fix some include issues

This commit is contained in:
shibbo 2024-07-20 19:52:12 -04:00
parent 5701e43ede
commit 38d23303b6
3 changed files with 5 additions and 3 deletions

View File

@ -64,7 +64,7 @@ def main(compile_non_matching, use_ninja, clean_ninja, link):
isNotWindows = os.name != "nt"
flags = "-c -Cpp_exceptions off -nodefaults -proc gekko -fp hard -lang=c++ -ipa file -inline auto,level=2 -O4,s -rtti off -sdata 4 -sdata2 4 -align powerpc -enum int -msgstyle gcc "
flags = "-c -Cpp_exceptions off -maxerrors 1 -nodefaults -proc gekko -fp hard -lang=c++ -ipa file -inline auto,level=2 -O4,s -rtti off -sdata 4 -sdata2 4 -align powerpc -enum int -msgstyle gcc "
includes = "-i . -I- -i include "
default_compiler_path = pathlib.Path("GC/3.0a3/")

View File

@ -4,6 +4,7 @@
#include "Game/LiveActor/LiveActor.hpp"
#include "Game/Scene/SceneObjHolder.hpp"
#include "Game/Util.hpp"
#include "Game/Util/Array.hpp"
class CollisionPartsFilterBase;
class ShadowDrawer;

View File

@ -1,7 +1,8 @@
#pragma once
class LiveActor;
class ActorStateBaseInterface;
#include "Game/LiveActor/LiveActor.hpp"
#include "Game/LiveActor/ActorStateBase.hpp"
class Nerve;
namespace MR {