[saco] Implement/match CPlayerPed::GetTransformedBonePosition(...)

This commit is contained in:
RD42 2024-10-28 20:04:13 +08:00
parent b9f237883b
commit 484218bf73
2 changed files with 21 additions and 0 deletions

View File

@ -1106,3 +1106,23 @@ VECTOR* CPlayerPed::GetBonePosition(int iBone, VECTOR *vecPos)
//-----------------------------------------------------------
VECTOR* CPlayerPed::GetTransformedBonePosition(int iBone, VECTOR *vecOffset)
{
if(!m_pPed) return NULL;
if(m_pPed->entity.vtable == 0x863C40) return NULL;
DWORD dwPedPtr = (DWORD)m_pPed;
VECTOR* vecResult;
_asm push 0
_asm push iBone
_asm push vecOffset
_asm mov ecx, dwPedPtr
_asm mov edx, 0x5E01C0 ; CPed__GetTransformedBonePosition
_asm call edx
_asm mov vecResult, eax
return vecResult;
}
//-----------------------------------------------------------

View File

@ -105,6 +105,7 @@ public:
void SetWeaponSkillLevel(int iSkill, float fLevel);
VECTOR* GetBonePosition(int iBone, VECTOR *vecPos);
VECTOR* GetTransformedBonePosition(int iBone, VECTOR *vecOffset);
//char _gap0[813];
//char _gap0[741];