[saco] Remove commented codes in playerped.cpp

This commit is contained in:
RD42 2024-08-05 18:16:57 +08:00
parent d35afe824d
commit 9f783f391a

View File

@ -69,31 +69,11 @@ void CPlayerPed::ResetPointers()
void CPlayerPed::SetInitialState()
{
DWORD dwPedPtr = (DWORD)m_pPed;
//int iPlayerNumber = 0;
//DWORD dwPlayerActorID = 0;
_asm push 0
_asm mov ecx, dwPedPtr
_asm mov edx, 0x60CD20 ; internal_CPlayerPed_SetInitialState
_asm call edx
/* DESTROY METHOD
_asm mov ecx, dwPedPtr
_asm mov ebx, [ecx] ; vtable
_asm push 1
_asm call [ebx] ; destroy
*/
// CREATE PLAYER
/*
ScriptCommand(&create_player, &iPlayerNumber, x, y, z, &dwPlayerActorID);
ScriptCommand(&create_actor_from_player,&iPlayerNumber,&dwPlayerActorID);
m_dwGTAId = dwPlayerActorID;
m_pPed = GamePool_Ped_GetAt(m_dwGTAId);
m_bytePlayerNumber = 0;
m_pEntity = (ENTITY_TYPE *)GamePool_Ped_GetAt(m_dwGTAId);
*/
}
//-----------------------------------------------------------
@ -321,8 +301,6 @@ void CPlayerPed::GiveWeapon(int iWeaponID, int iAmmo)
while(!pGame->IsModelLoaded(iModelID)) Sleep(1);
}
//ScriptCommand(&give_actor_weapon,this->m_dwGTAId,iWeaponID,iAmmo);
*pbyteCurrentPlayer = m_bytePlayerNumber;
GameStoreLocalPlayerWeaponSkills();
@ -342,8 +320,6 @@ void CPlayerPed::GiveWeapon(int iWeaponID, int iAmmo)
SetArmedWeapon(iWeaponID, false);
*pbyteCurrentPlayer = 0;
//pGame->RemoveModel(iModelID);
}
//-----------------------------------------------------------