Merge branch 'master' into master

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Head Penguin 2024-06-30 18:54:19 -04:00 committed by GitHub
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5 changed files with 110 additions and 42 deletions

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@ -417,14 +417,14 @@ execute__Q215NrvAstroDomeSky27AstroDomeSkyNrvRotateAppearCFP5Spine,AstroDomeSky.
execute__Q215NrvAstroDomeSky19AstroDomeSkyNrvWaitCFP5Spine,AstroDomeSky.o,MapObj.a,false execute__Q215NrvAstroDomeSky19AstroDomeSkyNrvWaitCFP5Spine,AstroDomeSky.o,MapObj.a,false
execute__Q215NrvAstroDomeSky21AstroDomeSkyNrvAppearCFP5Spine,AstroDomeSky.o,MapObj.a,false execute__Q215NrvAstroDomeSky21AstroDomeSkyNrvAppearCFP5Spine,AstroDomeSky.o,MapObj.a,false
execute__Q215NrvAstroDomeSky19AstroDomeSkyNrvHideCFP5Spine,AstroDomeSky.o,MapObj.a,false execute__Q215NrvAstroDomeSky19AstroDomeSkyNrvHideCFP5Spine,AstroDomeSky.o,MapObj.a,false
__ct__13AstroMapBoardFPCc,AstroMapBoard.o,MapObj.a,false __ct__13AstroMapBoardFPCc,AstroMapBoard.o,MapObj.a,true
init__13AstroMapBoardFRC12JMapInfoIter,AstroMapBoard.o,MapObj.a,false init__13AstroMapBoardFRC12JMapInfoIter,AstroMapBoard.o,MapObj.a,true
connectToScene__13AstroMapBoardFRC19MapObjActorInitInfo,AstroMapBoard.o,MapObj.a,false connectToScene__13AstroMapBoardFRC19MapObjActorInitInfo,AstroMapBoard.o,MapObj.a,true
initAfterPlacement__13AstroMapBoardFv,AstroMapBoard.o,MapObj.a,false initAfterPlacement__13AstroMapBoardFv,AstroMapBoard.o,MapObj.a,true
__dt__13AstroMapBoardFv,AstroMapBoard.o,MapObj.a,false __dt__13AstroMapBoardFv,AstroMapBoard.o,MapObj.a,true
__sinit_\AstroMapBoard_cpp,AstroMapBoard.o,MapObj.a,false __sinit_\AstroMapBoard_cpp,AstroMapBoard.o,MapObj.a,true
__ct__Q216NrvAstroMapBoard20AstroMapBoardNrvWaitFv,AstroMapBoard.o,MapObj.a,false __ct__Q216NrvAstroMapBoard20AstroMapBoardNrvWaitFv,AstroMapBoard.o,MapObj.a,true
execute__Q216NrvAstroMapBoard20AstroMapBoardNrvWaitCFP5Spine,AstroMapBoard.o,MapObj.a,false execute__Q216NrvAstroMapBoard20AstroMapBoardNrvWaitCFP5Spine,AstroMapBoard.o,MapObj.a,true
__ct__11AstroMapObjFPCc,AstroMapObj.o,MapObj.a,false __ct__11AstroMapObjFPCc,AstroMapObj.o,MapObj.a,false
init__11AstroMapObjFRC12JMapInfoIter,AstroMapObj.o,MapObj.a,false init__11AstroMapObjFRC12JMapInfoIter,AstroMapObj.o,MapObj.a,false
exeWait__11AstroMapObjFv,AstroMapObj.o,MapObj.a,false exeWait__11AstroMapObjFv,AstroMapObj.o,MapObj.a,false
@ -871,36 +871,36 @@ __cl__Q22MR59FunctorV0M<P16BumpAppearPlanet&#44;M16BumpAppearPlanetFPCvPv_v>CFv,
clone__Q22MR59FunctorV0M<P16BumpAppearPlanet&#44;M16BumpAppearPlanetFPCvPv_v>CFP7JKRHeap,BumpAppearPlanet.o,MapObj.a,false clone__Q22MR59FunctorV0M<P16BumpAppearPlanet&#44;M16BumpAppearPlanetFPCvPv_v>CFP7JKRHeap,BumpAppearPlanet.o,MapObj.a,false
__dt__16BumpAppearPlanetFv,BumpAppearPlanet.o,MapObj.a,false __dt__16BumpAppearPlanetFv,BumpAppearPlanet.o,MapObj.a,false
getParam__25@unnamed@Candlestand_cpp@FPCc,Candlestand.o,MapObj.a,false getParam__25@unnamed@Candlestand_cpp@FPCc,Candlestand.o,MapObj.a,false
__ct__11CandlestandFPCc,Candlestand.o,MapObj.a,false __ct__11CandlestandFPCc,Candlestand.o,MapObj.a,true
init__11CandlestandFRC12JMapInfoIter,Candlestand.o,MapObj.a,false init__11CandlestandFRC12JMapInfoIter,Candlestand.o,MapObj.a,true
makeActorAppeared__11CandlestandFv,Candlestand.o,MapObj.a,false makeActorAppeared__11CandlestandFv,Candlestand.o,MapObj.a,true
startClipped__11CandlestandFv,Candlestand.o,MapObj.a,false startClipped__11CandlestandFv,Candlestand.o,MapObj.a,true
endClipped__11CandlestandFv,Candlestand.o,MapObj.a,false endClipped__11CandlestandFv,Candlestand.o,MapObj.a,true
attackSensor__11CandlestandFP9HitSensorP9HitSensor,Candlestand.o,MapObj.a,false attackSensor__11CandlestandFP9HitSensorP9HitSensor,Candlestand.o,MapObj.a,true
receiveMsgPlayerAttack__11CandlestandFUlP9HitSensorP9HitSensor,Candlestand.o,MapObj.a,false receiveMsgPlayerAttack__11CandlestandFUlP9HitSensorP9HitSensor,Candlestand.o,MapObj.a,true
receiveMsgEnemyAttack__11CandlestandFUlP9HitSensorP9HitSensor,Candlestand.o,MapObj.a,false receiveMsgEnemyAttack__11CandlestandFUlP9HitSensorP9HitSensor,Candlestand.o,MapObj.a,true
receiveOtherMsg__11CandlestandFUlP9HitSensorP9HitSensor,Candlestand.o,MapObj.a,false receiveOtherMsg__11CandlestandFUlP9HitSensorP9HitSensor,Candlestand.o,MapObj.a,true
emitEffectFire__11CandlestandFv,Candlestand.o,MapObj.a,false emitEffectFire__11CandlestandFv,Candlestand.o,MapObj.a,true
deleteEffectFire__11CandlestandFv,Candlestand.o,MapObj.a,false deleteEffectFire__11CandlestandFv,Candlestand.o,MapObj.a,true
emitEffectExtinguishFire__11CandlestandFv,Candlestand.o,MapObj.a,false emitEffectExtinguishFire__11CandlestandFv,Candlestand.o,MapObj.a,true
appearItem__11CandlestandFv,Candlestand.o,MapObj.a,false appearItem__11CandlestandFv,Candlestand.o,MapObj.a,false
exeFire__11CandlestandFv,Candlestand.o,MapObj.a,false exeFire__11CandlestandFv,Candlestand.o,MapObj.a,true
exeExtinguish__11CandlestandFv,Candlestand.o,MapObj.a,false exeExtinguish__11CandlestandFv,Candlestand.o,MapObj.a,true
exeFlicker__11CandlestandFv,Candlestand.o,MapObj.a,false exeFlicker__11CandlestandFv,Candlestand.o,MapObj.a,true
__dt__11CandlestandFv,Candlestand.o,MapObj.a,false __dt__11CandlestandFv,Candlestand.o,MapObj.a,true
__sinit_\Candlestand_cpp,Candlestand.o,MapObj.a,false __sinit_\Candlestand_cpp,Candlestand.o,MapObj.a,true
__ct__Q214NrvCandlestand16HostTypeWaitFireFv,Candlestand.o,MapObj.a,false __ct__Q214NrvCandlestand16HostTypeWaitFireFv,Candlestand.o,MapObj.a,true
__ct__Q214NrvCandlestand12HostTypeFireFv,Candlestand.o,MapObj.a,false __ct__Q214NrvCandlestand12HostTypeFireFv,Candlestand.o,MapObj.a,true
__ct__Q214NrvCandlestand12HostTypeBurnFv,Candlestand.o,MapObj.a,false __ct__Q214NrvCandlestand12HostTypeBurnFv,Candlestand.o,MapObj.a,true
__ct__Q214NrvCandlestand14HostTypeAttackFv,Candlestand.o,MapObj.a,false __ct__Q214NrvCandlestand14HostTypeAttackFv,Candlestand.o,MapObj.a,true
__ct__Q214NrvCandlestand18HostTypeExtinguishFv,Candlestand.o,MapObj.a,false __ct__Q214NrvCandlestand18HostTypeExtinguishFv,Candlestand.o,MapObj.a,true
__ct__Q214NrvCandlestand15HostTypeFlickerFv,Candlestand.o,MapObj.a,false __ct__Q214NrvCandlestand15HostTypeFlickerFv,Candlestand.o,MapObj.a,true
execute__Q214NrvCandlestand15HostTypeFlickerCFP5Spine,Candlestand.o,MapObj.a,false execute__Q214NrvCandlestand15HostTypeFlickerCFP5Spine,Candlestand.o,MapObj.a,true
execute__Q214NrvCandlestand18HostTypeExtinguishCFP5Spine,Candlestand.o,MapObj.a,false execute__Q214NrvCandlestand18HostTypeExtinguishCFP5Spine,Candlestand.o,MapObj.a,true
execute__Q214NrvCandlestand14HostTypeAttackCFP5Spine,Candlestand.o,MapObj.a,false execute__Q214NrvCandlestand14HostTypeAttackCFP5Spine,Candlestand.o,MapObj.a,true
execute__Q214NrvCandlestand12HostTypeBurnCFP5Spine,Candlestand.o,MapObj.a,false execute__Q214NrvCandlestand12HostTypeBurnCFP5Spine,Candlestand.o,MapObj.a,true
execute__Q214NrvCandlestand12HostTypeFireCFP5Spine,Candlestand.o,MapObj.a,false execute__Q214NrvCandlestand12HostTypeFireCFP5Spine,Candlestand.o,MapObj.a,true
execute__Q214NrvCandlestand16HostTypeWaitFireCFP5Spine,Candlestand.o,MapObj.a,false execute__Q214NrvCandlestand16HostTypeWaitFireCFP5Spine,Candlestand.o,MapObj.a,true
__ct__23CannonFortressBreakStepFPCc,CannonFortressBreakStep.o,MapObj.a,false __ct__23CannonFortressBreakStepFPCc,CannonFortressBreakStep.o,MapObj.a,false
init__23CannonFortressBreakStepFRC12JMapInfoIter,CannonFortressBreakStep.o,MapObj.a,false init__23CannonFortressBreakStepFRC12JMapInfoIter,CannonFortressBreakStep.o,MapObj.a,false
exeWait__23CannonFortressBreakStepFv,CannonFortressBreakStep.o,MapObj.a,false exeWait__23CannonFortressBreakStepFv,CannonFortressBreakStep.o,MapObj.a,false
@ -5903,7 +5903,7 @@ __ct__25WaterPressureBulletHolderFPCc,WaterPressureBulletHolder.o,MapObj.a,true
callEmptyBullet__25WaterPressureBulletHolderFv,WaterPressureBulletHolder.o,MapObj.a,true callEmptyBullet__25WaterPressureBulletHolderFv,WaterPressureBulletHolder.o,MapObj.a,true
__dt__25WaterPressureBulletHolderFv,WaterPressureBulletHolder.o,MapObj.a,true __dt__25WaterPressureBulletHolderFv,WaterPressureBulletHolder.o,MapObj.a,true
init__25WaterPressureBulletHolderFRC12JMapInfoIter,WaterPressureBulletHolder.o,MapObj.a,true init__25WaterPressureBulletHolderFRC12JMapInfoIter,WaterPressureBulletHolder.o,MapObj.a,true
__ct__17WaveFloatingForceFPC9LiveActorlfb,WaveFloatingForce.o,MapObj.a,false __ct__17WaveFloatingForceFPC9LiveActorlfb,WaveFloatingForce.o,MapObj.a,true
update__17WaveFloatingForceFv,WaveFloatingForce.o,MapObj.a,false update__17WaveFloatingForceFv,WaveFloatingForce.o,MapObj.a,false
getCurrentValue__17WaveFloatingForceCFv,WaveFloatingForce.o,MapObj.a,false getCurrentValue__17WaveFloatingForceCFv,WaveFloatingForce.o,MapObj.a,false
updateNormal__17WaveFloatingForceFv,WaveFloatingForce.o,MapObj.a,false updateNormal__17WaveFloatingForceFv,WaveFloatingForce.o,MapObj.a,false

1 Symbol Name Object File Library Archive Matching
417 execute__Q215NrvAstroDomeSky19AstroDomeSkyNrvWaitCFP5Spine AstroDomeSky.o MapObj.a false
418 execute__Q215NrvAstroDomeSky21AstroDomeSkyNrvAppearCFP5Spine AstroDomeSky.o MapObj.a false
419 execute__Q215NrvAstroDomeSky19AstroDomeSkyNrvHideCFP5Spine AstroDomeSky.o MapObj.a false
420 __ct__13AstroMapBoardFPCc AstroMapBoard.o MapObj.a false true
421 init__13AstroMapBoardFRC12JMapInfoIter AstroMapBoard.o MapObj.a false true
422 connectToScene__13AstroMapBoardFRC19MapObjActorInitInfo AstroMapBoard.o MapObj.a false true
423 initAfterPlacement__13AstroMapBoardFv AstroMapBoard.o MapObj.a false true
424 __dt__13AstroMapBoardFv AstroMapBoard.o MapObj.a false true
425 __sinit_\AstroMapBoard_cpp AstroMapBoard.o MapObj.a false true
426 __ct__Q216NrvAstroMapBoard20AstroMapBoardNrvWaitFv AstroMapBoard.o MapObj.a false true
427 execute__Q216NrvAstroMapBoard20AstroMapBoardNrvWaitCFP5Spine AstroMapBoard.o MapObj.a false true
428 __ct__11AstroMapObjFPCc AstroMapObj.o MapObj.a false
429 init__11AstroMapObjFRC12JMapInfoIter AstroMapObj.o MapObj.a false
430 exeWait__11AstroMapObjFv AstroMapObj.o MapObj.a false
871 clone__Q22MR59FunctorV0M<P16BumpAppearPlanet&#44;M16BumpAppearPlanetFPCvPv_v>CFP7JKRHeap BumpAppearPlanet.o MapObj.a false
872 __dt__16BumpAppearPlanetFv BumpAppearPlanet.o MapObj.a false
873 getParam__25@unnamed@Candlestand_cpp@FPCc Candlestand.o MapObj.a false
874 __ct__11CandlestandFPCc Candlestand.o MapObj.a false true
875 init__11CandlestandFRC12JMapInfoIter Candlestand.o MapObj.a false true
876 makeActorAppeared__11CandlestandFv Candlestand.o MapObj.a false true
877 startClipped__11CandlestandFv Candlestand.o MapObj.a false true
878 endClipped__11CandlestandFv Candlestand.o MapObj.a false true
879 attackSensor__11CandlestandFP9HitSensorP9HitSensor Candlestand.o MapObj.a false true
880 receiveMsgPlayerAttack__11CandlestandFUlP9HitSensorP9HitSensor Candlestand.o MapObj.a false true
881 receiveMsgEnemyAttack__11CandlestandFUlP9HitSensorP9HitSensor Candlestand.o MapObj.a false true
882 receiveOtherMsg__11CandlestandFUlP9HitSensorP9HitSensor Candlestand.o MapObj.a false true
883 emitEffectFire__11CandlestandFv Candlestand.o MapObj.a false true
884 deleteEffectFire__11CandlestandFv Candlestand.o MapObj.a false true
885 emitEffectExtinguishFire__11CandlestandFv Candlestand.o MapObj.a false true
886 appearItem__11CandlestandFv Candlestand.o MapObj.a false
887 exeFire__11CandlestandFv Candlestand.o MapObj.a false true
888 exeExtinguish__11CandlestandFv Candlestand.o MapObj.a false true
889 exeFlicker__11CandlestandFv Candlestand.o MapObj.a false true
890 __dt__11CandlestandFv Candlestand.o MapObj.a false true
891 __sinit_\Candlestand_cpp Candlestand.o MapObj.a false true
892 __ct__Q214NrvCandlestand16HostTypeWaitFireFv Candlestand.o MapObj.a false true
893 __ct__Q214NrvCandlestand12HostTypeFireFv Candlestand.o MapObj.a false true
894 __ct__Q214NrvCandlestand12HostTypeBurnFv Candlestand.o MapObj.a false true
895 __ct__Q214NrvCandlestand14HostTypeAttackFv Candlestand.o MapObj.a false true
896 __ct__Q214NrvCandlestand18HostTypeExtinguishFv Candlestand.o MapObj.a false true
897 __ct__Q214NrvCandlestand15HostTypeFlickerFv Candlestand.o MapObj.a false true
898 execute__Q214NrvCandlestand15HostTypeFlickerCFP5Spine Candlestand.o MapObj.a false true
899 execute__Q214NrvCandlestand18HostTypeExtinguishCFP5Spine Candlestand.o MapObj.a false true
900 execute__Q214NrvCandlestand14HostTypeAttackCFP5Spine Candlestand.o MapObj.a false true
901 execute__Q214NrvCandlestand12HostTypeBurnCFP5Spine Candlestand.o MapObj.a false true
902 execute__Q214NrvCandlestand12HostTypeFireCFP5Spine Candlestand.o MapObj.a false true
903 execute__Q214NrvCandlestand16HostTypeWaitFireCFP5Spine Candlestand.o MapObj.a false true
904 __ct__23CannonFortressBreakStepFPCc CannonFortressBreakStep.o MapObj.a false
905 init__23CannonFortressBreakStepFRC12JMapInfoIter CannonFortressBreakStep.o MapObj.a false
906 exeWait__23CannonFortressBreakStepFv CannonFortressBreakStep.o MapObj.a false
5903 callEmptyBullet__25WaterPressureBulletHolderFv WaterPressureBulletHolder.o MapObj.a true
5904 __dt__25WaterPressureBulletHolderFv WaterPressureBulletHolder.o MapObj.a true
5905 init__25WaterPressureBulletHolderFRC12JMapInfoIter WaterPressureBulletHolder.o MapObj.a true
5906 __ct__17WaveFloatingForceFPC9LiveActorlfb WaveFloatingForce.o MapObj.a false true
5907 update__17WaveFloatingForceFv WaveFloatingForce.o MapObj.a false
5908 getCurrentValue__17WaveFloatingForceCFv WaveFloatingForce.o MapObj.a false
5909 updateNormal__17WaveFloatingForceFv WaveFloatingForce.o MapObj.a false

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@ -0,0 +1,19 @@
#pragma once
#include "Game/LiveActor/LiveActor.hpp"
class WaveFloatingForce {
public:
WaveFloatingForce(const LiveActor *, s32, f32, bool);
void update();
f32 getCurrentValue() const;
void updateNormal();
void updateOnPlayer();
const LiveActor* mActor; // _0
s32 _4;
f32 _8;
f32 _C;
bool _10;
};

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@ -319,6 +319,10 @@ namespace MR {
return false; return false;
} }
inline f64 normalizePhase(f32 value, f32 initial, f32 offset, f32 modulus) {
return (initial + fmod((offset + (value - initial)), modulus));
}
f32 cos(f32); f32 cos(f32);
f32 sin(f32); f32 sin(f32);
}; };

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@ -29,12 +29,12 @@ namespace JMath {
inline f32 sinLap(f32 v) inline f32 sinLap(f32 v)
{ {
if (v < 0.0f) { if (v < 0.0f) {
v *= -LEN / TWO_PI; f32 tmp = v * -LEN / TWO_PI;
return -table[(u16)v & LEN - 1].a1; return -table[(u16)tmp & LEN - 1].a1;
} }
else { else {
v *= LEN / TWO_PI; f32 tmp = v * LEN / TWO_PI;
return table[(u16)v & LEN - 1].a1; return table[(u16)tmp & LEN - 1].a1;
} }
} }

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@ -0,0 +1,45 @@
#include "Game/MapObj/WaveFloatingForce.hpp"
#include <JSystem/JMath/JMATrigonometric.hpp>
WaveFloatingForce::WaveFloatingForce(const LiveActor *pActor, s32 a2, f32 a3, bool a4) {
mActor = pActor;
_4 = a2;
_8 = a3;
_C = 0.0f;
_10 = false;
_C = 6.2831855f * MR::getRandom();
}
/*
void WaveFloatingForce::update() {
if (_10 || !MR::isOnPlayer(mActor)) {
updateOnPlayer();
}
else {
updateNormal();
}
}
*/
#ifdef NON_MATCHING
f32 WaveFloatingForce::getCurrentValue() const {
return _8 * JMath::sSinCosTable.sinLap(_C);
}
#endif
#define TWO_PI 6.2831855f
#define TWO_PI_APPROX 6.283185482025146
#define TWO_POW_52 4.503601774854144e15
/*
void WaveFloatingForce::updateNormal() {
f32 v2 = _4;
f32 v1 = (_C + (TWO_PI / (v2 - TWO_POW_52)));
_C = _C + (TWO_PI / (v2 - TWO_POW_52));
_C += MR::normalizePhase(v1, 0.0f, TWO_PI, TWO_PI_APPROX);
}
void WaveFloatingForce::updateOnPlayer() {
}
*/