SA-MP/raknet/PacketLogger.h
RD42 bcdbedc0be Revert RakNet source files back to the original v2.518 state
* Add RakNet source files to the VS project
2024-08-16 23:33:48 +08:00

66 lines
2.5 KiB
C++

/// \file
/// \brief This will write all incoming and outgoing network messages to the local console screen. See derived functions for other outputs
///
/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
///
/// Usage of RakNet is subject to the appropriate license agreement.
/// Creative Commons Licensees are subject to the
/// license found at
/// http://creativecommons.org/licenses/by-nc/2.5/
/// Single application licensees are subject to the license found at
/// http://www.rakkarsoft.com/SingleApplicationLicense.html
/// Custom license users are subject to the terms therein.
/// GPL license users are subject to the GNU General Public
/// License as published by the Free
/// Software Foundation; either version 2 of the License, or (at your
/// option) any later version.
#ifndef __PACKET_LOGGER_H
#define __PACKET_LOGGER_H
class RakPeerInterface;
#include "NetworkTypes.h"
#include "PluginInterface.h"
#include "Export.h"
/// \defgroup PACKETLOGGER_GROUP PacketLogger
/// \ingroup PLUGINS_GROUP
/// \brief Writes incoming and outgoing messages to the screen.
/// This will write all incoming and outgoing messages to the console window, or to a file if you override it and give it this functionality.
/// \ingroup PACKETLOGGER_GROUP
class RAK_DLL_EXPORT PacketLogger : public PluginInterface
{
public:
PacketLogger();
virtual ~PacketLogger();
virtual void OnAttach(RakPeerInterface *peer);
/// Events on low level sends and receives. These functions may be called from different threads at the same time.
virtual void OnDirectSocketSend(const char *data, const unsigned bitsUsed, PlayerID remoteSystemID);
virtual void OnDirectSocketReceive(const char *data, const unsigned bitsUsed, PlayerID remoteSystemID);
virtual void OnInternalPacket(InternalPacket *internalPacket, unsigned frameNumber, PlayerID remoteSystemID, RakNetTime time, bool isSend);
/// Logs out a header for all the data
virtual void LogHeader(void);
/// Override this to log strings to wherever. Log should be threadsafe
virtual void WriteLog(const char *str);
// Set to true to print ID_* instead of numbers
virtual void SetPrintID(bool print);
// Print or hide acks (clears up the screen not to print them but is worse for debugging)
virtual void SetPrintAcks(bool print);
protected:
char* IDTOString(unsigned char Id);
char* BaseIDTOString(unsigned char Id);
// Users should override this
virtual char* UserIDTOString(unsigned char Id);
RakPeerInterface *rakPeer;
bool printId, printAcks;
};
#endif