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Rename some variables in the mario header
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@ -327,29 +327,29 @@ public:
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f32 _74C;
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u32 _750;
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u32 _754;
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MarioWall* _758;
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MarioWall* mWall;
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TVec3f _75C;
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MarioStick* _768;
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MarioStick* mStick;
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u16 _76C;
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f32 _770;
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u16 _774;
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MarioRabbit* _778;
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MarioFoo* _77C;
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MarioSukekiyo* _780;
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MarioBury* _784;
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MarioWait* _788;
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MarioClimb* _78C;
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MarioRabbit* mRabbit;
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MarioFoo* mFoo;
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MarioSukekiyo* mSukekiyo;
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MarioBury* mBury;
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MarioWait* mWait;
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MarioClimb* mClimb;
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TVec3f _790;
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MarioHang* _79C;
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MarioRecovery* _7A0;
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MarioWarp* _7A4;
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MarioFlip* _7A8;
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MarioSideStep* _7AC;
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MarioFrontStep* _7B0;
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MarioSkate* _7B4;
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MarioTalk* _7B8;
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MarioTeresa* _7BC;
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MarioDamage* _7C0;
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MarioHang* mHang;
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MarioRecovery* mRecovery;
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MarioWarp* mWarp;
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MarioFlip* mFlip;
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MarioSideStep* mSideStep;
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MarioFrontStep* mFrontStep;
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MarioSkate* mSkate;
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MarioTalk* mTalk;
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MarioTeresa* mTeresa;
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MarioDamage* mDamage;
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TVec3f _7C4;
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u16 _7D0;
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TVec3f _7D4;
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@ -358,26 +358,26 @@ public:
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TVec3f _814;
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Triangle* _820;
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TMtx34f _824;
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MarioFlow* _854;
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MarioFireDamage* _858;
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MarioFireDance* _85C;
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MarioFireRun* _860;
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MarioParalyze* _864;
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MarioStun* _868;
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MarioCrush* _86C;
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MarioFreeze* _870;
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MarioAbyssDamage* _874;
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MarioDarkDamage* _878;
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MarioFaint* _87C;
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MarioBlown* _880;
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MarioSwim* _884;
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MarioSlider* _888;
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MarioStep* _88C;
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MarioBump* _890;
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MarioMagic* _894;
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MarioFlow* mFlow;
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MarioFireDamage* mFireDamage;
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MarioFireDance* mFireDance;
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MarioFireRun* mFireRun;
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MarioParalyze* mParalyze;
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MarioStun* mStun;
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MarioCrush* mCrush;
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MarioFreeze* mFreeze;
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MarioAbyssDamage* mAbyssDamage;
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MarioDarkDamage* mDarkDamage;
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MarioFaint* mFaint;
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MarioBlown* mBlown;
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MarioSwim* mSwim;
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MarioSlider* mSlider;
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MarioStep* mStep;
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MarioBump* mBump;
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MarioMagic* mMagic;
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u8 _898;
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MarioFpView* _89C;
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MarioMove* _8A0;
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MarioFpView* mFpView;
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MarioMove* mMove;
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TVec3f _8A4;
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TVec3f _8B0;
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TVec3f _8BC;
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@ -106,7 +106,7 @@ public:
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void setPunchHitTimer(unsigned char);
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void initEffect();
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void addSoundObjectHolder();
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void addSoundObjHolder();
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void initParts();
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void initMorphStringTable();
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void setupSensors();
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