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LiveActor::addToSoundObjHolder()
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@ -7,6 +7,8 @@ class AudSoundObject : public JAUSoundObject
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{
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public:
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u8 _18[0x48-0x18];
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void addToSoundObjHolder();
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};
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#endif // AUDSOUNDOBJECT_H
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@ -493,7 +493,10 @@ u32 LiveActor::receiveMsgApart(HitSensor* taking, HitSensor* taken)
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return 1;
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}
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// LiveActor::addToSoundObjHolder()
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void LiveActor::addToSoundObjHolder()
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{
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this->mSoundObj->addToSoundObjHolder();
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}
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void LiveActor::updateBinder()
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{
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