2024-02-05 13:59:11 +00:00
|
|
|
|
|
|
|
#include "main.h"
|
|
|
|
|
2024-07-27 09:41:17 +00:00
|
|
|
int GetDeathWindowFontSize();
|
|
|
|
char* GetFontFace();
|
|
|
|
int GetFontWeight();
|
|
|
|
|
2024-07-27 10:51:27 +00:00
|
|
|
extern CGame *pGame;
|
|
|
|
|
2024-03-20 15:46:57 +00:00
|
|
|
//----------------------------------------------------
|
|
|
|
|
|
|
|
CDeathWindow::CDeathWindow(IDirect3DDevice9 *pD3DDevice)
|
|
|
|
{
|
2024-07-27 09:43:11 +00:00
|
|
|
int x=0;
|
|
|
|
m_pD3DFont = NULL;
|
|
|
|
m_pWeaponFont = NULL;
|
|
|
|
m_pWeaponFont2 = NULL;
|
|
|
|
m_pSprite = NULL;
|
|
|
|
field_14B = FALSE;
|
|
|
|
field_14F = NULL;
|
|
|
|
field_153 = NULL;
|
2024-07-27 10:51:27 +00:00
|
|
|
m_bEnabled = TRUE;
|
2024-07-27 09:43:11 +00:00
|
|
|
|
|
|
|
m_pD3DDevice = pD3DDevice;
|
|
|
|
|
|
|
|
CreateFonts();
|
|
|
|
|
|
|
|
// Init the chat window lines to 0
|
|
|
|
while(x!=MAX_DISP_DEATH_MESSAGES) {
|
|
|
|
memset(&m_DeathWindowEntries[x],0,sizeof(DEATH_WINDOW_ENTRY));
|
|
|
|
x++;
|
|
|
|
}
|
2024-03-20 15:46:57 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//----------------------------------------------------
|
|
|
|
|
2024-07-27 09:51:43 +00:00
|
|
|
CDeathWindow::~CDeathWindow()
|
|
|
|
{
|
|
|
|
SAFE_RELEASE(m_pD3DFont);
|
|
|
|
SAFE_RELEASE(m_pWeaponFont);
|
|
|
|
SAFE_RELEASE(m_pWeaponFont2);
|
|
|
|
SAFE_RELEASE(m_pSprite);
|
|
|
|
}
|
|
|
|
|
|
|
|
//----------------------------------------------------
|
|
|
|
|
2024-07-26 11:19:31 +00:00
|
|
|
void CDeathWindow::CreateAuxFonts()
|
|
|
|
{
|
|
|
|
D3DXCreateFont(m_pD3DDevice, 20, 0, FW_NORMAL, 1, FALSE,
|
|
|
|
SYMBOL_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "SAMPAUX3", &field_14F);
|
|
|
|
|
|
|
|
D3DXCreateFont(m_pD3DDevice, 22, 0, FW_NORMAL, 1, FALSE,
|
|
|
|
SYMBOL_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "SAMPAUX3", &field_153);
|
|
|
|
|
|
|
|
field_14B = TRUE;
|
|
|
|
}
|
|
|
|
|
2024-07-27 09:41:17 +00:00
|
|
|
//----------------------------------------------------
|
|
|
|
|
|
|
|
void CDeathWindow::CreateFonts()
|
|
|
|
{
|
|
|
|
if(!m_pD3DDevice) return;
|
|
|
|
|
|
|
|
RECT rectLongestNick = {0,0,0,0};
|
|
|
|
int iFontSize;
|
|
|
|
|
|
|
|
SAFE_RELEASE(m_pD3DFont);
|
|
|
|
SAFE_RELEASE(m_pWeaponFont);
|
|
|
|
SAFE_RELEASE(m_pWeaponFont2);
|
|
|
|
SAFE_RELEASE(m_pSprite);
|
|
|
|
|
|
|
|
iFontSize = GetDeathWindowFontSize();
|
|
|
|
|
|
|
|
// Create a sprite to use when drawing text
|
|
|
|
D3DXCreateSprite(m_pD3DDevice,&m_pSprite);
|
|
|
|
|
|
|
|
D3DXCreateFont(m_pD3DDevice, iFontSize, 0, GetFontWeight(), 1, FALSE,
|
|
|
|
DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, GetFontFace(), &m_pD3DFont);
|
|
|
|
|
|
|
|
// Store the rect for right aligned name (DT_RIGHT fucks the text)
|
|
|
|
if(m_pD3DFont) m_pD3DFont->DrawText(0,"LONGESTNICKNICK_NICKNICK",-1,&rectLongestNick,DT_CALCRECT|DT_LEFT,0xFF000000);
|
|
|
|
|
|
|
|
m_iLongestNickLength = rectLongestNick.right - rectLongestNick.left;
|
|
|
|
|
|
|
|
D3DXCreateFont(m_pD3DDevice, iFontSize + 8, 0, FW_NORMAL, 1, FALSE,
|
|
|
|
SYMBOL_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "GTAWEAPON3", &m_pWeaponFont);
|
|
|
|
D3DXCreateFont(m_pD3DDevice, iFontSize + 12, 0, FW_NORMAL, 1, FALSE,
|
|
|
|
SYMBOL_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "GTAWEAPON3", &m_pWeaponFont2);
|
|
|
|
|
|
|
|
field_12F = GetSymbolSize().cx;
|
|
|
|
field_133 = GetSymbolSize().cy;
|
|
|
|
}
|
|
|
|
|
|
|
|
//----------------------------------------------------
|
|
|
|
|
2024-07-27 10:51:27 +00:00
|
|
|
void CDeathWindow::Draw()
|
|
|
|
{
|
|
|
|
RECT rect;
|
|
|
|
RECT rectNickSize;
|
|
|
|
int iVerticalBase = (int)(pGame->GetScreenHeight() * 0.3f);
|
|
|
|
int iHorizontalBase = (int)(pGame->GetScreenWidth() * 0.75f);
|
|
|
|
int x=0;
|
|
|
|
|
|
|
|
LONG v4 = field_12F + 2 * m_iLongestNickLength;
|
|
|
|
if((v4 + iHorizontalBase) > pGame->GetScreenWidth()) {
|
|
|
|
iHorizontalBase = (int)(pGame->GetScreenWidth() - v4);
|
|
|
|
}
|
|
|
|
|
|
|
|
rect.top = iVerticalBase;
|
|
|
|
rect.left = iHorizontalBase;
|
|
|
|
rect.bottom = rect.top + 30;
|
|
|
|
rect.right = rect.left + 60;
|
|
|
|
|
|
|
|
if(m_pD3DFont && m_pWeaponFont && m_bEnabled)
|
|
|
|
{
|
|
|
|
m_pSprite->Begin(D3DXSPRITE_ALPHABLEND);
|
|
|
|
|
|
|
|
while(x!=(MAX_DISP_DEATH_MESSAGES)) {
|
|
|
|
|
|
|
|
if(strlen(m_DeathWindowEntries[x].szKiller) && strlen(m_DeathWindowEntries[x].szKillee))
|
|
|
|
{
|
|
|
|
// Get the rect length of the killee's nick so we can right justify.
|
|
|
|
m_pD3DFont->DrawText(0,m_DeathWindowEntries[x].szKiller,-1,
|
|
|
|
&rectNickSize,DT_CALCRECT|DT_LEFT,0xFFFFFFFF);
|
|
|
|
|
|
|
|
// Move in so it's right justified. (DT_RIGHT fucks the text)
|
|
|
|
rect.left += m_iLongestNickLength - (rectNickSize.right - rectNickSize.left);
|
|
|
|
|
|
|
|
RenderText(m_DeathWindowEntries[x].szKiller,rect,
|
|
|
|
m_DeathWindowEntries[x].dwKillerColor,DT_LEFT);
|
|
|
|
|
|
|
|
rect.left = iHorizontalBase + m_iLongestNickLength + 3;
|
|
|
|
rect.right = rect.left + 35;
|
|
|
|
|
|
|
|
RenderWeaponSprite(SpriteIDForWeapon(m_DeathWindowEntries[x].byteWeaponType),
|
|
|
|
rect,0xFFFFFFFF);
|
|
|
|
|
|
|
|
rect.left += field_12F;
|
|
|
|
rect.right += field_12F;
|
|
|
|
|
|
|
|
RenderText(m_DeathWindowEntries[x].szKillee,rect,m_DeathWindowEntries[x].dwKilleeColor,DT_LEFT);
|
|
|
|
}
|
|
|
|
else if(!strlen(m_DeathWindowEntries[x].szKiller) && strlen(m_DeathWindowEntries[x].szKillee))
|
|
|
|
{
|
|
|
|
DWORD dwColor = 0xFFFFFFFF;
|
|
|
|
|
|
|
|
// Get the rect length of the killee's nick so we can right justify.
|
|
|
|
m_pD3DFont->DrawText(0,m_DeathWindowEntries[x].szKillee,-1,
|
|
|
|
&rectNickSize,DT_CALCRECT|DT_LEFT,0xFF000000);
|
|
|
|
|
|
|
|
// Move in so it's right justified. (DT_RIGHT fucks the text)
|
|
|
|
rect.left += m_iLongestNickLength - (rectNickSize.right - rectNickSize.left);
|
|
|
|
|
|
|
|
RenderText(m_DeathWindowEntries[x].szKillee,rect,
|
|
|
|
m_DeathWindowEntries[x].dwKilleeColor,DT_LEFT);
|
|
|
|
|
|
|
|
rect.left = iHorizontalBase + m_iLongestNickLength + 3;
|
|
|
|
rect.right = rect.left + 35;
|
|
|
|
|
|
|
|
if(m_DeathWindowEntries[x].byteWeaponType == SPECIAL_ENTRY_CONNECT) {
|
|
|
|
dwColor = 0xFF1111AA;
|
|
|
|
}
|
|
|
|
else if(m_DeathWindowEntries[x].byteWeaponType == SPECIAL_ENTRY_DISCONNECT) {
|
|
|
|
dwColor = 0xFFAA1111;
|
|
|
|
}
|
|
|
|
|
|
|
|
RenderWeaponSprite(SpriteIDForWeapon(m_DeathWindowEntries[x].byteWeaponType),rect,dwColor);
|
|
|
|
}
|
|
|
|
|
|
|
|
rect.top += field_133 + 5;
|
|
|
|
rect.bottom += field_133 + 5;
|
|
|
|
rect.left = iHorizontalBase;
|
|
|
|
rect.right = rect.left + 60;
|
|
|
|
|
|
|
|
x++;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_pSprite->End();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//----------------------------------------------------
|
|
|
|
|
2024-07-27 09:31:21 +00:00
|
|
|
void CDeathWindow::AddMessage( CHAR *szKiller,
|
|
|
|
CHAR *szKillee,
|
|
|
|
DWORD dwKillerColor,
|
|
|
|
DWORD dwKilleeColor,
|
|
|
|
BYTE byteWeaponID )
|
2024-02-05 13:59:11 +00:00
|
|
|
{
|
2024-07-27 09:31:21 +00:00
|
|
|
AddToDeathWindowBuffer(szKiller,szKillee,dwKillerColor,dwKilleeColor,byteWeaponID);
|
2024-02-05 13:59:11 +00:00
|
|
|
}
|
2024-07-26 11:12:51 +00:00
|
|
|
|
2024-07-27 10:51:27 +00:00
|
|
|
//----------------------------------------------------
|
|
|
|
|
2024-07-27 09:29:13 +00:00
|
|
|
void CDeathWindow::AddToDeathWindowBuffer( CHAR *szKiller,
|
|
|
|
CHAR *szKillee,
|
|
|
|
DWORD dwKillerColor,
|
|
|
|
DWORD dwKilleeColor,
|
|
|
|
BYTE byteWeaponID )
|
|
|
|
{
|
|
|
|
int n = MAX_DISP_DEATH_MESSAGES-1;
|
|
|
|
|
|
|
|
PushBack();
|
|
|
|
|
|
|
|
m_DeathWindowEntries[n].byteWeaponType = byteWeaponID;
|
|
|
|
m_DeathWindowEntries[n].dwKilleeColor = dwKilleeColor;
|
|
|
|
m_DeathWindowEntries[n].dwKillerColor = dwKillerColor;
|
|
|
|
|
|
|
|
if(szKiller) strcpy(m_DeathWindowEntries[n].szKiller,szKiller);
|
|
|
|
else m_DeathWindowEntries[n].szKiller[0] = '\0';
|
|
|
|
|
|
|
|
if(szKillee) strcpy(m_DeathWindowEntries[n].szKillee,szKillee);
|
|
|
|
else m_DeathWindowEntries[n].szKillee[0] = '\0';
|
|
|
|
}
|
|
|
|
|
2024-07-26 11:12:51 +00:00
|
|
|
//----------------------------------------------------
|
|
|
|
|
2024-07-27 09:26:10 +00:00
|
|
|
void CDeathWindow::PushBack()
|
|
|
|
{
|
|
|
|
int x=0;
|
|
|
|
while(x!=(MAX_DISP_DEATH_MESSAGES - 1)) {
|
|
|
|
memcpy(&m_DeathWindowEntries[x],&m_DeathWindowEntries[x+1],sizeof(DEATH_WINDOW_ENTRY));
|
|
|
|
x++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//----------------------------------------------------
|
|
|
|
|
2024-07-27 09:52:24 +00:00
|
|
|
void CDeathWindow::RenderText(CHAR *sz,RECT rect,DWORD dwColor,DWORD dwParams)
|
|
|
|
{
|
|
|
|
rect.top -= 1;
|
|
|
|
m_pD3DFont->DrawText(m_pSprite,sz,-1,&rect,DT_NOCLIP|dwParams,0xFF000000);
|
|
|
|
rect.top += 2;
|
|
|
|
m_pD3DFont->DrawText(m_pSprite,sz,-1,&rect,DT_NOCLIP|dwParams,0xFF000000);
|
|
|
|
rect.top -= 1;
|
|
|
|
rect.left -= 1;
|
|
|
|
m_pD3DFont->DrawText(m_pSprite,sz,-1,&rect,DT_NOCLIP|dwParams,0xFF000000);
|
|
|
|
rect.left += 2;
|
|
|
|
m_pD3DFont->DrawText(m_pSprite,sz,-1,&rect,DT_NOCLIP|dwParams,0xFF000000);
|
|
|
|
rect.left -= 1;
|
|
|
|
|
|
|
|
m_pD3DFont->DrawText(m_pSprite,sz,-1,&rect,DT_NOCLIP|dwParams,dwColor);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//----------------------------------------------------
|
|
|
|
|
2024-07-27 09:52:50 +00:00
|
|
|
void CDeathWindow::RenderWeaponSprite(CHAR *WeaponChar,RECT rect,DWORD dwColor)
|
|
|
|
{
|
|
|
|
rect.top -= 5;
|
|
|
|
m_pWeaponFont2->DrawText(m_pSprite,"G",-1,&rect,DT_NOCLIP|DT_LEFT,0xFF000000);
|
|
|
|
|
|
|
|
m_pWeaponFont2->DrawText(m_pSprite,"G",-1,&rect,DT_CALCRECT|DT_NOCLIP|DT_LEFT,0xFF000000);
|
|
|
|
|
|
|
|
m_pWeaponFont->DrawText(m_pSprite,WeaponChar,-1,&rect,DT_CENTER|DT_VCENTER|DT_NOCLIP,dwColor);
|
|
|
|
}
|
|
|
|
|
|
|
|
//----------------------------------------------------
|
|
|
|
|
2024-07-27 09:41:17 +00:00
|
|
|
SIZE CDeathWindow::GetSymbolSize()
|
|
|
|
{
|
|
|
|
SIZE ret;
|
|
|
|
RECT rectSize;
|
|
|
|
|
|
|
|
rectSize.top = 0;
|
|
|
|
rectSize.bottom = 100;
|
|
|
|
rectSize.left = 0;
|
|
|
|
rectSize.right = 100;
|
|
|
|
|
|
|
|
if(m_pWeaponFont2) {
|
|
|
|
m_pWeaponFont2->DrawText(0,"G",-1,&rectSize,DT_CALCRECT|DT_NOCLIP|DT_VCENTER,0xFF000000);
|
|
|
|
}
|
|
|
|
|
|
|
|
ret.cx = rectSize.right - rectSize.left;
|
|
|
|
ret.cy = rectSize.bottom - rectSize.top;
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
//----------------------------------------------------
|
|
|
|
|
2024-07-26 11:12:51 +00:00
|
|
|
PCHAR CDeathWindow::SpriteIDForWeapon(BYTE byteWeaponID)
|
|
|
|
{
|
|
|
|
switch (byteWeaponID) {
|
|
|
|
case 0:
|
|
|
|
return "%";
|
|
|
|
case WEAPON_BRASSKNUCKLE:
|
|
|
|
return "B";
|
|
|
|
case WEAPON_GOLFCLUB:
|
|
|
|
return ">";
|
|
|
|
case WEAPON_NITESTICK:
|
|
|
|
return "(";
|
|
|
|
case WEAPON_KNIFE:
|
|
|
|
return "C";
|
|
|
|
case WEAPON_BAT:
|
|
|
|
return "?";
|
|
|
|
case WEAPON_SHOVEL:
|
|
|
|
return "&";
|
|
|
|
case WEAPON_POOLSTICK:
|
|
|
|
return "\"";
|
|
|
|
case WEAPON_KATANA:
|
|
|
|
return "!";
|
|
|
|
case WEAPON_CHAINSAW:
|
|
|
|
return "1";
|
|
|
|
case WEAPON_DILDO:
|
|
|
|
case WEAPON_DILDO2:
|
|
|
|
case WEAPON_VIBRATOR:
|
|
|
|
case WEAPON_VIBRATOR2:
|
|
|
|
return "E";
|
|
|
|
case WEAPON_FLOWER:
|
|
|
|
return "$";
|
|
|
|
case WEAPON_CANE:
|
|
|
|
return "#";
|
|
|
|
case WEAPON_GRENADE:
|
|
|
|
return "@";
|
|
|
|
case WEAPON_TEARGAS:
|
|
|
|
return "D";
|
|
|
|
case WEAPON_COLT45:
|
|
|
|
return "6";
|
|
|
|
case WEAPON_SILENCED:
|
|
|
|
return "2";
|
|
|
|
case WEAPON_DEAGLE:
|
|
|
|
return "3";
|
|
|
|
case WEAPON_SHOTGUN:
|
|
|
|
return "=";
|
|
|
|
case WEAPON_SAWEDOFF:
|
|
|
|
return "0";
|
|
|
|
case WEAPON_SHOTGSPA:
|
|
|
|
return "+";
|
|
|
|
case WEAPON_UZI:
|
|
|
|
return "I";
|
|
|
|
case WEAPON_MP5:
|
|
|
|
return "8";
|
|
|
|
case WEAPON_AK47:
|
|
|
|
return "H";
|
|
|
|
case WEAPON_M4:
|
|
|
|
return "5";
|
|
|
|
case WEAPON_TEC9:
|
|
|
|
return "7";
|
|
|
|
case WEAPON_RIFLE:
|
|
|
|
return ".";
|
|
|
|
case WEAPON_SNIPER:
|
|
|
|
return "A";
|
|
|
|
case WEAPON_ROCKETLAUNCHER:
|
|
|
|
return "4";
|
|
|
|
case WEAPON_HEATSEEKER:
|
|
|
|
return ")";
|
|
|
|
case WEAPON_FLAMETHROWER:
|
|
|
|
return "P";
|
|
|
|
case WEAPON_MINIGUN:
|
|
|
|
return "F";
|
|
|
|
case WEAPON_SATCHEL:
|
|
|
|
return "<";
|
|
|
|
case WEAPON_BOMB:
|
|
|
|
return ";";
|
|
|
|
case WEAPON_SPRAYCAN:
|
|
|
|
return "/";
|
|
|
|
case WEAPON_FIREEXTINGUISHER:
|
|
|
|
return ",";
|
|
|
|
case WEAPON_PARACHUTE:
|
|
|
|
return ":";
|
|
|
|
case WEAPON_VEHICLE:
|
|
|
|
return "L";
|
|
|
|
case WEAPON_HELIBLADES:
|
|
|
|
return "R";
|
|
|
|
case WEAPON_EXPLOSION:
|
|
|
|
return "Q";
|
|
|
|
case WEAPON_COLLISION:
|
|
|
|
return "K";
|
|
|
|
case SPECIAL_ENTRY_CONNECT:
|
|
|
|
case SPECIAL_ENTRY_DISCONNECT:
|
|
|
|
return "N";
|
|
|
|
}
|
|
|
|
return "J";
|
|
|
|
}
|
|
|
|
|
|
|
|
//----------------------------------------------------
|
|
|
|
// EOF
|