PsyDoom/vulkan_shaders
2022-08-20 23:54:39 +01:00
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compiled Vulkan renderer: fix occasional precision issues rendering sky walls that cause them not to cover intended areas sometimes 2022-08-20 23:54:39 +01:00
colored.frag Adding some very basic shaders and a pipeline to compile them 2021-01-04 16:15:49 -08:00
colored.vert Automap: fix some colors being slightly incorrect versus how they appear in the original PSX game. 2021-07-10 23:09:19 -07:00
compile_all.py Recompile all shaders targeting Vulkan 1.0 instead of 1.1 2022-07-30 01:55:59 -07:00
crossfade.frag VK: fix crossfades not working on MacOS 2021-03-01 23:01:35 -08:00
msaa_resolve.frag Implement support for multisample anti-aliasing 2021-01-22 00:48:21 -08:00
msaa_resolve.vert Implement support for multisample anti-aliasing 2021-01-22 00:48:21 -08:00
ndc_textured.frag Initial attempt at loading plaque drawing for the VK renderer. Doesn't play well with screen fades though. 2021-02-19 00:54:21 -08:00
ndc_textured.vert Initial attempt at loading plaque drawing for the VK renderer. Doesn't play well with screen fades though. 2021-02-19 00:54:21 -08:00
ShaderCommon_Frag.h Trim empty lines of code for consistency 2021-04-16 16:03:44 -07:00
ShaderCommon_Vert.h Vertex format: use a format that works with more GPUs. 2021-03-20 02:06:34 -07:00
ShaderCommon.h Fix discontinuities and 'wobbling' of the sky for some scenes, particularly at lower draw resolutions. 2021-03-26 23:18:49 -07:00
sky.frag Small tweak to make sky scrolling smoother. 2021-03-27 16:36:20 -07:00
sky.vert Vulkan renderer: fix occasional precision issues rendering sky walls that cause them not to cover intended areas sometimes 2022-08-20 23:54:39 +01:00
ui_4bpp.frag Make crossfades use 16-bit shading (like the original PSX) for more accuracy. 2021-02-25 00:08:06 -08:00
ui_8bpp.frag Make crossfades use 16-bit shading (like the original PSX) for more accuracy. 2021-02-25 00:08:06 -08:00
ui_16bpp.frag Make crossfades use 16-bit shading (like the original PSX) for more accuracy. 2021-02-25 00:08:06 -08:00
ui.vert Vertex format: use a format that works with more GPUs. 2021-03-20 02:06:34 -07:00
world.frag Vulkan renderer: fix blocky artifacts on walls when dual colored lighting is mixed with light diminishing 2021-06-09 01:19:57 -07:00
world.vert Vertex format: use a format that works with more GPUs. 2021-03-20 02:06:34 -07:00