Rename some variables in the mario header

This commit is contained in:
Headpenguin 2023-06-26 10:21:48 -04:00
parent 6d3fd23020
commit f87a223365
2 changed files with 38 additions and 38 deletions

View File

@ -327,29 +327,29 @@ public:
f32 _74C;
u32 _750;
u32 _754;
MarioWall* _758;
MarioWall* mWall;
TVec3f _75C;
MarioStick* _768;
MarioStick* mStick;
u16 _76C;
f32 _770;
u16 _774;
MarioRabbit* _778;
MarioFoo* _77C;
MarioSukekiyo* _780;
MarioBury* _784;
MarioWait* _788;
MarioClimb* _78C;
MarioRabbit* mRabbit;
MarioFoo* mFoo;
MarioSukekiyo* mSukekiyo;
MarioBury* mBury;
MarioWait* mWait;
MarioClimb* mClimb;
TVec3f _790;
MarioHang* _79C;
MarioRecovery* _7A0;
MarioWarp* _7A4;
MarioFlip* _7A8;
MarioSideStep* _7AC;
MarioFrontStep* _7B0;
MarioSkate* _7B4;
MarioTalk* _7B8;
MarioTeresa* _7BC;
MarioDamage* _7C0;
MarioHang* mHang;
MarioRecovery* mRecovery;
MarioWarp* mWarp;
MarioFlip* mFlip;
MarioSideStep* mSideStep;
MarioFrontStep* mFrontStep;
MarioSkate* mSkate;
MarioTalk* mTalk;
MarioTeresa* mTeresa;
MarioDamage* mDamage;
TVec3f _7C4;
u16 _7D0;
TVec3f _7D4;
@ -358,26 +358,26 @@ public:
TVec3f _814;
Triangle* _820;
TMtx34f _824;
MarioFlow* _854;
MarioFireDamage* _858;
MarioFireDance* _85C;
MarioFireRun* _860;
MarioParalyze* _864;
MarioStun* _868;
MarioCrush* _86C;
MarioFreeze* _870;
MarioAbyssDamage* _874;
MarioDarkDamage* _878;
MarioFaint* _87C;
MarioBlown* _880;
MarioSwim* _884;
MarioSlider* _888;
MarioStep* _88C;
MarioBump* _890;
MarioMagic* _894;
MarioFlow* mFlow;
MarioFireDamage* mFireDamage;
MarioFireDance* mFireDance;
MarioFireRun* mFireRun;
MarioParalyze* mParalyze;
MarioStun* mStun;
MarioCrush* mCrush;
MarioFreeze* mFreeze;
MarioAbyssDamage* mAbyssDamage;
MarioDarkDamage* mDarkDamage;
MarioFaint* mFaint;
MarioBlown* mBlown;
MarioSwim* mSwim;
MarioSlider* mSlider;
MarioStep* mStep;
MarioBump* mBump;
MarioMagic* mMagic;
u8 _898;
MarioFpView* _89C;
MarioMove* _8A0;
MarioFpView* mFpView;
MarioMove* mMove;
TVec3f _8A4;
TVec3f _8B0;
TVec3f _8BC;

View File

@ -106,7 +106,7 @@ public:
void setPunchHitTimer(unsigned char);
void initEffect();
void addSoundObjectHolder();
void addSoundObjHolder();
void initParts();
void initMorphStringTable();
void setupSensors();