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[saco] Implement/match CPlayerPed::EnterVehicle(...)
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@ -24,6 +24,9 @@ DWORD dwFarClipReturnAddr=0;
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// used generically
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PED_TYPE *_pPlayer;
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BOOL bIgnoreNextEntry=FALSE;
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BOOL bIgnoreNextExit=FALSE;
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BYTE byteSavedCameraMode;
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DWORD dwCurPlayerActor=0;
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BYTE *pbyteCameraMode = (BYTE *)0xB6F1A8;
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@ -11,6 +11,9 @@
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#include "task.h"
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extern CGame *pGame;
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extern CNetGame *pNetGame;
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extern BOOL bIgnoreNextEntry;
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extern BOOL bIgnoreNextExit;
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extern BYTE *pbyteCurrentPlayer;
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@ -836,6 +839,30 @@ void CPlayerPed::PutDirectlyInVehicle(int iVehicleID, int iSeat)
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//-----------------------------------------------------------
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void CPlayerPed::EnterVehicle(int iVehicleID, BOOL bPassenger)
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{
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if(!m_pPed) return;
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VEHICLE_TYPE *ThisVehicleType;
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if((ThisVehicleType = GamePool_Vehicle_GetAt(iVehicleID)) == NULL) return;
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if(!GamePool_Ped_GetAt(m_dwGTAId)) return;
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bIgnoreNextEntry = TRUE;
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if(GetCurrentWeapon() == WEAPON_PARACHUTE) {
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SetArmedWeapon(0);
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}
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if(bPassenger) {
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if(ThisVehicleType->entity.nModelIndex == TRAIN_PASSENGER && (m_pPed == GamePool_FindPlayerPed())) {
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ScriptCommand(&put_actor_in_car2,m_dwGTAId,iVehicleID,-1);
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} else {
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ScriptCommand(&send_actor_to_car_passenger,m_dwGTAId,iVehicleID,3000,-1);
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}
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} else {
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ScriptCommand(&send_actor_to_car_driverseat,m_dwGTAId,iVehicleID,3000);
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}
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}
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//-----------------------------------------------------------
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// Forceful removal
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@ -67,6 +67,7 @@ public:
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void SetImmunities(BOOL bBullet, BOOL bFire, BOOL bExplosion, BOOL bDamage, BOOL bUnknown);
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void PutDirectlyInVehicle(int iVehicleID, int iSeat);
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void EnterVehicle(int iVehicleID, BOOL bPassenger);
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void RemoveFromVehicleAndPutAt(float fX, float fY, float fZ);
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BOOL IsAPassenger();
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@ -77,6 +77,9 @@ const SCRIPT_COMMAND set_actor_can_be_decapitated = { 0x0446, "ii" };
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const SCRIPT_COMMAND play_sound = { 0x018c, "fffi" };
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const SCRIPT_COMMAND remove_actor_from_car_and_put_at = { 0x0362, "ifff" };
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const SCRIPT_COMMAND send_actor_to_car_driverseat = { 0x05CB, "iii" };
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const SCRIPT_COMMAND send_actor_to_car_passenger = { 0x05CA, "iiii" };
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const SCRIPT_COMMAND enable_train_traffic = { 0x06d7, "i" };
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const SCRIPT_COMMAND lock_car = { 0x0519, "ii" };
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