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Match MarioActor::updateRotationInfo
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@ -249,10 +249,6 @@ namespace JGeometry {
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return f;
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}
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Vec multToVec(T scalar) {
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}
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TVec3<T> operator/(T) const;
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bool operator==(const TVec3<T> &);
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@ -669,6 +665,12 @@ namespace JGeometry {
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}
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}
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inline void multAssignInline(T scalar) {
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x *= scalar;
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y *= scalar;
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z *= scalar;
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}
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T x, y, z;
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};
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@ -210,3 +210,32 @@ XjointTransform* MarioActor::getJointCtrl(const char *name) const {
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XanimeCore *core = _234 -> _c -> mCore;
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return core -> getJointTransform(MR::getJointIndex(this, name));
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}
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void MarioActor::updateRotationInfo() {
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TRot3f stack_44;
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PSMTXConcat(getBaseMtx(), _e3c.toMtxPtr(), stack_44.toMtxPtr());
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MR::makeRTFromMtxPtr(NULL, &mRotation, stack_44.toMtxPtr(), true);
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if(mRotation.z > 90f && mRotation.x > 90f) {
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f32 diff = 180f - mRotation.y;
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mRotation.z = 0f;
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mRotation.y = diff;
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mRotation.x = 0f;
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}
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stack_44.getEuler(_318);
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_318.multAssignInline(57.2957763672f);
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stack_44.getEuler(_324);
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_324.multAssignInline(57.2957763672f);
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if(MR::isSameDirection(_240, _230 -> _208, .01f)) _a18 = mRotation;
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else {
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TPos3f stack_14;
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TVec3f stack_8 = -_240;
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MR::makeMtxUpFront(&stack_14, stack_8, _230 -> _208);
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MR::makeRTFromMtxPtr(NULL, &_a18, stack_14.toMtxPtr(), true);
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if(_a18.z > 90f && _a18.x > 90f) {
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f32 diff = 180f - _a18.y;
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_a18.z = 0f;
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_a18.y = diff;
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_a18.x = 0f;
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}
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}
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}
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