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Fix float precision in MarioAnimatorData.hpp
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@ -10,9 +10,14 @@ public:
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const char *swapped;
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};
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class XanimeBckTable {
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public:
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const char *animationName;
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};
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class XanimeGroupInfo {
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public:
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const char *_0;
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XanimeBckTable mParent; // _0
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f32 _4;
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u32 _8;
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f32 _C;
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@ -30,11 +35,6 @@ public:
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void init();
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};
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class XanimeBckTable {
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public:
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const char *animationName;
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};
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class XanimeSingleBckTable {
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public:
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XanimeBckTable parent; // _0
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