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[saco] Rename and match CGame::sub_100A00C0()
* Rename `unnamed_10150340` to `bUsedPlayerSlots` * Update CGame constructor * Rename `CGame::sub_100A00C0()` to `CGame::FindFirstFreePlayerPedSlot()` * Update `CGame::sub_100A00F0()`
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@ -19,7 +19,7 @@ DWORD dwDummyActiveMouseState;
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unsigned char *szGameTextMessage;
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HWND hWindowHandle;
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int unnamed_10150340[210];
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BOOL bUsedPlayerSlots[PLAYER_PED_SLOTS];
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IDirectInputDevice8 *pDirectInputMouse;
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BYTE unnamed_10150688;
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@ -46,7 +46,7 @@ CGame::CGame()
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field_65 = 0;
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field_69 = FALSE;
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field_6D = 0;
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memset(unnamed_10150340, 0, sizeof(unnamed_10150340));
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memset(bUsedPlayerSlots, 0, sizeof(bUsedPlayerSlots));
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memset(field_6E, 0, sizeof(field_6E));
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field_55 = 0;
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field_59 = 1;
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@ -86,25 +86,27 @@ void CGame::sub_100A0090(int a1, int a2)
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Sleep(1000 / a2 - a1 - 1);
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}
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BYTE CGame::sub_100A00C0()
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//-----------------------------------------------------------
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BYTE CGame::FindFirstFreePlayerPedSlot()
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{
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BYTE result = 2;
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while(result != 210)
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{
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if(!unnamed_10150340[result])
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return result;
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result++;
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BYTE x=2;
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while(x!=PLAYER_PED_SLOTS) {
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if(bUsedPlayerSlots[x] != TRUE) return x;
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x++;
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}
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return 0;
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}
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//-----------------------------------------------------------
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BYTE CGame::sub_100A00F0()
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{
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BYTE result = 0;
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BYTE v1 = 2;
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while(v1 != 210)
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{
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if(unnamed_10150340[v1] == 1)
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if(bUsedPlayerSlots[v1] == 1)
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{
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result++;
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}
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@ -113,8 +115,6 @@ BYTE CGame::sub_100A00F0()
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return result;
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}
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//-----------------------------------------------------------
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int CGame::GetWeaponModelIDFromWeapon(int iWeaponID)
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@ -43,6 +43,8 @@ private:
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public:
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BYTE FindFirstFreePlayerPedSlot();
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int GetWeaponModelIDFromWeapon(int iWeaponID);
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BOOL IsKeyPressed(int iKeyIdentifier);
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float FindGroundZForCoord(float x, float y, float z);
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