SA-MP/saco/unkclass15.cpp

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#include "main.h"
CUnkClass15::CUnkClass15()
{
m_pCamera = NULL;
m_pFrame = NULL;
m_pTexture = NULL;
field_18 = 0;
m_pLight = NULL;
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FUNC_1006BE40();
}
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bool CUnkClass15::FUNC_1006BE40()
{
RwRGBAReal color;
VECTOR v;
VECTOR2D viewWindow;
m_pLight = RpLightCreate(2);
if(!m_pLight) return false;
color.r = 1.0f;
color.g = 1.0f;
color.b = 1.0f;
color.a = 1.0f;
RpLightSetColor(m_pLight, &color);
m_pRaster1 = RwRasterCreate(256, 256, 0, 1285);
m_pRaster2 = RwRasterCreate(256, 256, 0, 1);
m_pCamera = RwCameraCreate();
m_pFrame = RwFrameCreate();
v.X = 0.0f;
v.Y = 0.0f;
v.Z = 50.0f;
RwFrameTranslate(m_pFrame, &v, 1);
RwFrameRotate(m_pFrame, 0, 90.0f);
if(!m_pCamera || !m_pFrame || !m_pRaster1 || !m_pRaster2)
return false;
SetCameraFrameAndZBuffer(m_pCamera, m_pRaster1, m_pRaster2);
RwObjectHasFrameSetFrame(m_pCamera, m_pFrame);
RwCameraSetClipPlane(m_pCamera, 300.0f, 0.01f);
viewWindow.X = 0.5f;
viewWindow.Y = 0.5f;
RwCameraSetViewWindow(m_pCamera, &viewWindow);
RwCameraSetProjection(m_pCamera, 1);
RpWorldAddCamera(m_pCamera);
m_pTexture = RwTextureCreate(m_pRaster1);
return true;
}