shibbo
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67ebd920c9
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push latest progress
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2024-10-14 12:24:08 -04:00 |
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shibbo
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15bce75fd9
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reinstate library headers
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2024-09-26 13:16:26 -04:00 |
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shibbo
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0e80425ddf
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throw in initial overhaul
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2024-09-23 21:17:42 -04:00 |
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shibbo
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d1f57b31f2
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finish SceneFunction.o
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2024-09-21 20:08:36 -04:00 |
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LDA_suku
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75da91f4e6
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Merge branch 'master' into master
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2024-09-03 20:33:32 +00:00 |
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shibbo
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669f812333
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revise comments
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2024-08-20 20:19:54 -04:00 |
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LDA
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6ae9ef5bde
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DemoFunction 100% & DemoExecutorFunction 64%
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2024-08-13 20:06:05 -07:00 |
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Joshua Andrew
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61e9a75683
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map out Candlestand
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2024-06-23 19:46:44 -04:00 |
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shibbo
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509263d7f9
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finish .h => .hpp compiling for main game code
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2023-12-13 00:40:16 -05:00 |
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shibbo
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616f0a0a71
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.h => .hpp, integrate clangd instead of Intellisense (only JSystem works so far)
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2023-12-12 18:13:32 -05:00 |
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Joshua Andrew
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64300878f3
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even more ScenarioSelectLayout progress
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2023-09-16 23:28:46 -04:00 |
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Joshua Andrew
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eab9e2edd2
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more ScenarioSelectLayout progress
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2023-09-16 17:39:04 -04:00 |
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Joshua Andrew
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4f0a78aeb2
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some progress on MultiSceneActor
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2023-09-12 14:03:59 -04:00 |
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Joshua Andrew
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7b854dab3e
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some progress on GameSystemObjHolder.o
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2023-09-02 01:46:08 -04:00 |
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Gota Seven
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beb229bd27
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Fully decompile SingleEmitter
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2023-03-02 18:12:16 -05:00 |
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Gota7
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0485eeec29
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Fully decompile ParticleEmitter
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2023-02-23 22:23:35 -05:00 |
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shibbo
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e1e4856a89
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100% ConfigDataHolder, ConfigDataMii, and ConfigDataMisc
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2022-02-06 01:31:32 -05:00 |
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