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Fix branching mismatches
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d17f6e2264
commit
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@ -359,7 +359,7 @@ bool MarioSwim::update() {
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getPlayer()->_10._1F = true;
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}
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bool tmp2 = false;
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if(((_32 && _7A) || _7C) && (_28 >= tmp || _1C)) tmp2 = true;
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if((!_32 || (_7A || _7C)) && (_28 >= tmp || _1C)) tmp2 = true;
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if(mActor->isRequestSpin()) tmp2 = true;
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if(tmp2) {
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if(_24 > 6) {
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@ -491,15 +491,12 @@ bool MarioSwim::update() {
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if(getStickY() < 0f) fr1c += 2f * -getStickY();
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_50 *= fr1c;
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}
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else if(checkTrgZ()) {
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bool tmp = !(_7A || _7C);
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if(tmp) {
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stopAnimationUpper("水泳水面初期移動", nullptr);
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changeAnimation("水泳潜り", (const char *)nullptr);
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playEffect("水面Z沈降");
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playSound("水面潜り", -1);
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_32 = getConstants(mActor->mConst)->_554;
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}
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else if(checkTrgZ() && !check7Aand7C()) {
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stopAnimationUpper("水泳水面初期移動", nullptr);
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changeAnimation("水泳潜り", (const char *)nullptr);
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playEffect("水面Z沈降");
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playSound("水面潜り", -1);
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_32 = getConstants(mActor->mConst)->_554;
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}
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else if(checkLvlZ() == 0) res = 0f;
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else {
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@ -626,7 +623,7 @@ bool MarioSwim::update() {
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_5C = _5C * getConstants(mActor->mConst)->_5BC + fr1d * (1f - getConstants(mActor->mConst)->_5BC);
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}
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else _5C = _5C * (1f - fr1e) + fr1d * fr1e;
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if(check7Aand7C() && !_8A) changeAnimation("水泳ターン下", (const char *)nullptr);
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if(!check7Aand7C() && !_8A) changeAnimation("水泳ターン下", (const char *)nullptr);
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r1b = false;
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}
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if(r1b) stopAnimation("水泳ターン下", (const char *)nullptr);
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