#include "main.h" //---------------------------------------------------- CChatWindow::CChatWindow(IDirect3DDevice9 *pD3DDevice, CFontRender *pFontRender, CHAR *szChatLogFile) { int x=0; m_pD3DDevice = pD3DDevice; m_pFontRender = pFontRender; field_8 = 2; // Create a sprite to use when drawing text D3DXCreateSprite(pD3DDevice,&field_63A6); D3DXCreateSprite(pD3DDevice,&field_63AA); // Init the chat window lines to 0 while(x!=MAX_MESSAGES) { memset(&m_ChatWindowEntries[x],0,sizeof(CHAT_WINDOW_ENTRY)); x++; } m_dwChatTextColor = D3DCOLOR_ARGB(255,255,255,255); m_dwChatInfoColor = D3DCOLOR_ARGB(255,136,170,98); m_dwChatDebugColor = D3DCOLOR_ARGB(255,169,196,228); field_0 = 10; field_C = 0; if(szChatLogFile && strlen(szChatLogFile)) { memset(&field_11[0],0,sizeof(field_11)); strncpy(field_11,szChatLogFile,MAX_PATH); FILE *f = fopen(field_11, "w"); if(f) { field_D = 1; fclose(f); } } field_63BE = 0; field_63BA = NULL; field_63B6 = NULL; field_63D2 = GetTickCount(); field_63DE = 1; m_pScrollBar = NULL; m_pGameUI = NULL; field_11A = 0; CreateFonts(); } //---------------------------------------------------- void CChatWindow::CreateFonts() { // TODO: CChatWindow::CreateFonts .text:100681D0 } //---------------------------------------------------- // MATCH void CChatWindow::ResetDialogControls(CDXUTDialog *pGameUI) { m_pGameUI = pGameUI; if(pGameUI) { m_pScrollBar = new CDXUTScrollBar(pGameUI); pGameUI->AddControl(m_pScrollBar); m_pScrollBar->SetVisible(true); m_pScrollBar->SetEnabled(true); FUNC_10067200(); } } //---------------------------------------------------- //---------------------------------------------------- void CChatWindow::AddDebugMessage(CHAR * szFormat, ...) { // TODO: CChatWindow::AddDebugMessage .text:100680F0 } // MATCH void CChatWindow::FUNC_10067200() { if(m_pScrollBar) { m_pScrollBar->SetLocation(10,40); m_pScrollBar->SetSize(20,((field_63E2+1)*field_0)-60); m_pScrollBar->SetTrackRange(1,MAX_MESSAGES); m_pScrollBar->SetPageSize(field_0); m_pScrollBar->SetTrackPos(MAX_MESSAGES-field_0); } }