SA-MP/server/gamemodes.cpp
2024-01-25 22:10:34 +08:00

25 lines
329 B
C++

#include "main.h"
CGameMode::CGameMode()
{
field_68 = 0;
field_69 = 0;
}
CGameMode::~CGameMode()
{
Unload();
}
bool CGameMode::Load(char* pFileName)
{
// TODO: CGameMode::Load W .text:0046F560 L .text:080A4E90
return false;
}
void CGameMode::Unload()
{
// TODO: CGameMode::Unload() W .text:0046D7B0 L .text:080A4DB0
}