finish fixing linking errors for all libs but Camera

This commit is contained in:
shibbo 2024-10-16 21:13:04 -04:00
parent a12a084cd9
commit 6e0608e2f1
2 changed files with 4 additions and 4 deletions

View File

@ -38428,7 +38428,7 @@ GDSetTexLookupMode = .text:0x8044F3F8; // type:function size:0x260 scope:global
GDSetTexImgAttr = .text:0x8044F658; // type:function size:0xF8 scope:global align:4 GDSetTexImgAttr = .text:0x8044F658; // type:function size:0xF8 scope:global align:4
GDSetTexImgPtr = .text:0x8044F750; // type:function size:0xE8 scope:global align:4 GDSetTexImgPtr = .text:0x8044F750; // type:function size:0xE8 scope:global align:4
GDSetCurrentMtx = .text:0x8044F838; // type:function size:0x3D4 scope:global align:4 GDSetCurrentMtx = .text:0x8044F838; // type:function size:0x3D4 scope:global align:4
fn_8044FC10 = .text:0x8044FC10; // type:function size:0x90 KPADSetBtnRepeat = .text:0x8044FC10; // type:function size:0x90
fn_8044FCA0 = .text:0x8044FCA0; // type:function size:0x1C fn_8044FCA0 = .text:0x8044FCA0; // type:function size:0x1C
fn_8044FCC0 = .text:0x8044FCC0; // type:function size:0x1C fn_8044FCC0 = .text:0x8044FCC0; // type:function size:0x1C
fn_8044FCE0 = .text:0x8044FCE0; // type:function size:0x1C fn_8044FCE0 = .text:0x8044FCE0; // type:function size:0x1C

View File

@ -530,7 +530,7 @@ bool Pole::receiveOtherMsg(u32 msg, HitSensor *pSender, HitSensor *pReceiver) {
} }
else { else {
TVec3f v22(mPosition); TVec3f v22(mPosition);
v22.subtract(*MR::getPlayerPos()); v22.sub(*MR::getPlayerPos());
MR::vecKillElement(v22, _D8, &v22); MR::vecKillElement(v22, _D8, &v22);
if (MR::isNearZero(v22, 0.001f)) { if (MR::isNearZero(v22, 0.001f)) {
v22.set(_E4); v22.set(_E4);
@ -553,7 +553,7 @@ bool Pole::receiveOtherMsg(u32 msg, HitSensor *pSender, HitSensor *pReceiver) {
mRotation.y = 90.0f * temp; mRotation.y = 90.0f * temp;
} }
TVec3f v21(mPosition); TVec3f v21(mPosition);
v21.subtract(_8C); v21.sub(_8C);
_B0 = v21.dot(_D8); _B0 = v21.dot(_D8);
f32 v16 = _A4; f32 v16 = _A4;
f32 temp; f32 temp;
@ -873,4 +873,4 @@ namespace NrvPole {
Pole *pActor = (Pole*)pSpine->mExecutor; Pole *pActor = (Pole*)pSpine->mExecutor;
pActor->exeBindHandstandTurn(); pActor->exeBindHandstandTurn();
} }
}; };