a,false
|
|
|
|
updateActionTrigger__10MarioActorFv,MarioActorPad.o,Player.a,false
|
|
|
|
updateControllerSwing__10MarioActorFv,MarioActorPad.o,Player.a,false
|
|
|
|
updateControllerSwingLeft__10MarioActorFv,MarioActorPad.o,Player.a,false
|
|
|
|
lockOnDPD__10MarioActorFv,MarioActorPad.o,Player.a,false
|
|
|
|
isRequestSpinJump2P__10MarioActorCFv,MarioActorPad.o,Player.a,false
|
|
|
|
__sinit_\MarioActorPad_cpp,MarioActorPad.o,Player.a,false
|
|
|
|
init2D__10MarioActorFv,MarioActorParts.o,Player.a,false
|
|
|
|
initParts__10MarioActorFv,MarioActorParts.o,Player.a,false
|
|
|
|
updateBeeWingAnimation__10MarioActorFv,MarioActorParts.o,Player.a,false
|
|
|
|
updateTornado__10MarioActorFv,MarioActorParts.o,Player.a,false
|
|
|
|
updateTakingPosition__10MarioActorFv,MarioActorParts.o,Player.a,false
|
|
|
|
getCarrySensor__10MarioActorCFv,MarioActorParts.o,Player.a,false
|
|
|
|
changeSpecialModeAnimation__10MarioActorFPCc,MarioActorParts.o,Player.a,false
|
|
|
|
updateSpecialModeAnimation__10MarioActorFv,MarioActorParts.o,Player.a,false
|
|
|
|
initFireBall__10MarioActorFv,MarioActorParts.o,Player.a,false
|
|
|
|
shootFireBall__10MarioActorFv,MarioActorParts.o,Player.a,false
|
|
|
|
showFreezeModel__10MarioActorFv,MarioActorParts.o,Player.a,false
|
|
|
|
hideFreezeModel__10MarioActorFv,MarioActorParts.o,Player.a,false
|
|
|
|
updateFairyStar__10MarioActorFv,MarioActorParts.o,Player.a,false
|
|
|
|
__sinit_\MarioActorParts_cpp,MarioActorParts.o,Player.a,false
|
|
|
|
update2D__10MarioActorFv,MarioActorParts.o,Player.a,false
|
|
|
|
updateThrowVector__10MarioActorFv,MarioActorParts.o,Player.a,false
|
|
|
|
createIceFloor__10MarioActorFRCQ29JGeometry8TVec3<f>,MarioActorParts.o,Player.a,false
|
|
|
|
createIceFloor__10MarioActorFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioActorParts.o,Player.a,false
|
|
|
|
createIceWall__10MarioActorFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioActorParts.o,Player.a,false
|
|
|
|
updateBaseMtxTeresa__10MarioActorFPA4_f,MarioActorParts.o,Player.a,false
|
|
|
|
finalizeFreezeModel__10MarioActorFv,MarioActorParts.o,Player.a,false
|
|
|
|
offTakingFlag__10MarioActorFv,MarioActorParts.o,Player.a,false
|
|
|
|
setLocalScale__15XjointTransformFf,MarioActorParts.o,Player.a,false
|
|
|
|
settingRush__10MarioActorFv,MarioActorRush.o,Player.a,false
|
|
|
|
isFixJumpRushSensor__10MarioActorCFPC9HitSensor,MarioActorRush.o,Player.a,false
|
|
|
|
isLandEffectRushSensor__10MarioActorCFPC9HitSensor,MarioActorRush.o,Player.a,false
|
|
|
|
resetCondition__10MarioActorFv,MarioActorRush.o,Player.a,false
|
|
|
|
beginRush__10MarioActorFv,MarioActorRush.o,Player.a,false
|
|
|
|
endRush__10MarioActorFPC11RushEndInfo,MarioActorRush.o,Player.a,false
|
|
|
|
takeSensor__10MarioActorFP9HitSensor,MarioActorRush.o,Player.a,false
|
|
|
|
__sinit_\MarioActorRush_cpp,MarioActorRush.o,Player.a,false
|
|
|
|
setupSensors__10MarioActorFv,MarioActorSensor.o,Player.a,false
|
|
|
|
updateHitSensor__10MarioActorFP9HitSensor,MarioActorSensor.o,Player.a,false
|
|
|
|
doTrampleJump__10MarioActorFP9HitSensor,MarioActorSensor.o,Player.a,false
|
|
|
|
trampleJump__10MarioActorFff,MarioActorSensor.o,Player.a,false
|
|
|
|
__sinit_\MarioActorSensor_cpp,MarioActorSensor.o,Player.a,false
|
|
|
|
attackSensor__10MarioActorFP9HitSensorP9HitSensor,MarioActorSensor.o,Player.a,false
|
|
|
|
sendMsgToSensor__10MarioActorFP9HitSensorUl,MarioActorSensor.o,Player.a,false
|
|
|
|
resetSensorCount__10MarioActorFv,MarioActorSensor.o,Player.a,false
|
|
|
|
recordScoutingObject__10MarioActorFP9HitSensor,MarioActorSensor.o,Player.a,false
|
|
|
|
updateScouter__10MarioActorFv,MarioActorSensor.o,Player.a,false
|
|
|
|
initScouter__10MarioActorFv,MarioActorSensor.o,Player.a,false
|
|
|
|
initForJump__10MarioActorFv,MarioActorSensor.o,Player.a,false
|
|
|
|
initShadow__10MarioActorFv,MarioActorShadow.o,Player.a,false
|
|
|
|
calcViewReflectionModel__10MarioActorFv,MarioActorShadow.o,Player.a,false
|
|
|
|
calcViewWallShadowModel__10MarioActorFv,MarioActorShadow.o,Player.a,false
|
|
|
|
drawShadow__10MarioActorCFv,MarioActorShadow.o,Player.a,false
|
|
|
|
__sinit_\MarioActorShadow_cpp,MarioActorShadow.o,Player.a,false
|
|
|
|
decideShadowMode__10MarioActorFv,MarioActorShadow.o,Player.a,false
|
|
|
|
calcViewSilhouetteModel__10MarioActorFv,MarioActorShadow.o,Player.a,false
|
|
|
|
calcCylinderToCenter__10MarioActorFPC7AreaObjPQ29JGeometry8TVec3<f>,MarioActorShadow.o,Player.a,false
|
|
|
|
calcViewBlurModel__10MarioActorFv,MarioActorShadow.o,Player.a,false
|
|
|
|
calcViewFootPrint__10MarioActorFv,MarioActorShadow.o,Player.a,false
|
|
|
|
drawSilhouette__10MarioActorCFv,MarioActorShadow.o,Player.a,false
|
|
|
|
getWaterEdgeDist__9MarioSwimCFv,MarioActorShadow.o,Player.a,false
|
|
|
|
getDrawMtx__8J3DModelFi,MarioActorShadow.o,Player.a,false
|
|
|
|
initScreenBox__10MarioActorFv,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
isUseScreenBox__10MarioActorCFv,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
calcScreenBoxRange__10MarioActorFv,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
captureScreenBox__10MarioActorCFv,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
writeBackScreenBox__10MarioActorCFv,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
calc1stPersonView__10MarioActorFv,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
hideBeeFur__10MarioActorFv,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
calcFogLighting__10MarioActorFv,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
resetFog__10MarioActorFv,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
updateAlphaDL__10MarioActorFUc,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
updateSimpleAlphaDL__10MarioActorFUc,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
updateReflectAlphaDL__10MarioActorFUc,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
updateLightDL__10MarioActorFRC6Color8RC6Color8RC6Color8f,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
createRainbowDL__10MarioActorFv,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
drawScreenBlend__10MarioActorCFv,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
updateRandomTexture__10MarioActorFf,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
drawWallShade__10MarioActorCFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>f,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
drawSpinInhibit__10MarioActorCFv,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
drawColdWaterDamage__10MarioActorCFv,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
setRasterScroll__10MarioActorFlll,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
updateRasterScroll__10MarioActorFv,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
drawRasterScroll__10MarioActorCFfsf,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
drawMosaic__10MarioActorCFv,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
drawLifeUp__10MarioActorCFv,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
calcSpinEffect__10MarioActorFv,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
drawSpinEffect__10MarioActorCFv,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
drawSphereMask__10MarioActorCFv,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
initDarkMask__10MarioActorFv,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
updateDarkMask__10MarioActorFUs,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
drawDarkMask__10MarioActorCFv,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
__ct__Q29JGeometry8TBox2<f>Fffff,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
GXPosition3f32,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
showBeeFur__10MarioActorFv,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
__sinit_\MarioActorSpecialDraw_cpp,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
swap__9DLchangerFv,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
getBlurOffset__10MarioStateCFv,MarioActorSpecialDraw.o,Player.a,false
|
|
|
|
initActionMatrix__10MarioActorFv,MarioActorMatrix.o,Player.a,false
|
|
|
|
isActionOk__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false
|
|
|
|
selectAction__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false
|
|
|
|
selectAutoBind__10MarioActorCFPCcPUc,MarioActorMatrix.o,Player.a,false
|
|
|
|
selectCustomEffectSpinHitSound__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false
|
|
|
|
selectSpinCatchInRush__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false
|
|
|
|
selectHomingInSuperHipDrop__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false
|
|
|
|
selectNotHomingSensor__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false
|
|
|
|
selectInvalidMovingCollision__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false
|
|
|
|
selectQuickResetBeeWallGravity__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false
|
|
|
|
selectJumpRushSensor__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false
|
|
|
|
selectDamageFireColor__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false
|
|
|
|
selectWaterInOutEffect__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false
|
|
|
|
selectOnDamageRush__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false
|
|
|
|
selectTiltPress__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false
|
|
|
|
selectHandyRush__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false
|
|
|
|
selectRecoverFlyMeter__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false
|
|
|
|
selectHideFlyMeter__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false
|
|
|
|
selectTeresaThru__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false
|
|
|
|
selectRebindTimer__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false
|
|
|
|
selectHipDropRush__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false
|
|
|
|
selectPushOff__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false
|
|
|
|
selectWaterInOutRush__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false
|
|
|
|
selectLandEffect__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false
|
|
|
|
selectNoShadow__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false
|
|
|
|
selectDamagePop__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false
|
|
|
|
getFaceLookHeight__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false
|
|
|
|
__sinit_\MarioActorMatrix_cpp,MarioActorMatrix.o,Player.a,false
|
|
|
|
setPlayerMode__10MarioActorFUsb,MarioActorMorph.o,Player.a,false
|
|
|
|
resetPlayerModeOnDamage__10MarioActorFv,MarioActorMorph.o,Player.a,false
|
|
|
|
resetPlayerModeOnNoDamage__10MarioActorFv,MarioActorMorph.o,Player.a,false
|
|
|
|
__sinit_\MarioActorMorph_cpp,MarioActorMorph.o,Player.a,false
|
|
|
|
updatePlayerMode__10MarioActorFv,MarioActorMorph.o,Player.a,false
|
|
|
|
touchSensor__10MarioActorFP9HitSensor,MarioActorMorph.o,Player.a,false
|
|
|
|
initMorphStringTable__10MarioActorFv,MarioActorMorph.o,Player.a,false
|
|
|
|
changeMorphString__10MarioActorCFPCc,MarioActorMorph.o,Player.a,false
|
|
|
|
initBlink__10MarioActorFv,MarioActorEye.o,Player.a,false
|
|
|
|
setBlink__10MarioActorFPCc,MarioActorEye.o,Player.a,false
|
|
|
|
updateBlink__10MarioActorFv,MarioActorEye.o,Player.a,false
|
|
|
|
__sinit_\MarioActorEye_cpp,MarioActorEye.o,Player.a,false
|
|
|
|
attackOrPushSensor__10MarioActorFP9HitSensorf,MarioActorOffensiveMsg.o,Player.a,false
|
|
|
|
attackOrPushSensorInDamage__10MarioActorFP9HitSensorf,MarioActorOffensiveMsg.o,Player.a,false
|
|
|
|
attackOrPushSensorInRush__10MarioActorFP9HitSensorf,MarioActorOffensiveMsg.o,Player.a,false
|
|
|
|
tryAddClapCoin__10MarioActorFP9HitSensor,MarioActorOffensiveMsg.o,Player.a,false
|
|
|
|
tryTornadoAttack__10MarioActorFP9HitSensor,MarioActorOffensiveMsg.o,Player.a,false
|
|
|
|
isUnderTarget__10MarioActorFP9HitSensor,MarioActorOffensiveMsg.o,Player.a,false
|
|
|
|
tryHipDropAttack__10MarioActorFP9HitSensor,MarioActorOffensiveMsg.o,Player.a,false
|
|
|
|
checkAndTryTrampleAttack__10MarioActorFP9HitSensorfb,MarioActorOffensiveMsg.o,Player.a,false
|
|
|
|
tryTrampleAttack__10MarioActorFP9HitSensor,MarioActorOffensiveMsg.o,Player.a,false
|
|
|
|
cylinderHorizontalCheck__10MarioActorFP9HitSensor,MarioActorOffensiveMsg.o,Player.a,false
|
|
|
|
tryJetAttack__10MarioActorFP9HitSensor,MarioActorOffensiveMsg.o,Player.a,false
|
|
|
|
tryCounterJetAttack__10MarioActorFP9HitSensor,MarioActorOffensiveMsg.o,Player.a,false
|
|
|
|
tryGetItem__10MarioActorFP9HitSensor,MarioActorOffensiveMsg.o,Player.a,false
|
|
|
|
cylinderPushCheck__10MarioActorFRCQ29JGeometry8TVec3<f>fff,MarioActorOffensiveMsg.o,Player.a,false
|
|
|
|
attackOrPushPolygons__10MarioActorFv,MarioActorOffensiveMsg.o,Player.a,false
|
|
|
|
sendWallTouch__10MarioActorFP9HitSensorP9HitSensor,MarioActorOffensiveMsg.o,Player.a,false
|
|
|
|
sendMsgUpperPunch__10MarioActorFP9HitSensor,MarioActorOffensiveMsg.o,Player.a,false
|
|
|
|
__sinit_\MarioActorOffensiveMsg_cpp,MarioActorOffensiveMsg.o,Player.a,false
|
|
|
|
receiveMsgEnemyAttack__10MarioActorFUlP9HitSensorP9HitSensor,MarioActorDefensiveMsg.o,Player.a,false
|
|
|
|
tryAttackMsg__10MarioActorFUlPC9HitSensorPb,MarioActorDefensiveMsg.o,Player.a,false
|
|
|
|
receiveMsgPush__10MarioActorFP9HitSensorP9HitSensor,MarioActorDefensiveMsg.o,Player.a,false
|
|
|
|
receiveOtherMsg__10MarioActorFUlP9HitSensorP9HitSensor,MarioActorDefensiveMsg.o,Player.a,false
|
|
|
|
__sinit_\MarioActorDefensiveMsg_cpp,MarioActorDefensiveMsg.o,Player.a,false
|
|
|
|
tryVectorAttackMsg__10MarioActorFUlRCQ29JGeometry8TVec3<f>,MarioActorDefensiveMsg.o,Player.a,false
|
|
|
|
receiveMsgTaken__10MarioActorFP9HitSensorP9HitSensor,MarioActorDefensiveMsg.o,Player.a,false
|
|
|
|
cylinderHitCheck__10MarioActorFPC9HitSensorPQ29JGeometry8TVec3<f>,MarioActorDefensiveMsg.o,Player.a,false
|
|
|
|
hitWall__10MarioStateFRCQ29JGeometry8TVec3<f>P9HitSensor,MarioActorDefensiveMsg.o,Player.a,false
|
|
|
|
passRing__10MarioStateFPC9HitSensor,MarioActorDefensiveMsg.o,Player.a,false
|
|
|
|
addRushSensor__10MarioActorFP9HitSensorb,MarioActorRushMsg.o,Player.a,false
|
|
|
|
tryStandardRush__10MarioActorFv,MarioActorRushMsg.o,Player.a,false
|
|
|
|
checkPriorRushTarget__10MarioActorFv,MarioActorRushMsg.o,Player.a,false
|
|
|
|
getNearestRushTarget__10MarioActorCFb,MarioActorRushMsg.o,Player.a,false
|
|
|
|
getNearestJumpTarget__10MarioActorCFv,MarioActorRushMsg.o,Player.a,false
|
|
|
|
getHighPriorityTarget__10MarioActorCFv,MarioActorRushMsg.o,Player.a,false
|
|
|
|
getRescueTarget__10MarioActorCFv,MarioActorRushMsg.o,Player.a,false
|
|
|
|
tryStartRush__10MarioActorFb,MarioActorRushMsg.o,Player.a,false
|
|
|
|
tryJumpRush__10MarioActorFv,MarioActorRushMsg.o,Player.a,false
|
|
|
|
tryRushInRush__10MarioActorFv,MarioActorRushMsg.o,Player.a,false
|
|
|
|
__sinit_\MarioActorRushMsg_cpp,MarioActorRushMsg.o,Player.a,false
|
|
|
|
memorizeSensorThrow__10MarioActorFP9HitSensor,MarioActorTakeMsg.o,Player.a,false
|
|
|
|
tryThrow__10MarioActorFv,MarioActorTakeMsg.o,Player.a,false
|
|
|
|
tryReleaseDirect__10MarioActorFPC9HitSensor,MarioActorTakeMsg.o,Player.a,false
|
|
|
|
damageDropThrowMemoSensor__10MarioActorFv,MarioActorTakeMsg.o,Player.a,false
|
|
|
|
rushDropThrowMemoSensor__10MarioActorFv,MarioActorTakeMsg.o,Player.a,false
|
|
|
|
trySetLockOnTarget__10MarioActorFP9HitSensor,MarioActorTakeMsg.o,Player.a,false
|
|
|
|
tryCoinPull__10MarioActorFv,MarioActorTakeMsg.o,Player.a,false
|
|
|
|
tryCoinPullInRush__10MarioActorFv,MarioActorTakeMsg.o,Player.a,false
|
|
|
|
flushCoinPull__10MarioActorFv,MarioActorTakeMsg.o,Player.a,false
|
|
|
|
tryCoinPullOne__10MarioActorFP9HitSensor,MarioActorTakeMsg.o,Player.a,false
|
|
|
|
tryPullTrans__10MarioActorFPQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioActorTakeMsg.o,Player.a,false
|
|
|
|
releaseThrowMemoSensor__10MarioActorFv,MarioActorTakeMsg.o,Player.a,false
|
|
|
|
tryReleaseWithMsg__10MarioActorFUl,MarioActorTakeMsg.o,Player.a,false
|
|
|
|
tryTornadoPull__10MarioActorFP9HitSensor,MarioActorTakeMsg.o,Player.a,false
|
|
|
|
tryReleaseBombTeresa__10MarioActorFv,MarioActorTakeMsg.o,Player.a,false
|
|
|
|
__sinit_\MarioActorTakeMsg_cpp,MarioActorTakeMsg.o,Player.a,false
|
|
|
|
initBlackHoleOut__10MarioActorFv,MarioActorBlackHole.o,Player.a,false
|
|
|
|
exeGameOverBlackHole2__10MarioActorFv,MarioActorBlackHole.o,Player.a,false
|
|
|
|
__sinit_\MarioActorBlackHole_cpp,MarioActorBlackHole.o,Player.a,false
|
|
|
|
__ct__13MarioAnimatorFP10MarioActor,MarioAnimator.o,Player.a,false
|
|
|
|
init__13MarioAnimatorFv,MarioAnimator.o,Player.a,false
|
|
|
|
isAnimationStop__13MarioAnimatorCFv,MarioAnimator.o,Player.a,false
|
|
|
|
targetWeight__13MarioAnimatorFPfff,MarioAnimator.o,Player.a,false
|
|
|
|
setWalkWeight__13MarioAnimatorFPCf,MarioAnimator.o,Player.a,false
|
|
|
|
setBlendWeight__13MarioAnimatorFPCff,MarioAnimator.o,Player.a,false
|
|
|
|
forceSetBlendWeight__13MarioAnimatorFPCf,MarioAnimator.o,Player.a,false
|
|
|
|
initWalkWeight__13MarioAnimatorFv,MarioAnimator.o,Player.a,false
|
|
|
|
isLandingAnimationRun__13MarioAnimatorCFv,MarioAnimator.o,Player.a,false
|
|
|
|
isCancelableAnimationRun__13MarioAnimatorCFv,MarioAnimator.o,Player.a,false
|
|
|
|
isWalkOrWaitingMotion__13MarioAnimatorCFv,MarioAnimator.o,Player.a,false
|
|
|
|
update__13MarioAnimatorFv,MarioAnimator.o,Player.a,false
|
|
|
|
updateWalkBas__13MarioAnimatorFPCcf,MarioAnimator.o,Player.a,false
|
|
|
|
setHand__13MarioAnimatorFv,MarioAnimator.o,Player.a,false
|
|
|
|
setTilt__13MarioAnimatorFv,MarioAnimator.o,Player.a,false
|
|
|
|
resetTilt__13MarioAnimatorFv,MarioAnimator.o,Player.a,false
|
|
|
|
setHoming__13MarioAnimatorFv,MarioAnimator.o,Player.a,false
|
|
|
|
setHipSlidingTilt__13MarioAnimatorFff,MarioAnimator.o,Player.a,false
|
|
|
|
setHipSliderTilt__13MarioAnimatorFv,MarioAnimator.o,Player.a,false
|
|
|
|
setHipSlipTilt__13MarioAnimatorFv,MarioAnimator.o,Player.a,false
|
|
|
|
setSpeed__13MarioAnimatorFf,MarioAnimator.o,Player.a,false
|
|
|
|
getFrame__13MarioAnimatorCFv,MarioAnimator.o,Player.a,false
|
|
|
|
getUpperFrame__13MarioAnimatorCFv,MarioAnimator.o,Player.a,false
|
|
|
|
setWalkMode__13MarioAnimatorFv,MarioAnimator.o,Player.a,false
|
|
|
|
calc__13MarioAnimatorFv,MarioAnimator.o,Player.a,false
|
|
|
|
change__13MarioAnimatorFPCc,MarioAnimator.o,Player.a,false
|
|
|
|
changeUpper__13MarioAnimatorFPCc,MarioAnimator.o,Player.a,false
|
|
|
|
stopUpper__13MarioAnimatorFPCc,MarioAnimator.o,Player.a,false
|
|
|
|
changeDefault__13MarioAnimatorFPCc,MarioAnimator.o,Player.a,false
|
|
|
|
isDefaultAnimationRun__13MarioAnimatorCFPCc,MarioAnimator.o,Player.a,false
|
|
|
|
changeDefaultUpper__13MarioAnimatorFPCc,MarioAnimator.o,Player.a,false
|
|
|
|
getUpperJointID__13MarioAnimatorCFv,MarioAnimator.o,Player.a,false
|
|
|
|
updateJointRumble__13MarioAnimatorFv,MarioAnimator.o,Player.a,false
|
|
|
|
addRumblePower__13MarioAnimatorFfUl,MarioAnimator.o,Player.a,false
|
|
|
|
setUpperRotateY__13MarioAnimatorFf,MarioAnimator.o,Player.a,false
|
|
|
|
clearAllJointTransform__13MarioAnimatorFv,MarioAnimator.o,Player.a,false
|
|
|
|
isMirrorAnimation__13MarioAnimatorFv,MarioAnimator.o,Player.a,false
|
|
|
|
switchMirrorMode__13MarioAnimatorFv,MarioAnimator.o,Player.a,false
|
|
|
|
changePickupAnimation__13MarioAnimatorFPC9HitSensor,MarioAnimator.o,Player.a,false
|
|
|
|
updateTakingAnimation__13MarioAnimatorFPC9HitSensor,MarioAnimator.o,Player.a,false
|
|
|
|
changeThrowAnimation__13MarioAnimatorFPC9HitSensor,MarioAnimator.o,Player.a,false
|
|
|
|
waterToGround__13MarioAnimatorFv,MarioAnimator.o,Player.a,false
|
|
|
|
getLookTargetSensor__10MarioActorCFv,MarioAnimator.o,Player.a,false
|
|
|
|
__sinit_\MarioAnimator_cpp,MarioAnimator.o,Player.a,false
|
|
|
|
tellAnimationFrame__12XanimePlayerCFv,MarioAnimator.o,Player.a,false
|
|
|
|
initCallbackTable__13MarioAnimatorFv,MarioAnimationEfx.o,Player.a,false
|
|
|
|
entryCallback__13MarioAnimatorFPCc,MarioAnimationEfx.o,Player.a,false
|
|
|
|
runningCallback__13MarioAnimatorFv,MarioAnimationEfx.o,Player.a,false
|
|
|
|
closeCallback__13MarioAnimatorFv,MarioAnimationEfx.o,Player.a,false
|
|
|
|
spinEntry__13MarioAnimatorFv,MarioAnimationEfx.o,Player.a,false
|
|
|
|
spinUpdate__13MarioAnimatorFv,MarioAnimationEfx.o,Player.a,false
|
|
|
|
spinClose__13MarioAnimatorFv,MarioAnimationEfx.o,Player.a,false
|
|
|
|
stageInCheck__13MarioAnimatorFv,MarioAnimationEfx.o,Player.a,false
|
|
|
|
throwCheck__13MarioAnimatorFv,MarioAnimationEfx.o,Player.a,false
|
|
|
|
throwEntry__13MarioAnimatorFv,MarioAnimationEfx.o,Player.a,false
|
|
|
|
throwClose__13MarioAnimatorFv,MarioAnimationEfx.o,Player.a,false
|
|
|
|
squatSpinCheck__13MarioAnimatorFv,MarioAnimationEfx.o,Player.a,false
|
|
|
|
walkinClose__13MarioAnimatorFv,MarioAnimationEfx.o,Player.a,false
|
|
|
|
__sinit_\MarioAnimationEfx_cpp,MarioAnimationEfx.o,Player.a,false
|
|
|
|
controlWaitAnimation__13MarioAnimatorFv,MarioWait.o,Player.a,false
|
|
|
|
stopWaitAnimation__13MarioAnimatorFv,MarioWait.o,Player.a,false
|
|
|
|
checkStart__9MarioWaitFv,MarioWait.o,Player.a,false
|
|
|
|
start__9MarioWaitFv,MarioWait.o,Player.a,false
|
|
|
|
update__9MarioWaitFv,MarioWait.o,Player.a,false
|
|
|
|
close__9MarioWaitFv,MarioWait.o,Player.a,false
|
|
|
|
__sinit_\MarioWait_cpp,MarioWait.o,Player.a,false
|
|
|
|
isBlendWaitGround__5MarioCFv,MarioWait.o,Player.a,false
|
|
|
|
checkSpecialWaitAnimation__5MarioFv,MarioWait.o,Player.a,false
|
|
|
|
resetSleepTimer__5MarioFv,MarioWait.o,Player.a,false
|
|
|
|
__ct__9MarioWaitFP10MarioActor,MarioWait.o,Player.a,false
|
|
|
|
hitPoly__10MarioStateFUcRCQ29JGeometry8TVec3<f>P9HitSensor,MarioWait.o,Player.a,false
|
|
|
|
keep__10MarioStateFv,MarioWait.o,Player.a,false
|
|
|
|
notice__10MarioStateFv,MarioWait.o,Player.a,false
|
|
|
|
init__10MarioStateFv,MarioWait.o,Player.a,false
|
|
|
|
connectToClimb__5MarioFv,MarioClimb.o,Player.a,false
|
|
|
|
__ct__10MarioClimbFP10MarioActor,MarioClimb.o,Player.a,false
|
|
|
|
update__10MarioClimbFv,MarioClimb.o,Player.a,false
|
|
|
|
start__10MarioClimbFv,MarioClimb.o,Player.a,false
|
|
|
|
close__10MarioClimbFv,MarioClimb.o,Player.a,false
|
|
|
|
__sinit_\MarioClimb_cpp,MarioClimb.o,Player.a,false
|
|
|
|
isIgnoreTriangle__5MarioFPC8Triangle,MarioCollision.o,Player.a,false
|
|
|
|
checkBaseTransBall__5MarioFv,MarioCollision.o,Player.a,false
|
|
|
|
createAtField__5MarioFbf,MarioCollision.o,Player.a,false
|
|
|
|
doSwimmingHitCheck__5MarioFPC7HitInfoUl,MarioCollision.o,Player.a,false
|
|
|
|
doSpinPunchAroundPolygons__5MarioFv,MarioCollision.o,Player.a,false
|
|
|
|
checkMap__5MarioFv,MarioCollision.o,Player.a,false
|
|
|
|
calcDistToCeil__5MarioFb,MarioCollision.o,Player.a,false
|
|
|
|
calcDistToCeilOnPress__5MarioFv,MarioCollision.o,Player.a,false
|
|
|
|
calcDistToCeilHead__5MarioFv,MarioCollision.o,Player.a,false
|
|
|
|
fixTransBetweenWall__5MarioFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioCollision.o,Player.a,false
|
|
|
|
calcDistWidth__5MarioFv,MarioCollision.o,Player.a,false
|
|
|
|
updateCameraPolygon__5MarioFv,MarioCollision.o,Player.a,false
|
|
|
|
setCameraPolygon__5MarioFPC8Triangle,MarioCollision.o,Player.a,false
|
|
|
|
checkAllWall__5MarioFRCQ29JGeometry8TVec3<f>f,MarioCollision.o,Player.a,false
|
|
|
|
calcFrontFloor__5MarioFv,MarioCollision.o,Player.a,false
|
|
|
|
getWallNorm__5MarioCFv,MarioCollision.o,Player.a,false
|
|
|
|
getSideWallNorm__5MarioCFv,MarioCollision.o,Player.a,false
|
|
|
|
getFrontWallNorm__5MarioCFv,MarioCollision.o,Player.a,false
|
|
|
|
getBackWallNorm__5MarioCFv,MarioCollision.o,Player.a,false
|
|
|
|
getWallPos__5MarioCFv,MarioCollision.o,Player.a,false
|
|
|
|
getWallPolygon__5MarioCFv,MarioCollision.o,Player.a,false
|
|
|
|
getGroundPolygon__5MarioCFv,MarioCollision.o,Player.a,false
|
|
|
|
updateFloorCode__5MarioFv,MarioCollision.o,Player.a,false
|
|
|
|
updateWallFloorCode__5MarioFv,MarioCollision.o,Player.a,false
|
|
|
|
saveLastSafetyTrans__5MarioFv,MarioCollision.o,Player.a,false
|
|
|
|
setNotSafetyTimer__5MarioFv,MarioCollision.o,Player.a,false
|
|
|
|
getLastSafetyTrans__5MarioCFPQ29JGeometry8TVec3<f>,MarioCollision.o,Player.a,false
|
|
|
|
checkCurrentFloorCodeSevere__5MarioCFUl,MarioCollision.o,Player.a,false
|
|
|
|
isCurrentFloorSink__5MarioCFv,MarioCollision.o,Player.a,false
|
|
|
|
isCurrentFloorSand__5MarioCFv,MarioCollision.o,Player.a,false
|
|
|
|
isCurrentShadowFloorDangerAction__5MarioCFv,MarioCollision.o,Player.a,false
|
|
|
|
checkBaseTransPoint__5MarioFv,MarioCollision.o,Player.a,false
|
|
|
|
checkHeadPoint__5MarioFv,MarioCollision.o,Player.a,false
|
|
|
|
calcShadowPos__5MarioFv,MarioCollision.o,Player.a,false
|
|
|
|
updateBinderInfo__5MarioFv,MarioCollision.o,Player.a,false
|
|
|
|
isThroughWall__5MarioCFPC8Triangle,MarioCollision.o,Player.a,false
|
|
|
|
checkGround__5MarioFv,MarioCollision.o,Player.a,false
|
|
|
|
getCameraCubeCode__5MarioCFv,MarioCollision.o,Player.a,false
|
|
|
|
updateCubeCode__5MarioFv,MarioCollision.o,Player.a,false
|
|
|
|
__sinit_\MarioCollision_cpp,MarioCollision.o,Player.a,false
|
|
|
|
__ct__10MarioConstFv,MarioConst.o,Player.a,false
|
|
|
|
isDamaging__5MarioCFv,MarioDamage.o,Player.a,false
|
|
|
|
damageLarge__5MarioFRCQ29JGeometry8TVec3<f>,MarioDamage.o,Player.a,false
|
|
|
|
__sinit_\MarioDamage_cpp,MarioDamage.o,Player.a,false
|
|
|
|
decDamageAfterTimer__5MarioFv,MarioDamage.o,Player.a,false
|
|
|
|
checkDamage__5MarioFv,MarioDamage.o,Player.a,false
|
|
|
|
getDamageAfterTimer__5MarioCFv,MarioDamage.o,Player.a,false
|
|
|
|
damageFloorCheck__5MarioFv,MarioDamage.o,Player.a,false
|
|
|
|
damageWallCheck__5MarioFv,MarioDamage.o,Player.a,false
|
|
|
|
damagePolygonCheck__5MarioFPC8Triangle,MarioDamage.o,Player.a,false
|
|
|
|
flipLarge__5MarioFRCQ29JGeometry8TVec3<f>,MarioDamage.o,Player.a,false
|
|
|
|
isEnableAddDamage__5MarioCFv,MarioDamage.o,Player.a,false
|
|
|
|
damage__5MarioFRCQ29JGeometry8TVec3<f>,MarioDamage.o,Player.a,false
|
|
|
|
__ct__11MarioDamageFP10MarioActor,MarioDamage.o,Player.a,false
|
|
|
|
start__11MarioDamageFv,MarioDamage.o,Player.a,false
|
|
|
|
setVec__11MarioDamageFRCQ29JGeometry8TVec3<f>,MarioDamage.o,Player.a,false
|
|
|
|
setVecSize__11MarioDamageFff,MarioDamage.o,Player.a,false
|
|
|
|
stopHead__11MarioDamageFRCQ29JGeometry8TVec3<f>,MarioDamage.o,Player.a,false
|
|
|
|
update__11MarioDamageFv,MarioDamage.o,Player.a,false
|
|
|
|
close__11MarioDamageFv,MarioDamage.o,Player.a,false
|
|
|
|
notice__11MarioDamageFv,MarioDamage.o,Player.a,false
|
|
|
|
__ct__15MarioFireDamageFP10MarioActor,MarioDamage.o,Player.a,false
|
|
|
|
decAfterTimer__15MarioFireDamageFv,MarioDamage.o,Player.a,false
|
|
|
|
doAbyssDamage__5MarioFv,MarioDamage.o,Player.a,false
|
|
|
|
__ct__16MarioAbyssDamageFP10MarioActor,MarioDamage.o,Player.a,false
|
|
|
|
start__16MarioAbyssDamageFv,MarioDamage.o,Player.a,false
|
|
|
|
update__16MarioAbyssDamageFv,MarioDamage.o,Player.a,false
|
|
|
|
close__16MarioAbyssDamageFv,MarioDamage.o,Player.a,false
|
|
|
|
connectToFireRun__5MarioFv,MarioDamage.o,Player.a,false
|
|
|
|
__ct__12MarioFireRunFP10MarioActor,MarioDamage.o,Player.a,false
|
|
|
|
start__12MarioFireRunFv,MarioDamage.o,Player.a,false
|
|
|
|
move__12MarioFireRunFv,MarioDamage.o,Player.a,false
|
|
|
|
update__12MarioFireRunFv,MarioDamage.o,Player.a,false
|
|
|
|
close__12MarioFireRunFv,MarioDamage.o,Player.a,false
|
|
|
|
notice__12MarioFireRunFv,MarioDamage.o,Player.a,false
|
|
|
|
doFireDanceWithInitialDamage__5MarioFUc,MarioDamage.o,Player.a,false
|
|
|
|
doFireObjHitWithInitialDamage__5MarioFv,MarioDamage.o,Player.a,false
|
|
|
|
doNeedleWithInitialDamage__5MarioFUc,MarioDamage.o,Player.a,false
|
|
|
|
doNeedleWithInitialDamage__5MarioFPC8Triangle,MarioDamage.o,Player.a,false
|
|
|
|
doNeedle__5MarioFPC8Triangle,MarioDamage.o,Player.a,false
|
|
|
|
doFireDance__5MarioFv,MarioDamage.o,Player.a,false
|
|
|
|
__ct__14MarioFireDanceFP10MarioActor,MarioDamage.o,Player.a,false
|
|
|
|
start__14MarioFireDanceFv,MarioDamage.o,Player.a,false
|
|
|
|
impact__14MarioFireDanceFv,MarioDamage.o,Player.a,false
|
|
|
|
impactEffect__14MarioFireDanceFv,MarioDamage.o,Player.a,false
|
|
|
|
update__14MarioFireDanceFv,MarioDamage.o,Player.a,false
|
|
|
|
close__14MarioFireDanceFv,MarioDamage.o,Player.a,false
|
|
|
|
checkKarikariDamage__5MarioFv,MarioDamage.o,Player.a,false
|
|
|
|
doDarkDamage__5MarioFv,MarioDamage.o,Player.a,false
|
|
|
|
__ct__15MarioDarkDamageFP10MarioActor,MarioDamage.o,Player.a,false
|
|
|
|
start__15MarioDarkDamageFv,MarioDamage.o,Player.a,false
|
|
|
|
update__15MarioDarkDamageFv,MarioDamage.o,Player.a,false
|
|
|
|
close__10MarioStateFv,MarioDamage.o,Player.a,false
|
|
|
|
update__10MarioStateFv,MarioDamage.o,Player.a,false
|
|
|
|
start__10MarioStateFv,MarioDamage.o,Player.a,false
|
|
|
|
notice__15MarioDarkDamageFv,MarioDamage.o,Player.a,false
|
|
|
|
notice__16MarioAbyssDamageFv,MarioDamage.o,Player.a,false
|
|
|
|
doParalyze__5MarioFv,MarioDamageParalyze.o,Player.a,false
|
|
|
|
__ct__13MarioParalyzeFP10MarioActor,MarioDamageParalyze.o,Player.a,false
|
|
|
|
close__13MarioParalyzeFv,MarioDamageParalyze.o,Player.a,false
|
|
|
|
start__13MarioParalyzeFv,MarioDamageParalyze.o,Player.a,false
|
|
|
|
update__13MarioParalyzeFv,MarioDamageParalyze.o,Player.a,false
|
|
|
|
__sinit_\MarioDamageParalyze_cpp,MarioDamageParalyze.o,Player.a,false
|
|
|
|
doFreeze__5MarioFv,MarioDamageFreeze.o,Player.a,false
|
|
|
|
__ct__11MarioFreezeFP10MarioActor,MarioDamageFreeze.o,Player.a,false
|
|
|
|
close__11MarioFreezeFv,MarioDamageFreeze.o,Player.a,false
|
|
|
|
notice__11MarioFreezeFv,MarioDamageFreeze.o,Player.a,false
|
|
|
|
start__11MarioFreezeFv,MarioDamageFreeze.o,Player.a,false
|
|
|
|
update__11MarioFreezeFv,MarioDamageFreeze.o,Player.a,false
|
|
|
|
__sinit_\MarioDamageFreeze_cpp,MarioDamageFreeze.o,Player.a,false
|
|
|
|
setJumpVec__5MarioFRCQ29JGeometry8TVec3<f>,MarioDamageFreeze.o,Player.a,false
|
|
|
|
__ct__9MarioStunFP10MarioActor,MarioDamageStun.o,Player.a,false
|
|
|
|
close__9MarioStunFv,MarioDamageStun.o,Player.a,false
|
|
|
|
start__9MarioStunFv,MarioDamageStun.o,Player.a,false
|
|
|
|
update__9MarioStunFv,MarioDamageStun.o,Player.a,false
|
|
|
|
__sinit_\MarioDamageStun_cpp,MarioDamageStun.o,Player.a,false
|
|
|
|
requestCrush__5MarioFv,MarioDamageCrush.o,Player.a,false
|
|
|
|
tryCrush__5MarioFv,MarioDamageCrush.o,Player.a,false
|
|
|
|
__ct__10MarioCrushFP10MarioActor,MarioDamageCrush.o,Player.a,false
|
|
|
|
close__10MarioCrushFv,MarioDamageCrush.o,Player.a,false
|
|
|
|
start__10MarioCrushFv,MarioDamageCrush.o,Player.a,false
|
|
|
|
update__10MarioCrushFv,MarioDamageCrush.o,Player.a,false
|
|
|
|
__sinit_\MarioDamageCrush_cpp,MarioDamageCrush.o,Player.a,false
|
|
|
|
doFlipWeak__5MarioFRCQ29JGeometry8TVec3<f>,MarioFaint.o,Player.a,false
|
|
|
|
faint__5MarioFRCQ29JGeometry8TVec3<f>,MarioFaint.o,Player.a,false
|
|
|
|
__ct__10MarioFaintFP10MarioActor,MarioFaint.o,Player.a,false
|
|
|
|
setVec__10MarioFaintFRCQ29JGeometry8TVec3<f>,MarioFaint.o,Player.a,false
|
|
|
|
update__10MarioFaintFv,MarioFaint.o,Player.a,false
|
|
|
|
start__10MarioFaintFv,MarioFaint.o,Player.a,false
|
|
|
|
close__10MarioFaintFv,MarioFaint.o,Player.a,false
|
|
|
|
__sinit_\MarioFaint_cpp,MarioFaint.o,Player.a,false
|
|
|
|
doFlipJump__5MarioFRCQ29JGeometry8TVec3<f>,MarioFlip.o,Player.a,false
|
|
|
|
doFlipBackRoll__5MarioFRCQ29JGeometry8TVec3<f>,MarioFlip.o,Player.a,false
|
|
|
|
start__9MarioFlipFv,MarioFlip.o,Player.a,false
|
|
|
|
update__9MarioFlipFv,MarioFlip.o,Player.a,false
|
|
|
|
__sinit_\MarioFlip_cpp,MarioFlip.o,Player.a,false
|
|
|
|
doFlipRot__5MarioFRCQ29JGeometry8TVec3<f>,MarioFlip.o,Player.a,false
|
|
|
|
doFlipLarge__5MarioFRCQ29JGeometry8TVec3<f>,MarioFlip.o,Player.a,false
|
|
|
|
__ct__9MarioFlipFP10MarioActor,MarioFlip.o,Player.a,false
|
|
|
|
setVec__9MarioFlipFRCQ29JGeometry8TVec3<f>,MarioFlip.o,Player.a,false
|
|
|
|
close__9MarioFlipFv,MarioFlip.o,Player.a,false
|
|
|
|
doFrontStep__5MarioFv,MarioFrontStep.o,Player.a,false
|
|
|
|
start__14MarioFrontStepFv,MarioFrontStep.o,Player.a,false
|
|
|
|
__sinit_\MarioFrontStep_cpp,MarioFrontStep.o,Player.a,false
|
|
|
|
__ct__14MarioFrontStepFP10MarioActor,MarioFrontStep.o,Player.a,false
|
|
|
|
update__14MarioFrontStepFv,MarioFrontStep.o,Player.a,false
|
|
|
|
close__14MarioFrontStepFv,MarioFrontStep.o,Player.a,false
|
|
|
|
postureCtrl__14MarioFrontStepFPA4_f,MarioFrontStep.o,Player.a,false
|
|
|
|
beeMarioOnGround__5MarioFv,MarioBee.o,Player.a,false
|
|
|
|
entryWallWalkMode__10MarioActorFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioBee.o,Player.a,false
|
|
|
|
beeMarioOnAir__5MarioFv,MarioBee.o,Player.a,false
|
|
|
|
__sinit_\MarioBee_cpp,MarioBee.o,Player.a,false
|
|
|
|
blown__5MarioFRCQ29JGeometry8TVec3<f>,MarioBlown.o,Player.a,false
|
|
|
|
__ct__10MarioBlownFP10MarioActor,MarioBlown.o,Player.a,false
|
|
|
|
close__10MarioBlownFv,MarioBlown.o,Player.a,false
|
|
|
|
start__10MarioBlownFv,MarioBlown.o,Player.a,false
|
|
|
|
update__10MarioBlownFv,MarioBlown.o,Player.a,false
|
|
|
|
__sinit_\MarioBlown_cpp,MarioBlown.o,Player.a,false
|
|
|
|
addMarioEffectAtJoint__25@unnamed@MarioEffect_cpp@FP9LiveActorPCcPCcPCc,MarioEffect.o,Player.a,false
|
|
|
|
execute__11MarioEffectFP14JPABaseEmitter,MarioEffect.o,Player.a,false
|
|
|
|
addRequest__11MarioEffectFPCcPA4_f,MarioEffect.o,Player.a,false
|
|
|
|
updateFollowMtx__11MarioEffectFP15MovingFollowMtx,MarioEffect.o,Player.a,false
|
|
|
|
initMaterialEffect__10MarioActorFv,MarioEffect.o,Player.a,false
|
|
|
|
getFloorMaterialIndex__10MarioActorCFUl,MarioEffect.o,Player.a,false
|
|
|
|
playMaterialEffect__10MarioActorFPCc,MarioEffect.o,Player.a,false
|
|
|
|
stopMaterialEffect__10MarioActorFPCc,MarioEffect.o,Player.a,false
|
|
|
|
initCommonEffect__10MarioActorFv,MarioEffect.o,Player.a,false
|
|
|
|
playCommonEffect__10MarioActorFPCc,MarioEffect.o,Player.a,false
|
|
|
|
initEffect__10MarioActorFv,MarioEffect.o,Player.a,false
|
|
|
|
emitEffectWaterColumn__10MarioActorFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioEffect.o,Player.a,false
|
|
|
|
isCommonEffect__10MarioActorCFPCc,MarioEffect.o,Player.a,false
|
|
|
|
isMaterialEffect__10MarioActorCFPCc,MarioEffect.o,Player.a,false
|
|
|
|
playEffect__10MarioActorFPCc,MarioEffect.o,Player.a,false
|
|
|
|
playEffectTrans__10MarioActorFPCcRCQ29JGeometry8TVec3<f>,MarioEffect.o,Player.a,false
|
|
|
|
playEffectRT__10MarioActorFPCcRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioEffect.o,Player.a,false
|
|
|
|
playEffectRTZ__10MarioActorFPCcRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioEffect.o,Player.a,false
|
|
|
|
playEffectRTW__10MarioActorFPCcRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioEffect.o,Player.a,false
|
|
|
|
playEffectSRT__10MarioActorFPCcfRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioEffect.o,Player.a,false
|
|
|
|
stopCommonEffect__10MarioActorFPCc,MarioEffect.o,Player.a,false
|
|
|
|
stopEffect__10MarioActorFPCc,MarioEffect.o,Player.a,false
|
|
|
|
stopEffectForce__10MarioActorFPCc,MarioEffect.o,Player.a,false
|
|
|
|
updateEffect__10MarioActorFv,MarioEffect.o,Player.a,false
|
|
|
|
__ct__11MarioEffectFP10MarioActor,MarioEffect.o,Player.a,false
|
|
|
|
playSwingEffect__11MarioEffectFv,MarioEffect.o,Player.a,false
|
|
|
|
doCubeEffect__11MarioEffectFv,MarioEffect.o,Player.a,false
|
|
|
|
taskOnEffectCheck__5MarioFUl,MarioEffect.o,Player.a,false
|
|
|
|
checkEffectWaterColumn__10MarioActorFv,MarioEffect.o,Player.a,false
|
|
|
|
stopSpinTicoEffect__10MarioActorFb,MarioEffect.o,Player.a,false
|
|
|
|
__dt__11MarioEffectFv,MarioEffect.o,Player.a,false
|
|
|
|
setGlobalScale__12MultiEmitterFfl,MarioEffect.o,Player.a,false
|
|
|
|
__sinit_\MarioEffect_cpp,MarioEffect.o,Player.a,false
|
|
|
|
@8@execute__11MarioEffectFP14JPABaseEmitter,MarioEffect.o,Player.a,false
|
|
|
|
@8@__dt__11MarioEffectFv,MarioEffect.o,Player.a,false
|
|
|
|
doFlow__5MarioFv,MarioFlow.o,Player.a,false
|
|
|
|
start__9MarioFlowFv,MarioFlow.o,Player.a,false
|
|
|
|
update__9MarioFlowFv,MarioFlow.o,Player.a,false
|
|
|
|
close__9MarioFlowFv,MarioFlow.o,Player.a,false
|
|
|
|
__sinit_\MarioFlow_cpp,MarioFlow.o,Player.a,false
|
|
|
|
__ct__9MarioFlowFP10MarioActor,MarioFlow.o,Player.a,false
|
|
|
|
tryStartFoo__5MarioFv,MarioFoo.o,Player.a,false
|
|
|
|
__ct__8MarioFooFP10MarioActor,MarioFoo.o,Player.a,false
|
|
|
|
init__8MarioFooFv,MarioFoo.o,Player.a,false
|
|
|
|
start__8MarioFooFv,MarioFoo.o,Player.a,false
|
|
|
|
update__8MarioFooFv,MarioFoo.o,Player.a,false
|
|
|
|
notice__8MarioFooFv,MarioFoo.o,Player.a,false
|
|
|
|
close__8MarioFooFv,MarioFoo.o,Player.a,false
|
|
|
|
getGravityVec__8MarioFooCFv,MarioFoo.o,Player.a,false
|
|
|
|
jet__8MarioFooFv,MarioFoo.o,Player.a,false
|
|
|
|
updateTilt__8MarioFooFv,MarioFoo.o,Player.a,false
|
|
|
|
hitWall__8MarioFooFRCQ29JGeometry8TVec3<f>P9HitSensor,MarioFoo.o,Player.a,false
|
|
|
|
getStickY__8MarioFooCFv,MarioFoo.o,Player.a,false
|
|
|
|
spin__8MarioFooFv,MarioFoo.o,Player.a,false
|
|
|
|
passRing__8MarioFooFPC9HitSensor,MarioFoo.o,Player.a,false
|
|
|
|
calcRingAcc__8MarioFooFv,MarioFoo.o,Player.a,false
|
|
|
|
draw3D__8MarioFooCFv,MarioFoo.o,Player.a,false
|
|
|
|
getBlurOffset__8MarioFooCFv,MarioFoo.o,Player.a,false
|
|
|
|
__sinit_\MarioFoo_cpp,MarioFoo.o,Player.a,false
|
|
|
|
__ct__11MarioHolderFv,MarioHolder.o,Player.a,false
|
|
|
|
__dt__11MarioHolderFv,MarioHolder.o,Player.a,false
|
|
|
|
setMarioActor__11MarioHolderFP10MarioActor,MarioHolder.o,Player.a,false
|
|
|
|
getMarioActor__11MarioHolderCFv,MarioHolder.o,Player.a,false
|
|
|
|
getMarioHolder__2MRFv,MarioHolder.o,Player.a,false
|
2023-06-20 15:35:59 +00:00
|
|
|
initMember__5MarioFv,MarioInit.o,Player.a,true
|
2021-12-23 10:03:29 +00:00
|
|
|
isRising__5MarioCFv,MarioJump.o,Player.a,false
|
|
|
|
checkWallRiseAndSlipFront__5MarioFv,MarioJump.o,Player.a,false
|
|
|
|
tryJump__5MarioFv,MarioJump.o,Player.a,false
|
|
|
|
tryTurnJump__5MarioFv,MarioJump.o,Player.a,false
|
|
|
|
trySquatJump__5MarioFv,MarioJump.o,Player.a,false
|
|
|
|
tryBackJump__5MarioFv,MarioJump.o,Player.a,false
|
|
|
|
tryTornadoJump__5MarioFv,MarioJump.o,Player.a,false
|
|
|
|
startTornadoCentering__5MarioFP9HitSensor,MarioJump.o,Player.a,false
|
|
|
|
taskOnTornadoCentering__5MarioFUl,MarioJump.o,Player.a,false
|
|
|
|
trySpinJump__5MarioFUc,MarioJump.o,Player.a,false
|
|
|
|
tryForceJumpDelay__5MarioFRCQ29JGeometry8TVec3<f>,MarioJump.o,Player.a,false
|
|
|
|
tryFreeJumpDelay__5MarioFRCQ29JGeometry8TVec3<f>,MarioJump.o,Player.a,false
|
|
|
|
tryForceJump__5MarioFRCQ29JGeometry8TVec3<f>b,MarioJump.o,Player.a,false
|
|
|
|
tryForceFreeJump__5MarioFRCQ29JGeometry8TVec3<f>,MarioJump.o,Player.a,false
|
|
|
|
tryForcePowerJump__5MarioFRCQ29JGeometry8TVec3<f>b,MarioJump.o,Player.a,false
|
|
|
|
tryFreeJump__5MarioFRCQ29JGeometry8TVec3<f>b,MarioJump.o,Player.a,false
|
|
|
|
tryWallJump__5MarioFRCQ29JGeometry8TVec3<f>b,MarioJump.o,Player.a,false
|
|
|
|
tryStickJump__5MarioFRCQ29JGeometry8TVec3<f>,MarioJump.o,Player.a,false
|
|
|
|
trySlipUpJump__5MarioFv,MarioJump.o,Player.a,false
|
|
|
|
tryHangSlipUp__5MarioFv,MarioJump.o,Player.a,false
|
|
|
|
tryDrop__5MarioFv,MarioJump.o,Player.a,false
|
|
|
|
isDigitalJump__5MarioCFv,MarioJump.o,Player.a,false
|
|
|
|
initActiveJumpVec__5MarioFv,MarioJump.o,Player.a,false
|
|
|
|
initJumpParam__5MarioFv,MarioJump.o,Player.a,false
|
|
|
|
isEnableFutureJump__5MarioCFv,MarioJump.o,Player.a,false
|
|
|
|
procJump__5MarioFb,MarioJump.o,Player.a,false
|
|
|
|
checkWallRising__5MarioFv,MarioJump.o,Player.a,false
|
|
|
|
checkWallJumpHit__5MarioFv,MarioJump.o,Player.a,false
|
|
|
|
decideSlipUp__5MarioFv,MarioJump.o,Player.a,false
|
|
|
|
moveWallSlide__5MarioFf,MarioJump.o,Player.a,false
|
|
|
|
jumpToHipDrop__5MarioFv,MarioJump.o,Player.a,false
|
|
|
|
procHipDrop__5MarioFv,MarioJump.o,Player.a,false
|
|
|
|
doAirWalk__5MarioFv,MarioJump.o,Player.a,false
|
|
|
|
stopJump__5MarioFv,MarioJump.o,Player.a,false
|
|
|
|
cancelTornadoJump__5MarioFv,MarioJump.o,Player.a,false
|
|
|
|
setRocketBooster__5MarioFRCQ29JGeometry8TVec3<f>fUs,MarioJump.o,Player.a,false
|
|
|
|
procRocketBooster__5MarioFv,MarioJump.o,Player.a,false
|
|
|
|
isSoftLandingFloor__5MarioCFv,MarioJump.o,Player.a,false
|
|
|
|
checkAndTryForceJump__5MarioFv,MarioJump.o,Player.a,false
|
|
|
|
doLanding__5MarioFv,MarioJump.o,Player.a,false
|
|
|
|
startSlidingTask__5MarioFUlfUs,MarioJump.o,Player.a,false
|
|
|
|
taskOnSlide__5MarioFUl,MarioJump.o,Player.a,false
|
|
|
|
taskOnWallRising__5MarioFUl,MarioJump.o,Player.a,false
|
|
|
|
incAirWalkTimer__5MarioFv,MarioJump.o,Player.a,false
|
|
|
|
__sinit_\MarioJump_cpp,MarioJump.o,Player.a,false
|
|
|
|
__ct__14MarioMessengerFP9HitSensor,MarioMessenger.o,Player.a,false
|
|
|
|
movement__14MarioMessengerFv,MarioMessenger.o,Player.a,false
|
|
|
|
addRequest__14MarioMessengerFP9HitSensorUl,MarioMessenger.o,Player.a,false
|
|
|
|
__dt__14MarioMessengerFv,MarioMessenger.o,Player.a,false
|
|
|
|
getPlayer__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
getAnimator__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
getShadowPos__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
getGravityVec__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
getAirGravityVec__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
getFrontVec__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
isStatusActiveID__11MarioModuleCFUl,MarioModule.o,Player.a,false
|
|
|
|
isStatusActiveS__11MarioModuleCFP10MarioState,MarioModule.o,Player.a,false
|
|
|
|
getPlayerMode__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
isPlayerModeBee__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
isPlayerModeIce__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
isPlayerModeTeresa__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
isPlayerModeHopper__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
isPlayerModeInvincible__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
isPlayerModeFoo__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
changeAnimation__11MarioModuleFPCcPCc,MarioModule.o,Player.a,false
|
|
|
|
changeAnimationNonStop__11MarioModuleFPCc,MarioModule.o,Player.a,false
|
|
|
|
changeAnimationWithAttr__11MarioModuleFPCcUl,MarioModule.o,Player.a,false
|
|
|
|
stopAnimation__11MarioModuleFPCcPCc,MarioModule.o,Player.a,false
|
|
|
|
isDefaultAnimationRun__11MarioModuleCFPCc,MarioModule.o,Player.a,false
|
|
|
|
changeAnimationInterpoleFrame__11MarioModuleFUl,MarioModule.o,Player.a,false
|
|
|
|
isAnimationRun__11MarioModuleCFPCc,MarioModule.o,Player.a,false
|
|
|
|
isAnimationTerminate__11MarioModuleCFPCc,MarioModule.o,Player.a,false
|
|
|
|
isAnimationTerminateUpper__11MarioModuleCFPCc,MarioModule.o,Player.a,false
|
|
|
|
getAnimationStringPointer__11MarioModuleCFPCc,MarioModule.o,Player.a,false
|
|
|
|
getCurrentBckName__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
changeAnimationUpper__11MarioModuleFPCcPCc,MarioModule.o,Player.a,false
|
|
|
|
changeAnimationUpperWeak__11MarioModuleFPCcPCc,MarioModule.o,Player.a,false
|
|
|
|
stopAnimationUpper__11MarioModuleFPCcPCc,MarioModule.o,Player.a,false
|
|
|
|
stopAnimationUpperForce__11MarioModuleFv,MarioModule.o,Player.a,false
|
|
|
|
getAnimationFrame__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
changeAnimation__11MarioModuleFPCcUl,MarioModule.o,Player.a,false
|
|
|
|
isAnimationRun__11MarioModuleFPCcUl,MarioModule.o,Player.a,false
|
|
|
|
stopAnimation__11MarioModuleFPCcUl,MarioModule.o,Player.a,false
|
|
|
|
setJointGlobalMtx__11MarioModuleFUsPA4_f,MarioModule.o,Player.a,false
|
|
|
|
setYangleOffset__11MarioModuleFf,MarioModule.o,Player.a,false
|
|
|
|
isStickOn__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
isStickFull__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
getWorldPadDir__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
calcWorldPadDir__11MarioModuleFPQ29JGeometry8TVec3<f>ffb,MarioModule.o,Player.a,false
|
|
|
|
addVelocity__11MarioModuleFRCQ29JGeometry8TVec3<f>,MarioModule.o,Player.a,false
|
|
|
|
addVelocity__11MarioModuleFRCQ29JGeometry8TVec3<f>f,MarioModule.o,Player.a,false
|
|
|
|
addVelocityAfter__11MarioModuleFRCQ29JGeometry8TVec3<f>,MarioModule.o,Player.a,false
|
|
|
|
clearVelocity__11MarioModuleFv,MarioModule.o,Player.a,false
|
|
|
|
getVelocity__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
addTrans__11MarioModuleFRCQ29JGeometry8TVec3<f>PCc,MarioModule.o,Player.a,false
|
|
|
|
cutGravityElementFromJumpVec__11MarioModuleFb,MarioModule.o,Player.a,false
|
|
|
|
cutVecElementFromJumpVec__11MarioModuleFRCQ29JGeometry8TVec3<f>,MarioModule.o,Player.a,false
|
|
|
|
getJumpVec__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
setJumpVec__11MarioModuleFRCQ29JGeometry8TVec3<f>,MarioModule.o,Player.a,false
|
|
|
|
playEffect__11MarioModuleFPCc,MarioModule.o,Player.a,false
|
|
|
|
playEffectTrans__11MarioModuleFPCcRCQ29JGeometry8TVec3<f>,MarioModule.o,Player.a,false
|
|
|
|
playEffectRT__11MarioModuleFPCcRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioModule.o,Player.a,false
|
|
|
|
playEffectRTZ__11MarioModuleFPCcRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioModule.o,Player.a,false
|
|
|
|
playEffectRTW__11MarioModuleFPCcRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioModule.o,Player.a,false
|
|
|
|
playEffectSRT__11MarioModuleFPCcfRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioModule.o,Player.a,false
|
|
|
|
stopEffect__11MarioModuleFPCc,MarioModule.o,Player.a,false
|
|
|
|
stopEffectForce__11MarioModuleFPCc,MarioModule.o,Player.a,false
|
|
|
|
playSound__11MarioModuleFPCcl,MarioModule.o,Player.a,false
|
|
|
|
stopSound__11MarioModuleFPCcUl,MarioModule.o,Player.a,false
|
|
|
|
startCamVib__11MarioModuleFUl,MarioModule.o,Player.a,false
|
|
|
|
getCamPos__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
getCamDirX__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
getCamDirY__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
getCamDirZ__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
startPadVib__11MarioModuleFUl,MarioModule.o,Player.a,false
|
|
|
|
startPadVib__11MarioModuleFPCc,MarioModule.o,Player.a,false
|
|
|
|
getStickX__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
getStickY__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
getStickP__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
checkTrgA__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
checkLvlA__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
checkTrgZ__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
checkLvlZ__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
checkPreLvlZ__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
checkSquat__11MarioModuleFb,MarioModule.o,Player.a,false
|
|
|
|
getTrans__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
getGroundPolygon__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
isOnSlipGround__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
isSlipFloorCode__11MarioModuleCFl,MarioModule.o,Player.a,false
|
|
|
|
isSlipPolygon__11MarioModuleCFPC8Triangle,MarioModule.o,Player.a,false
|
|
|
|
getFloorCode__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
calcPolygonAngleD__11MarioModuleCFPC8Triangle,MarioModule.o,Player.a,false
|
|
|
|
calcAngleD__11MarioModuleCFRCQ29JGeometry8TVec3<f>,MarioModule.o,Player.a,false
|
|
|
|
getTmpPolygon__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
sendPunch__11MarioModuleFP9HitSensorb,MarioModule.o,Player.a,false
|
|
|
|
getSensor__11MarioModuleCFPC8Triangle,MarioModule.o,Player.a,false
|
|
|
|
marioAcos__11MarioModuleCFf,MarioModule.o,Player.a,false
|
|
|
|
isInputDisable__11MarioModuleCFv,MarioModule.o,Player.a,false
|
|
|
|
__sinit_\MarioModule_cpp,MarioModule.o,Player.a,false
|
|
|
|
mainMove__5MarioFv,MarioMove.o,Player.a,false
|
|
|
|
isEnableTurn__5MarioFv,MarioMove.o,Player.a,false
|
|
|
|
__sinit_\MarioMove_cpp,MarioMove.o,Player.a,false
|
|
|
|
recordTurnSlipAngle__5MarioFv,MarioMove.o,Player.a,false
|
|
|
|
decideInertia__5MarioFf,MarioMove.o,Player.a,false
|
|
|
|
decideInertiaOnIce__5MarioFf,MarioMove.o,Player.a,false
|
|
|
|
decideInertiaOnSlip__5MarioFf,MarioMove.o,Player.a,false
|
|
|
|
calcShadowDir__5MarioFRCQ29JGeometry8TVec3<f>PQ29JGeometry8TVec3<f>,MarioMove.o,Player.a,false
|
|
|
|
retainMoveDir__5MarioFffPQ29JGeometry8TVec3<f>,MarioMove.o,Player.a,false
|
|
|
|
calcMoveDir__5MarioFffPQ29JGeometry8TVec3<f>b,MarioMove.o,Player.a,false
|
|
|
|
checkLockOnHoming__5MarioFv,MarioMove.o,Player.a,false
|
|
|
|
doLockOnHoming__5MarioFv,MarioMove.o,Player.a,false
|
|
|
|
fixPositionInTower__5MarioFv,MarioMove.o,Player.a,false
|
|
|
|
check2DMode__5MarioFv,MarioMove2D.o,Player.a,false
|
|
|
|
__sinit_\MarioMove2D_cpp,MarioMove2D.o,Player.a,false
|
|
|
|
calcMoveDir2D__5MarioFffPQ29JGeometry8TVec3<f>,MarioMove2D.o,Player.a,false
|
|
|
|
calcShadowDir2D__5MarioFRCQ29JGeometry8TVec3<f>PQ29JGeometry8TVec3<f>,MarioMove2D.o,Player.a,false
|
|
|
|
stick2Dadjust__5MarioFRfRf,MarioMove2D.o,Player.a,false
|
|
|
|
set2Dmode__5MarioFb,MarioMove2D.o,Player.a,false
|
|
|
|
beforeJumping2D__5MarioFv,MarioMove2D.o,Player.a,false
|
|
|
|
afterLanding2D__5MarioFv,MarioMove2D.o,Player.a,false
|
|
|
|
clear2DStick__5MarioFv,MarioMove2D.o,Player.a,false
|
|
|
|
set25Dmode__5MarioFPC7AreaObj,MarioMove25D.o,Player.a,false
|
|
|
|
update25Dmode__5MarioFv,MarioMove25D.o,Player.a,false
|
|
|
|
updateAxisFromMode__5MarioFUc,MarioMove25D.o,Player.a,false
|
|
|
|
calcMoveDir25D__5MarioFffPQ29JGeometry8TVec3<f>,MarioMove25D.o,Player.a,false
|
|
|
|
__sinit_\MarioMove25D_cpp,MarioMove25D.o,Player.a,false
|
|
|
|
__ct__9MarioMoveFP10MarioActor,MarioMoveSphere.o,Player.a,false
|
|
|
|
initAfter__9MarioMoveFv,MarioMoveSphere.o,Player.a,false
|
|
|
|
__ct__10MarioPartsFP9LiveActorPCcPCcbPA4_fPA4_f,MarioParts.o,Player.a,false
|
|
|
|
__ct__10MarioPartsFP9LiveActorPCcPCcPA4_f,MarioParts.o,Player.a,false
|
|
|
|
init__10MarioPartsFRC12JMapInfoIter,MarioParts.o,Player.a,false
|
|
|
|
__dt__10MarioPartsFv,MarioParts.o,Player.a,false
|
|
|
|
checkPressDamage__5MarioFv,MarioPress.o,Player.a,false
|
|
|
|
checkVerticalPress__5MarioFb,MarioPress.o,Player.a,false
|
|
|
|
checkSidePressPre__5MarioFv,MarioPress.o,Player.a,false
|
|
|
|
checkSidePress__5MarioFv,MarioPress.o,Player.a,false
|
|
|
|
__sinit_\MarioPress_cpp,MarioPress.o,Player.a,false
|
|
|
|
startRabbitMode__5MarioFv,MarioRabbit.o,Player.a,false
|
|
|
|
endRabbitMode__5MarioFv,MarioRabbit.o,Player.a,false
|
|
|
|
__ct__11MarioRabbitFP10MarioActor,MarioRabbit.o,Player.a,false
|
|
|
|
start__11MarioRabbitFv,MarioRabbit.o,Player.a,false
|
|
|
|
hop__11MarioRabbitFv,MarioRabbit.o,Player.a,false
|
|
|
|
forceJump__11MarioRabbitFv,MarioRabbit.o,Player.a,false
|
|
|
|
impact__11MarioRabbitFv,MarioRabbit.o,Player.a,false
|
|
|
|
update__11MarioRabbitFv,MarioRabbit.o,Player.a,false
|
|
|
|
close__11MarioRabbitFv,MarioRabbit.o,Player.a,false
|
|
|
|
__sinit_\MarioRabbit_cpp,MarioRabbit.o,Player.a,false
|
|
|
|
notice__11MarioRabbitFv,MarioRabbit.o,Player.a,false
|
|
|
|
__ct__16MarioSearchLightFP9LiveActor,MarioSearchLight.o,Player.a,false
|
|
|
|
init__16MarioSearchLightFRC12JMapInfoIter,MarioSearchLight.o,Player.a,false
|
|
|
|
initThrowing__10MarioActorFv,MarioSearchLight.o,Player.a,false
|
|
|
|
updateSearchLight__10MarioActorFv,MarioSearchLight.o,Player.a,false
|
|
|
|
__sinit_\MarioSearchLight_cpp,MarioSearchLight.o,Player.a,false
|
|
|
|
attackSensor__16MarioSearchLightFP9HitSensorP9HitSensor,MarioSearchLight.o,Player.a,false
|
|
|
|
updateHitSensor__16MarioSearchLightFP9HitSensor,MarioSearchLight.o,Player.a,false
|
|
|
|
calcAndSetBaseMtx__16MarioSearchLightFv,MarioSearchLight.o,Player.a,false
|
|
|
|
initSearchLight__10MarioActorFv,MarioSearchLight.o,Player.a,false
|
|
|
|
updateThrowing__10MarioActorFv,MarioSearchLight.o,Player.a,false
|
|
|
|
calcViewSearchLight__10MarioActorFv,MarioSearchLight.o,Player.a,false
|
|
|
|
drawSearchLight__10MarioActorCFv,MarioSearchLight.o,Player.a,false
|
|
|
|
getThrowVec__10MarioActorCFPQ29JGeometry8TVec3<f>,MarioSearchLight.o,Player.a,false
|
|
|
|
__dt__16MarioSearchLightFv,MarioSearchLight.o,Player.a,false
|
|
|
|
checkWallJumpCode__5MarioFv,MarioSideStep.o,Player.a,false
|
|
|
|
__ct__13MarioSideStepFP10MarioActor,MarioSideStep.o,Player.a,false
|
|
|
|
close__13MarioSideStepFv,MarioSideStep.o,Player.a,false
|
|
|
|
doSideStep__5MarioFv,MarioSideStep.o,Player.a,false
|
|
|
|
start__13MarioSideStepFv,MarioSideStep.o,Player.a,false
|
|
|
|
update__13MarioSideStepFv,MarioSideStep.o,Player.a,false
|
|
|
|
__sinit_\MarioSideStep_cpp,MarioSideStep.o,Player.a,false
|
|
|
|
isSkatableFloor__5MarioCFv,MarioSkate.o,Player.a,false
|
|
|
|
doSkate__5MarioFv,MarioSkate.o,Player.a,false
|
|
|
|
__ct__10MarioSkateFP10MarioActor,MarioSkate.o,Player.a,false
|
|
|
|
postureCtrl__10MarioSkateFPA4_f,MarioSkate.o,Player.a,false
|
|
|
|
exitJump__10MarioSkateFv,MarioSkate.o,Player.a,false
|
|
|
|
start__10MarioSkateFv,MarioSkate.o,Player.a,false
|
|
|
|
update__10MarioSkateFv,MarioSkate.o,Player.a,false
|
|
|
|
close__10MarioSkateFv,MarioSkate.o,Player.a,false
|
|
|
|
__sinit_\MarioSkate_cpp,MarioSkate.o,Player.a,false
|
|
|
|
notice__10MarioSkateFv,MarioSkate.o,Player.a,false
|
|
|
|
initSoundTable__5MarioFP9SoundListUl,MarioSound.o,Player.a,false
|
|
|
|
initSound__5MarioFv,MarioSound.o,Player.a,false
|
|
|
|
playSoundJ__5MarioFPCcl,MarioSound.o,Player.a,false
|
|
|
|
stopSoundJ__5MarioFPCcUl,MarioSound.o,Player.a,false
|
|
|
|
startBas__5MarioFPCcbff,MarioSound.o,Player.a,false
|
|
|
|
isRunningBas__5MarioCFPCc,MarioSound.o,Player.a,false
|
|
|
|
skipBas__5MarioFf,MarioSound.o,Player.a,false
|
|
|
|
playSoundTeresaFlying__5MarioFv,MarioSound.o,Player.a,false
|
|
|
|
playSoundTrampleCombo__5MarioFUc,MarioSound.o,Player.a,false
|
|
|
|
setSeVersion__5MarioFUl,MarioSound.o,Player.a,false
|
|
|
|
__sinit_\MarioSound_cpp,MarioSound.o,Player.a,false
|
|
|
|
checkOnimasu__5MarioFPC9HitSensor,MarioSpecial.o,Player.a,false
|
|
|
|
isDossun__5MarioCFPC8Triangle,MarioSpecial.o,Player.a,false
|
|
|
|
isStageCameraRotate2D__5MarioCFv,MarioSpecial.o,Player.a,false
|
|
|
|
isNoWalkFallOnDossun__5MarioCFv,MarioSpecial.o,Player.a,false
|
|
|
|
isNotReflectGlassGround__5MarioCFv,MarioSpecial.o,Player.a,false
|
|
|
|
isUseAnotherMovingPolygon__5MarioCFv,MarioSpecial.o,Player.a,false
|
|
|
|
isUseFooSpecialGravity__5MarioCFRCQ29JGeometry8TVec3<f>PQ29JGeometry8TVec3<f>,MarioSpecial.o,Player.a,false
|
|
|
|
__sinit_\MarioSpecial_cpp,MarioSpecial.o,Player.a,false
|
|
|
|
updateOnimasu__5MarioFv,MarioSpecial.o,Player.a,false
|
|
|
|
isHeadPushEnableArea__5MarioCFv,MarioSpecial.o,Player.a,false
|
|
|
|
isOnimasuBinderPressSkip__5MarioCFv,MarioSpecial.o,Player.a,false
|
|
|
|
checkTornado__5MarioFv,MarioSpin.o,Player.a,false
|
|
|
|
resetTornado__5MarioFv,MarioSpin.o,Player.a,false
|
|
|
|
calcTornadoTilt__5MarioFv,MarioSpin.o,Player.a,false
|
|
|
|
reflectWallOnSpinning__5MarioFRCQ29JGeometry8TVec3<f>Us,MarioSpin.o,Player.a,false
|
|
|
|
forceStopTornado__5MarioFv,MarioSpin.o,Player.a,false
|
|
|
|
startRotationTask__5MarioFUl,MarioSpin.o,Player.a,false
|
|
|
|
doSpinWallEffect__5MarioFv,MarioSpin.o,Player.a,false
|
|
|
|
taskOnRotation__5MarioFUl,MarioSpin.o,Player.a,false
|
|
|
|
__sinit_\MarioSpin_cpp,MarioSpin.o,Player.a,false
|
|
|
|
__ct__10MarioStateFP10MarioActorUl,MarioState.o,Player.a,false
|
|
|
|
proc__10MarioStateFUl,MarioState.o,Player.a,false
|
|
|
|
sendStateMsg__5MarioFUl,MarioState.o,Player.a,false
|
|
|
|
updatePosture__5MarioFPA4_f,MarioState.o,Player.a,false
|
|
|
|
postureCtrl__10MarioStateFPA4_f,MarioState.o,Player.a,false
|
|
|
|
changeStatus__5MarioFP10MarioState,MarioState.o,Player.a,false
|
|
|
|
closeStatus__5MarioFP10MarioState,MarioState.o,Player.a,false
|
|
|
|
getCurrentStatus__5MarioCFv,MarioState.o,Player.a,false
|
|
|
|
isStatusActive__5MarioCFUl,MarioState.o,Player.a,false
|
|
|
|
getNoticedStatus__10MarioStateCFv,MarioState.o,Player.a,false
|
|
|
|
__sinit_\MarioState_cpp,MarioState.o,Player.a,false
|
|
|
|
checkBeeStick__5MarioFv,MarioStick.o,Player.a,false
|
|
|
|
tryBeeStick__5MarioFPC9HitSensor,MarioStick.o,Player.a,false
|
|
|
|
__ct__10MarioStickFP10MarioActor,MarioStick.o,Player.a,false
|
|
|
|
startJump__10MarioStickFv,MarioStick.o,Player.a,false
|
|
|
|
postureCtrl__10MarioStickFPA4_f,MarioStick.o,Player.a,false
|
|
|
|
setStickSensor__10MarioStickFPC9HitSensor,MarioStick.o,Player.a,false
|
|
|
|
start__10MarioStickFv,MarioStick.o,Player.a,false
|
|
|
|
update__10MarioStickFv,MarioStick.o,Player.a,false
|
|
|
|
close__10MarioStickFv,MarioStick.o,Player.a,false
|
|
|
|
__sinit_\MarioStick_cpp,MarioStick.o,Player.a,false
|
|
|
|
notice__10MarioStickFv,MarioStick.o,Player.a,false
|
|
|
|
__ct__13MarioSukekiyoFP10MarioActor,MarioSukekiyo.o,Player.a,false
|
|
|
|
__ct__9MarioBuryFP10MarioActor,MarioSukekiyo.o,Player.a,false
|
|
|
|
close__13MarioSukekiyoFv,MarioSukekiyo.o,Player.a,false
|
|
|
|
notice__13MarioSukekiyoFv,MarioSukekiyo.o,Player.a,false
|
|
|
|
postureCtrl__13MarioSukekiyoFPA4_f,MarioSukekiyo.o,Player.a,false
|
|
|
|
start__13MarioSukekiyoFv,MarioSukekiyo.o,Player.a,false
|
|
|
|
update__13MarioSukekiyoFv,MarioSukekiyo.o,Player.a,false
|
|
|
|
__sinit_\MarioSukekiyo_cpp,MarioSukekiyo.o,Player.a,false
|
|
|
|
startTalk__5MarioFPC9LiveActor,MarioTalk.o,Player.a,false
|
|
|
|
endTalk__5MarioFv,MarioTalk.o,Player.a,false
|
|
|
|
__ct__9MarioTalkFP10MarioActor,MarioTalk.o,Player.a,false
|
|
|
|
update__9MarioTalkFv,MarioTalk.o,Player.a,false
|
|
|
|
notice__9MarioTalkFv,MarioTalk.o,Player.a,false
|
|
|
|
close__9MarioTalkFv,MarioTalk.o,Player.a,false
|
|
|
|
start__9MarioTalkFv,MarioTalk.o,Player.a,false
|
|
|
|
__sinit_\MarioTalk_cpp,MarioTalk.o,Player.a,false
|
|
|
|
setLastNonFixMoveVec__5MarioFRCQ29JGeometry8TVec3<f>,MarioTalk.o,Player.a,false
|
|
|
|
isWalling__5MarioCFv,MarioWall.o,Player.a,false
|
|
|
|
checkWallStick__5MarioFv,MarioWall.o,Player.a,false
|
|
|
|
checkStickWallSide__5MarioFv,MarioWall.o,Player.a,false
|
|
|
|
checkStickFrontBack__5MarioFv,MarioWall.o,Player.a,false
|
|
|
|
__ct__9MarioWallFP10MarioActor,MarioWall.o,Player.a,false
|
|
|
|
initTriangleJump__9MarioWallFv,MarioWall.o,Player.a,false
|
|
|
|
isCancel__9MarioWallFv,MarioWall.o,Player.a,false
|
|
|
|
fixWallingPosition__5MarioFb,MarioWall.o,Player.a,false
|
|
|
|
fixWallingDir__5MarioFb,MarioWall.o,Player.a,false
|
|
|
|
fixWallingTop__5MarioFv,MarioWall.o,Player.a,false
|
|
|
|
checkWallFloorCode__5MarioCFUs,MarioWall.o,Player.a,false
|
|
|
|
checkWallCode__5MarioCFPCcb,MarioWall.o,Player.a,false
|
|
|
|
checkWallCodeNorm__5MarioCFUsPQ29JGeometry8TVec3<f>b,MarioWall.o,Player.a,false
|
|
|
|
setWallCancel__5MarioFv,MarioWall.o,Player.a,false
|
|
|
|
keepDistFrontWall__5MarioFv,MarioWall.o,Player.a,false
|
|
|
|
isEnableStickWall__5MarioFv,MarioWall.o,Player.a,false
|
|
|
|
start__9MarioWallFv,MarioWall.o,Player.a,false
|
|
|
|
update__9MarioWallFv,MarioWall.o,Player.a,false
|
|
|
|
close__9MarioWallFv,MarioWall.o,Player.a,false
|
|
|
|
startJump__9MarioWallFv,MarioWall.o,Player.a,false
|
|
|
|
startBackJump__9MarioWallFUl,MarioWall.o,Player.a,false
|
|
|
|
fixWallingDist__5MarioFv,MarioWall.o,Player.a,false
|
|
|
|
isInhibitWall__5MarioCFv,MarioWall.o,Player.a,false
|
|
|
|
tryWallPunch__5MarioFv,MarioWall.o,Player.a,false
|
|
|
|
__sinit_\MarioWall_cpp,MarioWall.o,Player.a,false
|
|
|
|
notice__9MarioWallFv,MarioWall.o,Player.a,false
|
|
|
|
isHanging__5MarioCFv,MarioHang.o,Player.a,false
|
|
|
|
fixHangDir__5MarioFRCQ29JGeometry8TVec3<f>PQ29JGeometry8TVec3<f>,MarioHang.o,Player.a,false
|
|
|
|
isEnableBackHang__5MarioFv,MarioHang.o,Player.a,false
|
|
|
|
isEnableSideHang__5MarioFv,MarioHang.o,Player.a,false
|
|
|
|
recordWallPolygon__9MarioHangFPC8Triangle,MarioHang.o,Player.a,false
|
|
|
|
recordHangNorm__9MarioHangFRCQ29JGeometry8TVec3<f>,MarioHang.o,Player.a,false
|
|
|
|
forceDrop__9MarioHangFv,MarioHang.o,Player.a,false
|
|
|
|
__ct__9MarioHangFP10MarioActor,MarioHang.o,Player.a,false
|
|
|
|
close__9MarioHangFv,MarioHang.o,Player.a,false
|
|
|
|
notice__9MarioHangFv,MarioHang.o,Player.a,false
|
|
|
|
postureCtrl__9MarioHangFPA4_f,MarioHang.o,Player.a,false
|
|
|
|
checkHang__5MarioFv,MarioHang.o,Player.a,false
|
|
|
|
isEnableHang__5MarioFv,MarioHang.o,Player.a,false
|
|
|
|
start__9MarioHangFv,MarioHang.o,Player.a,false
|
|
|
|
update__9MarioHangFv,MarioHang.o,Player.a,false
|
|
|
|
tryClimb__9MarioHangFb,MarioHang.o,Player.a,false
|
|
|
|
__sinit_\MarioHang_cpp,MarioHang.o,Player.a,false
|
|
|
|
isSwimming__5MarioCFv,MarioSwim.o,Player.a,false
|
|
|
|
forceStartSwimAndShoot__5MarioFRCQ29JGeometry8TVec3<f>,MarioSwim.o,Player.a,false
|
|
|
|
forceExitSwim__5MarioFv,MarioSwim.o,Player.a,false
|
|
|
|
setDamage__9MarioSwimFRCQ29JGeometry8TVec3<f>Us,MarioSwim.o,Player.a,false
|
|
|
|
checkStartSwim__5MarioFv,MarioSwim.o,Player.a,false
|
|
|
|
startSwim__5MarioFv,MarioSwim.o,Player.a,false
|
|
|
|
__ct__9MarioSwimFP10MarioActor,MarioSwim.o,Player.a,false
|
|
|
|
init__9MarioSwimFv,MarioSwim.o,Player.a,false
|
|
|
|
start__9MarioSwimFv,MarioSwim.o,Player.a,false
|
|
|
|
getSurface__9MarioSwimCFv,MarioSwim.o,Player.a,false
|
|
|
|
update__9MarioSwimFv,MarioSwim.o,Player.a,false
|
|
|
|
procBuoyancy__9MarioSwimFv,MarioSwim.o,Player.a,false
|
|
|
|
flowOnWave__9MarioSwimFf,MarioSwim.o,Player.a,false
|
|
|
|
decideVelocity__9MarioSwimFv,MarioSwim.o,Player.a,false
|
|
|
|
decideAnimation__9MarioSwimFv,MarioSwim.o,Player.a,false
|
|
|
|
decideEffect__9MarioSwimFb,MarioSwim.o,Player.a,false
|
|
|
|
notice__9MarioSwimFv,MarioSwim.o,Player.a,false
|
|
|
|
close__9MarioSwimFv,MarioSwim.o,Player.a,false
|
|
|
|
checkWaterCube__9MarioSwimFb,MarioSwim.o,Player.a,false
|
|
|
|
__as__9WaterInfoFRC9WaterInfo,MarioSwim.o,Player.a,false
|
|
|
|
updateUnderWater__9MarioSwimFv,MarioSwim.o,Player.a,false
|
|
|
|
checkUnderWaterFull__9MarioSwimFRCQ29JGeometry8TVec3<f>,MarioSwim.o,Player.a,false
|
|
|
|
checkWaterBottom__9MarioSwimFv,MarioSwim.o,Player.a,false
|
|
|
|
getWaterAreaInfo__9MarioSwimFP9WaterInfoRCQ29JGeometry8TVec3<f>PQ29JGeometry8TVec2<f>,MarioSwim.o,Player.a,false
|
|
|
|
getGravityVec__9MarioSwimCFv,MarioSwim.o,Player.a,false
|
|
|
|
surfacePaddle__9MarioSwimFv,MarioSwim.o,Player.a,false
|
|
|
|
spin__9MarioSwimFv,MarioSwim.o,Player.a,false
|
|
|
|
startSpinDash__9MarioSwimFv,MarioSwim.o,Player.a,false
|
|
|
|
hitPunch__9MarioSwimFRCQ29JGeometry8TVec3<f>,MarioSwim.o,Player.a,false
|
|
|
|
jet__9MarioSwimFv,MarioSwim.o,Player.a,false
|
|
|
|
resetJet__9MarioSwimFv,MarioSwim.o,Player.a,false
|
|
|
|
dropJet__9MarioSwimFb,MarioSwim.o,Player.a,false
|
|
|
|
startJet__9MarioSwimFUl,MarioSwim.o,Player.a,false
|
|
|
|
forceStopSpin__9MarioSwimFv,MarioSwim.o,Player.a,false
|
|
|
|
addFaint__9MarioSwimFRCQ29JGeometry8TVec3<f>,MarioSwim.o,Player.a,false
|
|
|
|
addDamage__9MarioSwimFRCQ29JGeometry8TVec3<f>,MarioSwim.o,Player.a,false
|
|
|
|
updateTilt__9MarioSwimFv,MarioSwim.o,Player.a,false
|
|
|
|
pushedByWaterWall__9MarioSwimFv,MarioSwim.o,Player.a,false
|
|
|
|
tryJetAttack__9MarioSwimFP9HitSensor,MarioSwim.o,Player.a,false
|
|
|
|
hitHead__9MarioSwimFPC7HitInfo,MarioSwim.o,Player.a,false
|
|
|
|
hitPoly__9MarioSwimFUcRCQ29JGeometry8TVec3<f>P9HitSensor,MarioSwim.o,Player.a,false
|
|
|
|
hitWall__9MarioSwimFRCQ29JGeometry8TVec3<f>P9HitSensor,MarioSwim.o,Player.a,false
|
|
|
|
decLife__9MarioSwimFv,MarioSwim.o,Player.a,false
|
|
|
|
incLife__9MarioSwimFv,MarioSwim.o,Player.a,false
|
|
|
|
incOxygen__9MarioSwimFv,MarioSwim.o,Player.a,false
|
|
|
|
decOxygen__9MarioSwimFUs,MarioSwim.o,Player.a,false
|
|
|
|
draw3D__9MarioSwimCFv,MarioSwim.o,Player.a,false
|
|
|
|
onSurface__9MarioSwimFv,MarioSwim.o,Player.a,false
|
|
|
|
updateLifeByTime__9MarioSwimFv,MarioSwim.o,Player.a,false
|
|
|
|
doDecLifeByCold__9MarioSwimFv,MarioSwim.o,Player.a,false
|
|
|
|
passRing__9MarioSwimFPC9HitSensor,MarioSwim.o,Player.a,false
|
|
|
|
calcRingAcc__9MarioSwimFv,MarioSwim.o,Player.a,false
|
|
|
|
ringDash__9MarioSwimFv,MarioSwim.o,Player.a,false
|
|
|
|
resetAndFixPose__9MarioSwimFv,MarioSwim.o,Player.a,false
|
|
|
|
getStickY__9MarioSwimCFv,MarioSwim.o,Player.a,false
|
|
|
|
updateOxygenWatch__9MarioSwimFv,MarioSwim.o,Player.a,false
|
|
|
|
addVelocity__9MarioSwimFRCQ29JGeometry8TVec3<f>,MarioSwim.o,Player.a,false
|
|
|
|
addVelocity__9MarioSwimFRCQ29JGeometry8TVec3<f>f,MarioSwim.o,Player.a,false
|
|
|
|
doJetJump__9MarioSwimFUc,MarioSwim.o,Player.a,false
|
|
|
|
__sinit_\MarioSwim_cpp,MarioSwim.o,Player.a,false
|
|
|
|
getBlurOffset__9MarioSwimCFv,MarioSwim.o,Player.a,false
|
|
|
|
checkWaterDamage__5MarioFv,MarioSwimDamage.o,Player.a,false
|
|
|
|
__sinit_\MarioSwimDamage_cpp,MarioSwimDamage.o,Player.a,false
|
|
|
|
getTakePos__11MarioAccessFPQ29JGeometry8TVec3<f>,MarioAccess.o,Player.a,false
|
|
|
|
isOnActor__11MarioAccessFPC9LiveActor,MarioAccess.o,Player.a,false
|
|
|
|
isOnGround__11MarioAccessFUl,MarioAccess.o,Player.a,false
|
|
|
|
isHipDropFalling__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
isHipDropLand__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
isSwingAction__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
isInRush__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
isSquat__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
isParalyzing__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
isTeresaDisappear__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
isFlying__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
isNeedBrakingCamera__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
getCameraCubeCode__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
isSwimming__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
isSkating__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
getGroundingPolygon__11MarioAccessFUl,MarioAccess.o,Player.a,false
|
|
|
|
getShadowingPolygon__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
getShadowHeight__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
forceKill__11MarioAccessFUlUl,MarioAccess.o,Player.a,false
|
|
|
|
isOnPress__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
isDisableFpView__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
isFpViewChangingFailure__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
stopFpView__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
noticeDashChance__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
setWalkingResist__11MarioAccessFf,MarioAccess.o,Player.a,false
|
|
|
|
forceFly__11MarioAccessFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>l,MarioAccess.o,Player.a,false
|
|
|
|
setJumpVec__11MarioAccessFRCQ29JGeometry8TVec3<f>,MarioAccess.o,Player.a,false
|
|
|
|
forceJump__11MarioAccessFRCQ29JGeometry8TVec3<f>Ul,MarioAccess.o,Player.a,false
|
|
|
|
freeJump__11MarioAccessFRCQ29JGeometry8TVec3<f>Ul,MarioAccess.o,Player.a,false
|
|
|
|
tornadoJump__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
tornadoJumpMini__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
becomeNormalJumpStatus__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
setFrontVecKeepUp__11MarioAccessFRCQ29JGeometry8TVec3<f>Us,MarioAccess.o,Player.a,false
|
|
|
|
setFrontVecTarget__11MarioAccessFRCQ29JGeometry8TVec3<f>Us,MarioAccess.o,Player.a,false
|
|
|
|
getThrowVec__11MarioAccessFPQ29JGeometry8TVec3<f>,MarioAccess.o,Player.a,false
|
|
|
|
setTrans__11MarioAccessFRCQ29JGeometry8TVec3<f>Us,MarioAccess.o,Player.a,false
|
|
|
|
endRush__11MarioAccessFPC11RushEndInfo,MarioAccess.o,Player.a,false
|
|
|
|
incLife__11MarioAccessFUl,MarioAccess.o,Player.a,false
|
|
|
|
isConfrontDeath__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
addStarPiece__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
getStarPieceDirect__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
getJointMtx__11MarioAccessFPCc,MarioAccess.o,Player.a,false
|
|
|
|
getVelocity__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
getLastMove__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
hide__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
show__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
getTakingSensor__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
dropTakingActor__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
killTakingActor__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
getAnimationFrameMax__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
changeAnimationJ__11MarioAccessFPCc,MarioAccess.o,Player.a,false
|
|
|
|
changeAnimationE__11MarioAccessFPCcl,MarioAccess.o,Player.a,false
|
|
|
|
changeAnimationE__11MarioAccessFPCcPCc,MarioAccess.o,Player.a,false
|
|
|
|
changeAnimationE__11MarioAccessFPCcRC11BckCtrlData,MarioAccess.o,Player.a,false
|
|
|
|
keepCurrentAnimation__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
progressAnimation__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
getCurrentBckName__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
setAnimationBlendWeight__11MarioAccessFPCf,MarioAccess.o,Player.a,false
|
|
|
|
setSpot__11MarioAccessFfUl,MarioAccess.o,Player.a,false
|
|
|
|
offControl__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
isOffControl__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
onControl__11MarioAccessFb,MarioAccess.o,Player.a,false
|
|
|
|
setStateWait__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
startTalk__11MarioAccessFPC9LiveActor,MarioAccess.o,Player.a,false
|
|
|
|
endTalk__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
readyRemoteDemo__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
onFollowDemo__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
setBaseMtx__11MarioAccessFPA4_f,MarioAccess.o,Player.a,false
|
|
|
|
getBaseMtx__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
calcSpinPullVelocity__11MarioAccessFPQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioAccess.o,Player.a,false
|
|
|
|
tryCoinPull__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
addVelocity__11MarioAccessFRCQ29JGeometry8TVec3<f>,MarioAccess.o,Player.a,false
|
|
|
|
addVelocityFromArea__11MarioAccessFRCQ29JGeometry8TVec3<f>,MarioAccess.o,Player.a,false
|
|
|
|
isOnWaterSurface__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
calcWorldPadDir__11MarioAccessFPQ29JGeometry8TVec3<f>ff,MarioAccess.o,Player.a,false
|
|
|
|
preventRush__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
getPlayerActor__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
validateSensor__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
incOxygen__11MarioAccessFUl,MarioAccess.o,Player.a,false
|
|
|
|
scatterStarPiece__11MarioAccessFUl,MarioAccess.o,Player.a,false
|
|
|
|
startDownWipe__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
readyDemo__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
endRemoteDemo__11MarioAccessFPC11RushEndInfo,MarioAccess.o,Player.a,false
|
|
|
|
isInWaterMode__11MarioAccessFv,MarioAccess.o,Player.a,false
|
|
|
|
changeItemStatus__11MarioAccessFl,MarioAccess.o,Player.a,false
|
|
|
|
__sinit_\MarioAccess_cpp,MarioAccess.o,Player.a,false
|
|
|
|
clearSlope__5MarioFv,MarioSlip.o,Player.a,false
|
|
|
|
isEnableSlopeMove__5MarioCFv,MarioSlip.o,Player.a,false
|
|
|
|
moveSlopeSlide__5MarioFv,MarioSlip.o,Player.a,false
|
|
|
|
slopeMove__5MarioFv,MarioSlip.o,Player.a,false
|
|
|
|
taskOnSlipTurn__5MarioFUl,MarioSlip.o,Player.a,false
|
|
|
|
__sinit_\MarioSlip_cpp,MarioSlip.o,Player.a,false
|
|
|
|
lockGroundCheck__5MarioFPvb,MarioSlope.o,Player.a,false
|
|
|
|
unlockGroundCheck__5MarioFPv,MarioSlope.o,Player.a,false
|
|
|
|
isUseSimpleGroundCheck__5MarioCFv,MarioSlope.o,Player.a,false
|
|
|
|
checkGroundOnSlope__5MarioFv,MarioSlope.o,Player.a,false
|
|
|
|
__sinit_\MarioSlope_cpp,MarioSlope.o,Player.a,false
|
|
|
|
stopWalk__5MarioFv,MarioWalk.o,Player.a,false
|
|
|
|
cancelSquatMode__5MarioFv,MarioWalk.o,Player.a,false
|
|
|
|
getTargetWalkSpeed__5MarioCFv,MarioWalk.o,Player.a,false
|
|
|
|
decideSquatWalkAnimation__5MarioFv,MarioWalk.o,Player.a,false
|
|
|
|
decideWalkSpeed__5MarioFv,MarioWalk.o,Player.a,false
|
|
|
|
decideWalkAnimation__5MarioFv,MarioWalk.o,Player.a,false
|
|
|
|
doBrakingAnimation__5MarioFv,MarioWalk.o,Player.a,false
|
|
|
|
checkWallPush__5MarioFv,MarioWalk.o,Player.a,false
|
|
|
|
updateBrakeAnimation__5MarioFv,MarioWalk.o,Player.a,false
|
|
|
|
updateWalkSpeed__5MarioFv,MarioWalk.o,Player.a,false
|
|
|
|
decideOnIceAnimation__5MarioFv,MarioWalk.o,Player.a,false
|
|
|
|
updateOnSand__5MarioFv,MarioWalk.o,Player.a,false
|
|
|
|
updateOnPoison__5MarioFv,MarioWalk.o,Player.a,false
|
|
|
|
updateOnWater__5MarioFv,MarioWalk.o,Player.a,false
|
|
|
|
__sinit_\MarioWalk_cpp,MarioWalk.o,Player.a,false
|
|
|
|
__ct__12MarioNullBckFPCc,MarioNullBck.o,Player.a,false
|
|
|
|
appear__12MarioNullBckFv,MarioNullBck.o,Player.a,false
|
|
|
|
getLastPos__12MarioNullBckFPQ29JGeometry8TVec3<f>,MarioNullBck.o,Player.a,false
|
|
|
|
__dt__12MarioNullBckFv,MarioNullBck.o,Player.a,false
|
|
|
|
init__12MarioNullBckFRC12JMapInfoIter,MarioNullBck.o,Player.a,false
|
|
|
|
getFramePos__12MarioNullBckFfPQ29JGeometry8TVec3<f>PQ29JGeometry8TVec3<f>,MarioNullBck.o,Player.a,false
|
|
|
|
doRecovery__5MarioFv,MarioRecovery.o,Player.a,false
|
|
|
|
__ct__13MarioRecoveryFP10MarioActor,MarioRecovery.o,Player.a,false
|
|
|
|
calcFirstVector__13MarioRecoveryFv,MarioRecovery.o,Player.a,false
|
|
|
|
updateJump__13MarioRecoveryFv,MarioRecovery.o,Player.a,false
|
|
|
|
start__13MarioRecoveryFv,MarioRecovery.o,Player.a,false
|
|
|
|
update__13MarioRecoveryFv,MarioRecovery.o,Player.a,false
|
|
|
|
close__13MarioRecoveryFv,MarioRecovery.o,Player.a,false
|
|
|
|
__sinit_\MarioRecovery_cpp,MarioRecovery.o,Player.a,false
|
|
|
|
isSliderFloor__5MarioCFv,MarioSlider.o,Player.a,false
|
|
|
|
checkSliderMode__5MarioCFv,MarioSlider.o,Player.a,false
|
|
|
|
__ct__11MarioSliderFP10MarioActor,MarioSlider.o,Player.a,false
|
|
|
|
calcGroundAccel__11MarioSliderFv,MarioSlider.o,Player.a,false
|
|
|
|
postureCtrl__11MarioSliderFPA4_f,MarioSlider.o,Player.a,false
|
|
|
|
calcWallHit__11MarioSliderFv,MarioSlider.o,Player.a,false
|
|
|
|
startSlider__5MarioFv,MarioSlider.o,Player.a,false
|
|
|
|
start__11MarioSliderFv,MarioSlider.o,Player.a,false
|
|
|
|
update__11MarioSliderFv,MarioSlider.o,Player.a,false
|
|
|
|
close__11MarioSliderFv,MarioSlider.o,Player.a,false
|
|
|
|
__sinit_\MarioSlider_cpp,MarioSlider.o,Player.a,false
|
|
|
|
checkStep__5MarioFv,MarioStep.o,Player.a,false
|
|
|
|
__ct__9MarioStepFP10MarioActor,MarioStep.o,Player.a,false
|
|
|
|
start__9MarioStepFv,MarioStep.o,Player.a,false
|
|
|
|
update__9MarioStepFv,MarioStep.o,Player.a,false
|
|
|
|
close__9MarioStepFv,MarioStep.o,Player.a,false
|
|
|
|
startStep__5MarioFRCQ29JGeometry8TVec3<f>,MarioStep.o,Player.a,false
|
|
|
|
__sinit_\MarioStep_cpp,MarioStep.o,Player.a,false
|
|
|
|
checkBump__5MarioFv,MarioBump.o,Player.a,false
|
|
|
|
startBump__5MarioFRCQ29JGeometry8TVec3<f>,MarioBump.o,Player.a,false
|
|
|
|
__sinit_\MarioBump_cpp,MarioBump.o,Player.a,false
|
|
|
|
__ct__9MarioBumpFP10MarioActor,MarioBump.o,Player.a,false
|
|
|
|
start__9MarioBumpFv,MarioBump.o,Player.a,false
|
|
|
|
update__9MarioBumpFv,MarioBump.o,Player.a,false
|
|
|
|
close__9MarioBumpFv,MarioBump.o,Player.a,false
|
|
|
|
checkEnforceMove__5MarioFv,MarioEnforce.o,Player.a,false
|
|
|
|
checkEnforceMoveInner__5MarioFv,MarioEnforce.o,Player.a,false
|
|
|
|
recordRelativePosition__5MarioFv,MarioEnforce.o,Player.a,false
|
|
|
|
invalidateRelativePosition__5MarioFv,MarioEnforce.o,Player.a,false
|
|
|
|
getMoveBaseMtx__5MarioCFv,MarioEnforce.o,Player.a,false
|
|
|
|
moveRelativePosition__5MarioFUl,MarioEnforce.o,Player.a,false
|
|
|
|
moveRelativePositionWall__5MarioFv,MarioEnforce.o,Player.a,false
|
|
|
|
recordLastGround__5MarioFv,MarioEnforce.o,Player.a,false
|
|
|
|
getLastGroundPos__5MarioCFPQ29JGeometry8TVec3<f>,MarioEnforce.o,Player.a,false
|
|
|
|
getLastGroundEdgeNrm__5MarioCFUl,MarioEnforce.o,Player.a,false
|
|
|
|
getLastGroundEdgeIndex__5MarioCFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioEnforce.o,Player.a,false
|
|
|
|
pushedByReaction__5MarioFv,MarioEnforce.o,Player.a,false
|
|
|
|
addReaction__5MarioFRCQ29JGeometry8TVec3<f>,MarioEnforce.o,Player.a,false
|
|
|
|
tryPushToVelocity__5MarioFv,MarioEnforce.o,Player.a,false
|
|
|
|
push__5MarioFRCQ29JGeometry8TVec3<f>,MarioEnforce.o,Player.a,false
|
|
|
|
push2__5MarioFRCQ29JGeometry8TVec3<f>,MarioEnforce.o,Player.a,false
|
|
|
|
powerAreaMove__5MarioFv,MarioEnforce.o,Player.a,false
|
|
|
|
powerRailMove__5MarioFv,MarioEnforce.o,Player.a,false
|
|
|
|
recordJumpEnforceMove__5MarioFv,MarioEnforce.o,Player.a,false
|
|
|
|
doEnforceJump__5MarioFf,MarioEnforce.o,Player.a,false
|
|
|
|
pushedByWind__5MarioFv,MarioEnforce.o,Player.a,false
|
|
|
|
__sinit_\MarioEnforce_cpp,MarioEnforce.o,Player.a,false
|
|
|
|
delTask__5MarioFP15MarioModuleTask,MarioTask.o,Player.a,false
|
|
|
|
execTask__5MarioFv,MarioTask.o,Player.a,false
|
|
|
|
drawTask__5MarioCFv,MarioTask.o,Player.a,false
|
2023-06-20 16:49:40 +00:00
|
|
|
initTask__5MarioFv,MarioTask.o,Player.a,true
|
2021-12-23 10:03:29 +00:00
|
|
|
isActiveTask__5MarioFM5MarioFPCvPvUl_b,MarioTask.o,Player.a,false
|
|
|
|
isActiveTaskID__5MarioFUl,MarioTask.o,Player.a,false
|
|
|
|
pushTask__5MarioFM5MarioFPCvPvUl_bUl,MarioTask.o,Player.a,false
|
|
|
|
popTask__5MarioFM5MarioFPCvPvUl_b,MarioTask.o,Player.a,false
|
|
|
|
callExtraTasks__5MarioFUl,MarioTask.o,Player.a,false
|
|
|
|
startHandy__5MarioFv,MarioTask.o,Player.a,false
|
|
|
|
taskOnHipDropBlurHopper__5MarioFUl,MarioTask.o,Player.a,false
|
|
|
|
taskOnHipDropBlur__5MarioFUl,MarioTask.o,Player.a,false
|
|
|
|
taskOnHipDropSlide__5MarioFUl,MarioTask.o,Player.a,false
|
|
|
|
taskOnFreezeEnd__5MarioFUl,MarioTask.o,Player.a,false
|
|
|
|
startFreezeEnd__5MarioFv,MarioTask.o,Player.a,false
|
|
|
|
taskOnHandy__5MarioFUl,MarioTask.o,Player.a,false
|
|
|
|
startHipDropBlur__5MarioFv,MarioTask.o,Player.a,false
|
|
|
|
startHipDropSlide__5MarioFPC9HitSensor,MarioTask.o,Player.a,false
|
|
|
|
startJumpDropSlide__5MarioFPC9HitSensor,MarioTask.o,Player.a,false
|
|
|
|
__sinit_\MarioTask_cpp,MarioTask.o,Player.a,false
|
|
|
|
startTeresaMode__5MarioFv,MarioTeresa.o,Player.a,false
|
|
|
|
updateDropFlag__11MarioTeresaFv,MarioTeresa.o,Player.a,false
|
|
|
|
getHitWallNorm__5MarioFPQ29JGeometry8TVec3<f>,MarioTeresa.o,Player.a,false
|
|
|
|
resetTeresaMode__5MarioFv,MarioTeresa.o,Player.a,false
|
|
|
|
resetTeresaMode__11MarioTeresaFv,MarioTeresa.o,Player.a,false
|
|
|
|
isTeresaAccel__11MarioTeresaCFv,MarioTeresa.o,Player.a,false
|
|
|
|
__ct__11MarioTeresaFP10MarioActor,MarioTeresa.o,Player.a,false
|
|
|
|
close__11MarioTeresaFv,MarioTeresa.o,Player.a,false
|
|
|
|
update__11MarioTeresaFv,MarioTeresa.o,Player.a,false
|
|
|
|
checkHeight__11MarioTeresaFv,MarioTeresa.o,Player.a,false
|
|
|
|
checkAccel__11MarioTeresaFv,MarioTeresa.o,Player.a,false
|
|
|
|
checkGroundReflect__11MarioTeresaFv,MarioTeresa.o,Player.a,false
|
|
|
|
procNoControl__11MarioTeresaFv,MarioTeresa.o,Player.a,false
|
|
|
|
procNearGroundControl__11MarioTeresaFv,MarioTeresa.o,Player.a,false
|
|
|
|
procDrop__11MarioTeresaFv,MarioTeresa.o,Player.a,false
|
|
|
|
addTeresaVerticalVelocity__11MarioTeresaFf,MarioTeresa.o,Player.a,false
|
|
|
|
addTeresaHorizontalVelocity__11MarioTeresaFRCQ29JGeometry8TVec3<f>,MarioTeresa.o,Player.a,false
|
|
|
|
doTeresaReflection__5MarioFRCQ29JGeometry8TVec3<f>b,MarioTeresa.o,Player.a,false
|
|
|
|
doTeresaReflection__11MarioTeresaFRCQ29JGeometry8TVec3<f>b,MarioTeresa.o,Player.a,false
|
|
|
|
initTeresaMarioAnimation__10MarioActorFv,MarioTeresa.o,Player.a,false
|
|
|
|
startTeresaDisappear__5MarioFv,MarioTeresa.o,Player.a,false
|
|
|
|
start__11MarioTeresaFv,MarioTeresa.o,Player.a,false
|
|
|
|
checkWind__11MarioTeresaFv,MarioTeresa.o,Player.a,false
|
|
|
|
checkWallCeilReflect__11MarioTeresaFv,MarioTeresa.o,Player.a,false
|
|
|
|
procAirControl__11MarioTeresaFv,MarioTeresa.o,Player.a,false
|
|
|
|
procControl__11MarioTeresaFv,MarioTeresa.o,Player.a,false
|
|
|
|
runTeresaBaseAnimation__10MarioActorFv,MarioTeresa.o,Player.a,false
|
|
|
|
changeTeresaAnimation__10MarioActorFPCcl,MarioTeresa.o,Player.a,false
|
|
|
|
updateTeresaAnimation__10MarioActorFv,MarioTeresa.o,Player.a,false
|
|
|
|
__sinit_\MarioTeresa_cpp,MarioTeresa.o,Player.a,false
|
|
|
|
keep__11MarioTeresaFv,MarioTeresa.o,Player.a,false
|
|
|
|
notice__11MarioTeresaFv,MarioTeresa.o,Player.a,false
|
|
|
|
stopPunch__5MarioFv,MarioMagic.o,Player.a,false
|
|
|
|
startMagic__5MarioFv,MarioMagic.o,Player.a,false
|
|
|
|
__ct__10MarioMagicFP10MarioActor,MarioMagic.o,Player.a,false
|
|
|
|
close__10MarioMagicFv,MarioMagic.o,Player.a,false
|
|
|
|
start__10MarioMagicFv,MarioMagic.o,Player.a,false
|
|
|
|
update__10MarioMagicFv,MarioMagic.o,Player.a,false
|
|
|
|
__sinit_\MarioMagic_cpp,MarioMagic.o,Player.a,false
|
|
|
|
doObjWarp__5MarioFP9LiveActor,MarioWarp.o,Player.a,false
|
|
|
|
doPointWarp__5MarioFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>l,MarioWarp.o,Player.a,false
|
|
|
|
isVisibleRecoveryWarpBubble__5MarioCFv,MarioWarp.o,Player.a,false
|
|
|
|
__ct__9MarioWarpFP10MarioActor,MarioWarp.o,Player.a,false
|
|
|
|
calcAxis__9MarioWarpFv,MarioWarp.o,Player.a,false
|
|
|
|
doCubeWarp__5MarioFv,MarioWarp.o,Player.a,false
|
|
|
|
doPointWarpRecovery__5MarioFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioWarp.o,Player.a,false
|
|
|
|
updateJump__9MarioWarpFv,MarioWarp.o,Player.a,false
|
|
|
|
start__9MarioWarpFv,MarioWarp.o,Player.a,false
|
|
|
|
update__9MarioWarpFv,MarioWarp.o,Player.a,false
|
|
|
|
close__9MarioWarpFv,MarioWarp.o,Player.a,false
|
|
|
|
__sinit_\MarioWarp_cpp,MarioWarp.o,Player.a,false
|
|
|
|
isDisableStayHere__5MarioCFv,MarioFpView.o,Player.a,false
|
|
|
|
isDisableFpViewMode__5MarioCFv,MarioFpView.o,Player.a,false
|
|
|
|
__ct__11MarioFpViewFP10MarioActor,MarioFpView.o,Player.a,false
|
|
|
|
start__11MarioFpViewFv,MarioFpView.o,Player.a,false
|
|
|
|
update__11MarioFpViewFv,MarioFpView.o,Player.a,false
|
|
|
|
close__11MarioFpViewFv,MarioFpView.o,Player.a,false
|
|
|
|
forceClose__11MarioFpViewFv,MarioFpView.o,Player.a,false
|
|
|
|
tryFpViewMode__5MarioFv,MarioFpView.o,Player.a,false
|
|
|
|
__sinit_\MarioFpView_cpp,MarioFpView.o,Player.a,false
|
|
|
|
getBlurOffset__11MarioFpViewCFv,MarioFpView.o,Player.a,false
|
|
|
|
stick2DadjustGround__5MarioFRfRf,Mario2D.o,Player.a,false
|
|
|
|
calcDir2D__5MarioFffPQ29JGeometry8TVec3<f>,Mario2D.o,Player.a,false
|
|
|
|
__sinit_\Mario2D_cpp,Mario2D.o,Player.a,false
|
|
|
|
__ct__13MatrixControlFPCcP9MatrixMapP16MatrixSelectListl,MatrixControl.o,Player.a,false
|
|
|
|
getValue__13MatrixControlCFPCcUc,MatrixControl.o,Player.a,false
|
|
|
|
getValueOrNone__13MatrixControlCFPCcUcPUc,MatrixControl.o,Player.a,false
|
|
|
|
getBit__13MatrixControlCFPCcUc,MatrixControl.o,Player.a,false
|
|
|
|
isExist__13MatrixControlCFPCc,MatrixControl.o,Player.a,false
|
|
|
|
getBitOrNone__13MatrixControlCFPCcUc,MatrixControl.o,Player.a,false
|
|
|
|
__ct__17MatrixValueGetterFPCcP16MatrixValueTable,MatrixControl.o,Player.a,false
|
|
|
|
getValue__17MatrixValueGetterCFPCcPf,MatrixControl.o,Player.a,false
|
|
|
|
__dt__13MatrixControlFv,MatrixControl.o,Player.a,false
|
|
|
|
__dt__17MatrixValueGetterFv,MatrixControl.o,Player.a,false
|
|
|
|
__ct__11RushEndInfoFP9LiveActorUlRCQ29JGeometry8TVec3<f>bUl,RushEndInfo.o,Player.a,false
|
|
|
|
__ct__12TornadoMarioFPCc,TornadoMario.o,Player.a,false
|
|
|
|
init__12TornadoMarioFRC12JMapInfoIter,TornadoMario.o,Player.a,false
|
|
|
|
hideForce__12TornadoMarioFv,TornadoMario.o,Player.a,false
|
|
|
|
calcAnim__12TornadoMarioFv,TornadoMario.o,Player.a,false
|
|
|
|
setTrHeight__12TornadoMarioFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,TornadoMario.o,Player.a,false
|
|
|
|
calcAndSetBaseMtx__12TornadoMarioFv,TornadoMario.o,Player.a,false
|
|
|
|
__dt__12TornadoMarioFv,TornadoMario.o,Player.a,false
|
|
|
|
show__12TornadoMarioFv,TornadoMario.o,Player.a,false
|
|
|
|
hide__12TornadoMarioFv,TornadoMario.o,Player.a,false
|
|
|
|
control__12TornadoMarioFv,TornadoMario.o,Player.a,false
|
|
|
|
__ct__11ModelHolderFPCcb,ModelHolder.o,Player.a,false
|
|
|
|
updateMtx__11ModelHolderFPA4_f,ModelHolder.o,Player.a,false
|
|
|
|
__dt__11ModelHolderFv,ModelHolder.o,Player.a,false
|
|
|
|
__dt__15CollisionShadowFv,MarioShadow.o,Player.a,false
|
|
|
|
setMode__15CollisionShadowFUl,MarioShadow.o,Player.a,false
|
|
|
|
__ct__15CollisionShadowFff,MarioShadow.o,Player.a,false
|
|
|
|
create__15CollisionShadowFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioShadow.o,Player.a,false
|
|
|
|
draw1__15CollisionShadowCFv,MarioShadow.o,Player.a,false
|
|
|
|
sendVtx__15CollisionShadowCFv,MarioShadow.o,Player.a,false
|
|
|
|
sendZsortedVtx__15CollisionShadowCFb,MarioShadow.o,Player.a,false
|
|
|
|
initCaptureTex__15CollisionShadowFv,MarioShadow.o,Player.a,false
|
|
|
|
setViewMtx__15CollisionShadowFRCQ29JGeometry8TVec3<f>,MarioShadow.o,Player.a,false
|
|
|
|
setUpdateFlag__15CollisionShadowFv,MarioShadow.o,Player.a,false
|
|
|
|
calcView__15CollisionShadowFP9J3DModelXUlP9J3DModelX,MarioShadow.o,Player.a,false
|
|
|
|
drawAndCaptureTex__15CollisionShadowFP9J3DModelXRCQ29JGeometry8TVec3<f>,MarioShadow.o,Player.a,false
|
|
|
|
clearAlphaBuffer__15CollisionShadowFv,MarioShadow.o,Player.a,false
|
|
|
|
drawVolumeBox__15CollisionShadowCFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioShadow.o,Player.a,false
|
|
|
|
draw__15CollisionShadowCFv,MarioShadow.o,Player.a,false
|
|
|
|
draw2__15CollisionShadowCFv,MarioShadow.o,Player.a,false
|
|
|
|
draw3__15CollisionShadowCFv,MarioShadow.o,Player.a,false
|
|
|
|
createDL__15CollisionShadowFv,MarioShadow.o,Player.a,false
|
|
|
|
drawVolume__15CollisionShadowCFv,MarioShadow.o,Player.a,false
|
|
|
|
doSortPolygons__15CollisionShadowFv,MarioShadow.o,Player.a,false
|
|
|
|
getDrawPos__15CollisionShadowCFUl,MarioShadow.o,Player.a,false
|
|
|
|
getDrawPos__15CollisionShadowCFUlUl,MarioShadow.o,Player.a,false
|
|
|
|
getDrawTx__15CollisionShadowCFUlUl,MarioShadow.o,Player.a,false
|
|
|
|
GXPosition3f32,MarioShadow.o,Player.a,false
|
|
|
|
GXTexCoord2f32,MarioShadow.o,Player.a,false
|
|
|
|
__ct__9FloorCodeFv,MarioMapCode.o,Player.a,false
|
|
|
|
getCode__9FloorCodeFPC8Triangle,MarioMapCode.o,Player.a,false
|
|
|
|
drawPreWipe__10MarioActorCFv,MarioActorWipe.o,Player.a,false
|
|
|
|
__sinit_\MarioActorWipe_cpp,MarioActorWipe.o,Player.a,false
|
|
|
|
__ct__11DrawAdaptorFRCQ22MR11FunctorBasei,DrawAdaptor.o,Player.a,false
|
|
|
|
draw__11DrawAdaptorCFv,DrawAdaptor.o,Player.a,false
|
|
|
|
__dt__11DrawAdaptorFv,DrawAdaptor.o,Player.a,false
|
|
|
|
__ct__14EventSequencerFv,PlayerEvent.o,Player.a,false
|
|
|
|
init__14EventSequencerFRC12JMapInfoIter,PlayerEvent.o,Player.a,false
|
|
|
|
movement__14EventSequencerFv,PlayerEvent.o,Player.a,false
|
|
|
|
startEvent__14EventSequencerFPCc,PlayerEvent.o,Player.a,false
|
|
|
|
__ct__13EventSequenceFUl,PlayerEvent.o,Player.a,false
|
|
|
|
clearFlag__13EventSequenceFv,PlayerEvent.o,Player.a,false
|
|
|
|
addEventOnTime__13EventSequenceFPCcM13EventSequenceFPCvPvUsUs_vUs,PlayerEvent.o,Player.a,false
|
|
|
|
addEventInTime__13EventSequenceFPCcM13EventSequenceFPCvPvUsUs_vUsUs,PlayerEvent.o,Player.a,false
|
|
|
|
addEventInStatus__13EventSequenceFPCcM13EventSequenceFPCvPvUsUs_vM13EventSequenceFPCvPvUs_b,PlayerEvent.o,Player.a,false
|
|
|
|
addEventInPhase__13EventSequenceFPCcM13EventSequenceFPCvPvUsUs_vUs,PlayerEvent.o,Player.a,false
|
|
|
|
checkAndRun__13EventSequenceFUl,PlayerEvent.o,Player.a,false
|
|
|
|
playSound__13EventSequenceFPCc,PlayerEvent.o,Player.a,false
|
|
|
|
playAnimation__13EventSequenceFPCc,PlayerEvent.o,Player.a,false
|
|
|
|
isMissLayoutClosed__13EventSequenceFUs,PlayerEvent.o,Player.a,false
|
|
|
|
setSpot__13EventSequenceFfUl,PlayerEvent.o,Player.a,false
|
|
|
|
decLeft__13EventSequenceFUsUs,PlayerEvent.o,Player.a,false
|
|
|
|
closeDefaultLayout__13EventSequenceFUsUs,PlayerEvent.o,Player.a,false
|
|
|
|
doCloseWipe__13EventSequenceFUsUs,PlayerEvent.o,Player.a,false
|
|
|
|
doWaitAfterWipe__13EventSequenceFUsUs,PlayerEvent.o,Player.a,false
|
|
|
|
__dt__14EventSequencerFv,PlayerEvent.o,Player.a,false
|
|
|
|
updateBefore__13EventSequenceFv,PlayerEvent.o,Player.a,false
|
|
|
|
updateAfter__13EventSequenceFv,PlayerEvent.o,Player.a,false
|
|
|
|
__ct__13EventGameOverFv,PlayerEventGameOver.o,Player.a,false
|
|
|
|
init__13EventGameOverFUsUs,PlayerEventGameOver.o,Player.a,false
|
|
|
|
sound__13EventGameOverFUsUs,PlayerEventGameOver.o,Player.a,false
|
|
|
|
updateAfter__13EventGameOverFv,PlayerEventGameOver.o,Player.a,false
|
|
|
|
reqLayout__13EventGameOverFUsUs,PlayerEventGameOver.o,Player.a,false
|
|
|
|
finish__13EventGameOverFUsUs,PlayerEventGameOver.o,Player.a,false
|
|
|
|
__ct__10EventAbyssFv,PlayerEventAbyss.o,Player.a,false
|
|
|
|
init__10EventAbyssFUsUs,PlayerEventAbyss.o,Player.a,false
|
|
|
|
sound__10EventAbyssFUsUs,PlayerEventAbyss.o,Player.a,false
|
|
|
|
__sinit_\PlayerEventAbyss_cpp,PlayerEventAbyss.o,Player.a,false
|
|
|
|
updateAfter__10EventAbyssFv,PlayerEventAbyss.o,Player.a,false
|
|
|
|
__ct__9EventDownFv,PlayerEventDown.o,Player.a,false
|
|
|
|
init__9EventDownFUsUs,PlayerEventDown.o,Player.a,false
|
|
|
|
sound__9EventDownFUsUs,PlayerEventDown.o,Player.a,false
|
|
|
|
__sinit_\PlayerEventDown_cpp,PlayerEventDown.o,Player.a,false
|
|
|
|
missLayoutOpen__9EventDownFUsUs,PlayerEventDown.o,Player.a,false
|
|
|
|
__ct__13EventFireDownFv,PlayerEventFireDown.o,Player.a,false
|
|
|
|
init__13EventFireDownFUsUs,PlayerEventFireDown.o,Player.a,false
|
|
|
|
sound__13EventFireDownFUsUs,PlayerEventFireDown.o,Player.a,false
|
|
|
|
__sinit_\PlayerEventFireDown_cpp,PlayerEventFireDown.o,Player.a,false
|
|
|
|
updateAfter__13EventFireDownFv,PlayerEventFireDown.o,Player.a,false
|
|
|
|
sound2__13EventFireDownFUsUs,PlayerEventFireDown.o,Player.a,false
|
|
|
|
__ct__13EventRaceDownFv,PlayerEventRaceDown.o,Player.a,false
|
|
|
|
init__13EventRaceDownFUsUs,PlayerEventRaceDown.o,Player.a,false
|
|
|
|
sound__13EventRaceDownFUsUs,PlayerEventRaceDown.o,Player.a,false
|
|
|
|
__sinit_\PlayerEventRaceDown_cpp,PlayerEventRaceDown.o,Player.a,false
|
|
|
|
checkCloseWipeStart__13EventRaceDownFUs,PlayerEventRaceDown.o,Player.a,false
|
|
|
|
missLayoutOpen__13EventRaceDownFUsUs,PlayerEventRaceDown.o,Player.a,false
|
|
|
|
__ct__18EventGhostRaceDownFv,PlayerEventGhostRaceDown.o,Player.a,false
|
|
|
|
init__18EventGhostRaceDownFUsUs,PlayerEventGhostRaceDown.o,Player.a,false
|
|
|
|
sound__18EventGhostRaceDownFUsUs,PlayerEventGhostRaceDown.o,Player.a,false
|
|
|
|
__sinit_\PlayerEventGhostRaceDown_cpp,PlayerEventGhostRaceDown.o,Player.a,false
|