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[saco] Implement CUnkClass14 constructor
* Implement `CUnkClass14::RestoreDeviceObjects()` * Update `DoInitStuff()`
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@ -22,9 +22,9 @@ CSpawnScreen *pSpawnScreen=0;
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CNetGame *pNetGame=0;
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//DWORD dword_1026EB98=0;
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CFontRender *pDefaultFont=0;
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//DWORD dword_1026EBA4=0;
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//DWORD dword_1026EBA8=0;
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CUnkClass13 *pUnkClass13=0;
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CUnkClass14 *pUnkClass14=0;
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BOOL bGameInited=FALSE;
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@ -365,6 +365,7 @@ void DoInitStuff()
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pUnkClass11 = new CUnkClass11();
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pUnkClass12 = new CUnkClass12();
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pUnkClass13 = new CUnkClass13(pD3DDevice);
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pUnkClass14 = new CUnkClass14(pD3DDevice);
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// TODO: DoInitStuff
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@ -75,6 +75,7 @@ typedef struct _GAME_SETTINGS {
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#include "unkclass11.h"
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#include "unkclass12.h"
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#include "unkclass13.h"
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#include "unkclass14.h"
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void SetStringFromCommandLine(char *szCmdLine, char *szString);
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void SetStringFromQuotedCommandLine(char *szCmdLine, char *szString);
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@ -579,6 +579,12 @@
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<File
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RelativePath=".\unkclass13.h">
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</File>
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<File
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RelativePath=".\unkclass14.cpp">
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</File>
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<File
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RelativePath=".\unkclass14.h">
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</File>
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<File
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RelativePath=".\unkclass2.cpp">
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</File>
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17
saco/unkclass14.cpp
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17
saco/unkclass14.cpp
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@ -0,0 +1,17 @@
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#include "main.h"
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CUnkClass14::CUnkClass14(IDirect3DDevice9 *pD3DDevice)
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{
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m_pD3DDevice = pD3DDevice;
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m_pD3DSprite1 = NULL;
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m_pD3DSprite2 = NULL;
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RestoreDeviceObjects();
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}
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void CUnkClass14::RestoreDeviceObjects()
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{
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D3DXCreateSprite(m_pD3DDevice, &m_pD3DSprite1);
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D3DXCreateSprite(m_pD3DDevice, &m_pD3DSprite2);
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}
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15
saco/unkclass14.h
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15
saco/unkclass14.h
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@ -0,0 +1,15 @@
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#pragma once
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class CUnkClass14
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{
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private:
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IDirect3DDevice9 *m_pD3DDevice;
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ID3DXSprite *m_pD3DSprite1;
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ID3DXSprite *m_pD3DSprite2;
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public:
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CUnkClass14(IDirect3DDevice9 *pD3DDevice);
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void RestoreDeviceObjects();
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};
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