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[saco] Implement/match CPlayerPed::GetTransformedBonePosition(...)
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@ -1106,3 +1106,23 @@ VECTOR* CPlayerPed::GetBonePosition(int iBone, VECTOR *vecPos)
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//-----------------------------------------------------------
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VECTOR* CPlayerPed::GetTransformedBonePosition(int iBone, VECTOR *vecOffset)
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{
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if(!m_pPed) return NULL;
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if(m_pPed->entity.vtable == 0x863C40) return NULL;
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DWORD dwPedPtr = (DWORD)m_pPed;
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VECTOR* vecResult;
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_asm push 0
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_asm push iBone
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_asm push vecOffset
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_asm mov ecx, dwPedPtr
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_asm mov edx, 0x5E01C0 ; CPed__GetTransformedBonePosition
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_asm call edx
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_asm mov vecResult, eax
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return vecResult;
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}
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//-----------------------------------------------------------
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@ -105,6 +105,7 @@ public:
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void SetWeaponSkillLevel(int iSkill, float fLevel);
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VECTOR* GetBonePosition(int iBone, VECTOR *vecPos);
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VECTOR* GetTransformedBonePosition(int iBone, VECTOR *vecOffset);
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//char _gap0[813];
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//char _gap0[741];
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