SA-MP/raknet/PacketEnumerations.h

69 lines
1.8 KiB
C

#ifndef __PACKET_ENUMERATIONS_H
#define __PACKET_ENUMERATIONS_H
enum
{
// TODO: PacketEnumerations.h is not complete yet
/*
Notes:
- Apperently there are two ID_NEW_INCOMING_CONNECTION. 24 and 30
It is certain that ID 30 is the real ID_NEW_INCOMING_CONNECTION, because
RakNet uses this ID for ReplicaManager::OnReceive, ConnectionGraph::OnReceive, etc...
Packet ID 24 only used in CNetGame::Process so far. Maybe there are auth packets between these IDs?
*/
ID_UNK_12_SYNC = 12, // TODO: ID_UNK_12_SYNC
ID_NEW_INCOMING_CONNECTION_2 = 24,
ID_CONNECTION_ATTEMPT_FAILED = 29,
ID_NEW_INCOMING_CONNECTION = 30,
ID_NO_FREE_INCOMING_CONNECTIONS = 31,
ID_DISCONNECTION_NOTIFICATION = 32,
ID_CONNECTION_LOST = 33,
ID_CONNECTION_REQUEST_ACCEPTED = 34,
ID_RSA_PUBLIC_KEY_MISMATCH = 35,
ID_CONNECTION_BANNED = 36,
ID_INVALID_PASSWORD = 37,
ID_MODIFIED_PACKET = 38,
ID_TIMESTAMP = 40,
ID_REMOTE_DISCONNECTION_NOTIFICATION = 42,
ID_REMOTE_CONNECTION_LOST = 43,
ID_CONNECTION_GRAPH_REQUEST = 57,
ID_CONNECTION_GRAPH_REPLY = 58,
ID_CONNECTION_GRAPH_UPDATE = 59,
ID_CONNECTION_GRAPH_NEW_CONNECTION = 60,
ID_CONNECTION_GRAPH_CONNECTION_LOST = 61,
ID_CONNECTION_GRAPH_DISCONNECTION_NOTIFICATION = 62,
ID_REPLICA_MANAGER_CONSTRUCTION = 63,
ID_REPLICA_MANAGER_DESTRUCTION = 64,
ID_REPLICA_MANAGER_SCOPE_CHANGE = 65,
ID_REPLICA_MANAGER_SERIALIZE = 66,
ID_REPLICA_MANAGER_DOWNLOAD_COMPLETE = 67,
// SA-MP
// Found in L: 08067810 - Thanks Kalcor!
ID_VEHICLE_SYNC = 200,
ID_RCON_COMMAND = 201,
ID_RCON_RESPONCE = 202,
ID_AIM_SYNC = 203,
ID_WEAPONS_UPDATE = 204,
ID_STATS_UPDATE = 205,
ID_BULLET_SYNC = 206,
ID_PLAYER_SYNC = 207,
ID_MARKERS_SYNC = 208,
ID_UNOCCUPIED_SYNC = 209,
ID_TRAILER_SYNC = 210,
ID_PASSENGER_SYNC = 211,
ID_SPECTATOR_SYNC = 212,
};
#endif