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05c50379c2
* Add CPlayerPool::Delete() stub
33 lines
680 B
C++
33 lines
680 B
C++
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#include "main.h"
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extern CNetGame *pNetGame;
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CPlayerPool::CPlayerPool()
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{
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for(PLAYERID playerId = 0; playerId < MAX_PLAYERS; playerId++) {
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m_bPlayerSlotState[playerId] = FALSE;
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field_2599C[playerId] = 0;
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field_23A5C[playerId] = 0;
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field_3E8C[playerId] = pNetGame->GetTime();
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}
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field_30964 = 0;
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field_30968 = 0;
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field_FA0 = pNetGame->GetTime();
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field_FA4 = 0;
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field_FA8 = 0;
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field_3096C = 0;
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}
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CPlayerPool::~CPlayerPool()
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{
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for(PLAYERID playerId = 0; playerId < MAX_PLAYERS; playerId++) {
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Delete(playerId,0);
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}
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}
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BOOL CPlayerPool::Delete(PLAYERID playerId, BYTE byteReason)
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{
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// TODO: CPlayerPool::Delete W .text:00466570 L .text:080D0A90
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return FALSE;
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}
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