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140 lines
5.5 KiB
C++
140 lines
5.5 KiB
C++
// TODO: Implement RakPeer.h
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#ifndef __RAK_PEER_H
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#define __RAK_PEER_H
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#include "Export.h"
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#include "RakPeerInterface.h"
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#include "RPCNode.h"
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#include "RPCMap.h"
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class RAK_DLL_EXPORT RakPeer : public RakPeerInterface
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{
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public:
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void vftable_0();
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void vftable_4();
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void vftable_8();
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void vftable_C();
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void vftable_20();
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void vftable_24();
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void vftable_28();
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/// Sets how many incoming connections are allowed. If this is less than the number of players currently connected,
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/// no more players will be allowed to connect. If this is greater than the maximum number of peers allowed,
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/// it will be reduced to the maximum number of peers allowed. Defaults to 0.
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/// \param[in] numberAllowed Maximum number of incoming connections allowed.
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void SetMaximumIncomingConnections( unsigned short numberAllowed );
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/// Returns the value passed to SetMaximumIncomingConnections()
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/// \return the maximum number of incoming connections, which is always <= maxConnections
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unsigned short GetMaximumIncomingConnections( void ) const;
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/// Sets the password incoming connections must match in the call to Connect (defaults to none). Pass 0 to passwordData to specify no password
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/// This is a way to set a low level password for all incoming connections. To selectively reject connections, implement your own scheme using CloseConnection() to remove unwanted connections
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/// \param[in] passwordData A data block that incoming connections must match. This can be just a password, or can be a stream of data. Specify 0 for no password data
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/// \param[in] passwordDataLength The length in bytes of passwordData
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void SetIncomingPassword( const char* passwordData, int passwordDataLength );
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/// Gets the password passed to SetIncomingPassword
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/// \param[out] passwordData Should point to a block large enough to hold the password data you passed to SetIncomingPassword()
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/// \param[in,out] passwordDataLength Maximum size of the array passwordData. Modified to hold the number of bytes actually written
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void GetIncomingPassword( char* passwordData, int *passwordDataLength );
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/// Returns if the network thread is running
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/// \return true if the network thread is running, false otherwise
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bool IsActive( void ) const;
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void vftable_2C();
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void vftable_30();
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void vftable_34();
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void vftable_38();
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void vftable_3C();
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void vftable_40();
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// --------------------------------------------------------------------------------------------Remote Procedure Call Functions - Functions to initialize and perform RPC--------------------------------------------------------------------------------------------
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/// \ingroup RAKNET_RPC
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/// Register a C or static member function as available for calling as a remote procedure call
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/// \param[in] uniqueID A null-terminated unique string to identify this procedure. See RegisterClassMemberRPC() for class member functions.
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/// \param[in] functionPointer(...) The name of the function to be used as a function pointer. This can be called whether active or not, and registered functions stay registered unless unregistered
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void RegisterAsRemoteProcedureCall( char* uniqueID, void ( *functionPointer ) ( RPCParameters *rpcParms ) );
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/// \ingroup RAKNET_RPC
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/// Register a C++ member function as available for calling as a remote procedure call.
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/// \param[in] uniqueID A null terminated string to identify this procedure. Recommended you use the macro REGISTER_CLASS_MEMBER_RPC to create the string. Use RegisterAsRemoteProcedureCall() for static functions.
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/// \param[in] functionPointer The name of the function to be used as a function pointer. This can be called whether active or not, and registered functions stay registered unless unregistered with UnregisterAsRemoteProcedureCall
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/// \sa The sample ObjectMemberRPC.cpp
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void RegisterClassMemberRPC( char* uniqueID, void *functionPointer );
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/// \ingroup RAKNET_RPC
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/// Unregisters a C function as available for calling as a remote procedure call that was formerly registered with RegisterAsRemoteProcedureCall. Only call offline.
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/// \param[in] uniqueID A string of only letters to identify this procedure. Recommended you use the macro CLASS_MEMBER_ID for class member functions.
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void UnregisterAsRemoteProcedureCall( char* uniqueID );
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void vftable_50();
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void vftable_54();
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void vftable_58();
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void vftable_5C();
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void vftable_60();
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void vftable_64();
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void vftable_68();
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void vftable_6C();
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void vftable_70();
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void vftable_74();
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void vftable_78();
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void vftable_7C();
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void vftable_80();
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void vftable_84();
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void vftable_88();
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void vftable_8C();
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void vftable_90();
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void vftable_94();
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void vftable_98();
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void vftable_9C();
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void vftable_A0();
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void vftable_A4();
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void vftable_A8();
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void vftable_AC();
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void vftable_B0();
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void vftable_B4();
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void vftable_B8();
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void vftable_BC();
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void vftable_C0();
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void vftable_C4();
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void vftable_C8();
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void vftable_CC();
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void vftable_D0();
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void vftable_D4();
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void vftable_D8();
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void vftable_DC();
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void vftable_E0();
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void vftable_E4();
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void vftable_E8();
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void vftable_EC();
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void vftable_F0();
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void vftable_F4();
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void vftable_F8();
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void vftable_FC();
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void vftable_100();
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void vftable_104();
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void vftable_108();
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void vftable_10C();
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void vftable_110();
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protected:
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///Set this to true to terminate the Peer thread execution
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volatile bool endThreads;
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///Store the maximum incoming connection allowed
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unsigned short maximumIncomingConnections;
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char incomingPassword[256];
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unsigned char incomingPasswordLength;
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RPCMap rpcMap; // Can't use StrPtrHash because runtime insertions will screw up the indices
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};
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#endif
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