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Match a couple more ufnctions
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77d3dca706
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@ -182,7 +182,7 @@ stopAnimation__10MarioActorFPCc,MarioActor.o,Player.a,true
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isAnimationRun__10MarioActorCFPCc,MarioActor.o,Player.a,true
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changeNullAnimation__10MarioActorFPCcSc,MarioActor.o,Player.a,true
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clearNullAnimation__10MarioActorFSc,MarioActor.o,Player.a,false
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isStopNullAnimation__10MarioActorCFv,MarioActor.o,Player.a,false
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isStopNullAnimation__10MarioActorCFv,MarioActor.o,Player.a,true
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changeGameOverAnimation__10MarioActorFv,MarioActor.o,Player.a,false
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getJointCtrl__10MarioActorCFPCc,MarioActor.o,Player.a,false
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updateRotationInfo__10MarioActorFv,MarioActor.o,Player.a,false
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@ -125,3 +125,10 @@ void MarioActor::changeNullAnimation(const char *name, signed char num) {
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MR::startBck(_b8c, name, NULL);
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_b92 = num;
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}
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bool MarioActor::isStopNullAnimation() const {
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if(!MR::isBckStopped(_b8c)) {
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return MR::isDead(_b8c);
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}
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return true;
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}
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