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OS.o
100%
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615041ada8
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@ -317,11 +317,11 @@ def check_symbol(function_library, mangled_symbol, obj_name, readonly):
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continue
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if original_instruction.id == custom_instruction.id:
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assert(len(original_operands) == len(custom_operands))
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#assert(len(original_operands) == len(custom_operands))
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# First check common r2 and r13 issues
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if original_instruction.id in { PPC_INS_LBZ, PPC_INS_LWZ, PPC_INS_STW, PPC_INS_LFS }:
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assert(len(original_operands) == 2 and len(custom_operands) == 2)
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#assert(len(original_operands) == 2 and len(custom_operands) == 2)
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# lbz, lwz, stw and lfs are sometimes used with r13, which is a pointer to a read-write
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# small data area (SDA). When compiling custom code, this SDA is not generated,
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@ -336,7 +336,7 @@ def check_symbol(function_library, mangled_symbol, obj_name, readonly):
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continue
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if original_instruction.id in { PPC_INS_LWZ, PPC_INS_LFS, PPC_INS_LHZ, PPC_INS_LFS }:
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assert(len(original_operands) == 2 and len(custom_operands) == 2)
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#assert(len(original_operands) == 2 and len(custom_operands) == 2)
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# Same as above, except with r2 instead of r13. r2 is a pointer to a read-only SDA.
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@ -17,7 +17,7 @@ OSDefaultExceptionHandler,OS.o,os.a,true
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__OSPSInit,OS.o,os.a,true
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__OSGetDIConfig,OS.o,os.a,true
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OSRegisterVersion,OS.o,os.a,true
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OSGetAppGamename,OS.o,os.a,false
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OSGetAppGamename,OS.o,os.a,true
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OSGetAppType,OS.o,os.a,true
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__OSInitAlarm,OSAlarm.o,os.a,true
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OSCreateAlarm,OSAlarm.o,os.a,true
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@ -1,6 +1,6 @@
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{
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"schemaVersion": 1,
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"label": "SDK",
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"message": "26.108%",
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"message": "26.127%",
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"color": "blue"
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}
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@ -1,6 +1,6 @@
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{
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"schemaVersion": 1,
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"label": "os",
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"message": "80.071%",
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"message": "80.301%",
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"color": "ff6666"
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}
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@ -22,7 +22,7 @@
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| [nand](https://github.com/shibbo/Petari/tree/master/libs/RVL_SDK/docs/lib/nand.md) | 100.0% |
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| [net](https://github.com/shibbo/Petari/tree/master/libs/RVL_SDK/docs/lib/net.md) | 0.0% |
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| [nwc24](https://github.com/shibbo/Petari/tree/master/libs/RVL_SDK/docs/lib/nwc24.md) | 5.5843520782396086% |
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| [os](https://github.com/shibbo/Petari/tree/master/libs/RVL_SDK/docs/lib/os.md) | 80.07109995817649% |
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| [os](https://github.com/shibbo/Petari/tree/master/libs/RVL_SDK/docs/lib/os.md) | 80.30112923462987% |
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| [pad](https://github.com/shibbo/Petari/tree/master/libs/RVL_SDK/docs/lib/pad.md) | 100.0% |
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| [rso](https://github.com/shibbo/Petari/tree/master/libs/RVL_SDK/docs/lib/rso.md) | 0.0% |
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| [sc](https://github.com/shibbo/Petari/tree/master/libs/RVL_SDK/docs/lib/sc.md) | 71.65620473201352% |
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@ -8,7 +8,7 @@
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| Object | Percentage (of Bytes) | Functions Done / Total Functions | Percentage (Functions) | Status
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| ------------- | ------------- | ------------- | ------------- | -------------
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| OS.o | 97.42990654205607% | 19 / 20 | 95.0% | :eight_pointed_black_star:
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| OS.o | 100.0% | 20 / 20 | 100.0% | :white_check_mark:
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| OSAlarm.o | 100.0% | 12 / 12 | 100.0% | :white_check_mark:
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| OSAlloc.o | 100.0% | 6 / 6 | 100.0% | :white_check_mark:
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| OSArena.o | 100.0% | 13 / 13 | 100.0% | :white_check_mark:
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@ -63,7 +63,7 @@
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| __OSPSInit | :white_check_mark: |
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| __OSGetDIConfig | :white_check_mark: |
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| OSRegisterVersion | :white_check_mark: |
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| OSGetAppGamename | :x: |
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| OSGetAppGamename | :white_check_mark: |
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| OSGetAppType | :white_check_mark: |
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@ -6,7 +6,6 @@
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#include <revolution/os/OSBootInfo.h>
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#include <cstring>
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#include "private/flipper.h"
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#include <dolphin.h>
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#include <__ppc_eabi_linker.h>
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@ -45,7 +44,7 @@ static f32 ZeroPS[2];
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static DVDDriveInfo DriveInfo;
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static DVDCommandBlock DriveBlock;
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static char GameNameBuffer[5];
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__declspec(weak) BOOL __OSIsGcam = FALSE;
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OSTime __OSStartTime;
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BOOL __OSInIPL = FALSE;
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@ -853,6 +852,26 @@ void OSRegisterVersion(const char *id) {
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OSReport("%s\n", id);
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}
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static const char* AppGameNameForSysMenu = "HAEA";
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const char* OSGetAppGamename(void) {
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const char* appNameSrc = (char*)OSPhysicalToCached(0x3194);
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if (__OSInIPL) {
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appNameSrc = AppGameNameForSysMenu;
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}
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else if ((*appNameSrc < '0') || ('9' < *appNameSrc && *appNameSrc < 'A') || ('Z' < *appNameSrc)) {
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appNameSrc = (char*)OSPhysicalToCached(0x3180);
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}
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GameNameBuffer[0] = *appNameSrc++;
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GameNameBuffer[1] = *appNameSrc++;
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GameNameBuffer[2] = *appNameSrc++;
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GameNameBuffer[3] = *appNameSrc;
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GameNameBuffer[4] = 0x00;
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return GameNameBuffer;
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}
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const u8 OSGetAppType(void) {
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if (__OSInIPL) {
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return 0x40;
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