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[saco] Implement/match CGame::IsKeyPressed(...)
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@ -117,6 +117,17 @@ int CGame::GetWeaponModelIDFromWeapon(int iWeaponID)
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//-----------------------------------------------------------
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BOOL CGame::IsKeyPressed(int iKeyIdentifier)
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{
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GTA_CONTROLSET * pControlSet = GameGetInternalKeys();
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if(pControlSet->wKeys1[iKeyIdentifier]) return TRUE;
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return FALSE;
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}
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//-----------------------------------------------------------
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void CGame::InitGame()
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{
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// Create a buffer for game text.
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@ -37,6 +37,7 @@ private:
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public:
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int GetWeaponModelIDFromWeapon(int iWeaponID);
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BOOL IsKeyPressed(int iKeyIdentifier);
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void StartGame();
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void InitGame();
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BOOL IsGameLoaded();
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