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fix some include issues
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parent
5701e43ede
commit
38d23303b6
2
build.py
2
build.py
@ -64,7 +64,7 @@ def main(compile_non_matching, use_ninja, clean_ninja, link):
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isNotWindows = os.name != "nt"
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flags = "-c -Cpp_exceptions off -nodefaults -proc gekko -fp hard -lang=c++ -ipa file -inline auto,level=2 -O4,s -rtti off -sdata 4 -sdata2 4 -align powerpc -enum int -msgstyle gcc "
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flags = "-c -Cpp_exceptions off -maxerrors 1 -nodefaults -proc gekko -fp hard -lang=c++ -ipa file -inline auto,level=2 -O4,s -rtti off -sdata 4 -sdata2 4 -align powerpc -enum int -msgstyle gcc "
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includes = "-i . -I- -i include "
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default_compiler_path = pathlib.Path("GC/3.0a3/")
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@ -4,6 +4,7 @@
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#include "Game/LiveActor/LiveActor.hpp"
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#include "Game/Scene/SceneObjHolder.hpp"
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#include "Game/Util.hpp"
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#include "Game/Util/Array.hpp"
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class CollisionPartsFilterBase;
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class ShadowDrawer;
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@ -1,7 +1,8 @@
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#pragma once
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class LiveActor;
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class ActorStateBaseInterface;
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#include "Game/LiveActor/LiveActor.hpp"
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#include "Game/LiveActor/ActorStateBase.hpp"
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class Nerve;
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namespace MR {
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