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Update SeaBottomTriplePropeller.hpp
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#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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#include "Game/GameAudio/AudSeKeeper.hpp"
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class AudSeKeeper;
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class CollisionParts;
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class SeaBottomTriplePropeller : public LiveActor {
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public:
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SeaBottomTriplePropeller(const char*);
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virtual ~SeaBottomTriplePropeller();
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virtual void init(const JMapInfoIter &);
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virtual void calcAnim();
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virtual void control();
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void exeWait();
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CollisionParts* mPropeller1Collision; // 0x8C
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CollisionParts* mPropeller2Collision; // 0x90
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CollisionParts* mPropeller3Collision; // 0x94
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CollisionParts* mPropellerCollision[3]; // 0x8C
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AudSeKeeper* mAudSeKeeper; // 0x98
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};
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