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Match MarioActor::control
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cc8569b625
commit
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@ -188,7 +188,7 @@ getJointCtrl__10MarioActorCFPCc,MarioActor.o,Player.a,true
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updateRotationInfo__10MarioActorFv,MarioActor.o,Player.a,false
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exeWait__10MarioActorFv,MarioActor.o,Player.a,true
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movement__10MarioActorFv,MarioActor.o,Player.a,true
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control__10MarioActorFv,MarioActor.o,Player.a,false
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control__10MarioActorFv,MarioActor.o,Player.a,true
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control2__10MarioActorFv,MarioActor.o,Player.a,false
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controlMain__10MarioActorFv,MarioActor.o,Player.a,false
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updateBehavior__10MarioActorFv,MarioActor.o,Player.a,false
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8
include/Game/Player/MarioParts.h
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8
include/Game/Player/MarioParts.h
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@ -0,0 +1,8 @@
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#pragma once
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#include "Game/LiveActor/LiveActor.h"
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class MarioParts : public LiveActor {
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public:
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};
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@ -75,6 +75,7 @@ namespace MR {
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void hideModelIfHidden(LiveActor *);
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void hideModelAndOnCalcAnim(LiveActor *);
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void stopAnimFrame(LiveActor *);
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ResourceHolder* getResourceHolder(const LiveActor *);
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ResourceHolder* getModelResourceHolder(const LiveActor *);
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@ -46,6 +46,7 @@ namespace MR {
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void forceToBlankCinemaFrame();
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void requestOneUp();
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void requestPowerupHPMeter();
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void startToCaptureScreen(const char *);
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@ -11,6 +11,7 @@
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#include "Game/Enemy/KariKariDirector.h"
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#include "Game/Animation/XanimePlayer.h"
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#include "Game/Map/CollisionParts.h"
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#include "Game/Player/MarioParts.h"
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static bool isLuigi;
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@ -219,7 +220,6 @@ bool MarioActor::isDebugMode() const {
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return _230 -> _8_16;
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}
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void MarioActor::updateRotationInfo() {
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TRot3f stack_44;
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PSMTXConcat(getBaseMtx(), _e3c.toMtxPtr(), stack_44.toMtxPtr());
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@ -426,3 +426,33 @@ void MarioActor::movement() {
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_f3c_vec[_f40] = _230 -> _208;
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_f40 = (u16)(_f40 + 1) % _f42;
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}
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void MarioActor::control() {
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if(_ee8) {
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if(MR::tryStartDemoWithoutCinemaFrame(this, "マリオスーパー化")) {
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_ee8 = false;
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changeMaxLife(6);
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MR::stopAnimFrame(this);
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MR::requestPowerupHPMeter();
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_230 -> startPadVib("マリオ[変身]");
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MR::startSystemSE("SE_SY_SUPER_KINOKO_GET", -1, -1);
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_3da = 0x5a;
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}
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}
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else if(_ee9) {
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if(MR::tryStartDemoWithoutCinemaFrame(this, "マリオ変身")) {
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_ee9 = false;
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_eea = true;
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if(_3d4 == 6) {
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MR::requestMovementOn(_9a4);
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changeTeresaAnimation("change", -1);
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}
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_3d8 = 0x40;
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MR::stopAnimFrame(this);
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playEffect("変身");
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_230 -> startPadVib("マリオ[変身]");
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}
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}
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control2();
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_294 = mPosition;
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}
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