mirror of
https://github.com/SMGCommunity/Petari.git
synced 2024-11-26 23:10:24 +00:00
add all but Camera
to configuration
This commit is contained in:
parent
147ea8324d
commit
a842bc9e1d
File diff suppressed because it is too large
Load Diff
952
configure.py
952
configure.py
@ -940,6 +940,426 @@ config.libs = [
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],
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),
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GameLib(
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"MapObj",
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[
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Object(NonMatching, "Game/MapObj/AirBubble.cpp"),
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Object(NonMatching, "Game/MapObj/AirBubbleGenerator.cpp"),
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Object(NonMatching, "Game/MapObj/AirBubbleHolder.cpp"),
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Object(Matching, "Game/MapObj/AnmModelObj.cpp"),
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Object(NonMatching, "Game/MapObj/ArrowSwitch.cpp"),
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Object(NonMatching, "Game/MapObj/ArrowSwitchMulti.cpp"),
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Object(Matching, "Game/MapObj/ArrowSwitchMultiHolder.cpp"),
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Object(NonMatching, "Game/MapObj/AssemblyBlock.cpp"),
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Object(Matching, "Game/MapObj/AstroCore.cpp"),
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Object(Matching, "Game/MapObj/AstroCountDownPlate.cpp"),
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Object(Matching, "Game/MapObj/AstroDome.cpp"),
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Object(Matching, "Game/MapObj/AstroDomeAsteroid.cpp"),
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Object(NonMatching, "Game/MapObj/AstroDomeBlueStar.cpp"),
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Object(NonMatching, "Game/MapObj/AstroDomeCameraController.cpp"),
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Object(NonMatching, "Game/MapObj/AstroDomeComet.cpp"),
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Object(Matching, "Game/MapObj/AstroDomeDemoAstroGalaxy.cpp"),
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Object(NonMatching, "Game/MapObj/AstroDomeGalaxySelector.cpp"),
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Object(NonMatching, "Game/MapObj/AstroDomeOrbit.cpp"),
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Object(NonMatching, "Game/MapObj/AstroDomeSky.cpp"),
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Object(Matching, "Game/MapObj/AstroMapBoard.cpp"),
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Object(NonMatching, "Game/MapObj/AstroMapObj.cpp"),
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Object(NonMatching, "Game/MapObj/AstroMapObjFunction.cpp"),
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Object(Matching, "Game/MapObj/AstroOverlookObj.cpp"),
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Object(NonMatching, "Game/MapObj/BallOpener.cpp"),
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Object(Matching, "Game/MapObj/BallRail.cpp"),
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Object(Matching, "Game/MapObj/Banekiti.cpp"),
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Object(Matching, "Game/MapObj/BattleShipElevator.cpp"),
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Object(NonMatching, "Game/MapObj/BeamGoRoundPlanet.cpp"),
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Object(NonMatching, "Game/MapObj/BeeFlowerHover.cpp"),
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Object(NonMatching, "Game/MapObj/BenefitItemInvincible.cpp"),
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Object(Matching, "Game/MapObj/BenefitItemLifeUp.cpp"),
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Object(NonMatching, "Game/MapObj/BenefitItemObj.cpp"),
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Object(Matching, "Game/MapObj/BigBubbleDrawer.cpp"),
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Object(NonMatching, "Game/MapObj/BigBubbleGenerator.cpp"),
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Object(NonMatching, "Game/MapObj/BigBubbleHolder.cpp"),
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Object(NonMatching, "Game/MapObj/BigBubbleMoveLimitter.cpp"),
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Object(Matching, "Game/MapObj/BigFan.cpp"),
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Object(Matching, "Game/MapObj/BigFanHolder.cpp"),
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Object(NonMatching, "Game/MapObj/BlackHole.cpp"),
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Object(Matching, "Game/MapObj/BlueChip.cpp"),
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Object(NonMatching, "Game/MapObj/BlueStarCupsulePlanet.cpp"),
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Object(NonMatching, "Game/MapObj/BreakableCage.cpp"),
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Object(NonMatching, "Game/MapObj/BrightObj.cpp"),
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Object(NonMatching, "Game/MapObj/BumpAppearPlanet.cpp"),
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Object(NonMatching, "Game/MapObj/Candlestand.cpp"),
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Object(NonMatching, "Game/MapObj/CannonFortressBreakStep.cpp"),
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Object(Matching, "Game/MapObj/CapsuleCage.cpp"),
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Object(NonMatching, "Game/MapObj/ChipBase.cpp"),
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Object(NonMatching, "Game/MapObj/ChipCounter.cpp"),
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Object(NonMatching, "Game/MapObj/ChipGroup.cpp"),
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Object(NonMatching, "Game/MapObj/ChipHolder.cpp"),
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Object(Matching, "Game/MapObj/ChooChooTrain.cpp"),
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Object(NonMatching, "Game/MapObj/CircleCoinGroup.cpp"),
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Object(NonMatching, "Game/MapObj/ClipArea.cpp"),
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Object(NonMatching, "Game/MapObj/ClipAreaDrop.cpp"),
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Object(NonMatching, "Game/MapObj/ClipAreaDropHolder.cpp"),
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Object(NonMatching, "Game/MapObj/ClipAreaDropLaser.cpp"),
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Object(NonMatching, "Game/MapObj/ClipAreaHolder.cpp"),
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Object(NonMatching, "Game/MapObj/ClipAreaMovable.cpp"),
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Object(NonMatching, "Game/MapObj/ClipAreaShape.cpp"),
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Object(NonMatching, "Game/MapObj/ClipFieldFillDraw.cpp"),
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Object(Matching, "Game/MapObj/ClipFieldMapParts.cpp"),
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Object(Matching, "Game/MapObj/ClipFieldSwitch.cpp"),
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Object(NonMatching, "Game/MapObj/CocoNut.cpp"),
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Object(Matching, "Game/MapObj/CoconutTree.cpp"),
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Object(NonMatching, "Game/MapObj/CoconutTreeLeaf.cpp"),
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Object(Matching, "Game/MapObj/Coin.cpp"),
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Object(NonMatching, "Game/MapObj/CoinBox.cpp"),
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Object(Matching, "Game/MapObj/CoinGroup.cpp"),
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Object(NonMatching, "Game/MapObj/CoinHolder.cpp"),
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Object(Matching, "Game/MapObj/CoinReplica.cpp"),
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Object(NonMatching, "Game/MapObj/CoinRotater.cpp"),
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Object(Matching, "Game/MapObj/CoinSpot.cpp"),
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Object(Matching, "Game/MapObj/CollapsePlane.cpp"),
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Object(Matching, "Game/MapObj/CollectCounter.cpp"),
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Object(Matching, "Game/MapObj/CollisionBlocker.cpp"),
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Object(Matching, "Game/MapObj/CrystalCage.cpp"),
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Object(Matching, "Game/MapObj/CrystalCageMoving.cpp"),
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Object(Matching, "Game/MapObj/CrystalSwitch.cpp"),
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Object(Matching, "Game/MapObj/CutBushModelObj.cpp"),
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Object(NonMatching, "Game/MapObj/DashRing.cpp"),
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Object(Matching, "Game/MapObj/DeadLeaves.cpp"),
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Object(NonMatching, "Game/MapObj/DesertLandMoveSwitch.cpp"),
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Object(NonMatching, "Game/MapObj/DesertMovingLand.cpp"),
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Object(NonMatching, "Game/MapObj/DragonHeadFlower.cpp"),
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Object(NonMatching, "Game/MapObj/DriftWood.cpp"),
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Object(NonMatching, "Game/MapObj/DummyDisplayModel.cpp"),
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Object(NonMatching, "Game/MapObj/DynamicCollisionObj.cpp"),
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Object(NonMatching, "Game/MapObj/EarthenPipe.cpp"),
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Object(NonMatching, "Game/MapObj/ElectricBall.cpp"),
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Object(NonMatching, "Game/MapObj/ElectricRail.cpp"),
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Object(NonMatching, "Game/MapObj/ElectricRailHolder.cpp"),
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Object(NonMatching, "Game/MapObj/ElectricRailMoving.cpp"),
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Object(NonMatching, "Game/MapObj/ExterminationChecker.cpp"),
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Object(NonMatching, "Game/MapObj/FallDownBridge.cpp"),
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Object(Matching, "Game/MapObj/FallingSmallRock.cpp"),
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Object(NonMatching, "Game/MapObj/FallOutFieldDraw.cpp"),
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Object(NonMatching, "Game/MapObj/FireBar.cpp"),
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Object(Matching, "Game/MapObj/FirePressure.cpp"),
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Object(Matching, "Game/MapObj/FirePressureBullet.cpp"),
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Object(Matching, "Game/MapObj/FirePressureBulletHolder.cpp"),
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Object(NonMatching, "Game/MapObj/FirePressureRadiate.cpp"),
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Object(NonMatching, "Game/MapObj/FlameGun.cpp"),
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Object(NonMatching, "Game/MapObj/FlexibleSphere.cpp"),
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Object(Matching, "Game/MapObj/FlipPanel.cpp"),
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Object(NonMatching, "Game/MapObj/Fountain.cpp"),
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Object(Matching, "Game/MapObj/FountainBig.cpp"),
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Object(NonMatching, "Game/MapObj/GCapture.cpp"),
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Object(NonMatching, "Game/MapObj/GCaptureRibbon.cpp"),
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Object(NonMatching, "Game/MapObj/GCaptureTarget.cpp"),
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Object(NonMatching, "Game/MapObj/GravityLight.cpp"),
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Object(NonMatching, "Game/MapObj/GravityLightRoad.cpp"),
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Object(Matching, "Game/MapObj/GreenCaterpillarBig.cpp"),
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Object(Matching, "Game/MapObj/HatchWaterPlanet.cpp"),
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Object(NonMatching, "Game/MapObj/HeavensDoorDemoObj.cpp"),
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Object(Matching, "Game/MapObj/HipDropMoveObj.cpp"),
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Object(NonMatching, "Game/MapObj/HipDropRock.cpp"),
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Object(NonMatching, "Game/MapObj/HipDropSwitch.cpp"),
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Object(NonMatching, "Game/MapObj/HipDropTimerSwitch.cpp"),
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Object(NonMatching, "Game/MapObj/HitWallTimerSwitch.cpp"),
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Object(Matching, "Game/MapObj/IceStep.cpp"),
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Object(NonMatching, "Game/MapObj/IceVolcanoUpDownPlane.cpp"),
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Object(Matching, "Game/MapObj/InvisiblePolygonObj.cpp"),
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Object(Matching, "Game/MapObj/InvisiblePolygonObjGCapture.cpp"),
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Object(NonMatching, "Game/MapObj/IronCannonShell.cpp"),
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Object(Matching, "Game/MapObj/ItemAppearStone.cpp"),
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Object(NonMatching, "Game/MapObj/ItemBlock.cpp"),
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Object(NonMatching, "Game/MapObj/ItemBubble.cpp"),
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Object(NonMatching, "Game/MapObj/JetTurtle.cpp"),
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Object(NonMatching, "Game/MapObj/JumpHole.cpp"),
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Object(NonMatching, "Game/MapObj/JumpStand.cpp"),
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Object(Matching, "Game/MapObj/KeySwitch.cpp"),
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Object(Matching, "Game/MapObj/KillerGunnerSingle.cpp"),
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Object(NonMatching, "Game/MapObj/LargeChain.cpp"),
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Object(Matching, "Game/MapObj/LargeChainParts.cpp"),
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Object(Matching, "Game/MapObj/LavaBallRisingPlanetLava.cpp"),
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Object(NonMatching, "Game/MapObj/LavaBreakColumn.cpp"),
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Object(NonMatching, "Game/MapObj/LavaFloater.cpp"),
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Object(NonMatching, "Game/MapObj/LavaGalaxyParts.cpp"),
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Object(NonMatching, "Game/MapObj/LavaGeyser.cpp"),
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Object(NonMatching, "Game/MapObj/LavaHomeSeesaw.cpp"),
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Object(NonMatching, "Game/MapObj/LavaHomeVolcanoFlow.cpp"),
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Object(NonMatching, "Game/MapObj/LavaJamboSunPlanet.cpp"),
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Object(NonMatching, "Game/MapObj/LavaProminence.cpp"),
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Object(NonMatching, "Game/MapObj/LavaProminenceTriple.cpp"),
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Object(NonMatching, "Game/MapObj/LavaSteam.cpp"),
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Object(NonMatching, "Game/MapObj/LavaStrangeRock.cpp"),
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Object(NonMatching, "Game/MapObj/LotusLeaf.cpp"),
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Object(NonMatching, "Game/MapObj/MagicBell.cpp"),
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Object(NonMatching, "Game/MapObj/ManholeCover.cpp"),
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Object(NonMatching, "Game/MapObj/MapObjActor.cpp"),
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Object(NonMatching, "Game/MapObj/MapObjActorInitInfo.cpp"),
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Object(NonMatching, "Game/MapObj/MapObjConnector.cpp"),
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Object(Matching, "Game/MapObj/MarblePlanet.cpp"),
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Object(NonMatching, "Game/MapObj/MarioLauncher.cpp"),
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Object(Matching, "Game/MapObj/MarioLauncherAttractor.cpp"),
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Object(Matching, "Game/MapObj/MechaKoopaPartsArm.cpp"),
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Object(Matching, "Game/MapObj/MechaKoopaPartsHead.cpp"),
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Object(Matching, "Game/MapObj/MercatorFixParts.cpp"),
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Object(Matching, "Game/MapObj/MercatorRailMoveParts.cpp"),
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Object(Matching, "Game/MapObj/MercatorRotateParts.cpp"),
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Object(Matching, "Game/MapObj/MeteoContainer.cpp"),
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Object(NonMatching, "Game/MapObj/MeteorStrike.cpp"),
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Object(NonMatching, "Game/MapObj/MeteorStrikeLauncher.cpp"),
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Object(NonMatching, "Game/MapObj/MiniatureGalaxy.cpp"),
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Object(NonMatching, "Game/MapObj/MiniatureGalaxyHolder.cpp"),
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Object(NonMatching, "Game/MapObj/MorphItemObjNeo.cpp"),
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Object(NonMatching, "Game/MapObj/NeedlePlant.cpp"),
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Object(NonMatching, "Game/MapObj/NormalMapBase.cpp"),
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Object(NonMatching, "Game/MapObj/NormalMapTestObj.cpp"),
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Object(Matching, "Game/MapObj/Note.cpp"),
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Object(Matching, "Game/MapObj/NoteFairy.cpp"),
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Object(NonMatching, "Game/MapObj/OceanFloaterLandParts.cpp"),
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Object(NonMatching, "Game/MapObj/OceanSmallTurtle.cpp"),
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Object(NonMatching, "Game/MapObj/OceanWaveFloater.cpp"),
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Object(NonMatching, "Game/MapObj/PalmIsland.cpp"),
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Object(NonMatching, "Game/MapObj/PeachCastleGardenPlanet.cpp"),
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Object(NonMatching, "Game/MapObj/PhantomShipBoxFloater.cpp"),
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Object(NonMatching, "Game/MapObj/PhantomShipBridge.cpp"),
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Object(NonMatching, "Game/MapObj/PhantomShipHandle.cpp"),
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Object(NonMatching, "Game/MapObj/PhantomTorch.cpp"),
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Object(Matching, "Game/MapObj/PicketSwitch.cpp"),
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Object(NonMatching, "Game/MapObj/PlantGroup.cpp"),
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Object(NonMatching, "Game/MapObj/PlantPoint.cpp"),
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Object(NonMatching, "Game/MapObj/PlantRailInfo.cpp"),
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Object(NonMatching, "Game/MapObj/PomponPlant.cpp"),
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Object(NonMatching, "Game/MapObj/PowerStar.cpp"),
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Object(Matching, "Game/MapObj/PowerStarAppearPoint.cpp"),
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Object(Matching, "Game/MapObj/PowerStarHolder.cpp"),
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Object(NonMatching, "Game/MapObj/PressureBase.cpp"),
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Object(NonMatching, "Game/MapObj/PrizeRing.cpp"),
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Object(Matching, "Game/MapObj/PTimerSwitch.cpp"),
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Object(NonMatching, "Game/MapObj/PunchBox.cpp"),
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Object(Matching, "Game/MapObj/PunchingKinoko.cpp"),
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Object(Matching, "Game/MapObj/PurpleCoinHolder.cpp"),
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Object(Matching, "Game/MapObj/PurpleCoinStarter.cpp"),
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Object(NonMatching, "Game/MapObj/QuarterRollGravityRoomArrow.cpp"),
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Object(NonMatching, "Game/MapObj/QuestionBoxGalleryObj.cpp"),
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Object(NonMatching, "Game/MapObj/QuestionCoin.cpp"),
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Object(NonMatching, "Game/MapObj/RailBlock.cpp"),
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Object(NonMatching, "Game/MapObj/RailCoin.cpp"),
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Object(Matching, "Game/MapObj/RailMoveObj.cpp"),
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Object(NonMatching, "Game/MapObj/RainCloud.cpp"),
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Object(Matching, "Game/MapObj/ReverseGravityRoomPlanet.cpp"),
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Object(NonMatching, "Game/MapObj/RevolvingWay.cpp"),
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Object(NonMatching, "Game/MapObj/Rock.cpp"),
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Object(NonMatching, "Game/MapObj/RockCreator.cpp"),
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Object(Matching, "Game/MapObj/RosettaChair.cpp"),
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Object(NonMatching, "Game/MapObj/RosettaPictureBook.cpp"),
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Object(NonMatching, "Game/MapObj/RotateMoveObj.cpp"),
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Object(Matching, "Game/MapObj/SandCapsuleInsidePlanet.cpp"),
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Object(NonMatching, "Game/MapObj/SandCapsulePressGround.cpp"),
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Object(NonMatching, "Game/MapObj/Sandstorm.cpp"),
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Object(NonMatching, "Game/MapObj/SandUpDownEffectObj.cpp"),
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Object(NonMatching, "Game/MapObj/SandUpDownTriRock.cpp"),
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Object(NonMatching, "Game/MapObj/ScrewSwitch.cpp"),
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Object(NonMatching, "Game/MapObj/ScrewSwitchReverse.cpp"),
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Object(NonMatching, "Game/MapObj/SeaBottomTriplePropeller.cpp"),
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Object(NonMatching, "Game/MapObj/SeesawMoveNut.cpp"),
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Object(NonMatching, "Game/MapObj/Shellfish.cpp"),
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Object(NonMatching, "Game/MapObj/ShockWaveGenerator.cpp"),
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Object(NonMatching, "Game/MapObj/ShootingStar.cpp"),
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Object(NonMatching, "Game/MapObj/SideSpikeMoveStep.cpp"),
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Object(NonMatching, "Game/MapObj/SimpleBreakableObj.cpp"),
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Object(NonMatching, "Game/MapObj/SimpleClipPartsObj.cpp"),
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Object(NonMatching, "Game/MapObj/SimpleFloaterObj.cpp"),
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Object(Matching, "Game/MapObj/SimpleMapObj.cpp"),
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Object(NonMatching, "Game/MapObj/SimpleNormalMapObj.cpp"),
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Object(Matching, "Game/MapObj/SimpleTimerObj.cpp"),
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Object(NonMatching, "Game/MapObj/SmallStone.cpp"),
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||||
Object(Matching, "Game/MapObj/SnowCapsulePlanet.cpp"),
|
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Object(NonMatching, "Game/MapObj/SnowFloor.cpp"),
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Object(NonMatching, "Game/MapObj/SnowFloorTile.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/SnowMan.cpp"),
|
||||
Object(Matching, "Game/MapObj/SnowplowSwitch.cpp"),
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||||
Object(NonMatching, "Game/MapObj/SoundEmitter.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/SpaceMine.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/SpaceShipStep.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/SphereRailDash.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/SpiderCoin.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/SpiderMapBlock.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/SpiderThread.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/SpiderThreadHangInfo.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/SpiderThreadMainPoint.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/SpiderThreadPart.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/SpiderThreadPoint.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/SpiderThreadRadialLine.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/SpiderThreadWindCtrl.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/SpinDriver.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/SpinDriverCamera.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/SpinDriverOperateRing.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/SpinDriverPathDrawer.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/SpinDriverShootPath.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/SpinDriverUtil.cpp"),
|
||||
Object(Matching, "Game/MapObj/SpinLeverSwitch.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/SpinningBox.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/SpringJetWater.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/SpringWaterFloaterSpot.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/StageEffectDataTable.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/StarPiece.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/StarPieceDirector.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/StarPieceFollowGroup.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/StarPieceGroup.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/StarPieceMother.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/StarPieceSpot.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/SubmarineSteam.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/SubmarineVolcanoBigColumn.cpp"),
|
||||
Object(Matching, "Game/MapObj/Sun.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/SuperSpinDriver.cpp"),
|
||||
Object(Matching, "Game/MapObj/SurprisedGalaxy.cpp"),
|
||||
Object(Matching, "Game/MapObj/Swinger.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/SwingLight.cpp"),
|
||||
Object(Matching, "Game/MapObj/SwitchBox.cpp"),
|
||||
Object(Matching, "Game/MapObj/TimeAppearObj.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/TimerMoveWall.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/TrampleStar.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/TransparentWall.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/TreasureBoxCracked.cpp"),
|
||||
Object(Matching, "Game/MapObj/TreasureSpot.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/Tsukidashikun.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/TypicalDoor.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/UFOBase.cpp"),
|
||||
Object(Matching, "Game/MapObj/UFOKinoko.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/ValveSwitch.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/WarpPod.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/WatchTowerRotateStep.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/WaterfallCaveCover.cpp"),
|
||||
Object(Matching, "Game/MapObj/WaterLeakPipe.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/WaterPressure.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/WaterPressureBullet.cpp"),
|
||||
Object(Matching, "Game/MapObj/WaterPressureBulletHolder.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/WaveFloatingForce.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/WhirlPool.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/WoodBox.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/WormEatenPlanet.cpp"),
|
||||
Object(Matching, "Game/MapObj/YellowChip.cpp"),
|
||||
Object(Matching, "Game/MapObj/MapParts.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/GeneralMapParts.cpp"),
|
||||
Object(Matching, "Game/MapObj/FloaterFloatingForce.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/FloaterFloatingForceTypeNormal.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/FloaterFloatingForceTypeSpring.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/FloaterFunction.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/LavaHomeSeesawRotator.cpp"),
|
||||
Object(Matching, "Game/MapObj/MapPartsAppearController.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/MapPartsBreaker.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/MapPartsFloatingForce.cpp"),
|
||||
Object(Matching, "Game/MapObj/MapPartsFunction.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/MapPartsRailGuideDrawer.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/MapPartsRailGuideHolder.cpp"),
|
||||
Object(Matching, "Game/MapObj/MapPartsRailGuidePoint.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/MapPartsRailMover.cpp"),
|
||||
Object(Matching, "Game/MapObj/MapPartsRailPointPassChecker.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/MapPartsRailPosture.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/MapPartsRailRotator.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/MapPartsRotator.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/MapPartsSeesaw1AxisRotator.cpp"),
|
||||
Object(NonMatching, "Game/MapObj/MapPartsSeesaw2AxisRotator.cpp")
|
||||
],
|
||||
),
|
||||
|
||||
GameLib(
|
||||
"NPC",
|
||||
[
|
||||
Object(NonMatching, "Game/NPC/Butler.cpp"),
|
||||
Object(NonMatching, "Game/NPC/ButlerExplain.cpp"),
|
||||
Object(NonMatching, "Game/NPC/ButlerMap.cpp"),
|
||||
Object(NonMatching, "Game/NPC/ButlerStateStarPieceReaction.cpp"),
|
||||
Object(NonMatching, "Game/NPC/CareTaker.cpp"),
|
||||
Object(NonMatching, "Game/NPC/CollectTico.cpp"),
|
||||
Object(NonMatching, "Game/NPC/DemoRabbit.cpp"),
|
||||
Object(NonMatching, "Game/NPC/HoneyBee.cpp"),
|
||||
Object(NonMatching, "Game/NPC/HoneyQueen.cpp"),
|
||||
Object(NonMatching, "Game/NPC/Kinopio.cpp"),
|
||||
Object(NonMatching, "Game/NPC/KinopioAstro.cpp"),
|
||||
Object(NonMatching, "Game/NPC/KoopaJr.cpp"),
|
||||
Object(NonMatching, "Game/NPC/LuigiNPC.cpp"),
|
||||
Object(NonMatching, "Game/NPC/MiiDatabase.cpp"),
|
||||
Object(NonMatching, "Game/NPC/MiiFaceIcon.cpp"),
|
||||
Object(NonMatching, "Game/NPC/MiiFaceIconHolder.cpp"),
|
||||
Object(NonMatching, "Game/NPC/MiiFaceParts.cpp"),
|
||||
Object(NonMatching, "Game/NPC/MiiFacePartsHolder.cpp"),
|
||||
Object(NonMatching, "Game/NPC/MiiFaceRecipe.cpp"),
|
||||
Object(NonMatching, "Game/NPC/Peach.cpp"),
|
||||
Object(NonMatching, "Game/NPC/Penguin.cpp"),
|
||||
Object(NonMatching, "Game/NPC/PenguinCoach.cpp"),
|
||||
Object(NonMatching, "Game/NPC/PenguinMaster.cpp"),
|
||||
Object(NonMatching, "Game/NPC/PenguinRacer.cpp"),
|
||||
Object(NonMatching, "Game/NPC/PenguinRacerLeader.cpp"),
|
||||
Object(NonMatching, "Game/NPC/PenguinSkater.cpp"),
|
||||
Object(NonMatching, "Game/NPC/PenguinStudent.cpp"),
|
||||
Object(NonMatching, "Game/NPC/PowerStarEventKeeper.cpp"),
|
||||
Object(NonMatching, "Game/NPC/Rabbit.cpp"),
|
||||
Object(NonMatching, "Game/NPC/RabbitStateCaught.cpp"),
|
||||
Object(NonMatching, "Game/NPC/RabbitStateWaitStart.cpp"),
|
||||
Object(NonMatching, "Game/NPC/Rosetta.cpp"),
|
||||
Object(NonMatching, "Game/NPC/RosettaDemoAstroDome.cpp"),
|
||||
Object(NonMatching, "Game/NPC/RosettaDemoEpilogue.cpp"),
|
||||
Object(NonMatching, "Game/NPC/RosettaDemoHeavensDoor.cpp"),
|
||||
Object(NonMatching, "Game/NPC/RosettaReading.cpp"),
|
||||
Object(NonMatching, "Game/NPC/RunawayRabbit.cpp"),
|
||||
Object(NonMatching, "Game/NPC/RunawayRabbitCollect.cpp"),
|
||||
Object(NonMatching, "Game/NPC/RunawayTico.cpp"),
|
||||
Object(NonMatching, "Game/NPC/SignBoard.cpp"),
|
||||
Object(NonMatching, "Game/NPC/StrayTico.cpp"),
|
||||
Object(NonMatching, "Game/NPC/Syati.cpp"),
|
||||
Object(NonMatching, "Game/NPC/TeresaRacer.cpp"),
|
||||
Object(NonMatching, "Game/NPC/Tico.cpp"),
|
||||
Object(NonMatching, "Game/NPC/TicoAstro.cpp"),
|
||||
Object(NonMatching, "Game/NPC/TicoComet.cpp"),
|
||||
Object(NonMatching, "Game/NPC/TicoDemoGetPower.cpp"),
|
||||
Object(NonMatching, "Game/NPC/TicoDomeLecture.cpp"),
|
||||
Object(NonMatching, "Game/NPC/TicoFat.cpp"),
|
||||
Object(NonMatching, "Game/NPC/TicoGalaxy.cpp"),
|
||||
Object(NonMatching, "Game/NPC/TicoRail.cpp"),
|
||||
Object(NonMatching, "Game/NPC/TicoReading.cpp"),
|
||||
Object(NonMatching, "Game/NPC/TicoShop.cpp"),
|
||||
Object(NonMatching, "Game/NPC/TicoStarRing.cpp"),
|
||||
Object(NonMatching, "Game/NPC/TrickRabbit.cpp"),
|
||||
Object(NonMatching, "Game/NPC/TrickRabbitFreeRun.cpp"),
|
||||
Object(NonMatching, "Game/NPC/TrickRabbitSnowCollect.cpp"),
|
||||
Object(NonMatching, "Game/NPC/TrickRabbitSnow.cpp"),
|
||||
Object(NonMatching, "Game/NPC/TrickRabbitUtil.cpp"),
|
||||
Object(NonMatching, "Game/NPC/CometEventExecutorTimeLimit.cpp"),
|
||||
Object(NonMatching, "Game/NPC/CometEventKeeper.cpp"),
|
||||
Object(NonMatching, "Game/NPC/EventDirector.cpp"),
|
||||
Object(NonMatching, "Game/NPC/NPCActor.cpp"),
|
||||
Object(NonMatching, "Game/NPC/NPCParameter.cpp"),
|
||||
Object(NonMatching, "Game/NPC/NPCDirector.cpp"),
|
||||
Object(NonMatching, "Game/NPC/NPCFunction.cpp"),
|
||||
Object(NonMatching, "Game/NPC/NPCSupportRail.cpp"),
|
||||
Object(NonMatching, "Game/NPC/StageStateKeeper.cpp"),
|
||||
Object(NonMatching, "Game/NPC/TalkBalloon.cpp"),
|
||||
Object(NonMatching, "Game/NPC/TalkDirector.cpp"),
|
||||
Object(NonMatching, "Game/NPC/TalkMessageCtrl.cpp"),
|
||||
Object(NonMatching, "Game/NPC/TalkMessageInfo.cpp"),
|
||||
Object(NonMatching, "Game/NPC/TalkNodeCtrl.cpp"),
|
||||
Object(NonMatching, "Game/NPC/TurnJointCtrl.cpp"),
|
||||
Object(NonMatching, "Game/NPC/TalkState.cpp"),
|
||||
Object(NonMatching, "Game/NPC/TalkSupportPlayerWatcher.cpp"),
|
||||
Object(NonMatching, "Game/NPC/TalkTextFormer.cpp"),
|
||||
Object(NonMatching, "Game/NPC/TimeAttackEventKeeper.cpp")
|
||||
],
|
||||
),
|
||||
|
||||
GameLib(
|
||||
"NWC24",
|
||||
[
|
||||
Object(NonMatching, "Game/NWC24/NWC24Function.cpp"),
|
||||
Object(NonMatching, "Game/NWC24/NWC24Messenger.cpp"),
|
||||
Object(NonMatching, "Game/NWC24/NWC24SendThread.cpp"),
|
||||
Object(NonMatching, "Game/NWC24/NWC24System.cpp"),
|
||||
Object(NonMatching, "Game/NWC24/UTF16Util.cpp"),
|
||||
Object(NonMatching, "Game/NWC24/LuigiMailDirector.cpp"),
|
||||
Object(NonMatching, "Game/NWC24/ReceiverTagMail.cpp")
|
||||
],
|
||||
),
|
||||
|
||||
GameLib(
|
||||
"NameObj",
|
||||
[
|
||||
@ -957,6 +1377,538 @@ config.libs = [
|
||||
Object(NonMatching, "Game/NameObj/NameObjListExecutor.cpp"),
|
||||
Object(Matching, "Game/NameObj/NameObjRegister.cpp")
|
||||
],
|
||||
),
|
||||
|
||||
GameLib(
|
||||
"Player",
|
||||
[
|
||||
Object(NonMatching, "Game/Player/FireMarioBall.cpp"),
|
||||
Object(NonMatching, "Game/Player/GhostPacket.cpp"),
|
||||
Object(NonMatching, "Game/Player/GhostPlayer.cpp"),
|
||||
Object(NonMatching, "Game/Player/GroupChecker.cpp"),
|
||||
Object(NonMatching, "Game/Player/J3DModelX.cpp"),
|
||||
Object(NonMatching, "Game/Player/JetTurtleShadow.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarineSnow.cpp"),
|
||||
Object(NonMatching, "Game/Player/Mario.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioActor.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioActorDraw.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioActorPunch.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioActorCamera.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioActorClap.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioActorGameOver.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioActorGravity.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioActorHand.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioActorInit.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioActorPad.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioActorParts.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioActorRush.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioActorSensor.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioActorShadow.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioActorSpecialDraw.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioActorMatrix.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioActorMorph.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioActorEye.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioActorOffensiveMsg.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioActorDefensiveMsg.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioActorRushMsg.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioActorTakeMsg.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioActorBlackHole.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioAnimator.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioAnimationEfx.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioWait.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioClimb.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioCollision.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioConst.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioDamage.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioDamageParalyze.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioDamageFreeze.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioDamageStun.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioDamageCrush.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioFaint.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioFlip.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioFrontStep.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioBee.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioBlown.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioEffect.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioFlow.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioFoo.cpp"),
|
||||
Object(Matching, "Game/Player/MarioHolder.cpp"),
|
||||
Object(Matching, "Game/Player/MarioInit.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioJump.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioMessenger.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioModule.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioMove.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioMove2D.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioMove25D.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioMoveSphere.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioParts.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioPress.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioRabbit.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioSearchLight.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioSideStep.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioSkate.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioSound.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioSpecial.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioSpin.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioState.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioStick.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioSukekiyo.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioTalk.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioWall.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioHang.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioSwim.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioSwimDamage.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioAccess.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioSlip.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioSlope.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioWalk.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioNullBck.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioRecovery.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioSlider.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioStep.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioBump.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioEnforce.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioTask.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioTeresa.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioMagic.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioWarp.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioFpView.cpp"),
|
||||
Object(NonMatching, "Game/Player/Mario2D.cpp"),
|
||||
Object(NonMatching, "Game/Player/MatrixControl.cpp"),
|
||||
Object(NonMatching, "Game/Player/RushEndInfo.cpp"),
|
||||
Object(NonMatching, "Game/Player/TornadoMario.cpp"),
|
||||
Object(NonMatching, "Game/Player/ModelHolder.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioShadow.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioMapCode.cpp"),
|
||||
Object(NonMatching, "Game/Player/MarioActorWipe.cpp"),
|
||||
Object(NonMatching, "Game/Player/DrawAdaptor.cpp"),
|
||||
Object(NonMatching, "Game/Player/PlayerEvent.cpp"),
|
||||
Object(NonMatching, "Game/Player/PlayerEventGameOver.cpp"),
|
||||
Object(NonMatching, "Game/Player/PlayerEventAbyss.cpp"),
|
||||
Object(NonMatching, "Game/Player/PlayerEventDown.cpp"),
|
||||
Object(NonMatching, "Game/Player/PlayerEventFireDown.cpp"),
|
||||
Object(NonMatching, "Game/Player/PlayerEventRaceDown.cpp"),
|
||||
Object(NonMatching, "Game/Player/PlayerEventGhostRaceDown.cpp")
|
||||
],
|
||||
),
|
||||
|
||||
GameLib(
|
||||
"RhythmLib",
|
||||
[
|
||||
Object(NonMatching, "Game/RhythmLib/AudRhythmSeqParser.cpp"),
|
||||
Object(NonMatching, "Game/RhythmLib/AudBgmTempoAdjuster.cpp"),
|
||||
Object(NonMatching, "Game/RhythmLib/AudMeTrack.cpp"),
|
||||
Object(NonMatching, "Game/RhythmLib/AudMeChannelMgr.cpp"),
|
||||
Object(NonMatching, "Game/RhythmLib/AudMeSeqCtrl.cpp"),
|
||||
Object(NonMatching, "Game/RhythmLib/AudMeSeqReader.cpp"),
|
||||
Object(NonMatching, "Game/RhythmLib/AudMeSeqParser.cpp"),
|
||||
Object(NonMatching, "Game/RhythmLib/AudMeTrackCallback.cpp"),
|
||||
Object(NonMatching, "Game/RhythmLib/AudMePlayer.cpp"),
|
||||
Object(NonMatching, "Game/RhythmLib/AudRhythmMeSystem.cpp"),
|
||||
Object(NonMatching, "Game/RhythmLib/AudMeHandles.cpp"),
|
||||
Object(NonMatching, "Game/RhythmLib/AudMeObject.cpp"),
|
||||
Object(NonMatching, "Game/RhythmLib/AudChordInfo.cpp"),
|
||||
Object(NonMatching, "Game/RhythmLib/AudRhythmHolder.cpp"),
|
||||
Object(NonMatching, "Game/RhythmLib/AudRhythmWrap.cpp")
|
||||
],
|
||||
),
|
||||
|
||||
GameLib(
|
||||
"Ride",
|
||||
[
|
||||
Object(NonMatching, "Game/Ride/BigBubble.cpp"),
|
||||
Object(NonMatching, "Game/Ride/Creeper.cpp"),
|
||||
Object(NonMatching, "Game/Ride/Fluff.cpp"),
|
||||
Object(NonMatching, "Game/Ride/FluffWind.cpp"),
|
||||
Object(NonMatching, "Game/Ride/JumpBranch.cpp"),
|
||||
Object(NonMatching, "Game/Ride/Plant.cpp"),
|
||||
Object(NonMatching, "Game/Ride/PlantLeaf.cpp"),
|
||||
Object(NonMatching, "Game/Ride/PlantStalk.cpp"),
|
||||
Object(Matching, "Game/Ride/Pole.cpp"),
|
||||
Object(NonMatching, "Game/Ride/SledRopePoint.cpp"),
|
||||
Object(NonMatching, "Game/Ride/SlingShooter.cpp"),
|
||||
Object(NonMatching, "Game/Ride/SpaceCocoon.cpp"),
|
||||
Object(NonMatching, "Game/Ride/SphereAccelSensorController.cpp"),
|
||||
Object(NonMatching, "Game/Ride/SphereController.cpp"),
|
||||
Object(NonMatching, "Game/Ride/SpherePadController.cpp"),
|
||||
Object(NonMatching, "Game/Ride/SurfRay.cpp"),
|
||||
Object(NonMatching, "Game/Ride/SurfRayTutorial.cpp"),
|
||||
Object(NonMatching, "Game/Ride/SwingRope.cpp"),
|
||||
Object(NonMatching, "Game/Ride/SwingRopePoint.cpp"),
|
||||
Object(NonMatching, "Game/Ride/Tamakoro.cpp"),
|
||||
Object(NonMatching, "Game/Ride/TamakoroTutorial.cpp"),
|
||||
Object(NonMatching, "Game/Ride/Trapeze.cpp"),
|
||||
],
|
||||
),
|
||||
|
||||
GameLib(
|
||||
"Scene",
|
||||
[
|
||||
Object(NonMatching, "Game/Scene/GameScene.cpp"),
|
||||
Object(NonMatching, "Game/Scene/GameSceneFunction.cpp"),
|
||||
Object(NonMatching, "Game/Scene/GameScenePauseControl.cpp"),
|
||||
Object(NonMatching, "Game/Scene/GameSceneScenarioOpeningCameraState.cpp"),
|
||||
Object(NonMatching, "Game/Scene/IntermissionScene.cpp"),
|
||||
Object(NonMatching, "Game/Scene/LogoScene.cpp"),
|
||||
Object(NonMatching, "Game/Scene/MultiSceneEffectKeeper.cpp"),
|
||||
Object(NonMatching, "Game/Scene/MultiSceneActor.cpp"),
|
||||
Object(NonMatching, "Game/Scene/PlayTimerScene.cpp"),
|
||||
Object(NonMatching, "Game/Scene/PlacementInfoOrdered.cpp"),
|
||||
Object(Matching, "Game/Scene/PlacementStateChecker.cpp"),
|
||||
Object(NonMatching, "Game/Scene/ScenarioSelectScene.cpp"),
|
||||
Object(Matching, "Game/Scene/Scene.cpp"),
|
||||
Object(Matching, "Game/Scene/SceneDataInitializer.cpp"),
|
||||
Object(NonMatching, "Game/Scene/SceneExecutor.cpp"),
|
||||
Object(NonMatching, "Game/Scene/SceneFactory.cpp"),
|
||||
Object(Matching, "Game/Scene/SceneFunction.cpp"),
|
||||
Object(NonMatching, "Game/Scene/SceneObjHolder.cpp"),
|
||||
Object(NonMatching, "Game/Scene/ScenePlayingResult.cpp"),
|
||||
Object(Matching, "Game/Scene/SceneNameObjListExecutor.cpp"),
|
||||
Object(NonMatching, "Game/Scene/SceneNameObjMovementController.cpp"),
|
||||
Object(NonMatching, "Game/Scene/StageDataHolder.cpp"),
|
||||
Object(Matching, "Game/Scene/StageFileLoader.cpp"),
|
||||
Object(NonMatching, "Game/Scene/StageResourceLoader.cpp"),
|
||||
Object(NonMatching, "Game/Scene/StopSceneController.cpp")
|
||||
],
|
||||
),
|
||||
|
||||
GameLib(
|
||||
"Screen",
|
||||
[
|
||||
Object(Matching, "Game/Scene/THPDraw.c"),
|
||||
Object(NonMatching, "Game/Scene/BackButton.cpp"),
|
||||
Object(NonMatching, "Game/Scene/BatteryInfo.cpp"),
|
||||
Object(NonMatching, "Game/Scene/BloomEffect.cpp"),
|
||||
Object(NonMatching, "Game/Scene/BloomEffectSimple.cpp"),
|
||||
Object(NonMatching, "Game/Scene/BombTimerLayout.cpp"),
|
||||
Object(NonMatching, "Game/Scene/BrosButton.cpp"),
|
||||
Object(Matching, "Game/Scene/ButtonPaneController.cpp"),
|
||||
Object(NonMatching, "Game/Scene/CameraInfo.cpp"),
|
||||
Object(Matching, "Game/Scene/CaptureScreenDirector.cpp"),
|
||||
Object(NonMatching, "Game/Scene/CenterScreenBlur.cpp"),
|
||||
Object(NonMatching, "Game/Scene/CinemaFrame.cpp"),
|
||||
Object(Matching, "Game/Scene/CoinCounter.cpp"),
|
||||
Object(NonMatching, "Game/Scene/CometRetryButton.cpp"),
|
||||
Object(Matching, "Game/Scene/CopyFilterNegater.cpp"),
|
||||
Object(NonMatching, "Game/Scene/CounterLayoutAppearer.cpp"),
|
||||
Object(NonMatching, "Game/Scene/CounterLayoutController.cpp"),
|
||||
Object(Matching, "Game/Scene/CountUpPaneRumbler.cpp"),
|
||||
Object(NonMatching, "Game/Scene/CustomTagProcessor.cpp"),
|
||||
Object(NonMatching, "Game/Scene/DepthOfFieldBlur.cpp"),
|
||||
Object(NonMatching, "Game/Scene/EncouragePal60Window.cpp"),
|
||||
Object(NonMatching, "Game/Scene/ErrorMessageWindow.cpp"),
|
||||
Object(NonMatching, "Game/Scene/FileSelectButton.cpp"),
|
||||
Object(NonMatching, "Game/Scene/FileSelectInfo.cpp"),
|
||||
Object(NonMatching, "Game/Scene/FileSelectNumber.cpp"),
|
||||
Object(NonMatching, "Game/Scene/FullnessMeter.cpp"),
|
||||
Object(NonMatching, "Game/Scene/FullScreenBlur.cpp"),
|
||||
Object(NonMatching, "Game/Scene/GalaxyCometScreenFilter.cpp"),
|
||||
Object(NonMatching, "Game/Scene/GalaxyConfirmLayout.cpp"),
|
||||
Object(NonMatching, "Game/Scene/GalaxyInfoLayoutSetter.cpp"),
|
||||
Object(NonMatching, "Game/Scene/GalaxyMap.cpp"),
|
||||
Object(NonMatching, "Game/Scene/GalaxyMapBackground.cpp"),
|
||||
Object(NonMatching, "Game/Scene/GalaxyMapCometIcon.cpp"),
|
||||
Object(NonMatching, "Game/Scene/GalaxyMapController.cpp"),
|
||||
Object(NonMatching, "Game/Scene/GalaxyMapDomeIcon.cpp"),
|
||||
Object(NonMatching, "Game/Scene/GalaxyMapGalaxyDetail.cpp"),
|
||||
Object(NonMatching, "Game/Scene/GalaxyMapGalaxyPlain.cpp"),
|
||||
Object(NonMatching, "Game/Scene/GalaxyMapIcon.cpp"),
|
||||
Object(NonMatching, "Game/Scene/GalaxyMapMarioIcon.cpp"),
|
||||
Object(NonMatching, "Game/Scene/GalaxyMapSelectButton.cpp"),
|
||||
Object(NonMatching, "Game/Scene/GalaxyMapTicoIcon.cpp"),
|
||||
Object(NonMatching, "Game/Scene/GalaxyMapTitle.cpp"),
|
||||
Object(NonMatching, "Game/Scene/GalaxyNamePlate.cpp"),
|
||||
Object(NonMatching, "Game/Scene/GalaxyNamePlateDrawer.cpp"),
|
||||
Object(NonMatching, "Game/Scene/GalaxySelectBackButton.cpp"),
|
||||
Object(NonMatching, "Game/Scene/GalaxySelectInfo.cpp"),
|
||||
Object(NonMatching, "Game/Scene/GamePauseSequence.cpp"),
|
||||
Object(NonMatching, "Game/Scene/GameSceneLayoutHolder.cpp"),
|
||||
Object(NonMatching, "Game/Scene/GameStageClearSequence.cpp"),
|
||||
Object(NonMatching, "Game/Scene/HeatHazeEffect.cpp"),
|
||||
Object(NonMatching, "Game/Scene/HomeButtonLayout.cpp"),
|
||||
Object(NonMatching, "Game/Scene/IconAButton.cpp"),
|
||||
Object(Matching, "Game/Scene/IconComet.cpp"),
|
||||
Object(NonMatching, "Game/Scene/ImageEffectBase.cpp"),
|
||||
Object(NonMatching, "Game/Scene/ImageEffectDirector.cpp"),
|
||||
Object(NonMatching, "Game/Scene/ImageEffectLocalUtil.cpp"),
|
||||
Object(NonMatching, "Game/Scene/ImageEffectResource.cpp"),
|
||||
Object(NonMatching, "Game/Scene/ImageEffectState.cpp"),
|
||||
Object(NonMatching, "Game/Scene/ImageEffectSystemHolder.cpp"),
|
||||
Object(NonMatching, "Game/Scene/InformationMessage.cpp"),
|
||||
Object(NonMatching, "Game/Scene/InformationObserver.cpp"),
|
||||
Object(NonMatching, "Game/Scene/IsbnManager.cpp"),
|
||||
Object(NonMatching, "Game/Scene/LayoutActor.cpp"),
|
||||
Object(Matching, "Game/Scene/LayoutActorFlag.cpp"),
|
||||
Object(NonMatching, "Game/Scene/LayoutCoreUtil.cpp"),
|
||||
Object(NonMatching, "Game/Scene/LayoutGroupCtrl.cpp"),
|
||||
Object(NonMatching, "Game/Scene/LayoutManager.cpp"),
|
||||
Object(NonMatching, "Game/Scene/LayoutPaneCtrl.cpp"),
|
||||
Object(NonMatching, "Game/Scene/LensFlare.cpp"),
|
||||
Object(NonMatching, "Game/Scene/LogoFader.cpp"),
|
||||
Object(NonMatching, "Game/Scene/LuigiLetter.cpp"),
|
||||
Object(NonMatching, "Game/Scene/Manual2P.cpp"),
|
||||
Object(Matching, "Game/Scene/MarioMeter.cpp"),
|
||||
Object(Matching, "Game/Scene/MarioSubMeter.cpp"),
|
||||
Object(NonMatching, "Game/Scene/MessageTagSkipTagProcessor.cpp"),
|
||||
Object(NonMatching, "Game/Scene/MeterLayout.cpp"),
|
||||
Object(NonMatching, "Game/Scene/MiiConfirmIcon.cpp"),
|
||||
Object(NonMatching, "Game/Scene/MiiSelect.cpp"),
|
||||
Object(NonMatching, "Game/Scene/MiiSelectIcon.cpp"),
|
||||
Object(NonMatching, "Game/Scene/MissLayout.cpp"),
|
||||
Object(NonMatching, "Game/Scene/MoviePlayerSimple.cpp"),
|
||||
Object(NonMatching, "Game/Scene/MoviePlayingSequence.cpp"),
|
||||
Object(NonMatching, "Game/Scene/MovieSubtitles.cpp"),
|
||||
Object(NonMatching, "Game/Scene/MovieSubtitlesDataTable.cpp"),
|
||||
Object(NonMatching, "Game/Scene/MovieStarter.cpp"),
|
||||
Object(NonMatching, "Game/Scene/NoteCounter.cpp"),
|
||||
Object(NonMatching, "Game/Scene/odh.cpp"),
|
||||
Object(NonMatching, "Game/Scene/OdhConverter.cpp"),
|
||||
Object(NonMatching, "Game/Scene/OneUpBoard.cpp"),
|
||||
Object(NonMatching, "Game/Scene/PaneEffectKeeper.cpp"),
|
||||
Object(NonMatching, "Game/Scene/PauseMenu.cpp"),
|
||||
Object(NonMatching, "Game/Scene/PeachLetter.cpp"),
|
||||
Object(NonMatching, "Game/Scene/PictureBookCloseButton.cpp"),
|
||||
Object(NonMatching, "Game/Scene/PictureBookLayout.cpp"),
|
||||
Object(NonMatching, "Game/Scene/PlayerActionGuidance.cpp"),
|
||||
Object(NonMatching, "Game/Scene/PlayerLeft.cpp"),
|
||||
Object(NonMatching, "Game/Scene/PlayerMissLeft.cpp"),
|
||||
Object(NonMatching, "Game/Scene/PowerStarList.cpp"),
|
||||
Object(NonMatching, "Game/Scene/PrologueLetter.cpp"),
|
||||
Object(NonMatching, "Game/Scene/ProloguePictureBook.cpp"),
|
||||
Object(NonMatching, "Game/Scene/PurpleCoinCounter.cpp"),
|
||||
Object(NonMatching, "Game/Scene/ReplaceTagProcessor.cpp"),
|
||||
Object(NonMatching, "Game/Scene/SaveIcon.cpp"),
|
||||
Object(NonMatching, "Game/Scene/ScenarioSelectLayout.cpp"),
|
||||
Object(Matching, "Game/Scene/ScenarioTitle.cpp"),
|
||||
Object(NonMatching, "Game/Scene/SceneWipeHolder.cpp"),
|
||||
Object(NonMatching, "Game/Scene/ScreenAlphaCapture.cpp"),
|
||||
Object(NonMatching, "Game/Scene/ScreenBlurEffect.cpp"),
|
||||
Object(NonMatching, "Game/Scene/ScreenPreserver.cpp"),
|
||||
Object(NonMatching, "Game/Scene/SimpleLayout.cpp"),
|
||||
Object(NonMatching, "Game/Scene/StaffRoll.cpp"),
|
||||
Object(NonMatching, "Game/Scene/StageResultInformer.cpp"),
|
||||
Object(NonMatching, "Game/Scene/StarCounter.cpp"),
|
||||
Object(NonMatching, "Game/Scene/StarPieceCounter.cpp"),
|
||||
Object(NonMatching, "Game/Scene/StarPointerBlur.cpp"),
|
||||
Object(NonMatching, "Game/Scene/StarPointerCommandStream.cpp"),
|
||||
Object(NonMatching, "Game/Scene/StarPointerController.cpp"),
|
||||
Object(NonMatching, "Game/Scene/StarPointerDirector.cpp"),
|
||||
Object(NonMatching, "Game/Scene/StarPointerGuidance.cpp"),
|
||||
Object(NonMatching, "Game/Scene/StarPointerLayout.cpp"),
|
||||
Object(NonMatching, "Game/Scene/StarPointerTarget.cpp"),
|
||||
Object(Matching, "Game/Scene/SubMeterLayout.cpp"),
|
||||
Object(NonMatching, "Game/Scene/SuddenDeathMeter.cpp"),
|
||||
Object(Matching, "Game/Scene/SurfingGuidance.cpp"),
|
||||
Object(NonMatching, "Game/Scene/SysInfoWindow.cpp"),
|
||||
Object(NonMatching, "Game/Scene/SystemWipeHolder.cpp"),
|
||||
Object(NonMatching, "Game/Scene/THPSimplePlayerWrapper.cpp"),
|
||||
Object(NonMatching, "Game/Scene/TimeLimitLayout.cpp"),
|
||||
Object(NonMatching, "Game/Scene/TitleSequenceProduct.cpp"),
|
||||
Object(NonMatching, "Game/Scene/WaterCameraFilter.cpp"),
|
||||
Object(NonMatching, "Game/Scene/WipeFade.cpp"),
|
||||
Object(Matching, "Game/Scene/WipeGameOver.cpp"),
|
||||
Object(NonMatching, "Game/Scene/WipeHolderBase.cpp"),
|
||||
Object(NonMatching, "Game/Scene/WipeKoopa.cpp"),
|
||||
Object(NonMatching, "Game/Scene/WipeRing.cpp"),
|
||||
Object(NonMatching, "Game/Scene/YesNoController.cpp"),
|
||||
Object(NonMatching, "Game/Scene/YesNoLayout.cpp")
|
||||
],
|
||||
),
|
||||
|
||||
GameLib(
|
||||
"Speaker",
|
||||
[
|
||||
Object(NonMatching, "Game/Speaker/SpkSpeakerCtrl.cpp"),
|
||||
Object(NonMatching, "Game/Speaker/SpkSystem.cpp"),
|
||||
Object(NonMatching, "Game/Speaker/SpkMixingBuffer.cpp"),
|
||||
Object(Matching, "Game/Speaker/SpkWave.cpp"),
|
||||
Object(NonMatching, "Game/Speaker/SpkTable.cpp"),
|
||||
Object(Matching, "Game/Speaker/SpkData.cpp"),
|
||||
Object(NonMatching, "Game/Speaker/SpkSound.cpp")
|
||||
],
|
||||
),
|
||||
|
||||
GameLib(
|
||||
"System",
|
||||
[
|
||||
Object(NonMatching, "Game/System/AlreadyDoneFlagInGalaxy.cpp"),
|
||||
Object(NonMatching, "Game/System/ArchiveHolder.cpp"),
|
||||
Object(NonMatching, "Game/System/AudSystemWrapper.cpp"),
|
||||
Object(NonMatching, "Game/System/BinaryDataChunkHolder.cpp"),
|
||||
Object(NonMatching, "Game/System/BinaryDataContentAccessor.cpp"),
|
||||
Object(NonMatching, "Game/System/DrawBuffer.cpp"),
|
||||
Object(NonMatching, "Game/System/DrawBufferExecuter.cpp"),
|
||||
Object(NonMatching, "Game/System/DrawBufferGroup.cpp"),
|
||||
Object(NonMatching, "Game/System/DrawBufferHolder.cpp"),
|
||||
Object(NonMatching, "Game/System/DrawSyncManager.cpp"),
|
||||
Object(NonMatching, "Game/System/FileHolder.cpp"),
|
||||
Object(NonMatching, "Game/System/FileLoader.cpp"),
|
||||
Object(Matching, "Game/System/FileLoaderThread.cpp"),
|
||||
Object(NonMatching, "Game/System/FileRipper.cpp"),
|
||||
Object(Matching, "Game/System/FunctionAsyncExecutor.cpp"),
|
||||
Object(NonMatching, "Game/System/GameSystem.cpp"),
|
||||
Object(NonMatching, "Game/System/GameSystemDimmingWatcher.cpp"),
|
||||
Object(NonMatching, "Game/System/GameSystemErrorWatcher.cpp"),
|
||||
Object(NonMatching, "Game/System/GameSystemException.cpp"),
|
||||
Object(NonMatching, "Game/System/GameSystemFontHolder.cpp"),
|
||||
Object(NonMatching, "Game/System/GameSystemFrameControl.cpp"),
|
||||
Object(NonMatching, "Game/System/GameSystemFunction.cpp"),
|
||||
Object(NonMatching, "Game/System/GameSystemObjHolder.cpp"),
|
||||
Object(NonMatching, "Game/System/GameSystemStationedArchiveLoader.cpp"),
|
||||
Object(NonMatching, "Game/System/GameSystemSceneController.cpp"),
|
||||
Object(NonMatching, "Game/System/GameSystemResetAndPowerProcess.cpp"),
|
||||
Object(Matching, "Game/System/HeapMemoryWatcher.cpp"),
|
||||
Object(NonMatching, "Game/System/Language.cpp"),
|
||||
Object(NonMatching, "Game/System/LayoutHolder.cpp"),
|
||||
Object(NonMatching, "Game/System/MainLoopFramework.cpp"),
|
||||
Object(NonMatching, "Game/System/MessageHolder.cpp"),
|
||||
Object(NonMatching, "Game/System/NANDErrorSequence.cpp"),
|
||||
Object(Matching, "Game/System/NANDManager.cpp"),
|
||||
Object(Matching, "Game/System/NANDManagerThread.cpp"),
|
||||
Object(Matching, "Game/System/NerveExecutor.cpp"),
|
||||
Object(NonMatching, "Game/System/OSThreadWrapper.cpp"),
|
||||
Object(NonMatching, "Game/System/Overwrite.cpp"),
|
||||
Object(NonMatching, "Game/System/PauseButtonCheckerInGame.cpp"),
|
||||
Object(NonMatching, "Game/System/PlacedHiddenStarScenarioTable.cpp"),
|
||||
Object(NonMatching, "Game/System/RenderMode.cpp"),
|
||||
Object(NonMatching, "Game/System/ResourceHolder.cpp"),
|
||||
Object(NonMatching, "Game/System/ResourceHolderManager.cpp"),
|
||||
Object(Matching, "Game/System/ResourceInfo.cpp"),
|
||||
Object(NonMatching, "Game/System/ScenarioDataParser.cpp"),
|
||||
Object(NonMatching, "Game/System/ShapePacketUserData.cpp"),
|
||||
Object(NonMatching, "Game/System/StarPointerOnOffController.cpp"),
|
||||
Object(Matching, "Game/System/StationedArchiveLoader.cpp"),
|
||||
Object(Matching, "Game/System/StationedFileInfo.cpp"),
|
||||
Object(NonMatching, "Game/System/WPad.cpp"),
|
||||
Object(NonMatching, "Game/System/WPadAcceleration.cpp"),
|
||||
Object(Matching, "Game/System/WPadButton.cpp"),
|
||||
Object(NonMatching, "Game/System/WPadHolder.cpp"),
|
||||
Object(NonMatching, "Game/System/WPadHVSwing.cpp"),
|
||||
Object(Matching, "Game/System/WPadInfoChecker.cpp"),
|
||||
Object(NonMatching, "Game/System/WPadLeaveWatcher.cpp"),
|
||||
Object(NonMatching, "Game/System/WPadPointer.cpp"),
|
||||
Object(NonMatching, "Game/System/WPadRumble.cpp"),
|
||||
Object(NonMatching, "Game/System/WPadRumbleData.cpp"),
|
||||
Object(NonMatching, "Game/System/WPadStick.cpp"),
|
||||
Object(NonMatching, "Game/System/HomeButtonMenuWrapper.cpp"),
|
||||
Object(NonMatching, "Game/System/HomeButtonStateNotifier.cpp"),
|
||||
Object(Matching, "Game/System/ConfigDataHolder.cpp"),
|
||||
Object(Matching, "Game/System/ConfigDataMii.cpp"),
|
||||
Object(Matching, "Game/System/ConfigDataMisc.cpp"),
|
||||
Object(NonMatching, "Game/System/FindingLuigiEventScheduler.cpp"),
|
||||
Object(NonMatching, "Game/System/GalaxyCometScheduler.cpp"),
|
||||
Object(NonMatching, "Game/System/GalaxyCometState.cpp"),
|
||||
Object(NonMatching, "Game/System/GalaxyMoveArgument.cpp"),
|
||||
Object(NonMatching, "Game/System/GalaxyNameSortTable.cpp"),
|
||||
Object(NonMatching, "Game/System/GalaxyStatusAccessor.cpp"),
|
||||
Object(NonMatching, "Game/System/GameDataConst.cpp"),
|
||||
Object(NonMatching, "Game/System/GameDataFunction.cpp"),
|
||||
Object(NonMatching, "Game/System/GameDataGalaxyStorage.cpp"),
|
||||
Object(NonMatching, "Game/System/GameDataHolder.cpp"),
|
||||
Object(NonMatching, "Game/System/GameDataPlayerStatus.cpp"),
|
||||
Object(NonMatching, "Game/System/GameDataTemporaryInGalaxy.cpp"),
|
||||
Object(NonMatching, "Game/System/GameEventFlag.cpp"),
|
||||
Object(NonMatching, "Game/System/GameEventFlagTable.cpp"),
|
||||
Object(NonMatching, "Game/System/GameEventFlagChecker.cpp"),
|
||||
Object(NonMatching, "Game/System/GameEventFlagStorage.cpp"),
|
||||
Object(NonMatching, "Game/System/GameEventValueChecker.cpp"),
|
||||
Object(NonMatching, "Game/System/GameSequenceDirector.cpp"),
|
||||
Object(NonMatching, "Game/System/GameSequenceFunction.cpp"),
|
||||
Object(NonMatching, "Game/System/GameSequenceProgress.cpp"),
|
||||
Object(NonMatching, "Game/System/LuigiLeftSupplier.cpp"),
|
||||
Object(NonMatching, "Game/System/SaveDataBannerCreator.cpp"),
|
||||
Object(NonMatching, "Game/System/SaveDataFileAccessor.cpp"),
|
||||
Object(NonMatching, "Game/System/SaveDataHandler.cpp"),
|
||||
Object(NonMatching, "Game/System/SaveDataHandleSequence.cpp"),
|
||||
Object(NonMatching, "Game/System/ScenarioProgressTestRun.cpp"),
|
||||
Object(NonMatching, "Game/System/SpinDriverPathStorage.cpp"),
|
||||
Object(NonMatching, "Game/System/StageResultSequenceChecker.cpp"),
|
||||
Object(NonMatching, "Game/System/StarPieceAlmsStorage.cpp"),
|
||||
Object(NonMatching, "Game/System/StorySequenceExecutor.cpp"),
|
||||
Object(NonMatching, "Game/System/SysConfigFile.cpp"),
|
||||
Object(NonMatching, "Game/System/UserFile.cpp")
|
||||
],
|
||||
),
|
||||
|
||||
GameLib(
|
||||
"Util",
|
||||
[
|
||||
Object(NonMatching, "Game/Util/ActorCameraUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/ActorMovementUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/ActorSensorUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/ActorShadowLocalUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/ActorShadowUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/ActorStateUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/ActorSwitchUtil.cpp"),
|
||||
Object(Matching, "Game/Util/BitArray.cpp"),
|
||||
Object(NonMatching, "Game/Util/CameraUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/DemoUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/DrawUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/EffectUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/EventUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/FileUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/FootPrint.cpp"),
|
||||
Object(NonMatching, "Game/Util/FurCtrl.cpp"),
|
||||
Object(NonMatching, "Game/Util/FurDrawer.cpp"),
|
||||
Object(NonMatching, "Game/Util/FurMulti.cpp"),
|
||||
Object(NonMatching, "Game/Util/FurShader.cpp"),
|
||||
Object(NonMatching, "Game/Util/GamePadUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/GravityUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/HashUtil.cpp"),
|
||||
Object(Matching, "Game/Util/JMapUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/JointUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/LayoutUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/LightUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/LiveActorUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/MapPartsUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/MapUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/MathUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/MemoryUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/MessageUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/ModelUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/MtxUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/MultiEventCamera.cpp"),
|
||||
Object(Matching, "Game/Util/NerveUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/NPCUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/ObjUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/ParabolicPath.cpp"),
|
||||
Object(NonMatching, "Game/Util/PlayerUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/RailGraphUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/RailUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/SceneUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/SchedulerUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/ScreenUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/SequenceUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/ShareUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/SoundUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/StarPointerUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/StringUtil.cpp"),
|
||||
Object(Matching, "Game/Util/SwitchEventFunctorListener.cpp"),
|
||||
Object(NonMatching, "Game/Util/SystemUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/TalkUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/AreaObjUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/BaseMatrixFollowTargetHolder.cpp"),
|
||||
Object(NonMatching, "Game/Util/BezierSurface.cpp"),
|
||||
Object(NonMatching, "Game/Util/BothDirList.cpp"),
|
||||
Object(NonMatching, "Game/Util/CollisionPartsFilter.cpp"),
|
||||
Object(NonMatching, "Game/Util/DirectDraw.cpp"),
|
||||
Object(NonMatching, "Game/Util/DirectDrawUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/FixedPosition.cpp"),
|
||||
Object(NonMatching, "Game/Util/GeometryBindUtil.cpp"),
|
||||
Object(NonMatching, "Game/Util/IKJoint.cpp"),
|
||||
Object(NonMatching, "Game/Util/JMapIdInfo.cpp"),
|
||||
Object(NonMatching, "Game/Util/JMapInfo.cpp"),
|
||||
Object(NonMatching, "Game/Util/JMapLinkInfo.cpp"),
|
||||
Object(NonMatching, "Game/Util/JointController.cpp"),
|
||||
Object(NonMatching, "Game/Util/JointRumbler.cpp"),
|
||||
Object(NonMatching, "Game/Util/OctahedronBezierSurface.cpp"),
|
||||
Object(NonMatching, "Game/Util/PostureHolder.cpp"),
|
||||
Object(NonMatching, "Game/Util/RumbleCalculator.cpp"),
|
||||
Object(NonMatching, "Game/Util/SpringValue.cpp"),
|
||||
Object(NonMatching, "Game/Util/TriangleFilter.cpp"),
|
||||
Object(NonMatching, "Game/Util/TriggerChecker.cpp"),
|
||||
Object(NonMatching, "Game/Util/ValueControl.cpp")
|
||||
],
|
||||
)
|
||||
]
|
||||
|
||||
|
12
convert.py
Normal file
12
convert.py
Normal file
@ -0,0 +1,12 @@
|
||||
def convert_entry(entry):
|
||||
obj_name = entry.split("[")[1].split(".o")[0]
|
||||
new_path = f"Game/Util/{obj_name}.cpp"
|
||||
return f'Object(NonMatching, "{new_path}"),'
|
||||
|
||||
def process_file(input_filename, output_filename):
|
||||
with open(input_filename, 'r') as infile, open(output_filename, 'w') as outfile:
|
||||
for line in infile:
|
||||
converted_line = convert_entry(line.strip())
|
||||
outfile.write(converted_line + '\n')
|
||||
|
||||
process_file('input.txt', 'output.txt')
|
@ -1,5 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/Animation/XanimeResource.hpp"
|
||||
|
||||
XanimeQuadBckTable quadAnimeTable[7] = {
|
||||
{
|
||||
{"<EFBFBD><EFBFBD>{"}, //mParent
|
||||
@ -10217,4 +10219,4 @@ XanimeSwapTable luigiAnimeSwapTable[14] = {
|
||||
{"WaitSlopeU", "LuigiWaitSlopeU"},
|
||||
{"WaitSlopeD", "LuigiWaitSlopeD"},
|
||||
{"", nullptr},
|
||||
};
|
||||
};
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include "Game/Util/AreaObjUtil.hpp"
|
||||
#include "Game/AreaObj/AreaObj.hpp"
|
||||
#include "Game/AreaObj/AreaObjContainer.hpp"
|
||||
#include "Game/Util/PlayerUtil.hpp"
|
||||
|
||||
namespace MR {
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user