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LiveActor
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This commit is contained in:
parent
761edf23ff
commit
9a62b93a33
@ -3260,275 +3260,277 @@ Game/Gravity/WireGravity.cpp:
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.data start:0x80587740 end:0x80587750
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.sdata2 start:0x806BBBC8 end:0x806BBBD0
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LiveActor.a/ActiveActorList.o:
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Game/LiveActor/ActiveActorList.cpp:
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.text start:0x8015B77C end:0x8015B984
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LiveActor.a/ActorAnimKeeper.o:
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Game/LiveActor/ActorAnimKeeper.cpp:
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.text start:0x8015B984 end:0x8015C01C
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.data start:0x80587750 end:0x805877A0
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.sdata start:0x806B1B00 end:0x806B1B20
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LiveActor.a/ActorCameraInfo.o:
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Game/LiveActor/ActorCameraInfo.cpp:
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.text start:0x8015C01C end:0x8015C09C
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LiveActor.a/ActorJointCtrl.o:
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Game/LiveActor/ActorJointCtrl.cpp:
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.text start:0x8015C09C end:0x8015C2E0
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LiveActor.a/ActorLightCtrl.o:
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Game/LiveActor/ActorLightCtrl.cpp:
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.text start:0x8015C2E0 end:0x8015C8C8
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LiveActor.a/ActorPadAndCameraCtrl.o:
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Game/LiveActor/ActorPadAndCameraCtrl.cpp:
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.text start:0x8015C8C8 end:0x8015CF30
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.data start:0x805877A0 end:0x80587880
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.sdata2 start:0x806BBBD0 end:0x806BBBD8
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LiveActor.a/ActorStateBase.o:
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Game/LiveActor/ActorStateBase.cpp:
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.text start:0x8015CF30 end:0x8015CF88
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LiveActor.a/ActorStateKeeper.o:
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Game/LiveActor/ActorStateKeeper.cpp:
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.text start:0x8015CF88 end:0x8015D148
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LiveActor.a/AllLiveActorGroup.o:
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Game/LiveActor/AllLiveActorGroup.cpp:
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.text start:0x8015D148 end:0x8015D348
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.data start:0x80587880 end:0x805878B8
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LiveActor.a/AnimationRandomPlayer.o:
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Game/LiveActor/AnimationRandomPlayer.cpp:
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.text start:0x8015D348 end:0x8015D5D8
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.ctors start:0x8052EB98 end:0x8052EB9C
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.sbss start:0x806B4A10 end:0x806B4A18
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.sdata2 start:0x806BBBD8 end:0x806BBBE0
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LiveActor.a/Binder.o:
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Game/LiveActor/Binder.cpp:
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.text start:0x8015D5D8 end:0x8015EC2C
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.sdata start:0x806B1B30 end:0x806B1B38
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.sdata2 start:0x806BBBE0 end:0x806BBBF8
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LiveActor.a/ClippingActorHolder.o:
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Game/LiveActor/ClippingActorHolder.cpp:
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.text start:0x8015EC2C end:0x8015F394
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.data start:0x805878E8 end:0x80587928
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.sdata start:0x806B1B38 end:0x806B1B48
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LiveActor.a/ClippingActorInfo.o:
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Game/LiveActor/ClippingActorInfo.cpp:
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.text start:0x8015F394 end:0x8015F75C
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.sdata2 start:0x806BBBF8 end:0x806BBC00
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LiveActor.a/ClippingDirector.o:
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Game/LiveActor/ClippingDirector.cpp:
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.text start:0x8015F75C end:0x8015FA28
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.data start:0x80587928 end:0x80587970
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LiveActor.a/ClippingGroupHolder.o:
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Game/LiveActor/ClippingGroupHolder.cpp:
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.text start:0x8015FA28 end:0x8016009C
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.data start:0x80587970 end:0x805879D8
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LiveActor.a/ClippingJudge.o:
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Game/LiveActor/ClippingJudge.cpp:
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.text start:0x8016009C end:0x80160724
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.data start:0x805879D8 end:0x80587A00
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.sdata2 start:0x806BBC00 end:0x806BBC30
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LiveActor.a/DisplayListMaker.o:
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Game/LiveActor/DisplayListMaker.cpp:
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.text start:0x80160724 end:0x801612D8
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.data start:0x80587A00 end:0x80587A38
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LiveActor.a/DynamicJointCtrl.o:
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Game/LiveActor/DynamicJointCtrl.cpp:
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.text start:0x801612D8 end:0x801621C0
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.data start:0x80587A38 end:0x80587AE0
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.sdata start:0x806B1B48 end:0x806B1B50
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.sdata2 start:0x806BBC30 end:0x806BBC40
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LiveActor.a/EffectKeeper.o:
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Game/LiveActor/EffectKeeper.cpp:
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.text start:0x801621C0 end:0x80163388
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.data start:0x80587AE0 end:0x80587B60
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.sdata start:0x806B1B50 end:0x806B1B60
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.sdata2 start:0x806BBC40 end:0x806BBC48
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LiveActor.a/FaceJointCtrl.o:
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Game/LiveActor/FaceJointCtrl.cpp:
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.text start:0x80163388 end:0x80163808
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.data start:0x80587B60 end:0x80587BA8
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.sdata start:0x806B1B60 end:0x806B1B68
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.sdata2 start:0x806BBC48 end:0x806BBC58
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LiveActor.a/FlashingCtrl.o:
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Game/LiveActor/FlashingCtrl.cpp:
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.text start:0x80163808 end:0x80163B1C
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.data start:0x80587BA8 end:0x80587BD0
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LiveActor.a/HitSensor.o:
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Game/LiveActor/HitSensor.cpp:
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.text start:0x80163B1C end:0x80163E20
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.sdata2 start:0x806BBC58 end:0x806BBC60
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LiveActor.a/HitSensorInfo.o:
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Game/LiveActor/HitSensorInfo.cpp:
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.text start:0x80163E20 end:0x80164180
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LiveActor.a/HitSensorKeeper.o:
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Game/LiveActor/HitSensorKeeper.cpp:
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.text start:0x80164180 end:0x8016492C
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.sdata2 start:0x806BBC60 end:0x806BBC68
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LiveActor.a/IKJointCtrl.o:
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Game/LiveActor/IKJointCtrl.cpp:
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.text start:0x8016492C end:0x80165674
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.data start:0x80587BD0 end:0x80587CA8
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.sdata start:0x806B1B68 end:0x806B1BA8
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.sdata2 start:0x806BBC68 end:0x806BBC78
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LiveActor.a/LiveActor.o:
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Game/LiveActor/LiveActor.cpp:
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.text start:0x80165674 end:0x80166510
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.data start:0x80587CA8 end:0x80587D20
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.sdata2 start:0x806BBC78 end:0x806BBC88
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LiveActor.a/LiveActorFlag.o:
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Game/LiveActor/LiveActorFlag.cpp:
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.text start:0x80166510 end:0x80166540
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LiveActor.a/LiveActorGroup.o:
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Game/LiveActor/LiveActorGroup.cpp:
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.text start:0x80166540 end:0x80166758
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.data start:0x80587D20 end:0x80587D48
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LiveActor.a/LiveActorGroupArray.o:
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Game/LiveActor/LiveActorGroupArray.cpp:
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.text start:0x80166758 end:0x80166C70
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.data start:0x80587D48 end:0x80587DA0
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LiveActor.a/LodCtrl.o:
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Game/LiveActor/LodCtrl.cpp:
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.text start:0x80166C70 end:0x80167868
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.data start:0x80587DA0 end:0x80587DF0
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.sdata2 start:0x806BBC88 end:0x806BBC98
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LiveActor.a/MaterialCtrl.o:
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Game/LiveActor/MaterialCtrl.cpp:
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.text start:0x80167868 end:0x80168694
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.data start:0x80587DF0 end:0x80587E80
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.sdata2 start:0x806BBC98 end:0x806BBCB0
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LiveActor.a/MessageSensorHolder.o:
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Game/LiveActor/MessageSensorHolder.cpp:
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.text start:0x80168694 end:0x80168784
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.data start:0x80587E80 end:0x80587EF8
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LiveActor.a/MirrorActor.o:
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Game/LiveActor/MirrorActor.cpp:
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.text start:0x80168784 end:0x80168AF4
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.data start:0x80587EF8 end:0x80587F70
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.sdata2 start:0x806BBCB0 end:0x806BBCB8
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LiveActor.a/MirrorCamera.o:
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Game/LiveActor/MirrorCamera.cpp:
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.text start:0x80168AF4 end:0x801690B8
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.data start:0x80587F70 end:0x80587FA0
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.sdata2 start:0x806BBCB8 end:0x806BBCC8
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LiveActor.a/MirrorReflectionModel.o:
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Game/LiveActor/MirrorReflectionModel.cpp:
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.text start:0x801690B8 end:0x801693CC
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.data start:0x80587FA0 end:0x80588028
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.data start:0x80587FA0 end:0x80588018
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LiveActor.a/ModelManager.o:
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Game/LiveActor/ModelManager.cpp:
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.text start:0x801693CC end:0x8016A0E8
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.data start:0x80588018 end:0x80588020
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.bss start:0x8060AD60 end:0x8060AD78
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.sdata2 start:0x806BBCC8 end:0x806BBCD0
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LiveActor.a/ModelObj.o:
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Game/LiveActor/ModelObj.cpp:
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.text start:0x8016A0E8 end:0x8016A468
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.data start:0x80588028 end:0x80588118
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.data start:0x80588020 end:0x80588118
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LiveActor.a/Nerve.o:
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Game/LiveActor/Nerve.cpp:
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.text start:0x8016A468 end:0x8016A46C
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LiveActor.a/PartsModel.o:
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Game/LiveActor/PartsModel.cpp:
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.text start:0x8016A46C end:0x8016AA38
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.data start:0x80588118 end:0x80588190
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.sdata2 start:0x806BBCD0 end:0x806BBCD8
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LiveActor.a/RailRider.o:
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Game/LiveActor/RailRider.cpp:
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.text start:0x8016AA38 end:0x8016B5A4
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.sdata2 start:0x806BBCD8 end:0x806BBCF0
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LiveActor.a/SensorHitChecker.o:
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Game/LiveActor/SensorHitChecker.cpp:
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.text start:0x8016B5A4 end:0x8016BDE8
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.data start:0x80588190 end:0x805881D8
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LiveActor.a/ShadowController.o:
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Game/LiveActor/ShadowController.cpp:
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.text start:0x8016BDE8 end:0x8016CD3C
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.data start:0x805881D8 end:0x80588240
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.sdata2 start:0x806BBCF0 end:0x806BBD08
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LiveActor.a/ShadowDrawer.o:
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Game/LiveActor/ShadowDrawer.cpp:
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.text start:0x8016CD3C end:0x8016CDE8
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.data start:0x80588240 end:0x80588280
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.data start:0x80588240 end:0x80588268
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LiveActor.a/ShadowSurfaceBox.o:
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Game/LiveActor/ShadowSurfaceBox.cpp:
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.text start:0x8016CDE8 end:0x8016D338
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.data start:0x80588280 end:0x805882B8
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.data start:0x80588268 end:0x805882B8
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.sdata2 start:0x806BBD08 end:0x806BBD20
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LiveActor.a/ShadowSurfaceCircle.o:
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Game/LiveActor/ShadowSurfaceCircle.cpp:
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.text start:0x8016D338 end:0x8016D51C
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.data start:0x805882B8 end:0x805882E0
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.sdata2 start:0x806BBD20 end:0x806BBD28
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LiveActor.a/ShadowSurfaceDrawer.o:
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Game/LiveActor/ShadowSurfaceDrawer.cpp:
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.text start:0x8016D51C end:0x8016D704
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.data start:0x805882E0 end:0x80588350
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LiveActor.a/ShadowSurfaceOval.o:
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Game/LiveActor/ShadowSurfaceOval.cpp:
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.text start:0x8016D704 end:0x8016DA28
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.data start:0x80588350 end:0x80588378
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.sdata2 start:0x806BBD28 end:0x806BBD38
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LiveActor.a/ShadowVolumeBox.o:
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Game/LiveActor/ShadowVolumeBox.cpp:
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.text start:0x8016DA28 end:0x8016E440
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.data start:0x80588378 end:0x805883C8
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.sdata2 start:0x806BBD38 end:0x806BBD48
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LiveActor.a/ShadowVolumeCylinder.o:
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Game/LiveActor/ShadowVolumeCylinder.cpp:
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.text start:0x8016E440 end:0x8016E654
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.data start:0x805883C8 end:0x80588448
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.sdata2 start:0x806BBD48 end:0x806BBD50
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LiveActor.a/ShadowVolumeDrawer.o:
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Game/LiveActor/ShadowVolumeDrawer.cpp:
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.text start:0x8016E654 end:0x8016EB1C
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.ctors start:0x8052EB9C end:0x8052EBA0
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.data start:0x80588448 end:0x805884A0
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.sbss start:0x806B4A18 end:0x806B4A20
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.sdata2 start:0x806BBD50 end:0x806BBD58
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LiveActor.a/ShadowVolumeFlatModel.o:
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Game/LiveActor/ShadowVolumeFlatModel.cpp:
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.text start:0x8016EB1C end:0x8016EF38
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.data start:0x805884A0 end:0x805884F0
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.sdata2 start:0x806BBD58 end:0x806BBD60
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LiveActor.a/ShadowVolumeLine.o:
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Game/LiveActor/ShadowVolumeLine.cpp:
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.text start:0x8016EF38 end:0x8016F32C
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.data start:0x805884F0 end:0x80588540
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.sdata2 start:0x806BBD60 end:0x806BBD68
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LiveActor.a/ShadowVolumeModel.o:
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Game/LiveActor/ShadowVolumeModel.cpp:
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.text start:0x8016F32C end:0x8016F3AC
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.data start:0x80588540 end:0x80588570
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LiveActor.a/ShadowVolumeOval.o:
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Game/LiveActor/ShadowVolumeOval.cpp:
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.text start:0x8016F3AC end:0x8016F760
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.data start:0x80588570 end:0x80588600
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.sdata2 start:0x806BBD68 end:0x806BBD80
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LiveActor.a/ShadowVolumeOvalPole.o:
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Game/LiveActor/ShadowVolumeOvalPole.cpp:
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.text start:0x8016F760 end:0x8016FAF4
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.data start:0x80588600 end:0x80588658
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.sdata2 start:0x806BBD80 end:0x806BBD98
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LiveActor.a/ShadowVolumeSphere.o:
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Game/LiveActor/ShadowVolumeSphere.cpp:
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.text start:0x8016FAF4 end:0x8016FCE4
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.data start:0x80588658 end:0x80588688
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.sdata2 start:0x806BBD98 end:0x806BBDA0
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LiveActor.a/SimpleJ3DModelDrawer.o:
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Game/LiveActor/SimpleJ3DModelDrawer.cpp:
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.text start:0x8016FCE4 end:0x8016FF3C
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.data start:0x80588688 end:0x80588720
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LiveActor.a/Spine.o:
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Game/LiveActor/Spine.cpp:
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.text start:0x8016FF3C end:0x801700E8
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LiveActor.a/SpotMarkLight.o:
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Game/LiveActor/SpotMarkLight.cpp:
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.text start:0x801700E8 end:0x80170310
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.data start:0x80588720 end:0x805887E0
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.data start:0x80588720 end:0x805887C8
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.sdata2 start:0x806BBDA0 end:0x806BBDB0
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LiveActor.a/ViewGroupCtrl.o:
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Game/LiveActor/ViewGroupCtrl.cpp:
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.text start:0x80170310 end:0x801706C8
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.data start:0x805887C8 end:0x805887E0
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LiveActor.a/VolumeModelDrawer.o:
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Game/LiveActor/VolumeModelDrawer.cpp:
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.text start:0x801706C8 end:0x80170A64
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.data start:0x805887E0 end:0x80588850
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67
configure.py
67
configure.py
@ -785,6 +785,73 @@ config.libs = [
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],
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),
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GameLib(
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"LiveActor",
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[
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Object(Matching, "Game/LiveActor/ActiveActorList.cpp"),
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Object(NonMatching, "Game/LiveActor/ActorAnimKeeper.cpp"),
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Object(Matching, "Game/LiveActor/ActorCameraInfo.cpp"),
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Object(Matching, "Game/LiveActor/ActorJointCtrl.cpp"),
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Object(NonMatching, "Game/LiveActor/ActorLightCtrl.cpp"),
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Object(NonMatching, "Game/LiveActor/ActorPadAndCameraCtrl.cpp"),
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Object(Matching, "Game/LiveActor/ActorStateBase.cpp"),
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Object(Matching, "Game/LiveActor/ActorStateKeeper.cpp"),
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Object(Matching, "Game/LiveActor/AllLiveActorGroup.cpp"),
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Object(Matching, "Game/LiveActor/AnimationRandomPlayer.cpp"),
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Object(NonMatching, "Game/LiveActor/Binder.cpp"),
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Object(NonMatching, "Game/LiveActor/ClippingActorHolder.cpp"),
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Object(NonMatching, "Game/LiveActor/ClippingActorInfo.cpp"),
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Object(Matching, "Game/LiveActor/ClippingDirector.cpp"),
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Object(NonMatching, "Game/LiveActor/ClippingGroupHolder.cpp"),
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Object(NonMatching, "Game/LiveActor/ClippingJudge.cpp"),
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Object(NonMatching, "Game/LiveActor/DisplayListMaker.cpp"),
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Object(NonMatching, "Game/LiveActor/DynamicJointCtrl.cpp"),
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Object(NonMatching, "Game/LiveActor/EffectKeeper.cpp"),
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Object(NonMatching, "Game/LiveActor/FaceJointCtrl.cpp"),
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Object(Matching, "Game/LiveActor/FlashingCtrl.cpp"),
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Object(Matching, "Game/LiveActor/HitSensor.cpp"),
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Object(NonMatching, "Game/LiveActor/HitSensorInfo.cpp"),
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Object(Matching, "Game/LiveActor/HitSensorKeeper.cpp"),
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Object(NonMatching, "Game/LiveActor/IKJointCtrl.cpp"),
|
||||
Object(NonMatching, "Game/LiveActor/LiveActor.cpp"),
|
||||
Object(Matching, "Game/LiveActor/LiveActorFlag.cpp"),
|
||||
Object(Matching, "Game/LiveActor/LiveActorGroup.cpp"),
|
||||
Object(NonMatching, "Game/LiveActor/LiveActorGroupArray.cpp"),
|
||||
Object(NonMatching, "Game/LiveActor/LodCtrl.cpp"),
|
||||
Object(NonMatching, "Game/LiveActor/MaterialCtrl.cpp"),
|
||||
Object(Matching, "Game/LiveActor/MessageSensorHolder.cpp"),
|
||||
Object(NonMatching, "Game/LiveActor/MirrorActor.cpp"),
|
||||
Object(NonMatching, "Game/LiveActor/MirrorCamera.cpp"),
|
||||
Object(NonMatching, "Game/LiveActor/MirrorReflectionModel.cpp"),
|
||||
Object(NonMatching, "Game/LiveActor/ModelManager.cpp"),
|
||||
Object(Matching, "Game/LiveActor/ModelObj.cpp"),
|
||||
Object(Matching, "Game/LiveActor/Nerve.cpp"),
|
||||
Object(NonMatching, "Game/LiveActor/PartsModel.cpp"),
|
||||
Object(NonMatching, "Game/LiveActor/RailRider.cpp"),
|
||||
Object(NonMatching, "Game/LiveActor/SensorHitChecker.cpp"),
|
||||
Object(NonMatching, "Game/LiveActor/ShadowController.cpp"),
|
||||
Object(Matching, "Game/LiveActor/ShadowDrawer.cpp"),
|
||||
Object(NonMatching, "Game/LiveActor/ShadowSurfaceBox.cpp"),
|
||||
Object(NonMatching, "Game/LiveActor/ShadowSurfaceCircle.cpp"),
|
||||
Object(NonMatching, "Game/LiveActor/ShadowSurfaceDrawer.cpp"),
|
||||
Object(NonMatching, "Game/LiveActor/ShadowSurfaceOval.cpp"),
|
||||
Object(NonMatching, "Game/LiveActor/ShadowVolumeBox.cpp"),
|
||||
Object(NonMatching, "Game/LiveActor/ShadowVolumeCylinder.cpp"),
|
||||
Object(NonMatching, "Game/LiveActor/ShadowVolumeDrawer.cpp"),
|
||||
Object(NonMatching, "Game/LiveActor/ShadowVolumeFlatModel.cpp"),
|
||||
Object(NonMatching, "Game/LiveActor/ShadowVolumeLine.cpp"),
|
||||
Object(Matching, "Game/LiveActor/ShadowVolumeModel.cpp"),
|
||||
Object(NonMatching, "Game/LiveActor/ShadowVolumeOval.cpp"),
|
||||
Object(NonMatching, "Game/LiveActor/ShadowVolumeOvalPole.cpp"),
|
||||
Object(NonMatching, "Game/LiveActor/ShadowVolumeSphere.cpp"),
|
||||
Object(NonMatching, "Game/LiveActor/SimpleJ3DModelDrawer.cpp"),
|
||||
Object(Matching, "Game/LiveActor/Spine.cpp"),
|
||||
Object(Matching, "Game/LiveActor/SpotMarkLight.cpp"),
|
||||
Object(NonMatching, "Game/LiveActor/ViewGroupCtrl.cpp"),
|
||||
Object(Matching, "Game/LiveActor/VolumeModelDrawer.cpp")
|
||||
],
|
||||
),
|
||||
|
||||
GameLib(
|
||||
"NameObj",
|
||||
[
|
||||
|
@ -16,4 +16,4 @@ public:
|
||||
const LiveActor* _8C;
|
||||
MtxPtr _90;
|
||||
u8 _94;
|
||||
};
|
||||
};
|
||||
|
@ -8,7 +8,7 @@ class ModelObj : public LiveActor {
|
||||
public:
|
||||
ModelObj(const char *, const char *, MtxPtr, int, int, int, bool);
|
||||
|
||||
virtual ~ModelObj();
|
||||
inline virtual ~ModelObj();
|
||||
virtual void init(const JMapInfoIter &);
|
||||
|
||||
virtual void calcAndSetBaseMtx();
|
||||
@ -28,4 +28,4 @@ public:
|
||||
MtxPtr mMtx; // 0x8C
|
||||
LodCtrl* mLODCtrl; // 0x90
|
||||
ActorJointCtrl* mJointCtrl; // 0x94
|
||||
};
|
||||
};
|
||||
|
@ -8,10 +8,10 @@ class ShadowVolumeModel : public ShadowVolumeDrawer {
|
||||
public:
|
||||
ShadowVolumeModel(const char *);
|
||||
|
||||
virtual ~ShadowVolumeModel();
|
||||
inline virtual ~ShadowVolumeModel();
|
||||
virtual void drawShape() const;
|
||||
|
||||
void initVolumeModel(const char *);
|
||||
|
||||
J3DModelData* mModelData; // 0x1C
|
||||
};
|
||||
};
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include "Game/LiveActor/ActorLightCtrl.hpp"
|
||||
#include "Game/Map/LightFunction.hpp"
|
||||
#include "Game/NameObj/NameObjExecuteHolder.hpp"
|
||||
#include "Game/Util.hpp"
|
||||
|
||||
ActorLightCtrl::ActorLightCtrl(const LiveActor *pActor)
|
||||
: mActor(pActor), _4(-1), _8(0), _C(0), mAreaLightInf(0), mLightID() {
|
||||
@ -92,4 +93,4 @@ const ActorLightInfo* ActorLightCtrl::getTargetActorLight(const AreaLightInfo *p
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
@ -82,4 +82,4 @@ void MirrorReflectionModel::calcAndSetBaseMtx() {
|
||||
|
||||
MirrorReflectionModel::~MirrorReflectionModel() {
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -11,4 +11,4 @@ void ShadowVolumeModel::initVolumeModel(const char *pModelName) {
|
||||
|
||||
void ShadowVolumeModel::drawShape() const {
|
||||
MR::drawSimpleModel(mModelData);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user