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finish fixing linking errors for all libs but Camera
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@ -38428,7 +38428,7 @@ GDSetTexLookupMode = .text:0x8044F3F8; // type:function size:0x260 scope:global
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GDSetTexImgAttr = .text:0x8044F658; // type:function size:0xF8 scope:global align:4
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GDSetTexImgAttr = .text:0x8044F658; // type:function size:0xF8 scope:global align:4
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GDSetTexImgPtr = .text:0x8044F750; // type:function size:0xE8 scope:global align:4
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GDSetTexImgPtr = .text:0x8044F750; // type:function size:0xE8 scope:global align:4
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GDSetCurrentMtx = .text:0x8044F838; // type:function size:0x3D4 scope:global align:4
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GDSetCurrentMtx = .text:0x8044F838; // type:function size:0x3D4 scope:global align:4
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fn_8044FC10 = .text:0x8044FC10; // type:function size:0x90
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KPADSetBtnRepeat = .text:0x8044FC10; // type:function size:0x90
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fn_8044FCA0 = .text:0x8044FCA0; // type:function size:0x1C
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fn_8044FCA0 = .text:0x8044FCA0; // type:function size:0x1C
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fn_8044FCC0 = .text:0x8044FCC0; // type:function size:0x1C
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fn_8044FCC0 = .text:0x8044FCC0; // type:function size:0x1C
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fn_8044FCE0 = .text:0x8044FCE0; // type:function size:0x1C
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fn_8044FCE0 = .text:0x8044FCE0; // type:function size:0x1C
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@ -530,7 +530,7 @@ bool Pole::receiveOtherMsg(u32 msg, HitSensor *pSender, HitSensor *pReceiver) {
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}
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}
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else {
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else {
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TVec3f v22(mPosition);
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TVec3f v22(mPosition);
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v22.subtract(*MR::getPlayerPos());
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v22.sub(*MR::getPlayerPos());
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MR::vecKillElement(v22, _D8, &v22);
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MR::vecKillElement(v22, _D8, &v22);
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if (MR::isNearZero(v22, 0.001f)) {
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if (MR::isNearZero(v22, 0.001f)) {
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v22.set(_E4);
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v22.set(_E4);
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@ -553,7 +553,7 @@ bool Pole::receiveOtherMsg(u32 msg, HitSensor *pSender, HitSensor *pReceiver) {
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mRotation.y = 90.0f * temp;
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mRotation.y = 90.0f * temp;
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}
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}
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TVec3f v21(mPosition);
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TVec3f v21(mPosition);
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v21.subtract(_8C);
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v21.sub(_8C);
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_B0 = v21.dot(_D8);
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_B0 = v21.dot(_D8);
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f32 v16 = _A4;
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f32 v16 = _A4;
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f32 temp;
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f32 temp;
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@ -873,4 +873,4 @@ namespace NrvPole {
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Pole *pActor = (Pole*)pSpine->mExecutor;
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Pole *pActor = (Pole*)pSpine->mExecutor;
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pActor->exeBindHandstandTurn();
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pActor->exeBindHandstandTurn();
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}
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}
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};
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};
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