[saco] Implement/match CPlayerPed::GetBonePosition(...)

This commit is contained in:
RD42 2024-10-28 20:03:31 +08:00
parent 1f056cb93a
commit b9f237883b
2 changed files with 22 additions and 0 deletions

View File

@ -1085,3 +1085,24 @@ void CPlayerPed::SetWeaponSkillLevel(int iSkill, float fLevel)
//-----------------------------------------------------------
VECTOR* CPlayerPed::GetBonePosition(int iBone, VECTOR *vecPos)
{
if(!m_pPed) return NULL;
if(m_pPed->entity.vtable == 0x863C40) return NULL;
DWORD dwPedPtr = (DWORD)m_pPed;
VECTOR* vecResult;
_asm push 0
_asm push iBone
_asm push vecPos
_asm mov ecx, dwPedPtr
_asm mov edx, 0x5E4280 ; CPed__GetBonePosition
_asm call edx
_asm mov vecResult, eax
return vecResult;
}
//-----------------------------------------------------------

View File

@ -104,6 +104,7 @@ public:
void SetWeaponSkillLevel(int iSkill, float fLevel);
VECTOR* GetBonePosition(int iBone, VECTOR *vecPos);
//char _gap0[813];
//char _gap0[741];