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[saco] Implement/match CGame::LoadCollisionFile(...)
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@ -1094,3 +1094,15 @@ void CGame::RequestAnimationsAndModels()
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//-----------------------------------------------------------
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void CGame::LoadCollisionFile(char *szFileName)
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{
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_asm push 0
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_asm push szFileName
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_asm mov edx, 0x5B4E60
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_asm call edx
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_asm pop edx
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_asm pop edx
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}
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//-----------------------------------------------------------
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@ -133,6 +133,7 @@ public:
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DWORD GetTimeInMilliseconds();
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int GetRwObjectsCount();
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void RequestAnimationsAndModels();
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void LoadCollisionFile(char *szFileName);
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};
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//-----------------------------------------------------------
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