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https://github.com/dashr9230/SA-MP.git
synced 2024-11-23 06:20:22 +00:00
[saco] implement some hooks
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@ -11,10 +11,15 @@ extern DWORD dwGraphicsLoop; // Used for the external dll game loop.
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#define NUDE void _declspec(naked)
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PED_TYPE *_pPlayer;
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BYTE byteSavedCameraMode;
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DWORD dwCurPlayerActor=0;
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BYTE *pbyteCameraMode = (BYTE *)0xB6F1A8;
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BYTE *pbyteCurrentPlayer = (BYTE *)0xB7CD74;
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PED_TYPE pedCrimeReportTemp{}; // pay attention! used in 0x100A1790 ; void __thiscall CGame::PlayCrimeReport as pedCrimeReportTemp 0x10150D00
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int iRadarColor1=0;
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float fFarClip=1400.0f;
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@ -177,23 +182,57 @@ NUDE CHud__DrawCrossHairs_Hook()
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}
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}
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//-----------------------------------------------------------
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NUDE CCamera__Process_Hook() {}
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NUDE CGame__Process_Hook() {}
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NUDE CPed_Render_Hook() {}
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NUDE CAnimManager__AddAnimation_Hook() {}
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NUDE CAnimManager__BlendAnimation_Hook() {}
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NUDE CPlayerPed_ProcessControl_Hook() {}
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NUDE CCivillianPed__ProcessControl_Hook() {}
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NUDE TaskUseGun_Hook() {}
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NUDE WeaponRender__GetWeaponSkill_Hook() {}
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NUDE CWorld__ProcessAttachedEntities_Hook() {}
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NUDE CWorld__ProcessPedsAfterPreRender_Hook() {}
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NUDE AllVehicles_ProcessControl_Hook() {}
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//-----------------------------------------------------------
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NUDE CGame__Process_Hook() {}
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//-----------------------------------------------------------
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NUDE CPed_Render_Hook() {}
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//-----------------------------------------------------------
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NUDE CAnimManager__AddAnimation_Hook() {}
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//-----------------------------------------------------------
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NUDE CAnimManager__BlendAnimation_Hook() {}
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//-----------------------------------------------------------
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NUDE CPlayerPed_ProcessControl_Hook() {}
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//-----------------------------------------------------------
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NUDE CCivillianPed__ProcessControl_Hook() {}
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//-----------------------------------------------------------
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NUDE TaskUseGun_Hook() {}
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//-----------------------------------------------------------
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NUDE WeaponRender__GetWeaponSkill_Hook() {}
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//-----------------------------------------------------------
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NUDE CWorld__ProcessAttachedEntities_Hook() {}
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//-----------------------------------------------------------
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NUDE CWorld__ProcessPedsAfterPreRender_Hook() {}
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//-----------------------------------------------------------
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NUDE AllVehicles_ProcessControl_Hook() {}
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//-----------------------------------------------------------
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// fix horn processing
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VEHICLE_TYPE *_pHornVehicle;
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int _iHasSetHornHookFix = 0;
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BYTE _byteSavedControlFlags = 0;
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@ -235,7 +274,13 @@ NUDE VehicleHorn_Hook()
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//-----------------------------------------------------------
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NUDE ZoneOverlay_Hook() {}
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NUDE ZoneOverlay_Hook()
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{
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_asm pushad
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if (pNetGame && pNetGame->GetGangZonePool()) pNetGame->GetGangZonePool()->Draw();
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_asm popad
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_asm ret
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}
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//-----------------------------------------------------------
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@ -332,45 +377,289 @@ NUDE CGameShutdownHook()
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//-----------------------------------------------------------
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NUDE PedDamage_Hook() {}
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NUDE AnimCrashFixHook() {}
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NUDE PoliceScannerAudio_FindPlayerPed_Hook() {}
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NUDE CProjectile_Update_Hook() {}
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//-----------------------------------------------------------
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NUDE AnimCrashFixHook()
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{
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__asm
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{
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push edi
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mov edi, [esp+8] ;// arg0
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test edi, edi
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jz exitFn
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mov eax, 0x4D41C5 ;// CAnimManager::UncompressAnimation
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jmp eax
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exitFn:
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pop edi
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ret
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}
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}
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//-----------------------------------------------------------
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// used for correct report message using 100A1790 ; void __thiscall CGame::PlayCrimeReport
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NUDE PoliceScannerAudio_FindPlayerPed_Hook()
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{
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__asm
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{
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mov eax, offset pedCrimeReportTemp
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retn
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}
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}
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//-----------------------------------------------------------
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// delete satchel projectile if the owner is dead (not sure if this code will work properly)
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DWORD dwProjectileObject = 0;
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DWORD dwProjectileInfo = 0;
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NUDE CProjectile_Update_Hook()
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{
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__asm
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{
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mov dwProjectileObject, esi
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mov dwProjectileInfo, ebx
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pushad
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mov eax, dwProjectileInfo
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mov ecx, [eax+4] ;// dwProjectileInfo->pOwner
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test ecx, ecx //
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jnz dont_delete // if the owner == nullptr, delete the projectile
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pushad
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// delete projectile CProjectileInfo::RemoveIfThisIsAProjectile
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push dwProjectileObject
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mov eax, 0x739A40
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call eax
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// correct stack
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add esp, 4
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popad
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mov dl, 0x0FF
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jmp end_hook
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dont_delete:
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popad
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// original code
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mov ecx, [ebx+4]
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mov dl, [ecx+36h]
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end_hook:
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push 0x738F40
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retn
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}
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}
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//-----------------------------------------------------------
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NUDE CWeapon__Satchel__Activate_Hook() {}
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//-----------------------------------------------------------
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NUDE GetText_Hook() {}
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//-----------------------------------------------------------
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NUDE CCustomCarPlateMgr__CreatePlateTexture__RwRasterCreate_Hook() {}
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//-----------------------------------------------------------
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NUDE RwRasterDestroy_Hook() {}
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//-----------------------------------------------------------
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NUDE CVehicle__Render_Hook() {}
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//-----------------------------------------------------------
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NUDE CObject__Render_Hook() {}
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//-----------------------------------------------------------
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NUDE CRadar__DrawMap__FindPlayerSpeed_Hook() {}
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//-----------------------------------------------------------
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NUDE CFileLoader__LoadObjectInstance_Hook() {}
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NUDE CEscalator__Update_Hook() {}
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//-----------------------------------------------------------
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// 0x858BA4 - `float g_blendDist_ = 20.0f`
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//
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// here two variables 0x858BA4 0x858F84 were changed, the second was needlessly overwritten
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// and both were stored before the change and restored after the change
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// since their value didn't change anywhere in the code, I simplified the code
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NUDE CEscalator__Update_Hook()
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{
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__asm pushad
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UnFuck(0x858BA4, 4);
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*(float*)0x858BA4 = 40.0f;
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__asm
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{
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mov eax, 0x717D30 // CEscalator::Update
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call eax
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}
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*(float*)0x858BA4 = 20.0f; // restore original (GTASA) value
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__asm popad
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}
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//-----------------------------------------------------------
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NUDE CObject__CreateRwObject_Hook() {}
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//-----------------------------------------------------------
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NUDE CEntity__DeleteRwObject_Hook() {}
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//-----------------------------------------------------------
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NUDE CAutomobile__BreakTowLink_Hook() {}
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//-----------------------------------------------------------
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NUDE CWorld__ProcessAttachedEntities__PositionAttachedEntity_Hook() {}
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//-----------------------------------------------------------
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NUDE CRenderer__RenderEverythingBarRoads_Hook() {}
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//-----------------------------------------------------------
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NUDE CRenderer__RenderFadingInEntities_Hook() {}
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//-----------------------------------------------------------
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NUDE CRenderer__AddEntityToRenderList_Hook() {}
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//-----------------------------------------------------------
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NUDE CEntity__RenderEffects__RenderRoadsignAtomic_Hook() {}
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//-----------------------------------------------------------
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NUDE CEventDamage__AffectsPed_Hook() {}
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//-----------------------------------------------------------
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NUDE CCollision__BuildCacheOfCameraCollision_Hook() {}
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//-----------------------------------------------------------
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NUDE CCollision__CheckCameraCollisionVehicles_Hook() {}
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//-----------------------------------------------------------
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NUDE CWorld__CameraToIgnoreThisObject_Hook() {}
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//-----------------------------------------------------------
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NUDE CAutomobile__ProcessEntityCollision_Hook() {}
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//-----------------------------------------------------------
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NUDE CBike__ProcessEntityCollision_Hook() {}
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//-----------------------------------------------------------
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NUDE CMonsterTruck__ProcessEntityCollision_Hook() {}
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//-----------------------------------------------------------
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NUDE CPhysical__ProcessEntityCollision_Hook() {}
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//-----------------------------------------------------------
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NUDE CVehicle__UsesSiren_Hook() {}
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//-----------------------------------------------------------
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NUDE CAEWeatherAudioEntity__UpdateParameters_Hook() {}
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//-----------------------------------------------------------
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NUDE CWorld__ProcessVerticalLine_Hook() {}
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//-----------------------------------------------------------
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NUDE CStreaming__RequestModel_Hook() {}
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NUDE CWeapon__FireInstantHit_Hook() {}
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//-----------------------------------------------------------
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// todo: implement fully
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ENTITY_TYPE* pFiringEntity = 0;
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VECTOR* pPosn = 0;
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VECTOR* pEffectPosn = 0;
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ENTITY_TYPE* pTargetEntity = 0;
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VECTOR* pTarget = 0;
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VECTOR* pPosnForDriveBy = 0;
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BYTE byteUnknown8 = 0;
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BYTE byteAdditionalEffects = 0;
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NUDE CWeapon__FireInstantHit_Hook()
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{
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__asm
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{
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mov eax, [esp+0x4]
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mov pFiringEntity, eax
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mov eax, [esp+0x8]
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mov pPosn, eax
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mov eax, [esp+0xC]
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mov pEffectPosn, eax
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mov eax, [esp+0x10]
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mov pTargetEntity, eax
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mov eax, [esp+0x14]
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mov pTarget, eax
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mov eax, [esp+0x18]
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mov pPosnForDriveBy, eax
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mov eax, [esp+0x1C]
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mov byteUnknown8, eax
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mov eax, [esp+0x20]
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mov byteAdditionalEffects, eax
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pushad
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}
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if(pFiringEntity != (ENTITY_TYPE*)GamePool_FindPlayerPed())
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{
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__asm
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{
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popad
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retn 0x20
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}
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}
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// todo: implement sub_10013C90
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/*if ( pNetGame && pNetGame->m_pPools->pPlayerPool )
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sub_10013C90();*/
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}
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//-----------------------------------------------------------
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NUDE CWorld__ProcessLineOfSight_Hook() {}
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//-----------------------------------------------------------
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NUDE CWeapon__FireSniper_Hook() {}
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//-----------------------------------------------------------
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NUDE CBulletInfo__AddBullet_Hook() {}
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//-----------------------------------------------------------
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NUDE CVehicle__InflictDamage_Hook() {}
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//-----------------------------------------------------------
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// fps-related hook
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NUDE CTimer__GetCurrentTimeInCycles_Hook()
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{
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Sleep(1);
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@ -49,6 +49,7 @@ CHelpDialog *pHelpDialog=NULL;
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CUnkClass8 *pUnkClass8=NULL;
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bool bShowDebugLabels = false;
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bool bHudScaleFix = false;
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CGame *pGame=0;
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DWORD dwGraphicsLoop=0;
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