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[saco] Implement/match CPlayerPed::ApplyAnimation(...)
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@ -1092,6 +1092,32 @@ void CPlayerPed::SetMoney(int iAmount)
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//-----------------------------------------------------------
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void CPlayerPed::ApplyAnimation( char *szAnimName, char *szAnimFile, float fT,
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int opt1, int opt2, int opt3, int opt4, int iUnk )
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{
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int iWaitAnimLoad=0;
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if(!m_pPed) return;
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if(!GamePool_Ped_GetAt(m_dwGTAId)) return;
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// Can't allow 'naughty' anims!
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if( !stricmp(szAnimFile,"SEX") )
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return;
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if (!pGame->IsAnimationLoaded(szAnimFile)) {
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pGame->RequestAnimation(szAnimFile);
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while(!pGame->IsAnimationLoaded(szAnimFile)) {
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Sleep(1);
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iWaitAnimLoad++;
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if(iWaitAnimLoad == 15) return; // we can't wait forever
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}
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}
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ScriptCommand(&apply_animation,m_dwGTAId,szAnimName,szAnimFile,fT,opt1,opt2,opt3,opt4,iUnk);
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}
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//-----------------------------------------------------------
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float CPlayerPed::GetAimZ()
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{
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if(m_pPed) {
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@ -92,6 +92,9 @@ public:
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void SetAnimationSet(PCHAR szAnim);
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void SetMoney(int iAmount);
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void ApplyAnimation(char *szAnimName, char *szAnimFile, float fT,
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int opt1, int opt2, int opt3, int opt4, int iUnk);
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CPlayerPed();
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