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Some reorganizing to proper folders.
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@ -1,7 +1,7 @@
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#ifndef ACTORPADANDCAMERACTRL_H
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#define ACTORPADANDCAMERACTRL_H
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#include "Model/ModelManager.h"
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#include "Actor/Model/ModelManager.h"
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#include "JGeometry/TVec3.h"
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class ActorPadAndCameraCtrl
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@ -17,7 +17,7 @@
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#include "Actor/Switch/StageSwitch.h"
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#include "Collision/Binder.h"
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#include "JGeometry/TVec3.h"
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#include "Model/ModelManager.h"
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#include "Actor/Model/ModelManager.h"
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class LiveActor : public NameObj
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{
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@ -1,7 +1,7 @@
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#ifndef DISPLAYLISTMAKER_H
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#define DISPLAYLISTMAKER_H
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#include "Model/J3D/J3DModel.h"
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#include "J3DGraphBase/J3DModel.h"
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#include "System/Resource/ResourceHolder.h"
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class DisplayListMaker
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@ -7,8 +7,8 @@
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#include "Animation/BtkPlayer.h"
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#include "Animation/BtpPlayer.h"
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#include "Animation/BvaPlayer.h"
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#include "Model/DisplayList/DisplayListMaker.h"
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#include "Model/J3D/J3DModel.h"
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#include "Actor/Model/DisplayListMaker.h"
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#include "J3DGraphBase/J3DModel.h"
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#include "System/Resource/ResourceHolder.h"
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class ModelManager
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@ -2,8 +2,8 @@
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#define ANMPLAYER_H
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#include "System/Resource/ResourceInfo.h"
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#include "Model/J3D/J3DAnimation.h"
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#include "Model/J3D/J3DModelData.h"
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#include "J3DGraphBase/J3DAnimation.h"
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#include "J3DGraphBase/J3DModelData.h"
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class AnmPlayerBase
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{
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@ -2,7 +2,7 @@
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#define BPKPLAYER_H
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#include "Animation/AnmPlayer.h"
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#include "Model/J3D/J3DModel.h"
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#include "J3DGraphBase/J3DModel.h"
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#include "System/Resource/ResourceHolder.h"
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class BpkPlayer : public MaterialAnmPlayerBase
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@ -2,7 +2,7 @@
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#define BRKPLAYER_H
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#include "Animation/AnmPlayer.h"
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#include "Model/J3D/J3DModel.h"
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#include "J3DGraphBase/J3DModel.h"
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#include "System/Resource/ResourceHolder.h"
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class BrkPlayer : public MaterialAnmPlayerBase
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@ -2,7 +2,7 @@
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#define BTKPLAYER_H
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#include "Animation/AnmPlayer.h"
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#include "Model/J3D/J3DModel.h"
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#include "J3DGraphBase/J3DModel.h"
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#include "System/Resource/ResourceHolder.h"
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class BtkPlayer : public MaterialAnmPlayerBase
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@ -2,7 +2,7 @@
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#define BTPPLAYER_H
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#include "Animation/AnmPlayer.h"
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#include "Model/J3D/J3DModel.h"
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#include "J3DGraphBase/J3DModel.h"
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#include "System/Resource/ResourceHolder.h"
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class BtpPlayer : public MaterialAnmPlayerBase
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@ -2,7 +2,7 @@
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#define BVAPLAYER_H
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#include "Animation/AnmPlayer.h"
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#include "Model/J3D/J3DModel.h"
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#include "J3DGraphBase/J3DModel.h"
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class BvaPlayer : public AnmPlayerBase
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{
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@ -2,7 +2,7 @@
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#define J3DJOINT_H
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#include "types.h"
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#include "Model/J3D/J3DTransform.h"
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#include "J3DGraphBase/J3DTransform.h"
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class J3DJoint
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{
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@ -1,8 +1,8 @@
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#ifndef J3DMODEL_H
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#define J3DMODEL_H
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#include "Model/J3D/J3DModelData.h"
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#include "Model/J3D/J3DMtxBuffer.h"
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#include "J3DGraphBase/J3DModelData.h"
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#include "J3DGraphBase/J3DMtxBuffer.h"
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#include "os/mtx.h"
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class J3DModel
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#define J3DMODELDATA_H
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#include "types.h"
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#include "Model/J3D/J3DJointTree.h"
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#include "Model/J3D/J3DMaterialAttach.h"
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#include "Model/J3D/J3DVertex.h"
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#include "J3DGraphBase/J3DJointTree.h"
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#include "J3DGraphBase/J3DMaterialAttach.h"
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#include "J3DGraphBase/J3DVertex.h"
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class J3DShapeTable
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{
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@ -2,7 +2,7 @@
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#define J3DMTXBUFFER_H
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#include "types.h"
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#include "Model/J3D/J3DModelData.h"
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#include "J3DGraphBase/J3DModelData.h"
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class J3DMtxBuffer
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{
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@ -1,7 +1,7 @@
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#ifndef J3DPACKET_H
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#define J3DPACKET_H
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#include "Model/J3D/J3DDrawBuffer.h"
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#include "J3DGraphBase/J3DDrawBuffer.h"
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#include "OS/GD/GDBase.h"
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#include "types.h"
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@ -18,7 +18,7 @@ namespace JGeometry
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{
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public:
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void identity();
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void mult(const JGeometry::TVec3<T> &, JGeometry::TVec3<T> &);
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void mult(const JGeometry::TVec3<f32> &, JGeometry::TVec3<f32> &);
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void concat(const T &);
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operator Mtx*() { return reinterpret_cast<Mtx*>(this); }
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@ -1,4 +1,4 @@
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#include "Model/J3D/J3DModel.h"
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#include "J3DGraphBase/J3DModel.h"
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#include "os/mtx.h"
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void J3DModel::initialize()
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#include "Model/J3D/J3DPacket.h"
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#include "J3DGraphBase/J3DPacket.h"
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#include "OS/OSInterrupt.h"
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#include "OS/GX/GXDisplayList.h"
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@ -1,4 +1,4 @@
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#include "Model/J3D/J3DSys.h"
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#include "J3DGraphBase/J3DSys.h"
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void J3DSys::loadPosMtxIndx(s32 unk1, u16 unk2) const
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{
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