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compiled
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Vulkan renderer: fix occasional precision issues rendering sky walls that cause them not to cover intended areas sometimes
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2022-08-20 23:54:39 +01:00 |
colored.frag
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Adding some very basic shaders and a pipeline to compile them
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2021-01-04 16:15:49 -08:00 |
colored.vert
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Automap: fix some colors being slightly incorrect versus how they appear in the original PSX game.
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2021-07-10 23:09:19 -07:00 |
compile_all.py
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Recompile all shaders targeting Vulkan 1.0 instead of 1.1
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2022-07-30 01:55:59 -07:00 |
crossfade.frag
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VK: fix crossfades not working on MacOS
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2021-03-01 23:01:35 -08:00 |
msaa_resolve.frag
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Implement support for multisample anti-aliasing
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2021-01-22 00:48:21 -08:00 |
msaa_resolve.vert
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Implement support for multisample anti-aliasing
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2021-01-22 00:48:21 -08:00 |
ndc_textured.frag
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Initial attempt at loading plaque drawing for the VK renderer. Doesn't play well with screen fades though.
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2021-02-19 00:54:21 -08:00 |
ndc_textured.vert
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Initial attempt at loading plaque drawing for the VK renderer. Doesn't play well with screen fades though.
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2021-02-19 00:54:21 -08:00 |
ShaderCommon_Frag.h
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Trim empty lines of code for consistency
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2021-04-16 16:03:44 -07:00 |
ShaderCommon_Vert.h
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Vertex format: use a format that works with more GPUs.
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2021-03-20 02:06:34 -07:00 |
ShaderCommon.h
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Fix discontinuities and 'wobbling' of the sky for some scenes, particularly at lower draw resolutions.
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2021-03-26 23:18:49 -07:00 |
sky.frag
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Small tweak to make sky scrolling smoother.
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2021-03-27 16:36:20 -07:00 |
sky.vert
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Vulkan renderer: fix occasional precision issues rendering sky walls that cause them not to cover intended areas sometimes
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2022-08-20 23:54:39 +01:00 |
ui_4bpp.frag
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Make crossfades use 16-bit shading (like the original PSX) for more accuracy.
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2021-02-25 00:08:06 -08:00 |
ui_8bpp.frag
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Make crossfades use 16-bit shading (like the original PSX) for more accuracy.
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2021-02-25 00:08:06 -08:00 |
ui_16bpp.frag
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Make crossfades use 16-bit shading (like the original PSX) for more accuracy.
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2021-02-25 00:08:06 -08:00 |
ui.vert
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Vertex format: use a format that works with more GPUs.
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2021-03-20 02:06:34 -07:00 |
world.frag
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Vulkan renderer: fix blocky artifacts on walls when dual colored lighting is mixed with light diminishing
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2021-06-09 01:19:57 -07:00 |
world.vert
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Vertex format: use a format that works with more GPUs.
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2021-03-20 02:06:34 -07:00 |